Index: skia/ext/skia_utils_ios.mm |
diff --git a/skia/ext/skia_utils_ios.mm b/skia/ext/skia_utils_ios.mm |
new file mode 100644 |
index 0000000000000000000000000000000000000000..9d4c14a45f83892c27b86b531ae544854c96ae24 |
--- /dev/null |
+++ b/skia/ext/skia_utils_ios.mm |
@@ -0,0 +1,77 @@ |
+// Copyright 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "skia/ext/skia_utils_ios.h" |
+ |
+#import <UIKit/UIKit.h> |
+ |
+#include "base/logging.h" |
+#include "base/mac/scoped_cftyperef.h" |
+#include "third_party/skia/include/utils/mac/SkCGUtils.h" |
+ |
+namespace gfx { |
+ |
+SkBitmap UIImageToSkBitmap(UIImage* image, CGSize size, bool is_opaque) { |
+ SkBitmap bitmap; |
+ if (!image) |
+ return bitmap; |
+ |
+ bitmap.setConfig(SkBitmap::kARGB_8888_Config, size.width, size.height); |
+ if (!bitmap.allocPixels()) |
+ return bitmap; |
+ |
+ bitmap.setIsOpaque(is_opaque); |
+ void* data = bitmap.getPixels(); |
+ |
+ // Allocate a bitmap context with 4 components per pixel (BGRA). Apple |
+ // recommends these flags for improved CG performance. |
+#define HAS_ARGB_SHIFTS(a, r, g, b) \ |
+ (SK_A32_SHIFT == (a) && SK_R32_SHIFT == (r) \ |
+ && SK_G32_SHIFT == (g) && SK_B32_SHIFT == (b)) |
+#if defined(SK_CPU_LENDIAN) && HAS_ARGB_SHIFTS(24, 16, 8, 0) |
+ base::mac::ScopedCFTypeRef<CGColorSpaceRef> color_space( |
+ CGColorSpaceCreateDeviceRGB()); |
+ base::mac::ScopedCFTypeRef<CGContextRef> context( |
+ CGBitmapContextCreate(data, size.width, size.height, 8, size.width*4, |
+ color_space, |
+ kCGImageAlphaPremultipliedFirst | |
+ kCGBitmapByteOrder32Host)); |
+#else |
+#error We require that Skia's and CoreGraphics's recommended \ |
+ image memory layout match. |
+#endif |
+#undef HAS_ARGB_SHIFTS |
+ |
+ DCHECK(context); |
+ if (!context) |
+ return bitmap; |
+ |
+ // UIGraphicsPushContext be called from the main thread. |
+ // TODO(rohitrao): We can use CG to make this thread safe, but the mac code |
+ // calls setCurrentContext, so it's similarly limited to the main thread. |
+ DCHECK([NSThread isMainThread]); |
+ UIGraphicsPushContext(context); |
+ [image drawInRect:CGRectMake(0, 0, size.width, size.height) |
+ blendMode:kCGBlendModeCopy |
+ alpha:1.0]; |
+ UIGraphicsPopContext(); |
+ |
+ return bitmap; |
+} |
+ |
+UIImage* SkBitmapToUIImageWithColorSpace(const SkBitmap& skia_bitmap, |
+ CGColorSpaceRef color_space) { |
+ if (skia_bitmap.isNull()) |
+ return nil; |
+ |
+ // First convert SkBitmap to CGImageRef. |
+ base::mac::ScopedCFTypeRef<CGImageRef> cg_image( |
+ SkCreateCGImageRefWithColorspace(skia_bitmap, color_space)); |
+ |
+ // Now convert to UIImage. |
+ // TODO(rohitrao): Gotta incorporate the scale factor somewhere! |
+ return [UIImage imageWithCGImage:cg_image.get()]; |
+} |
+ |
+} // namespace gfx |