| Index: include/effects/SkBitmapAlphaThresholdShader.h
|
| diff --git a/include/effects/SkBitmapAlphaThresholdShader.h b/include/effects/SkBitmapAlphaThresholdShader.h
|
| deleted file mode 100644
|
| index 61596daff3e0bc0bcf8204ce1563f6ae18897360..0000000000000000000000000000000000000000
|
| --- a/include/effects/SkBitmapAlphaThresholdShader.h
|
| +++ /dev/null
|
| @@ -1,24 +0,0 @@
|
| -/*
|
| - * Copyright 2013 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "SkShader.h"
|
| -#include "SkBitmap.h"
|
| -#include "SkRegion.h"
|
| -#include "SkString.h"
|
| -
|
| -class SK_API SkBitmapAlphaThresholdShader : public SkShader {
|
| -public:
|
| - /**
|
| - * Creates a shader that samples a bitmap and a region. If the sample is inside the region
|
| - * the alpha of the bitmap color is boosted up to a threshold value. If it is
|
| - * outside the region then the bitmap alpha is decreased to the threshold value.
|
| - * The 0,0 point of the region corresponds to the upper left corner of the bitmap
|
| - * Currently, this only has a GPU implementation, doesn't respect the paint's bitmap
|
| - * filter setting, and always uses clamp mode.
|
| - */
|
| - static SkShader* Create(const SkBitmap& bitmap, const SkRegion& region, U8CPU threshold);
|
| -};
|
|
|