Index: src/gpu/GrGpu.cpp |
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp |
index d7d4ae7fd481f29eca1b3806f007cc7c4bc539e0..32abfc814f7ef51c2af89d301b2e2f9ae6f39ed5 100644 |
--- a/src/gpu/GrGpu.cpp |
+++ b/src/gpu/GrGpu.cpp |
@@ -16,7 +16,7 @@ |
#include "GrIndexBuffer.h" |
#include "GrResourceCache.h" |
#include "GrRenderTargetPriv.h" |
-#include "GrStencilBuffer.h" |
+#include "GrStencilAttachment.h" |
#include "GrVertexBuffer.h" |
//////////////////////////////////////////////////////////////////////////////// |
@@ -89,8 +89,8 @@ bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { |
} |
#endif |
- GrStencilBuffer::ComputeSharedStencilBufferKey(width, height, rt->numSamples(), &sbKey); |
- SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>( |
+ GrStencilAttachment::ComputeSharedStencilAttachmentKey(width, height, rt->numSamples(), &sbKey); |
+ SkAutoTUnref<GrStencilAttachment> sb(static_cast<GrStencilAttachment*>( |
this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey))); |
if (sb) { |
if (this->attachStencilBufferToRenderTarget(sb, rt)) { |
@@ -109,7 +109,7 @@ bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { |
// FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported |
// FBO status. |
this->clearStencil(rt); |
- GrStencilBuffer* sb = rt->renderTargetPriv().getStencilBuffer(); |
+ GrStencilAttachment* sb = rt->renderTargetPriv().getStencilBuffer(); |
sb->resourcePriv().setUniqueKey(sbKey); |
return true; |
} else { |