Index: include/effects/SkBitmapAlphaThresholdShader.h |
diff --git a/include/effects/SkBitmapAlphaThresholdShader.h b/include/effects/SkBitmapAlphaThresholdShader.h |
deleted file mode 100644 |
index 61596daff3e0bc0bcf8204ce1563f6ae18897360..0000000000000000000000000000000000000000 |
--- a/include/effects/SkBitmapAlphaThresholdShader.h |
+++ /dev/null |
@@ -1,24 +0,0 @@ |
-/* |
- * Copyright 2013 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "SkShader.h" |
-#include "SkBitmap.h" |
-#include "SkRegion.h" |
-#include "SkString.h" |
- |
-class SK_API SkBitmapAlphaThresholdShader : public SkShader { |
-public: |
- /** |
- * Creates a shader that samples a bitmap and a region. If the sample is inside the region |
- * the alpha of the bitmap color is boosted up to a threshold value. If it is |
- * outside the region then the bitmap alpha is decreased to the threshold value. |
- * The 0,0 point of the region corresponds to the upper left corner of the bitmap |
- * Currently, this only has a GPU implementation, doesn't respect the paint's bitmap |
- * filter setting, and always uses clamp mode. |
- */ |
- static SkShader* Create(const SkBitmap& bitmap, const SkRegion& region, U8CPU threshold); |
-}; |