Index: cc/CCDecorationLayerImpl.cpp |
diff --git a/cc/CCDecorationLayerImpl.cpp b/cc/CCDecorationLayerImpl.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..42b8c5a4670648854f9eb4dc39e49a37996a9077 |
--- /dev/null |
+++ b/cc/CCDecorationLayerImpl.cpp |
@@ -0,0 +1,109 @@ |
+// Copyright 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "config.h" |
+ |
+#include "CCDecorationLayerImpl.h" |
+ |
+#include "CCQuadSink.h" |
+#include "CCTextureDrawQuad.h" |
+ |
+namespace cc { |
+ |
+CCDecorationLayerImpl::CCDecorationLayerImpl(int id) |
+ : CCLayerImpl(id) |
+ , m_resourceId(0) |
+{ |
+} |
+ |
+CCDecorationLayerImpl::~CCDecorationLayerImpl() |
+{ |
+} |
+ |
+CCResourceProvider::ResourceId CCDecorationLayerImpl::contentsResourceId() const |
+{ |
+ return 0; |
+} |
+ |
+void CCDecorationLayerImpl::dumpLayerProperties(std::string* str, int indent) const |
+{ |
+ CCLayerImpl::dumpLayerProperties(str, indent); |
+} |
+ |
+ |
+void CCDecorationLayerImpl::willDraw(CCResourceProvider* resourceProvider) |
+{ |
+} |
+ |
+static FloatRect normalizedRect(float x, float y, float width, float height, float totalWidth, float totalHeight) |
+{ |
+ return FloatRect(x / totalWidth, y / totalHeight, width / totalWidth, height / totalHeight); |
+} |
+ |
+void CCDecorationLayerImpl::setDecorationLayout(const IntSize& imageBounds, const IntRect& aperture) |
+{ |
+ m_imageBounds = imageBounds; |
+ m_imageAperture = aperture; |
+} |
+ |
+void CCDecorationLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData) |
+{ |
+ if (!m_resourceId) |
+ return; |
+ |
+ CCSharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQuadState()); |
+ appendDebugBorderQuad(quadSink, sharedQuadState, appendQuadsData); |
+ |
+ static const bool flipped = false; |
+ static const bool premultipliedAlpha = true; |
+ |
+ ASSERT(!bounds().isEmpty()); |
+ |
+ // decoration border widths in image space |
+ int leftWidth = m_imageAperture.x(); |
+ int topHeight = m_imageAperture.y(); |
+ int rightWidth = m_imageBounds.width() - m_imageAperture.maxX(); |
+ int bottomHeight = m_imageBounds.height() - m_imageAperture.maxY(); |
+ |
+ IntRect topLeft(0, 0, leftWidth, topHeight); |
+ IntRect topRight(bounds().width() - rightWidth, 0, rightWidth, topHeight); |
+ IntRect bottomLeft(0, bounds().height() - bottomHeight, leftWidth, bottomHeight); |
+ IntRect bottomRight(topRight.x(), bottomLeft.y(), rightWidth, bottomHeight); |
+ IntRect top(topLeft.maxX(), 0, bounds().width() - leftWidth - rightWidth, topHeight); |
+ IntRect left(0, topLeft.maxY(), leftWidth, bounds().height() - topHeight - bottomHeight); |
+ IntRect right(topRight.x(), topRight.maxY(), rightWidth, left.height()); |
+ IntRect bottom(top.x(), bottomLeft.y(), top.width(), bottomHeight); |
+ |
+ float imgWidth = m_imageBounds.width(); |
+ float imgHeight = m_imageBounds.height(); |
+ |
+ FloatRect uvTopLeft = normalizedRect(0, 0, leftWidth, topHeight, imgWidth, imgHeight); |
+ FloatRect uvTopRight = normalizedRect(imgWidth - rightWidth, 0, rightWidth, topHeight, imgWidth, imgHeight); |
+ FloatRect uvBottomLeft = normalizedRect(0, imgHeight - bottomHeight, leftWidth, bottomHeight, imgWidth, imgHeight); |
+ FloatRect uvBottomRight = normalizedRect(imgWidth - rightWidth, imgHeight - bottomHeight, rightWidth, bottomHeight, imgWidth, imgHeight); |
+ FloatRect uvTop(uvTopLeft.maxX(), 0, (imgWidth - leftWidth - rightWidth) / imgWidth, (topHeight) / imgHeight); |
+ FloatRect uvLeft(0, uvTopLeft.maxY(), leftWidth / imgWidth, (imgHeight - topHeight - bottomHeight) / imgHeight); |
+ FloatRect uvRight(uvTopRight.x(), uvTopRight.maxY(), rightWidth / imgWidth, uvLeft.height()); |
+ FloatRect uvBottom(uvTop.x(), uvBottomLeft.y(), uvTop.width(), bottomHeight / imgHeight); |
+ |
+ quadSink.append(CCTextureDrawQuad::create(sharedQuadState, topLeft, m_resourceId, premultipliedAlpha, uvTopLeft, flipped).PassAs<CCDrawQuad>(), appendQuadsData); |
+ quadSink.append(CCTextureDrawQuad::create(sharedQuadState, topRight, m_resourceId, premultipliedAlpha, uvTopRight, flipped).PassAs<CCDrawQuad>(), appendQuadsData); |
+ quadSink.append(CCTextureDrawQuad::create(sharedQuadState, bottomLeft, m_resourceId, premultipliedAlpha, uvBottomLeft, flipped).PassAs<CCDrawQuad>(), appendQuadsData); |
+ quadSink.append(CCTextureDrawQuad::create(sharedQuadState, bottomRight, m_resourceId, premultipliedAlpha, uvBottomRight, flipped).PassAs<CCDrawQuad>(), appendQuadsData); |
+ quadSink.append(CCTextureDrawQuad::create(sharedQuadState, top, m_resourceId, premultipliedAlpha, uvTop, flipped).PassAs<CCDrawQuad>(), appendQuadsData); |
+ quadSink.append(CCTextureDrawQuad::create(sharedQuadState, left, m_resourceId, premultipliedAlpha, uvLeft, flipped).PassAs<CCDrawQuad>(), appendQuadsData); |
+ quadSink.append(CCTextureDrawQuad::create(sharedQuadState, right, m_resourceId, premultipliedAlpha, uvRight, flipped).PassAs<CCDrawQuad>(), appendQuadsData); |
+ quadSink.append(CCTextureDrawQuad::create(sharedQuadState, bottom, m_resourceId, premultipliedAlpha, uvBottom, flipped).PassAs<CCDrawQuad>(), appendQuadsData); |
+} |
+ |
+void CCDecorationLayerImpl::didDraw(CCResourceProvider* resourceProvider) |
+{ |
+} |
+ |
+void CCDecorationLayerImpl::didLoseContext() |
+{ |
+ m_resourceId = 0; |
+} |
+ |
+} // namespace WebCore |