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Side by Side Diff: cc/CCDecorationLayerImpl.cpp

Issue 10963056: [cc] Add window decoration layers (NinePatch) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: hacky rebase for Jerome to use Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "config.h"
6
7 #include "CCDecorationLayerImpl.h"
8
9 #include "CCQuadSink.h"
10 #include "CCTextureDrawQuad.h"
11
12 namespace cc {
13
14 CCDecorationLayerImpl::CCDecorationLayerImpl(int id)
15 : CCLayerImpl(id)
16 , m_resourceId(0)
17 {
18 }
19
20 CCDecorationLayerImpl::~CCDecorationLayerImpl()
21 {
22 }
23
24 CCResourceProvider::ResourceId CCDecorationLayerImpl::contentsResourceId() const
25 {
26 return 0;
27 }
28
29 void CCDecorationLayerImpl::dumpLayerProperties(std::string* str, int indent) co nst
30 {
31 CCLayerImpl::dumpLayerProperties(str, indent);
32 }
33
34
35 void CCDecorationLayerImpl::willDraw(CCResourceProvider* resourceProvider)
36 {
37 }
38
39 static FloatRect normalizedRect(float x, float y, float width, float height, flo at totalWidth, float totalHeight)
40 {
41 return FloatRect(x / totalWidth, y / totalHeight, width / totalWidth, height / totalHeight);
42 }
43
44 void CCDecorationLayerImpl::setDecorationLayout(const IntSize& imageBounds, cons t IntRect& aperture)
45 {
46 m_imageBounds = imageBounds;
47 m_imageAperture = aperture;
48 }
49
50 void CCDecorationLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData)
51 {
52 if (!m_resourceId)
53 return;
54
55 CCSharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createShare dQuadState());
56 appendDebugBorderQuad(quadSink, sharedQuadState, appendQuadsData);
57
58 static const bool flipped = false;
59 static const bool premultipliedAlpha = true;
60
61 ASSERT(!bounds().isEmpty());
62
63 // decoration border widths in image space
64 int leftWidth = m_imageAperture.x();
65 int topHeight = m_imageAperture.y();
66 int rightWidth = m_imageBounds.width() - m_imageAperture.maxX();
67 int bottomHeight = m_imageBounds.height() - m_imageAperture.maxY();
68
69 IntRect topLeft(0, 0, leftWidth, topHeight);
70 IntRect topRight(bounds().width() - rightWidth, 0, rightWidth, topHeight);
71 IntRect bottomLeft(0, bounds().height() - bottomHeight, leftWidth, bottomHei ght);
72 IntRect bottomRight(topRight.x(), bottomLeft.y(), rightWidth, bottomHeight);
73 IntRect top(topLeft.maxX(), 0, bounds().width() - leftWidth - rightWidth, to pHeight);
74 IntRect left(0, topLeft.maxY(), leftWidth, bounds().height() - topHeight - b ottomHeight);
75 IntRect right(topRight.x(), topRight.maxY(), rightWidth, left.height());
76 IntRect bottom(top.x(), bottomLeft.y(), top.width(), bottomHeight);
77
78 float imgWidth = m_imageBounds.width();
79 float imgHeight = m_imageBounds.height();
80
81 FloatRect uvTopLeft = normalizedRect(0, 0, leftWidth, topHeight, imgWidth, i mgHeight);
82 FloatRect uvTopRight = normalizedRect(imgWidth - rightWidth, 0, rightWidth, topHeight, imgWidth, imgHeight);
83 FloatRect uvBottomLeft = normalizedRect(0, imgHeight - bottomHeight, leftWid th, bottomHeight, imgWidth, imgHeight);
84 FloatRect uvBottomRight = normalizedRect(imgWidth - rightWidth, imgHeight - bottomHeight, rightWidth, bottomHeight, imgWidth, imgHeight);
85 FloatRect uvTop(uvTopLeft.maxX(), 0, (imgWidth - leftWidth - rightWidth) / i mgWidth, (topHeight) / imgHeight);
86 FloatRect uvLeft(0, uvTopLeft.maxY(), leftWidth / imgWidth, (imgHeight - top Height - bottomHeight) / imgHeight);
87 FloatRect uvRight(uvTopRight.x(), uvTopRight.maxY(), rightWidth / imgWidth, uvLeft.height());
88 FloatRect uvBottom(uvTop.x(), uvBottomLeft.y(), uvTop.width(), bottomHeight / imgHeight);
89
90 quadSink.append(CCTextureDrawQuad::create(sharedQuadState, topLeft, m_resour ceId, premultipliedAlpha, uvTopLeft, flipped).PassAs<CCDrawQuad>(), appendQuadsD ata);
91 quadSink.append(CCTextureDrawQuad::create(sharedQuadState, topRight, m_resou rceId, premultipliedAlpha, uvTopRight, flipped).PassAs<CCDrawQuad>(), appendQuad sData);
92 quadSink.append(CCTextureDrawQuad::create(sharedQuadState, bottomLeft, m_res ourceId, premultipliedAlpha, uvBottomLeft, flipped).PassAs<CCDrawQuad>(), append QuadsData);
93 quadSink.append(CCTextureDrawQuad::create(sharedQuadState, bottomRight, m_re sourceId, premultipliedAlpha, uvBottomRight, flipped).PassAs<CCDrawQuad>(), appe ndQuadsData);
94 quadSink.append(CCTextureDrawQuad::create(sharedQuadState, top, m_resourceId , premultipliedAlpha, uvTop, flipped).PassAs<CCDrawQuad>(), appendQuadsData);
95 quadSink.append(CCTextureDrawQuad::create(sharedQuadState, left, m_resourceI d, premultipliedAlpha, uvLeft, flipped).PassAs<CCDrawQuad>(), appendQuadsData);
96 quadSink.append(CCTextureDrawQuad::create(sharedQuadState, right, m_resource Id, premultipliedAlpha, uvRight, flipped).PassAs<CCDrawQuad>(), appendQuadsData) ;
97 quadSink.append(CCTextureDrawQuad::create(sharedQuadState, bottom, m_resourc eId, premultipliedAlpha, uvBottom, flipped).PassAs<CCDrawQuad>(), appendQuadsDat a);
98 }
99
100 void CCDecorationLayerImpl::didDraw(CCResourceProvider* resourceProvider)
101 {
102 }
103
104 void CCDecorationLayerImpl::didLoseContext()
105 {
106 m_resourceId = 0;
107 }
108
109 } // namespace WebCore
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