Index: ui/gfx/geometry/vector2d_f.h |
diff --git a/ui/gfx/vector2d_f.h b/ui/gfx/geometry/vector2d_f.h |
similarity index 96% |
copy from ui/gfx/vector2d_f.h |
copy to ui/gfx/geometry/vector2d_f.h |
index 289b9b7a8d1839f752cdef5757050f1a99fe2c62..4bab99e5825048a6a8a06c62f470919a6b0e1ec2 100644 |
--- a/ui/gfx/vector2d_f.h |
+++ b/ui/gfx/geometry/vector2d_f.h |
@@ -7,8 +7,8 @@ |
// produce a vector, and adding a vector to a point produces the point at the |
// vector's distance from the original point. |
-#ifndef UI_GFX_VECTOR2D_F_H_ |
-#define UI_GFX_VECTOR2D_F_H_ |
+#ifndef UI_GFX_GEOMETRY_VECTOR2D_F_H_ |
+#define UI_GFX_GEOMETRY_VECTOR2D_F_H_ |
#include <string> |
@@ -109,4 +109,4 @@ inline Vector2dF ScaleVector2d(const Vector2dF& v, float scale) { |
} // namespace gfx |
-#endif // UI_GFX_VECTOR2D_F_H_ |
+#endif // UI_GFX_GEOMETRY_VECTOR2D_F_H_ |