Index: src/effects/SkBitmapAlphaThresholdShader.cpp |
diff --git a/src/effects/SkBitmapAlphaThresholdShader.cpp b/src/effects/SkBitmapAlphaThresholdShader.cpp |
deleted file mode 100644 |
index 44db167d4ec2521fb5977be5a86f2f48696c767c..0000000000000000000000000000000000000000 |
--- a/src/effects/SkBitmapAlphaThresholdShader.cpp |
+++ /dev/null |
@@ -1,277 +0,0 @@ |
-/* |
- * Copyright 2013 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "SkBitmapAlphaThresholdShader.h" |
- |
-class BATShader : public SkShader { |
-public: |
- SK_DECLARE_INST_COUNT(BATShader); |
- |
- BATShader(const SkBitmap& bitmap, SkRegion region, U8CPU); |
- BATShader(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) { |
- // We should probably do something here. |
- } |
- |
- |
- virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE {}; |
- |
-#if SK_SUPPORT_GPU |
- virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) const SK_OVERRIDE; |
-#endif |
- |
- SK_DEVELOPER_TO_STRING(); |
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(BATShader) |
- |
-private: |
- SkBitmap fBitmap; |
- SkRegion fRegion; |
- U8CPU fThreshold; |
- |
- typedef SkShader INHERITED; |
-}; |
- |
-SkShader* SkBitmapAlphaThresholdShader::Create(const SkBitmap& bitmap, |
- const SkRegion& region, |
- U8CPU threshold) { |
- SkASSERT(threshold < 256); |
- return SkNEW_ARGS(BATShader, (bitmap, region, threshold)); |
-} |
- |
-BATShader::BATShader(const SkBitmap& bitmap, SkRegion region, U8CPU threshold) |
-: fBitmap(bitmap) |
-, fRegion(region) |
-, fThreshold(threshold) { |
-}; |
- |
- |
-#ifdef SK_DEVELOPER |
-void BATShader::toString(SkString* str) const { |
- str->append("BATShader: ("); |
- |
- fBitmap.toString(str); |
- |
- this->INHERITED::toString(str); |
- |
- str->append(")"); |
-} |
-#endif |
- |
-#if SK_SUPPORT_GPU |
-#include "GrContext.h" |
-#include "GrCoordTransform.h" |
-#include "GrEffect.h" |
-#include "gl/GrGLEffect.h" |
-#include "GrTBackendEffectFactory.h" |
-#include "GrTextureAccess.h" |
- |
-#include "SkGr.h" |
- |
-/** |
- * Could create specializations for some simple cases: |
- * - The region is empty. |
- * - The region fully contains the bitmap. |
- * - The regions is 1 rect (or maybe a small number of rects). |
- */ |
-class ThresholdEffect : public GrEffect { |
-public: |
- virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
- return GrTBackendEffectFactory<ThresholdEffect>::getInstance(); |
- } |
- |
- static GrEffectRef* Create(GrTexture* bmpTexture, const SkMatrix& bmpMatrix, |
- GrTexture* maskTexture, const SkMatrix& maskMatrix, |
- U8CPU threshold) { |
- SkScalar thresh = SkIntToScalar(threshold) / 255; |
- |
- AutoEffectUnref effect(SkNEW_ARGS(ThresholdEffect, (bmpTexture, bmpMatrix, |
- maskTexture, maskMatrix, |
- thresh))); |
- return CreateEffectRef(effect); |
- } |
- |
- virtual void getConstantColorComponents(GrColor* color, |
- uint32_t* validFlags) const SK_OVERRIDE { |
- if ((kA_GrColorComponentFlag & *validFlags) && 0 == GrColorUnpackA(*color)) { |
- return; |
- } |
- *validFlags = 0; |
- return; |
- } |
- |
- static const char* Name() { return "Bitmap Alpha Threshold"; } |
- |
- class GLEffect : public GrGLEffect { |
- public: |
- GLEffect(const GrBackendEffectFactory& factory, |
- const GrDrawEffect& e) |
- : GrGLEffect(factory) |
- , fPrevThreshold(-SK_Scalar1) { |
- } |
- |
- virtual void emitCode(GrGLShaderBuilder* builder, |
- const GrDrawEffect& drawEffect, |
- EffectKey key, |
- const char* outputColor, |
- const char* inputColor, |
- const TransformedCoordsArray& coords, |
- const TextureSamplerArray& samplers) SK_OVERRIDE { |
- // put bitmap color in "color" |
- builder->fsCodeAppend("\t\tvec4 color = "); |
- builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type()); |
- builder->fsCodeAppend(";\n"); |
- |
- // put alpha from mask texture in "mask" |
- builder->fsCodeAppend("\t\tfloat mask = "); |
- builder->fsAppendTextureLookup(samplers[1], coords[1].c_str(), coords[1].type()); |
- builder->fsCodeAppend(".a;\n"); |
- |
- const char* threshold; |
- |
- fThresholdUniHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
- kFloat_GrSLType, |
- "threshold", |
- &threshold); |
- builder->fsCodeAppendf("\t\tfloat thresh = %s;\n", threshold); |
- |
- builder->fsCodeAppend("\t\tif (mask < 0.5) {\n" |
- "\t\t\tif (color.a > thresh) {\n" |
- "\t\t\t\tfloat scale = thresh / color.a;\n" |
- "\t\t\t\tcolor.rgb *= scale;\n" |
- "\t\t\t\tcolor.a = thresh;\n" |
- "\t\t\t}\n" |
- "\t\t} else if (color.a < thresh) {\n" |
- "\t\t\tfloat scale = thresh / color.a;\n" |
- "\t\t\tcolor.rgb *= scale;\n" |
- "\t\t\tcolor.a = thresh;\n" |
- "\t\t}\n"); |
- |
- builder->fsCodeAppendf("color = %s = %s;\n", outputColor, |
- (GrGLSLExpr4(inputColor) * GrGLSLExpr4("color")).c_str()); |
- } |
- |
- virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& e) SK_OVERRIDE { |
- const ThresholdEffect& effect = e.castEffect<ThresholdEffect>(); |
- if (fPrevThreshold != effect.fThreshold) { |
- uman.set1f(fThresholdUniHandle, effect.fThreshold); |
- } |
- } |
- |
- private: |
- GrGLUniformManager::UniformHandle fThresholdUniHandle; |
- SkScalar fPrevThreshold; |
- }; |
- |
- GR_DECLARE_EFFECT_TEST; |
- |
-private: |
- ThresholdEffect(GrTexture* bmpTexture, const SkMatrix& bmpMatrix, |
- GrTexture* maskTexture, const SkMatrix& maskMatrix, |
- SkScalar threshold) |
- : fBmpTransform(kLocal_GrCoordSet, bmpMatrix, bmpTexture) |
- , fBmpAccess(bmpTexture, GrTextureParams()) |
- , fMaskTransform(kLocal_GrCoordSet, maskMatrix, maskTexture) |
- , fMaskAccess(maskTexture, GrTextureParams()) |
- , fThreshold(threshold) { |
- this->addCoordTransform(&fBmpTransform); |
- this->addTextureAccess(&fBmpAccess); |
- this->addCoordTransform(&fMaskTransform); |
- this->addTextureAccess(&fMaskAccess); |
- } |
- |
- virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE { |
- const ThresholdEffect& e = CastEffect<ThresholdEffect>(other); |
- return e.fBmpAccess.getTexture() == fBmpAccess.getTexture() && |
- e.fMaskAccess.getTexture() == fMaskAccess.getTexture() && |
- e.fBmpTransform.getMatrix() == fBmpTransform.getMatrix() && |
- e.fMaskTransform.getMatrix() == fMaskTransform.getMatrix() && |
- e.fThreshold == fThreshold; |
- } |
- |
- GrCoordTransform fBmpTransform; |
- GrTextureAccess fBmpAccess; |
- GrCoordTransform fMaskTransform; |
- GrTextureAccess fMaskAccess; |
- |
- SkScalar fThreshold; |
-}; |
- |
-GR_DEFINE_EFFECT_TEST(ThresholdEffect); |
- |
-GrEffectRef* ThresholdEffect::TestCreate(SkRandom* rand, |
- GrContext*, |
- const GrDrawTargetCaps&, |
- GrTexture* textures[]) { |
- GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx]; |
- GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx]; |
- U8CPU thresh = rand->nextU() % 0xff; |
- return ThresholdEffect::Create(bmpTex, SkMatrix::I(), maskTex, SkMatrix::I(), thresh); |
-} |
- |
-GrEffectRef* BATShader::asNewEffect(GrContext* context, const SkPaint& paint) const { |
- SkMatrix localInverse; |
- if (!this->getLocalMatrix().invert(&localInverse)) { |
- return NULL; |
- } |
- |
- GrTextureDesc maskDesc; |
- if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { |
- maskDesc.fConfig = kAlpha_8_GrPixelConfig; |
- } else { |
- maskDesc.fConfig = kRGBA_8888_GrPixelConfig; |
- } |
- maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; |
- const SkIRect& bounds = fRegion.getBounds(); |
- // Add one pixel of border to ensure that clamp mode will be all zeros |
- // the outside. |
- maskDesc.fWidth = bounds.width() + 2; |
- maskDesc.fHeight = bounds.height() + 2; |
- GrAutoScratchTexture ast(context, maskDesc, GrContext::kApprox_ScratchTexMatch); |
- GrTexture* maskTexture = ast.texture(); |
- if (NULL == maskTexture) { |
- return NULL; |
- } |
- |
- GrPaint grPaint; |
- grPaint.setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff); |
- SkRegion::Iterator iter(fRegion); |
- context->setRenderTarget(maskTexture->asRenderTarget()); |
- context->clear(NULL, 0x0, true); |
- |
- // offset to ensure border is zero on top/left |
- SkMatrix matrix; |
- matrix.setTranslate(SK_Scalar1, SK_Scalar1); |
- context->setMatrix(matrix); |
- |
- while (!iter.done()) { |
- SkRect rect = SkRect::Make(iter.rect()); |
- context->drawRect(grPaint, rect); |
- iter.next(); |
- } |
- |
- GrTexture* bmpTexture = GrLockAndRefCachedBitmapTexture(context, fBitmap, NULL); |
- if (NULL == bmpTexture) { |
- return NULL; |
- } |
- |
- SkMatrix bmpMatrix = localInverse; |
- bmpMatrix.postIDiv(bmpTexture->width(), bmpTexture->height()); |
- |
- SkMatrix maskMatrix = localInverse; |
- // compensate for the border |
- maskMatrix.postTranslate(SK_Scalar1, SK_Scalar1); |
- maskMatrix.postIDiv(maskTexture->width(), maskTexture->height()); |
- |
- GrEffectRef* effect = ThresholdEffect::Create(bmpTexture, bmpMatrix, |
- maskTexture, maskMatrix, |
- fThreshold); |
- |
- GrUnlockAndUnrefCachedBitmapTexture(bmpTexture); |
- |
- return effect; |
-} |
- |
-#endif |