| Index: ui/gfx/matrix3_f.h
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| diff --git a/ui/gfx/matrix3_f.h b/ui/gfx/matrix3_f.h
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| index a8ae5b578a8dfedbf9f5ac79deca1cbcb169932d..936c312475bc8ea78197a4d5cd43c11252957ecf 100644
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| --- a/ui/gfx/matrix3_f.h
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| +++ b/ui/gfx/matrix3_f.h
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| @@ -1,108 +1,7 @@
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| -// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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| +// Copyright 2013 The Chromium Authors. All rights reserved.
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|  // Use of this source code is governed by a BSD-style license that can be
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|  // found in the LICENSE file.
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|  
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| -#ifndef UI_GFX_MATRIX3_F_H_
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| -#define UI_GFX_MATRIX3_F_H_
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| +// TODO(beng): remove once callsites are patched.
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| +#include "ui/gfx/geometry/matrix3_f.h"
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|  
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| -#include "base/logging.h"
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| -#include "ui/gfx/vector3d_f.h"
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| -
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| -namespace gfx {
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| -
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| -class GFX_EXPORT Matrix3F {
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| - public:
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| -  ~Matrix3F();
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| -
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| -  static Matrix3F Zeros();
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| -  static Matrix3F Ones();
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| -  static Matrix3F Identity();
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| -  static Matrix3F FromOuterProduct(const Vector3dF& a, const Vector3dF& bt);
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| -
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| -  bool IsEqual(const Matrix3F& rhs) const;
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| -
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| -  // Element-wise comparison with given precision.
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| -  bool IsNear(const Matrix3F& rhs, float precision) const;
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| -
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| -  float get(int i, int j) const {
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| -    return data_[MatrixToArrayCoords(i, j)];
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| -  }
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| -
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| -  void set(int i, int j, float v) {
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| -    data_[MatrixToArrayCoords(i, j)] = v;
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| -  }
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| -
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| -  void set(float m00, float m01, float m02,
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| -           float m10, float m11, float m12,
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| -           float m20, float m21, float m22) {
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| -    data_[0] = m00;
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| -    data_[1] = m01;
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| -    data_[2] = m02;
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| -    data_[3] = m10;
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| -    data_[4] = m11;
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| -    data_[5] = m12;
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| -    data_[6] = m20;
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| -    data_[7] = m21;
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| -    data_[8] = m22;
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| -  }
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| -
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| -  Vector3dF get_column(int i) const {
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| -    return Vector3dF(
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| -      data_[MatrixToArrayCoords(0, i)],
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| -      data_[MatrixToArrayCoords(1, i)],
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| -      data_[MatrixToArrayCoords(2, i)]);
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| -  }
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| -
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| -  void set_column(int i, const Vector3dF& c) {
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| -    data_[MatrixToArrayCoords(0, i)] = c.x();
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| -    data_[MatrixToArrayCoords(1, i)] = c.y();
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| -    data_[MatrixToArrayCoords(2, i)] = c.z();
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| -  }
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| -
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| -  // Returns an inverse of this if the matrix is non-singular, zero (== Zero())
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| -  // otherwise.
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| -  Matrix3F Inverse() const;
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| -
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| -  // Value of the determinant of the matrix.
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| -  float Determinant() const;
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| -
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| -  // Trace (sum of diagonal elements) of the matrix.
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| -  float Trace() const {
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| -    return data_[MatrixToArrayCoords(0, 0)] +
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| -        data_[MatrixToArrayCoords(1, 1)] +
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| -        data_[MatrixToArrayCoords(2, 2)];
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| -  }
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| -
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| -  // Compute eigenvalues and (optionally) normalized eigenvectors of
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| -  // a positive defnite matrix *this. Eigenvectors are computed only if
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| -  // non-null |eigenvectors| matrix is passed. If it is NULL, the routine
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| -  // will not attempt to compute eigenvectors but will still return eigenvalues
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| -  // if they can be computed.
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| -  // If eigenvalues cannot be computed (the matrix does not meet constraints)
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| -  // the 0-vector is returned. Note that to retrieve eigenvalues, the matrix
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| -  // only needs to be symmetric while eigenvectors require it to be
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| -  // positive-definite. Passing a non-positive definite matrix will result in
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| -  // NaNs in vectors which cannot be computed.
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| -  // Eigenvectors are placed as column in |eigenvectors| in order corresponding
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| -  // to eigenvalues.
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| -  Vector3dF SolveEigenproblem(Matrix3F* eigenvectors) const;
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| -
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| - private:
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| -  Matrix3F();  // Uninitialized default.
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| -
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| -  static int MatrixToArrayCoords(int i, int j) {
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| -    DCHECK(i >= 0 && i < 3);
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| -    DCHECK(j >= 0 && j < 3);
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| -    return i * 3 + j;
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| -  }
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| -
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| -  float data_[9];
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| -};
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| -
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| -inline bool operator==(const Matrix3F& lhs, const Matrix3F& rhs) {
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| -  return lhs.IsEqual(rhs);
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| -}
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| -
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| -}  // namespace gfx
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| -
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| -#endif  // UI_GFX_MATRIX3_F_H_
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| 
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