Description[ozone] Keep the queue of surfaceless buffers inside gl_surface_ozone and only dispatch them when the page flip ack callback for the previous one has been been called.
We previously had 2 queues, one in gl_surface_ozone one in the platform
display controller. Remove one of them since it shouldn't be necessary.
BUG=
Committed: https://crrev.com/9c97321ec9598a8b8af5eaa91cb9135b363efef0
Cr-Commit-Position: refs/heads/master@{#326791}
Patch Set 1 : #
Total comments: 9
Patch Set 2 : #
Total comments: 2
Patch Set 3 : wip comments #Patch Set 4 : sanity checkpoint wip #Patch Set 5 : wip #Patch Set 6 : #
Total comments: 9
Patch Set 7 : #
Total comments: 2
Patch Set 8 : #Patch Set 9 : unittests #Messages
Total messages: 28 (9 generated)
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