Index: Source/core/html/canvas/WebGLRenderingContextBase.cpp |
diff --git a/Source/core/html/canvas/WebGLRenderingContextBase.cpp b/Source/core/html/canvas/WebGLRenderingContextBase.cpp |
index 0eb087e0216d3a9ef72e31521ebca34111a3a719..4ca144273c862c344bf61a293b0aa0a4c12b1848 100644 |
--- a/Source/core/html/canvas/WebGLRenderingContextBase.cpp |
+++ b/Source/core/html/canvas/WebGLRenderingContextBase.cpp |
@@ -3914,7 +3914,7 @@ PassRefPtr<Image> WebGLRenderingContextBase::videoFrameToImage(HTMLVideoElement* |
return nullptr; |
} |
IntRect destRect(0, 0, size.width(), size.height()); |
- video->paintCurrentFrameInContext(buf->context(), destRect); |
+ video->paintCurrentFrame(buf->canvas(), destRect, nullptr); |
return buf->copyImage(backingStoreCopy); |
} |
@@ -3943,7 +3943,7 @@ void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in |
// The video element paints an RGBA frame into our surface here. By using an AcceleratedImageBufferSurface, |
// we enable the WebMediaPlayer implementation to do any necessary color space conversion on the GPU (though it |
// may still do a CPU conversion and upload the results). |
- video->paintCurrentFrameInContext(imageBuffer->context(), IntRect(0, 0, video->videoWidth(), video->videoHeight())); |
+ video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, video->videoWidth(), video->videoHeight()), nullptr); |
imageBuffer->context()->canvas()->flush(); |
// This is a straight GPU-GPU copy, any necessary color space conversion was handled in the paintCurrentFrameInContext() call. |