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Side by Side Diff: ui/gfx/geometry/vector2d_f.h

Issue 109433013: Move geometric types to a separate, more lightweight target. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 7 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Defines a simple float vector class. This class is used to indicate a 5 // Defines a simple float vector class. This class is used to indicate a
6 // distance in two dimensions between two points. Subtracting two points should 6 // distance in two dimensions between two points. Subtracting two points should
7 // produce a vector, and adding a vector to a point produces the point at the 7 // produce a vector, and adding a vector to a point produces the point at the
8 // vector's distance from the original point. 8 // vector's distance from the original point.
9 9
10 #ifndef UI_GFX_VECTOR2D_F_H_ 10 #ifndef UI_GFX_GEOMETRY_VECTOR2D_F_H_
11 #define UI_GFX_VECTOR2D_F_H_ 11 #define UI_GFX_GEOMETRY_VECTOR2D_F_H_
12 12
13 #include <string> 13 #include <string>
14 14
15 #include "ui/gfx/gfx_export.h" 15 #include "ui/gfx/gfx_export.h"
16 16
17 namespace gfx { 17 namespace gfx {
18 18
19 class GFX_EXPORT Vector2dF { 19 class GFX_EXPORT Vector2dF {
20 public: 20 public:
21 Vector2dF() : x_(0), y_(0) {} 21 Vector2dF() : x_(0), y_(0) {}
(...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after
102 float x_scale, 102 float x_scale,
103 float y_scale); 103 float y_scale);
104 104
105 // Return a vector that is |v| scaled by the given scale factor. 105 // Return a vector that is |v| scaled by the given scale factor.
106 inline Vector2dF ScaleVector2d(const Vector2dF& v, float scale) { 106 inline Vector2dF ScaleVector2d(const Vector2dF& v, float scale) {
107 return ScaleVector2d(v, scale, scale); 107 return ScaleVector2d(v, scale, scale);
108 } 108 }
109 109
110 } // namespace gfx 110 } // namespace gfx
111 111
112 #endif // UI_GFX_VECTOR2D_F_H_ 112 #endif // UI_GFX_GEOMETRY_VECTOR2D_F_H_
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