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1 /* | 1 /* |
2 * Copyright (C) 2006, 2007, 2009, 2010, 2011, 2012 Apple Inc. All rights reserv
ed. | 2 * Copyright (C) 2006, 2007, 2009, 2010, 2011, 2012 Apple Inc. All rights reserv
ed. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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215 | 215 |
216 private: | 216 private: |
217 friend class CanvasRenderingContext2DAutoRestoreSkCanvas; | 217 friend class CanvasRenderingContext2DAutoRestoreSkCanvas; |
218 | 218 |
219 CanvasRenderingContext2D(HTMLCanvasElement*, const CanvasContextCreationAttr
ibutes& attrs, Document&); | 219 CanvasRenderingContext2D(HTMLCanvasElement*, const CanvasContextCreationAttr
ibutes& attrs, Document&); |
220 | 220 |
221 CanvasRenderingContext2DState& modifiableState(); | 221 CanvasRenderingContext2DState& modifiableState(); |
222 const CanvasRenderingContext2DState& state() const { return *m_stateStack.la
st(); } | 222 const CanvasRenderingContext2DState& state() const { return *m_stateStack.la
st(); } |
223 | 223 |
224 void setShadow(const FloatSize& offset, float blur, RGBA32 color); | 224 void setShadow(const FloatSize& offset, float blur, RGBA32 color); |
225 void applyShadow(ShadowMode = DrawShadowAndForeground); | |
226 | 225 |
227 void dispatchContextLostEvent(Timer<CanvasRenderingContext2D>*); | 226 void dispatchContextLostEvent(Timer<CanvasRenderingContext2D>*); |
228 void dispatchContextRestoredEvent(Timer<CanvasRenderingContext2D>*); | 227 void dispatchContextRestoredEvent(Timer<CanvasRenderingContext2D>*); |
229 void tryRestoreContextEvent(Timer<CanvasRenderingContext2D>*); | 228 void tryRestoreContextEvent(Timer<CanvasRenderingContext2D>*); |
230 | 229 |
231 bool computeDirtyRect(const FloatRect& localBounds, SkIRect*); | 230 bool computeDirtyRect(const FloatRect& localBounds, SkIRect*); |
232 bool computeDirtyRect(const FloatRect& localBounds, const SkIRect& transform
edClipBounds, SkIRect*); | 231 bool computeDirtyRect(const FloatRect& localBounds, const SkIRect& transform
edClipBounds, SkIRect*); |
233 void didDraw(const SkIRect&); | 232 void didDraw(const SkIRect&); |
234 | 233 |
235 GraphicsContext* drawingContext() const; // Deprecated: use drawingCanvas | |
236 SkCanvas* drawingCanvas() const; | 234 SkCanvas* drawingCanvas() const; |
237 | 235 |
238 void unwindStateStack(); | 236 void unwindStateStack(); |
239 void realizeSaves(SkCanvas*); | 237 void realizeSaves(); |
240 | 238 |
241 template<typename DrawFunc, typename ContainsFunc> | 239 template<typename DrawFunc, typename ContainsFunc> |
242 bool draw(const DrawFunc&, const ContainsFunc&, const SkRect& bounds, Canvas
RenderingContext2DState::PaintType, CanvasRenderingContext2DState::ImageType = C
anvasRenderingContext2DState::NoImage); | 240 bool draw(const DrawFunc&, const ContainsFunc&, const SkRect& bounds, Canvas
RenderingContext2DState::PaintType, CanvasRenderingContext2DState::ImageType = C
anvasRenderingContext2DState::NoImage); |
243 void drawPathInternal(const Path&, CanvasRenderingContext2DState::PaintType,
SkPath::FillType = SkPath::kWinding_FillType); | 241 void drawPathInternal(const Path&, CanvasRenderingContext2DState::PaintType,
SkPath::FillType = SkPath::kWinding_FillType); |
244 void drawImageOnContext(CanvasImageSource*, Image*, const FloatRect& srcRect
, const FloatRect& dstRect, const SkPaint*); | 242 void drawImageInternal(CanvasImageSource*, Image*, const FloatRect& srcRect,
const FloatRect& dstRect, const SkPaint*); |
245 void drawVideo(CanvasImageSource*, const FloatRect& srcRect, const FloatRect
& dstRect); | |
246 void clipInternal(const Path&, const String& windingRuleString); | 243 void clipInternal(const Path&, const String& windingRuleString); |
247 | 244 |
248 bool isPointInPathInternal(const Path&, const float x, const float y, const
String& windingRuleString); | 245 bool isPointInPathInternal(const Path&, const float x, const float y, const
String& windingRuleString); |
249 bool isPointInStrokeInternal(const Path&, const float x, const float y); | 246 bool isPointInStrokeInternal(const Path&, const float x, const float y); |
250 | 247 |
251 void scrollPathIntoViewInternal(const Path&); | 248 void scrollPathIntoViewInternal(const Path&); |
252 | 249 |
253 void drawTextInternal(const String&, float x, float y, CanvasRenderingContex
t2DState::PaintType, float* maxWidth = nullptr); | 250 void drawTextInternal(const String&, float x, float y, CanvasRenderingContex
t2DState::PaintType, float* maxWidth = nullptr); |
254 | 251 |
255 const Font& accessFont(); | 252 const Font& accessFont(); |
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300 Timer<CanvasRenderingContext2D> m_dispatchContextLostEventTimer; | 297 Timer<CanvasRenderingContext2D> m_dispatchContextLostEventTimer; |
301 Timer<CanvasRenderingContext2D> m_dispatchContextRestoredEventTimer; | 298 Timer<CanvasRenderingContext2D> m_dispatchContextRestoredEventTimer; |
302 Timer<CanvasRenderingContext2D> m_tryRestoreContextEventTimer; | 299 Timer<CanvasRenderingContext2D> m_tryRestoreContextEventTimer; |
303 }; | 300 }; |
304 | 301 |
305 DEFINE_TYPE_CASTS(CanvasRenderingContext2D, CanvasRenderingContext, context, con
text->is2d(), context.is2d()); | 302 DEFINE_TYPE_CASTS(CanvasRenderingContext2D, CanvasRenderingContext, context, con
text->is2d(), context.is2d()); |
306 | 303 |
307 } // namespace blink | 304 } // namespace blink |
308 | 305 |
309 #endif // CanvasRenderingContext2D_h | 306 #endif // CanvasRenderingContext2D_h |
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