| Index: cc/CCDecorationLayerImpl.cpp
|
| diff --git a/cc/CCDecorationLayerImpl.cpp b/cc/CCDecorationLayerImpl.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..42b8c5a4670648854f9eb4dc39e49a37996a9077
|
| --- /dev/null
|
| +++ b/cc/CCDecorationLayerImpl.cpp
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| @@ -0,0 +1,109 @@
|
| +// Copyright 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "config.h"
|
| +
|
| +#include "CCDecorationLayerImpl.h"
|
| +
|
| +#include "CCQuadSink.h"
|
| +#include "CCTextureDrawQuad.h"
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| +
|
| +namespace cc {
|
| +
|
| +CCDecorationLayerImpl::CCDecorationLayerImpl(int id)
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| + : CCLayerImpl(id)
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| + , m_resourceId(0)
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| +{
|
| +}
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| +
|
| +CCDecorationLayerImpl::~CCDecorationLayerImpl()
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| +{
|
| +}
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| +
|
| +CCResourceProvider::ResourceId CCDecorationLayerImpl::contentsResourceId() const
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| +{
|
| + return 0;
|
| +}
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| +
|
| +void CCDecorationLayerImpl::dumpLayerProperties(std::string* str, int indent) const
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| +{
|
| + CCLayerImpl::dumpLayerProperties(str, indent);
|
| +}
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| +
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| +
|
| +void CCDecorationLayerImpl::willDraw(CCResourceProvider* resourceProvider)
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| +{
|
| +}
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| +
|
| +static FloatRect normalizedRect(float x, float y, float width, float height, float totalWidth, float totalHeight)
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| +{
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| + return FloatRect(x / totalWidth, y / totalHeight, width / totalWidth, height / totalHeight);
|
| +}
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| +
|
| +void CCDecorationLayerImpl::setDecorationLayout(const IntSize& imageBounds, const IntRect& aperture)
|
| +{
|
| + m_imageBounds = imageBounds;
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| + m_imageAperture = aperture;
|
| +}
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| +
|
| +void CCDecorationLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData)
|
| +{
|
| + if (!m_resourceId)
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| + return;
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| +
|
| + CCSharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQuadState());
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| + appendDebugBorderQuad(quadSink, sharedQuadState, appendQuadsData);
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| +
|
| + static const bool flipped = false;
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| + static const bool premultipliedAlpha = true;
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| +
|
| + ASSERT(!bounds().isEmpty());
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| +
|
| + // decoration border widths in image space
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| + int leftWidth = m_imageAperture.x();
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| + int topHeight = m_imageAperture.y();
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| + int rightWidth = m_imageBounds.width() - m_imageAperture.maxX();
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| + int bottomHeight = m_imageBounds.height() - m_imageAperture.maxY();
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| +
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| + IntRect topLeft(0, 0, leftWidth, topHeight);
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| + IntRect topRight(bounds().width() - rightWidth, 0, rightWidth, topHeight);
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| + IntRect bottomLeft(0, bounds().height() - bottomHeight, leftWidth, bottomHeight);
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| + IntRect bottomRight(topRight.x(), bottomLeft.y(), rightWidth, bottomHeight);
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| + IntRect top(topLeft.maxX(), 0, bounds().width() - leftWidth - rightWidth, topHeight);
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| + IntRect left(0, topLeft.maxY(), leftWidth, bounds().height() - topHeight - bottomHeight);
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| + IntRect right(topRight.x(), topRight.maxY(), rightWidth, left.height());
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| + IntRect bottom(top.x(), bottomLeft.y(), top.width(), bottomHeight);
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| +
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| + float imgWidth = m_imageBounds.width();
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| + float imgHeight = m_imageBounds.height();
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| +
|
| + FloatRect uvTopLeft = normalizedRect(0, 0, leftWidth, topHeight, imgWidth, imgHeight);
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| + FloatRect uvTopRight = normalizedRect(imgWidth - rightWidth, 0, rightWidth, topHeight, imgWidth, imgHeight);
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| + FloatRect uvBottomLeft = normalizedRect(0, imgHeight - bottomHeight, leftWidth, bottomHeight, imgWidth, imgHeight);
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| + FloatRect uvBottomRight = normalizedRect(imgWidth - rightWidth, imgHeight - bottomHeight, rightWidth, bottomHeight, imgWidth, imgHeight);
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| + FloatRect uvTop(uvTopLeft.maxX(), 0, (imgWidth - leftWidth - rightWidth) / imgWidth, (topHeight) / imgHeight);
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| + FloatRect uvLeft(0, uvTopLeft.maxY(), leftWidth / imgWidth, (imgHeight - topHeight - bottomHeight) / imgHeight);
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| + FloatRect uvRight(uvTopRight.x(), uvTopRight.maxY(), rightWidth / imgWidth, uvLeft.height());
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| + FloatRect uvBottom(uvTop.x(), uvBottomLeft.y(), uvTop.width(), bottomHeight / imgHeight);
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| +
|
| + quadSink.append(CCTextureDrawQuad::create(sharedQuadState, topLeft, m_resourceId, premultipliedAlpha, uvTopLeft, flipped).PassAs<CCDrawQuad>(), appendQuadsData);
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| + quadSink.append(CCTextureDrawQuad::create(sharedQuadState, topRight, m_resourceId, premultipliedAlpha, uvTopRight, flipped).PassAs<CCDrawQuad>(), appendQuadsData);
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| + quadSink.append(CCTextureDrawQuad::create(sharedQuadState, bottomLeft, m_resourceId, premultipliedAlpha, uvBottomLeft, flipped).PassAs<CCDrawQuad>(), appendQuadsData);
|
| + quadSink.append(CCTextureDrawQuad::create(sharedQuadState, bottomRight, m_resourceId, premultipliedAlpha, uvBottomRight, flipped).PassAs<CCDrawQuad>(), appendQuadsData);
|
| + quadSink.append(CCTextureDrawQuad::create(sharedQuadState, top, m_resourceId, premultipliedAlpha, uvTop, flipped).PassAs<CCDrawQuad>(), appendQuadsData);
|
| + quadSink.append(CCTextureDrawQuad::create(sharedQuadState, left, m_resourceId, premultipliedAlpha, uvLeft, flipped).PassAs<CCDrawQuad>(), appendQuadsData);
|
| + quadSink.append(CCTextureDrawQuad::create(sharedQuadState, right, m_resourceId, premultipliedAlpha, uvRight, flipped).PassAs<CCDrawQuad>(), appendQuadsData);
|
| + quadSink.append(CCTextureDrawQuad::create(sharedQuadState, bottom, m_resourceId, premultipliedAlpha, uvBottom, flipped).PassAs<CCDrawQuad>(), appendQuadsData);
|
| +}
|
| +
|
| +void CCDecorationLayerImpl::didDraw(CCResourceProvider* resourceProvider)
|
| +{
|
| +}
|
| +
|
| +void CCDecorationLayerImpl::didLoseContext()
|
| +{
|
| + m_resourceId = 0;
|
| +}
|
| +
|
| +} // namespace WebCore
|
|
|