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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_TOUCH_SELECTION_LONGPRESS_DRAG_SELECTOR_H_ | |
| 6 #define UI_TOUCH_SELECTION_LONGPRESS_DRAG_SELECTOR_H_ | |
| 7 | |
| 8 #include "base/time/time.h" | |
| 9 #include "ui/gfx/geometry/point_f.h" | |
| 10 #include "ui/gfx/geometry/vector2d_f.h" | |
| 11 #include "ui/touch_selection/touch_selection_draggable.h" | |
| 12 #include "ui/touch_selection/ui_touch_selection_export.h" | |
| 13 | |
| 14 namespace ui { | |
| 15 | |
| 16 class MotionEvent; | |
| 17 | |
| 18 // Supports text selection via touch dragging after a longpress-initiated | |
| 19 // selection. | |
| 20 class UI_TOUCH_SELECTION_EXPORT LongPressDragSelector | |
| 21 : public TouchSelectionDraggable { | |
| 22 public: | |
| 23 LongPressDragSelector(TouchSelectionDraggableClient* client, | |
| 24 float slop_length); | |
|
mfomitchev
2015/04/23 21:05:53
Can we put GetTapSlop() into TouchSelectionDraggab
jdduke (slow)
2015/04/27 20:24:25
Done (added a |IsWithinTapSlop| client routine).
| |
| 25 ~LongPressDragSelector() override; | |
| 26 | |
| 27 // Allows selection dragging after a long-press initiated selection. Returns | |
| 28 // true if the event was consumed, in which case the caller should cease | |
| 29 // further handling. | |
| 30 bool WillHandleTouchEvent(const MotionEvent& event); | |
| 31 | |
| 32 // Called when a longpress event is observed, before any of its side effects | |
| 33 // (e.g., selection activation) have been realized. | |
| 34 void OnLongPressEvent(base::TimeTicks event_time, | |
| 35 const gfx::PointF& position); | |
| 36 | |
| 37 // Called when the active selection changes. | |
| 38 void OnSelectionActivated(const gfx::PointF& start, const gfx::PointF& end); | |
| 39 void OnSelectionDeactivated(); | |
| 40 | |
| 41 // Whether a drag is active or being detected for the current touch sequence. | |
| 42 bool IsActive() const; | |
| 43 | |
| 44 private: | |
| 45 enum SelectionState { | |
| 46 INACTIVE, | |
| 47 LONGPRESS_PENDING, | |
| 48 SELECTION_PENDING, | |
| 49 DRAG_PENDING, | |
| 50 DRAGGING | |
| 51 }; | |
| 52 | |
| 53 void SetState(SelectionState state); | |
| 54 | |
| 55 TouchSelectionDraggableClient* const client_; | |
| 56 const float slop_length_; | |
| 57 | |
| 58 SelectionState state_; | |
| 59 | |
| 60 gfx::PointF selection_start_; | |
|
mfomitchev
2015/04/23 21:05:53
Hmm.. this is not DRY (http://en.wikipedia.org/wik
jdduke (slow)
2015/04/27 20:24:25
"DRY" is a guideline, not a religion. I consider t
mfomitchev
2015/04/28 02:17:30
Sorry if I came off as a design snob, I guess it's
jdduke (slow)
2015/04/28 20:37:48
Too late :) It's possible we already needed OnLong
| |
| 61 gfx::PointF selection_end_; | |
| 62 | |
| 63 gfx::PointF longpress_drag_start_position_; | |
| 64 gfx::Vector2dF longpress_drag_selection_offset_; | |
| 65 | |
| 66 base::TimeTicks touch_down_time_; | |
| 67 gfx::PointF touch_down_position_; | |
| 68 }; | |
| 69 | |
| 70 } // namespace ui | |
| 71 | |
| 72 #endif // UI_TOUCH_SELECTION_LONGPRESS_DRAG_SELECTOR_H_ | |
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