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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/gfx/vector3d_f.h" | |
| 6 | |
| 7 #include <cmath> | |
| 8 | |
| 9 #include "base/strings/stringprintf.h" | |
| 10 | |
| 11 namespace gfx { | |
| 12 | |
| 13 Vector3dF::Vector3dF() | |
| 14 : x_(0), | |
| 15 y_(0), | |
| 16 z_(0) { | |
| 17 } | |
| 18 | |
| 19 Vector3dF::Vector3dF(float x, float y, float z) | |
| 20 : x_(x), | |
| 21 y_(y), | |
| 22 z_(z) { | |
| 23 } | |
| 24 | |
| 25 Vector3dF::Vector3dF(const Vector2dF& other) | |
| 26 : x_(other.x()), | |
| 27 y_(other.y()), | |
| 28 z_(0) { | |
| 29 } | |
| 30 | |
| 31 std::string Vector3dF::ToString() const { | |
| 32 return base::StringPrintf("[%f %f %f]", x_, y_, z_); | |
| 33 } | |
| 34 | |
| 35 bool Vector3dF::IsZero() const { | |
| 36 return x_ == 0 && y_ == 0 && z_ == 0; | |
| 37 } | |
| 38 | |
| 39 void Vector3dF::Add(const Vector3dF& other) { | |
| 40 x_ += other.x_; | |
| 41 y_ += other.y_; | |
| 42 z_ += other.z_; | |
| 43 } | |
| 44 | |
| 45 void Vector3dF::Subtract(const Vector3dF& other) { | |
| 46 x_ -= other.x_; | |
| 47 y_ -= other.y_; | |
| 48 z_ -= other.z_; | |
| 49 } | |
| 50 | |
| 51 double Vector3dF::LengthSquared() const { | |
| 52 return static_cast<double>(x_) * x_ + static_cast<double>(y_) * y_ + | |
| 53 static_cast<double>(z_) * z_; | |
| 54 } | |
| 55 | |
| 56 float Vector3dF::Length() const { | |
| 57 return static_cast<float>(std::sqrt(LengthSquared())); | |
| 58 } | |
| 59 | |
| 60 void Vector3dF::Scale(float x_scale, float y_scale, float z_scale) { | |
| 61 x_ *= x_scale; | |
| 62 y_ *= y_scale; | |
| 63 z_ *= z_scale; | |
| 64 } | |
| 65 | |
| 66 void Vector3dF::Cross(const Vector3dF& other) { | |
| 67 float x = y_ * other.z() - z_ * other.y(); | |
| 68 float y = z_ * other.x() - x_ * other.z(); | |
| 69 float z = x_ * other.y() - y_ * other.x(); | |
| 70 x_ = x; | |
| 71 y_ = y; | |
| 72 z_ = z; | |
| 73 } | |
| 74 | |
| 75 float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs) { | |
| 76 return lhs.x() * rhs.x() + lhs.y() * rhs.y() + lhs.z() * rhs.z(); | |
| 77 } | |
| 78 | |
| 79 Vector3dF ScaleVector3d(const Vector3dF& v, | |
| 80 float x_scale, | |
| 81 float y_scale, | |
| 82 float z_scale) { | |
| 83 Vector3dF scaled_v(v); | |
| 84 scaled_v.Scale(x_scale, y_scale, z_scale); | |
| 85 return scaled_v; | |
| 86 } | |
| 87 | |
| 88 } // namespace gfx | |
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