| Index: Source/core/html/canvas/CanvasRenderingContext2D.h
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| diff --git a/Source/core/html/canvas/CanvasRenderingContext2D.h b/Source/core/html/canvas/CanvasRenderingContext2D.h
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| index 10db03584bdc459b36e7a3f9a008d27c97449789..b5529473d724e1fee8732f4f78dc92ba19aad93c 100644
|
| --- a/Source/core/html/canvas/CanvasRenderingContext2D.h
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| +++ b/Source/core/html/canvas/CanvasRenderingContext2D.h
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| @@ -222,7 +222,6 @@ private:
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| const CanvasRenderingContext2DState& state() const { return *m_stateStack.last(); }
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|
|
| void setShadow(const FloatSize& offset, float blur, RGBA32 color);
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| - void applyShadow(ShadowMode = DrawShadowAndForeground);
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|
|
| void dispatchContextLostEvent(Timer<CanvasRenderingContext2D>*);
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| void dispatchContextRestoredEvent(Timer<CanvasRenderingContext2D>*);
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| @@ -232,17 +231,15 @@ private:
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| bool computeDirtyRect(const FloatRect& localBounds, const SkIRect& transformedClipBounds, SkIRect*);
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| void didDraw(const SkIRect&);
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|
|
| - GraphicsContext* drawingContext() const; // Deprecated: use drawingCanvas
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| SkCanvas* drawingCanvas() const;
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|
|
| void unwindStateStack();
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| - void realizeSaves(SkCanvas*);
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| + void realizeSaves();
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|
|
| template<typename DrawFunc, typename ContainsFunc>
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| bool draw(const DrawFunc&, const ContainsFunc&, const SkRect& bounds, CanvasRenderingContext2DState::PaintType, CanvasRenderingContext2DState::ImageType = CanvasRenderingContext2DState::NoImage);
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| void drawPathInternal(const Path&, CanvasRenderingContext2DState::PaintType, SkPath::FillType = SkPath::kWinding_FillType);
|
| - void drawImageOnContext(CanvasImageSource*, Image*, const FloatRect& srcRect, const FloatRect& dstRect, const SkPaint*);
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| - void drawVideo(CanvasImageSource*, const FloatRect& srcRect, const FloatRect& dstRect);
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| + void drawImageInternal(CanvasImageSource*, Image*, const FloatRect& srcRect, const FloatRect& dstRect, const SkPaint*);
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| void clipInternal(const Path&, const String& windingRuleString);
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|
|
| bool isPointInPathInternal(const Path&, const float x, const float y, const String& windingRuleString);
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|
|