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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gfx/vector3d_f.h" | |
6 | |
7 #include <cmath> | |
8 | |
9 #include "base/strings/stringprintf.h" | |
10 | |
11 namespace gfx { | |
12 | |
13 Vector3dF::Vector3dF() | |
14 : x_(0), | |
15 y_(0), | |
16 z_(0) { | |
17 } | |
18 | |
19 Vector3dF::Vector3dF(float x, float y, float z) | |
20 : x_(x), | |
21 y_(y), | |
22 z_(z) { | |
23 } | |
24 | |
25 Vector3dF::Vector3dF(const Vector2dF& other) | |
26 : x_(other.x()), | |
27 y_(other.y()), | |
28 z_(0) { | |
29 } | |
30 | |
31 std::string Vector3dF::ToString() const { | |
32 return base::StringPrintf("[%f %f %f]", x_, y_, z_); | |
33 } | |
34 | |
35 bool Vector3dF::IsZero() const { | |
36 return x_ == 0 && y_ == 0 && z_ == 0; | |
37 } | |
38 | |
39 void Vector3dF::Add(const Vector3dF& other) { | |
40 x_ += other.x_; | |
41 y_ += other.y_; | |
42 z_ += other.z_; | |
43 } | |
44 | |
45 void Vector3dF::Subtract(const Vector3dF& other) { | |
46 x_ -= other.x_; | |
47 y_ -= other.y_; | |
48 z_ -= other.z_; | |
49 } | |
50 | |
51 double Vector3dF::LengthSquared() const { | |
52 return static_cast<double>(x_) * x_ + static_cast<double>(y_) * y_ + | |
53 static_cast<double>(z_) * z_; | |
54 } | |
55 | |
56 float Vector3dF::Length() const { | |
57 return static_cast<float>(std::sqrt(LengthSquared())); | |
58 } | |
59 | |
60 void Vector3dF::Scale(float x_scale, float y_scale, float z_scale) { | |
61 x_ *= x_scale; | |
62 y_ *= y_scale; | |
63 z_ *= z_scale; | |
64 } | |
65 | |
66 void Vector3dF::Cross(const Vector3dF& other) { | |
67 float x = y_ * other.z() - z_ * other.y(); | |
68 float y = z_ * other.x() - x_ * other.z(); | |
69 float z = x_ * other.y() - y_ * other.x(); | |
70 x_ = x; | |
71 y_ = y; | |
72 z_ = z; | |
73 } | |
74 | |
75 float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs) { | |
76 return lhs.x() * rhs.x() + lhs.y() * rhs.y() + lhs.z() * rhs.z(); | |
77 } | |
78 | |
79 Vector3dF ScaleVector3d(const Vector3dF& v, | |
80 float x_scale, | |
81 float y_scale, | |
82 float z_scale) { | |
83 Vector3dF scaled_v(v); | |
84 scaled_v.Scale(x_scale, y_scale, z_scale); | |
85 return scaled_v; | |
86 } | |
87 | |
88 } // namespace gfx | |
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