Chromium Code Reviews| Index: ui/touch_selection/longpress_drag_selector.h |
| diff --git a/ui/touch_selection/longpress_drag_selector.h b/ui/touch_selection/longpress_drag_selector.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..922ce6fe2ae505efdc6ef531a67efe88cbae3493 |
| --- /dev/null |
| +++ b/ui/touch_selection/longpress_drag_selector.h |
| @@ -0,0 +1,72 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef UI_TOUCH_SELECTION_LONGPRESS_DRAG_SELECTOR_H_ |
| +#define UI_TOUCH_SELECTION_LONGPRESS_DRAG_SELECTOR_H_ |
| + |
| +#include "base/time/time.h" |
| +#include "ui/gfx/geometry/point_f.h" |
| +#include "ui/gfx/geometry/vector2d_f.h" |
| +#include "ui/touch_selection/touch_selection_draggable.h" |
| +#include "ui/touch_selection/ui_touch_selection_export.h" |
| + |
| +namespace ui { |
| + |
| +class MotionEvent; |
| + |
| +// Supports text selection via touch dragging after a longpress-initiated |
| +// selection. |
| +class UI_TOUCH_SELECTION_EXPORT LongPressDragSelector |
| + : public TouchSelectionDraggable { |
| + public: |
| + LongPressDragSelector(TouchSelectionDraggableClient* client, |
| + float slop_length); |
|
mfomitchev
2015/04/23 21:05:53
Can we put GetTapSlop() into TouchSelectionDraggab
jdduke (slow)
2015/04/27 20:24:25
Done (added a |IsWithinTapSlop| client routine).
|
| + ~LongPressDragSelector() override; |
| + |
| + // Allows selection dragging after a long-press initiated selection. Returns |
| + // true if the event was consumed, in which case the caller should cease |
| + // further handling. |
| + bool WillHandleTouchEvent(const MotionEvent& event); |
| + |
| + // Called when a longpress event is observed, before any of its side effects |
| + // (e.g., selection activation) have been realized. |
| + void OnLongPressEvent(base::TimeTicks event_time, |
| + const gfx::PointF& position); |
| + |
| + // Called when the active selection changes. |
| + void OnSelectionActivated(const gfx::PointF& start, const gfx::PointF& end); |
| + void OnSelectionDeactivated(); |
| + |
| + // Whether a drag is active or being detected for the current touch sequence. |
| + bool IsActive() const; |
| + |
| + private: |
| + enum SelectionState { |
| + INACTIVE, |
| + LONGPRESS_PENDING, |
| + SELECTION_PENDING, |
| + DRAG_PENDING, |
| + DRAGGING |
| + }; |
| + |
| + void SetState(SelectionState state); |
| + |
| + TouchSelectionDraggableClient* const client_; |
| + const float slop_length_; |
| + |
| + SelectionState state_; |
| + |
| + gfx::PointF selection_start_; |
|
mfomitchev
2015/04/23 21:05:53
Hmm.. this is not DRY (http://en.wikipedia.org/wik
jdduke (slow)
2015/04/27 20:24:25
"DRY" is a guideline, not a religion. I consider t
mfomitchev
2015/04/28 02:17:30
Sorry if I came off as a design snob, I guess it's
jdduke (slow)
2015/04/28 20:37:48
Too late :) It's possible we already needed OnLong
|
| + gfx::PointF selection_end_; |
| + |
| + gfx::PointF longpress_drag_start_position_; |
| + gfx::Vector2dF longpress_drag_selection_offset_; |
| + |
| + base::TimeTicks touch_down_time_; |
| + gfx::PointF touch_down_position_; |
| +}; |
| + |
| +} // namespace ui |
| + |
| +#endif // UI_TOUCH_SELECTION_LONGPRESS_DRAG_SELECTOR_H_ |