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| 1 /* | 1 /* |
| 2 * Copyright (C) 2006, 2007, 2009, 2010, 2011, 2012 Apple Inc. All rights reserv
ed. | 2 * Copyright (C) 2006, 2007, 2009, 2010, 2011, 2012 Apple Inc. All rights reserv
ed. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 215 | 215 |
| 216 private: | 216 private: |
| 217 friend class CanvasRenderingContext2DAutoRestoreSkCanvas; | 217 friend class CanvasRenderingContext2DAutoRestoreSkCanvas; |
| 218 | 218 |
| 219 CanvasRenderingContext2D(HTMLCanvasElement*, const CanvasContextCreationAttr
ibutes& attrs, Document&); | 219 CanvasRenderingContext2D(HTMLCanvasElement*, const CanvasContextCreationAttr
ibutes& attrs, Document&); |
| 220 | 220 |
| 221 CanvasRenderingContext2DState& modifiableState(); | 221 CanvasRenderingContext2DState& modifiableState(); |
| 222 const CanvasRenderingContext2DState& state() const { return *m_stateStack.la
st(); } | 222 const CanvasRenderingContext2DState& state() const { return *m_stateStack.la
st(); } |
| 223 | 223 |
| 224 void setShadow(const FloatSize& offset, float blur, RGBA32 color); | 224 void setShadow(const FloatSize& offset, float blur, RGBA32 color); |
| 225 void applyShadow(ShadowMode = DrawShadowAndForeground); | |
| 226 | 225 |
| 227 void dispatchContextLostEvent(Timer<CanvasRenderingContext2D>*); | 226 void dispatchContextLostEvent(Timer<CanvasRenderingContext2D>*); |
| 228 void dispatchContextRestoredEvent(Timer<CanvasRenderingContext2D>*); | 227 void dispatchContextRestoredEvent(Timer<CanvasRenderingContext2D>*); |
| 229 void tryRestoreContextEvent(Timer<CanvasRenderingContext2D>*); | 228 void tryRestoreContextEvent(Timer<CanvasRenderingContext2D>*); |
| 230 | 229 |
| 231 bool computeDirtyRect(const FloatRect& localBounds, SkIRect*); | 230 bool computeDirtyRect(const FloatRect& localBounds, SkIRect*); |
| 232 bool computeDirtyRect(const FloatRect& localBounds, const SkIRect& transform
edClipBounds, SkIRect*); | 231 bool computeDirtyRect(const FloatRect& localBounds, const SkIRect& transform
edClipBounds, SkIRect*); |
| 233 void didDraw(const SkIRect&); | 232 void didDraw(const SkIRect&); |
| 234 | 233 |
| 235 GraphicsContext* drawingContext() const; // Deprecated: use drawingCanvas | |
| 236 SkCanvas* drawingCanvas() const; | 234 SkCanvas* drawingCanvas() const; |
| 237 | 235 |
| 238 void unwindStateStack(); | 236 void unwindStateStack(); |
| 239 void realizeSaves(SkCanvas*); | 237 void realizeSaves(); |
| 240 | 238 |
| 241 template<typename DrawFunc, typename ContainsFunc> | 239 template<typename DrawFunc, typename ContainsFunc> |
| 242 bool draw(const DrawFunc&, const ContainsFunc&, const SkRect& bounds, Canvas
RenderingContext2DState::PaintType, CanvasRenderingContext2DState::ImageType = C
anvasRenderingContext2DState::NoImage); | 240 bool draw(const DrawFunc&, const ContainsFunc&, const SkRect& bounds, Canvas
RenderingContext2DState::PaintType, CanvasRenderingContext2DState::ImageType = C
anvasRenderingContext2DState::NoImage); |
| 243 void drawPathInternal(const Path&, CanvasRenderingContext2DState::PaintType,
SkPath::FillType = SkPath::kWinding_FillType); | 241 void drawPathInternal(const Path&, CanvasRenderingContext2DState::PaintType,
SkPath::FillType = SkPath::kWinding_FillType); |
| 244 void drawImageOnContext(CanvasImageSource*, Image*, const FloatRect& srcRect
, const FloatRect& dstRect, const SkPaint*); | 242 void drawImageInternal(CanvasImageSource*, Image*, const FloatRect& srcRect,
const FloatRect& dstRect, const SkPaint*); |
| 245 void drawVideo(CanvasImageSource*, const FloatRect& srcRect, const FloatRect
& dstRect); | |
| 246 void clipInternal(const Path&, const String& windingRuleString); | 243 void clipInternal(const Path&, const String& windingRuleString); |
| 247 | 244 |
| 248 bool isPointInPathInternal(const Path&, const float x, const float y, const
String& windingRuleString); | 245 bool isPointInPathInternal(const Path&, const float x, const float y, const
String& windingRuleString); |
| 249 bool isPointInStrokeInternal(const Path&, const float x, const float y); | 246 bool isPointInStrokeInternal(const Path&, const float x, const float y); |
| 250 | 247 |
| 251 void scrollPathIntoViewInternal(const Path&); | 248 void scrollPathIntoViewInternal(const Path&); |
| 252 | 249 |
| 253 void drawTextInternal(const String&, float x, float y, CanvasRenderingContex
t2DState::PaintType, float* maxWidth = nullptr); | 250 void drawTextInternal(const String&, float x, float y, CanvasRenderingContex
t2DState::PaintType, float* maxWidth = nullptr); |
| 254 | 251 |
| 255 const Font& accessFont(); | 252 const Font& accessFont(); |
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| 300 Timer<CanvasRenderingContext2D> m_dispatchContextLostEventTimer; | 297 Timer<CanvasRenderingContext2D> m_dispatchContextLostEventTimer; |
| 301 Timer<CanvasRenderingContext2D> m_dispatchContextRestoredEventTimer; | 298 Timer<CanvasRenderingContext2D> m_dispatchContextRestoredEventTimer; |
| 302 Timer<CanvasRenderingContext2D> m_tryRestoreContextEventTimer; | 299 Timer<CanvasRenderingContext2D> m_tryRestoreContextEventTimer; |
| 303 }; | 300 }; |
| 304 | 301 |
| 305 DEFINE_TYPE_CASTS(CanvasRenderingContext2D, CanvasRenderingContext, context, con
text->is2d(), context.is2d()); | 302 DEFINE_TYPE_CASTS(CanvasRenderingContext2D, CanvasRenderingContext, context, con
text->is2d(), context.is2d()); |
| 306 | 303 |
| 307 } // namespace blink | 304 } // namespace blink |
| 308 | 305 |
| 309 #endif // CanvasRenderingContext2D_h | 306 #endif // CanvasRenderingContext2D_h |
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