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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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3907 | 3907 |
3908 PassRefPtr<Image> WebGLRenderingContextBase::videoFrameToImage(HTMLVideoElement*
video, BackingStoreCopy backingStoreCopy) | 3908 PassRefPtr<Image> WebGLRenderingContextBase::videoFrameToImage(HTMLVideoElement*
video, BackingStoreCopy backingStoreCopy) |
3909 { | 3909 { |
3910 IntSize size(video->videoWidth(), video->videoHeight()); | 3910 IntSize size(video->videoWidth(), video->videoHeight()); |
3911 ImageBuffer* buf = m_generatedImageCache.imageBuffer(size); | 3911 ImageBuffer* buf = m_generatedImageCache.imageBuffer(size); |
3912 if (!buf) { | 3912 if (!buf) { |
3913 synthesizeGLError(GL_OUT_OF_MEMORY, "texImage2D", "out of memory"); | 3913 synthesizeGLError(GL_OUT_OF_MEMORY, "texImage2D", "out of memory"); |
3914 return nullptr; | 3914 return nullptr; |
3915 } | 3915 } |
3916 IntRect destRect(0, 0, size.width(), size.height()); | 3916 IntRect destRect(0, 0, size.width(), size.height()); |
3917 video->paintCurrentFrameInContext(buf->context(), destRect); | 3917 video->paintCurrentFrame(buf->canvas(), destRect, nullptr); |
3918 return buf->copyImage(backingStoreCopy); | 3918 return buf->copyImage(backingStoreCopy); |
3919 } | 3919 } |
3920 | 3920 |
3921 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in
ternalformat, | 3921 void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum in
ternalformat, |
3922 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) | 3922 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti
onState) |
3923 { | 3923 { |
3924 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, except
ionState) | 3924 if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, except
ionState) |
3925 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme
nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0,
format, type, 0, 0)) | 3925 || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoEleme
nt, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0,
format, type, 0, 0)) |
3926 return; | 3926 return; |
3927 | 3927 |
3928 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. | 3928 // Go through the fast path doing a GPU-GPU textures copy without a readback
to system memory if possible. |
3929 // Otherwise, it will fall back to the normal SW path. | 3929 // Otherwise, it will fall back to the normal SW path. |
3930 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); | 3930 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
3931 ASSERT(texture); | 3931 ASSERT(texture); |
3932 if (GL_TEXTURE_2D == target) { | 3932 if (GL_TEXTURE_2D == target) { |
3933 if (video->copyVideoTextureToPlatformTexture(webContext(), texture->obje
ct(), level, internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | 3933 if (video->copyVideoTextureToPlatformTexture(webContext(), texture->obje
ct(), level, internalformat, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
3934 texture->setLevelInfo(target, level, internalformat, video->videoWid
th(), video->videoHeight(), 1, type); | 3934 texture->setLevelInfo(target, level, internalformat, video->videoWid
th(), video->videoHeight(), 1, type); |
3935 return; | 3935 return; |
3936 } | 3936 } |
3937 | 3937 |
3938 // Try using an accelerated image buffer, this allows YUV conversion to
be done on the GPU. | 3938 // Try using an accelerated image buffer, this allows YUV conversion to
be done on the GPU. |
3939 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBuffer
Surface(IntSize(video->videoWidth(), video->videoHeight()))); | 3939 OwnPtr<ImageBufferSurface> surface = adoptPtr(new AcceleratedImageBuffer
Surface(IntSize(video->videoWidth(), video->videoHeight()))); |
3940 if (surface->isValid()) { | 3940 if (surface->isValid()) { |
3941 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release(
))); | 3941 OwnPtr<ImageBuffer> imageBuffer(ImageBuffer::create(surface.release(
))); |
3942 if (imageBuffer) { | 3942 if (imageBuffer) { |
3943 // The video element paints an RGBA frame into our surface here.
By using an AcceleratedImageBufferSurface, | 3943 // The video element paints an RGBA frame into our surface here.
By using an AcceleratedImageBufferSurface, |
3944 // we enable the WebMediaPlayer implementation to do any necessa
ry color space conversion on the GPU (though it | 3944 // we enable the WebMediaPlayer implementation to do any necessa
ry color space conversion on the GPU (though it |
3945 // may still do a CPU conversion and upload the results). | 3945 // may still do a CPU conversion and upload the results). |
3946 video->paintCurrentFrameInContext(imageBuffer->context(), IntRec
t(0, 0, video->videoWidth(), video->videoHeight())); | 3946 video->paintCurrentFrame(imageBuffer->canvas(), IntRect(0, 0, vi
deo->videoWidth(), video->videoHeight()), nullptr); |
3947 imageBuffer->context()->canvas()->flush(); | 3947 imageBuffer->context()->canvas()->flush(); |
3948 | 3948 |
3949 // This is a straight GPU-GPU copy, any necessary color space co
nversion was handled in the paintCurrentFrameInContext() call. | 3949 // This is a straight GPU-GPU copy, any necessary color space co
nversion was handled in the paintCurrentFrameInContext() call. |
3950 if (imageBuffer->copyToPlatformTexture(webContext(), texture->ob
ject(), internalformat, type, | 3950 if (imageBuffer->copyToPlatformTexture(webContext(), texture->ob
ject(), internalformat, type, |
3951 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { | 3951 level, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
3952 texture->setLevelInfo(target, level, internalformat, video->
videoWidth(), video->videoHeight(), 1, type); | 3952 texture->setLevelInfo(target, level, internalformat, video->
videoWidth(), video->videoHeight(), 1, type); |
3953 return; | 3953 return; |
3954 } | 3954 } |
3955 } | 3955 } |
3956 } | 3956 } |
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6240 return m_sharedWebGraphicsContext3D ? m_sharedWebGraphicsContext3D->drawingB
uffer() : 0; | 6240 return m_sharedWebGraphicsContext3D ? m_sharedWebGraphicsContext3D->drawingB
uffer() : 0; |
6241 } | 6241 } |
6242 #else | 6242 #else |
6243 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const | 6243 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const |
6244 { | 6244 { |
6245 return m_drawingBuffer.get(); | 6245 return m_drawingBuffer.get(); |
6246 } | 6246 } |
6247 #endif | 6247 #endif |
6248 | 6248 |
6249 } // namespace blink | 6249 } // namespace blink |
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