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Unified Diff: ui/touch_selection/longpress_drag_selector.h

Issue 1087893003: Support longpress drag selection (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Factor out logic Created 5 years, 8 months ago
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Index: ui/touch_selection/longpress_drag_selector.h
diff --git a/ui/touch_selection/longpress_drag_selector.h b/ui/touch_selection/longpress_drag_selector.h
new file mode 100644
index 0000000000000000000000000000000000000000..922ce6fe2ae505efdc6ef531a67efe88cbae3493
--- /dev/null
+++ b/ui/touch_selection/longpress_drag_selector.h
@@ -0,0 +1,72 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_TOUCH_SELECTION_LONGPRESS_DRAG_SELECTOR_H_
+#define UI_TOUCH_SELECTION_LONGPRESS_DRAG_SELECTOR_H_
+
+#include "base/time/time.h"
+#include "ui/gfx/geometry/point_f.h"
+#include "ui/gfx/geometry/vector2d_f.h"
+#include "ui/touch_selection/touch_selection_draggable.h"
+#include "ui/touch_selection/ui_touch_selection_export.h"
+
+namespace ui {
+
+class MotionEvent;
+
+// Supports text selection via touch dragging after a longpress-initiated
+// selection.
+class UI_TOUCH_SELECTION_EXPORT LongPressDragSelector
+ : public TouchSelectionDraggable {
+ public:
+ LongPressDragSelector(TouchSelectionDraggableClient* client,
+ float slop_length);
mfomitchev 2015/04/23 21:05:53 Can we put GetTapSlop() into TouchSelectionDraggab
jdduke (slow) 2015/04/27 20:24:25 Done (added a |IsWithinTapSlop| client routine).
+ ~LongPressDragSelector() override;
+
+ // Allows selection dragging after a long-press initiated selection. Returns
+ // true if the event was consumed, in which case the caller should cease
+ // further handling.
+ bool WillHandleTouchEvent(const MotionEvent& event);
+
+ // Called when a longpress event is observed, before any of its side effects
+ // (e.g., selection activation) have been realized.
+ void OnLongPressEvent(base::TimeTicks event_time,
+ const gfx::PointF& position);
+
+ // Called when the active selection changes.
+ void OnSelectionActivated(const gfx::PointF& start, const gfx::PointF& end);
+ void OnSelectionDeactivated();
+
+ // Whether a drag is active or being detected for the current touch sequence.
+ bool IsActive() const;
+
+ private:
+ enum SelectionState {
+ INACTIVE,
+ LONGPRESS_PENDING,
+ SELECTION_PENDING,
+ DRAG_PENDING,
+ DRAGGING
+ };
+
+ void SetState(SelectionState state);
+
+ TouchSelectionDraggableClient* const client_;
+ const float slop_length_;
+
+ SelectionState state_;
+
+ gfx::PointF selection_start_;
mfomitchev 2015/04/23 21:05:53 Hmm.. this is not DRY (http://en.wikipedia.org/wik
jdduke (slow) 2015/04/27 20:24:25 "DRY" is a guideline, not a religion. I consider t
mfomitchev 2015/04/28 02:17:30 Sorry if I came off as a design snob, I guess it's
jdduke (slow) 2015/04/28 20:37:48 Too late :) It's possible we already needed OnLong
+ gfx::PointF selection_end_;
+
+ gfx::PointF longpress_drag_start_position_;
+ gfx::Vector2dF longpress_drag_selection_offset_;
+
+ base::TimeTicks touch_down_time_;
+ gfx::PointF touch_down_position_;
+};
+
+} // namespace ui
+
+#endif // UI_TOUCH_SELECTION_LONGPRESS_DRAG_SELECTOR_H_

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