| Index: ui/gl/gl_surface.h
|
| diff --git a/ui/gl/gl_surface.h b/ui/gl/gl_surface.h
|
| index b67ca69a63968758dd4e77024924d63015311856..277ea749f9b7a94d8bb09ea17049738a69d07fec 100644
|
| --- a/ui/gl/gl_surface.h
|
| +++ b/ui/gl/gl_surface.h
|
| @@ -15,6 +15,7 @@
|
| #include "ui/gfx/geometry/size.h"
|
| #include "ui/gfx/native_widget_types.h"
|
| #include "ui/gfx/overlay_transform.h"
|
| +#include "ui/gfx/swap_result.h"
|
| #include "ui/gl/gl_export.h"
|
| #include "ui/gl/gl_implementation.h"
|
|
|
| @@ -73,7 +74,7 @@ class GL_EXPORT GLSurface : public base::RefCounted<GLSurface> {
|
| // FBO. Otherwise returns 0.
|
| virtual unsigned int GetBackingFrameBufferObject();
|
|
|
| - typedef base::Callback<void()> SwapCompletionCallback;
|
| + typedef base::Callback<void(SwapResult)> SwapCompletionCallback;
|
| // Swaps front and back buffers. This has no effect for off-screen
|
| // contexts. On some platforms, we want to send SwapBufferAck only after the
|
| // surface is displayed on screen. The callback can be used to delay sending
|
|
|