| Index: src/effects/SkBitmapAlphaThresholdShader.cpp
|
| diff --git a/src/effects/SkBitmapAlphaThresholdShader.cpp b/src/effects/SkBitmapAlphaThresholdShader.cpp
|
| deleted file mode 100644
|
| index 44db167d4ec2521fb5977be5a86f2f48696c767c..0000000000000000000000000000000000000000
|
| --- a/src/effects/SkBitmapAlphaThresholdShader.cpp
|
| +++ /dev/null
|
| @@ -1,277 +0,0 @@
|
| -/*
|
| - * Copyright 2013 Google Inc.
|
| - *
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| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "SkBitmapAlphaThresholdShader.h"
|
| -
|
| -class BATShader : public SkShader {
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| -public:
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| - SK_DECLARE_INST_COUNT(BATShader);
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| -
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| - BATShader(const SkBitmap& bitmap, SkRegion region, U8CPU);
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| - BATShader(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {
|
| - // We should probably do something here.
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| - }
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| -
|
| -
|
| - virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE {};
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| -
|
| -#if SK_SUPPORT_GPU
|
| - virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) const SK_OVERRIDE;
|
| -#endif
|
| -
|
| - SK_DEVELOPER_TO_STRING();
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| - SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(BATShader)
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| -
|
| -private:
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| - SkBitmap fBitmap;
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| - SkRegion fRegion;
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| - U8CPU fThreshold;
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| -
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| - typedef SkShader INHERITED;
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| -};
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| -
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| -SkShader* SkBitmapAlphaThresholdShader::Create(const SkBitmap& bitmap,
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| - const SkRegion& region,
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| - U8CPU threshold) {
|
| - SkASSERT(threshold < 256);
|
| - return SkNEW_ARGS(BATShader, (bitmap, region, threshold));
|
| -}
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| -
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| -BATShader::BATShader(const SkBitmap& bitmap, SkRegion region, U8CPU threshold)
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| -: fBitmap(bitmap)
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| -, fRegion(region)
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| -, fThreshold(threshold) {
|
| -};
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| -
|
| -
|
| -#ifdef SK_DEVELOPER
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| -void BATShader::toString(SkString* str) const {
|
| - str->append("BATShader: (");
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| -
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| - fBitmap.toString(str);
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| -
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| - this->INHERITED::toString(str);
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| -
|
| - str->append(")");
|
| -}
|
| -#endif
|
| -
|
| -#if SK_SUPPORT_GPU
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| -#include "GrContext.h"
|
| -#include "GrCoordTransform.h"
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| -#include "GrEffect.h"
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| -#include "gl/GrGLEffect.h"
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| -#include "GrTBackendEffectFactory.h"
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| -#include "GrTextureAccess.h"
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| -
|
| -#include "SkGr.h"
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| -
|
| -/**
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| - * Could create specializations for some simple cases:
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| - * - The region is empty.
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| - * - The region fully contains the bitmap.
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| - * - The regions is 1 rect (or maybe a small number of rects).
|
| - */
|
| -class ThresholdEffect : public GrEffect {
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| -public:
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| - virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
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| - return GrTBackendEffectFactory<ThresholdEffect>::getInstance();
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| - }
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| -
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| - static GrEffectRef* Create(GrTexture* bmpTexture, const SkMatrix& bmpMatrix,
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| - GrTexture* maskTexture, const SkMatrix& maskMatrix,
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| - U8CPU threshold) {
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| - SkScalar thresh = SkIntToScalar(threshold) / 255;
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| -
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| - AutoEffectUnref effect(SkNEW_ARGS(ThresholdEffect, (bmpTexture, bmpMatrix,
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| - maskTexture, maskMatrix,
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| - thresh)));
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| - return CreateEffectRef(effect);
|
| - }
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| -
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| - virtual void getConstantColorComponents(GrColor* color,
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| - uint32_t* validFlags) const SK_OVERRIDE {
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| - if ((kA_GrColorComponentFlag & *validFlags) && 0 == GrColorUnpackA(*color)) {
|
| - return;
|
| - }
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| - *validFlags = 0;
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| - return;
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| - }
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| -
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| - static const char* Name() { return "Bitmap Alpha Threshold"; }
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| -
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| - class GLEffect : public GrGLEffect {
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| - public:
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| - GLEffect(const GrBackendEffectFactory& factory,
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| - const GrDrawEffect& e)
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| - : GrGLEffect(factory)
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| - , fPrevThreshold(-SK_Scalar1) {
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| - }
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| -
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| - virtual void emitCode(GrGLShaderBuilder* builder,
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| - const GrDrawEffect& drawEffect,
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| - EffectKey key,
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| - const char* outputColor,
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| - const char* inputColor,
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| - const TransformedCoordsArray& coords,
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| - const TextureSamplerArray& samplers) SK_OVERRIDE {
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| - // put bitmap color in "color"
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| - builder->fsCodeAppend("\t\tvec4 color = ");
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| - builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
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| - builder->fsCodeAppend(";\n");
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| -
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| - // put alpha from mask texture in "mask"
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| - builder->fsCodeAppend("\t\tfloat mask = ");
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| - builder->fsAppendTextureLookup(samplers[1], coords[1].c_str(), coords[1].type());
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| - builder->fsCodeAppend(".a;\n");
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| -
|
| - const char* threshold;
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| -
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| - fThresholdUniHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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| - kFloat_GrSLType,
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| - "threshold",
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| - &threshold);
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| - builder->fsCodeAppendf("\t\tfloat thresh = %s;\n", threshold);
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| -
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| - builder->fsCodeAppend("\t\tif (mask < 0.5) {\n"
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| - "\t\t\tif (color.a > thresh) {\n"
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| - "\t\t\t\tfloat scale = thresh / color.a;\n"
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| - "\t\t\t\tcolor.rgb *= scale;\n"
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| - "\t\t\t\tcolor.a = thresh;\n"
|
| - "\t\t\t}\n"
|
| - "\t\t} else if (color.a < thresh) {\n"
|
| - "\t\t\tfloat scale = thresh / color.a;\n"
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| - "\t\t\tcolor.rgb *= scale;\n"
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| - "\t\t\tcolor.a = thresh;\n"
|
| - "\t\t}\n");
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| -
|
| - builder->fsCodeAppendf("color = %s = %s;\n", outputColor,
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| - (GrGLSLExpr4(inputColor) * GrGLSLExpr4("color")).c_str());
|
| - }
|
| -
|
| - virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& e) SK_OVERRIDE {
|
| - const ThresholdEffect& effect = e.castEffect<ThresholdEffect>();
|
| - if (fPrevThreshold != effect.fThreshold) {
|
| - uman.set1f(fThresholdUniHandle, effect.fThreshold);
|
| - }
|
| - }
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| -
|
| - private:
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| - GrGLUniformManager::UniformHandle fThresholdUniHandle;
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| - SkScalar fPrevThreshold;
|
| - };
|
| -
|
| - GR_DECLARE_EFFECT_TEST;
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| -
|
| -private:
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| - ThresholdEffect(GrTexture* bmpTexture, const SkMatrix& bmpMatrix,
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| - GrTexture* maskTexture, const SkMatrix& maskMatrix,
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| - SkScalar threshold)
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| - : fBmpTransform(kLocal_GrCoordSet, bmpMatrix, bmpTexture)
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| - , fBmpAccess(bmpTexture, GrTextureParams())
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| - , fMaskTransform(kLocal_GrCoordSet, maskMatrix, maskTexture)
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| - , fMaskAccess(maskTexture, GrTextureParams())
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| - , fThreshold(threshold) {
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| - this->addCoordTransform(&fBmpTransform);
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| - this->addTextureAccess(&fBmpAccess);
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| - this->addCoordTransform(&fMaskTransform);
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| - this->addTextureAccess(&fMaskAccess);
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| - }
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| -
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| - virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE {
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| - const ThresholdEffect& e = CastEffect<ThresholdEffect>(other);
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| - return e.fBmpAccess.getTexture() == fBmpAccess.getTexture() &&
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| - e.fMaskAccess.getTexture() == fMaskAccess.getTexture() &&
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| - e.fBmpTransform.getMatrix() == fBmpTransform.getMatrix() &&
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| - e.fMaskTransform.getMatrix() == fMaskTransform.getMatrix() &&
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| - e.fThreshold == fThreshold;
|
| - }
|
| -
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| - GrCoordTransform fBmpTransform;
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| - GrTextureAccess fBmpAccess;
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| - GrCoordTransform fMaskTransform;
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| - GrTextureAccess fMaskAccess;
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| -
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| - SkScalar fThreshold;
|
| -};
|
| -
|
| -GR_DEFINE_EFFECT_TEST(ThresholdEffect);
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| -
|
| -GrEffectRef* ThresholdEffect::TestCreate(SkRandom* rand,
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| - GrContext*,
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| - const GrDrawTargetCaps&,
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| - GrTexture* textures[]) {
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| - GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx];
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| - GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx];
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| - U8CPU thresh = rand->nextU() % 0xff;
|
| - return ThresholdEffect::Create(bmpTex, SkMatrix::I(), maskTex, SkMatrix::I(), thresh);
|
| -}
|
| -
|
| -GrEffectRef* BATShader::asNewEffect(GrContext* context, const SkPaint& paint) const {
|
| - SkMatrix localInverse;
|
| - if (!this->getLocalMatrix().invert(&localInverse)) {
|
| - return NULL;
|
| - }
|
| -
|
| - GrTextureDesc maskDesc;
|
| - if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
|
| - maskDesc.fConfig = kAlpha_8_GrPixelConfig;
|
| - } else {
|
| - maskDesc.fConfig = kRGBA_8888_GrPixelConfig;
|
| - }
|
| - maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
|
| - const SkIRect& bounds = fRegion.getBounds();
|
| - // Add one pixel of border to ensure that clamp mode will be all zeros
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| - // the outside.
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| - maskDesc.fWidth = bounds.width() + 2;
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| - maskDesc.fHeight = bounds.height() + 2;
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| - GrAutoScratchTexture ast(context, maskDesc, GrContext::kApprox_ScratchTexMatch);
|
| - GrTexture* maskTexture = ast.texture();
|
| - if (NULL == maskTexture) {
|
| - return NULL;
|
| - }
|
| -
|
| - GrPaint grPaint;
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| - grPaint.setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff);
|
| - SkRegion::Iterator iter(fRegion);
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| - context->setRenderTarget(maskTexture->asRenderTarget());
|
| - context->clear(NULL, 0x0, true);
|
| -
|
| - // offset to ensure border is zero on top/left
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| - SkMatrix matrix;
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| - matrix.setTranslate(SK_Scalar1, SK_Scalar1);
|
| - context->setMatrix(matrix);
|
| -
|
| - while (!iter.done()) {
|
| - SkRect rect = SkRect::Make(iter.rect());
|
| - context->drawRect(grPaint, rect);
|
| - iter.next();
|
| - }
|
| -
|
| - GrTexture* bmpTexture = GrLockAndRefCachedBitmapTexture(context, fBitmap, NULL);
|
| - if (NULL == bmpTexture) {
|
| - return NULL;
|
| - }
|
| -
|
| - SkMatrix bmpMatrix = localInverse;
|
| - bmpMatrix.postIDiv(bmpTexture->width(), bmpTexture->height());
|
| -
|
| - SkMatrix maskMatrix = localInverse;
|
| - // compensate for the border
|
| - maskMatrix.postTranslate(SK_Scalar1, SK_Scalar1);
|
| - maskMatrix.postIDiv(maskTexture->width(), maskTexture->height());
|
| -
|
| - GrEffectRef* effect = ThresholdEffect::Create(bmpTexture, bmpMatrix,
|
| - maskTexture, maskMatrix,
|
| - fThreshold);
|
| -
|
| - GrUnlockAndUnrefCachedBitmapTexture(bmpTexture);
|
| -
|
| - return effect;
|
| -}
|
| -
|
| -#endif
|
|
|