Index: gm/textblobcolortrans.cpp |
diff --git a/gm/textblobcolortrans.cpp b/gm/textblobcolortrans.cpp |
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+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "gm.h" |
+ |
+#include "Resources.h" |
+#include "SkCanvas.h" |
+#include "SkGradientShader.h" |
+#include "SkStream.h" |
+#include "SkTextBlob.h" |
+#include "SkTypeface.h" |
+ |
+namespace skiagm { |
+class TextBlobColorTrans : public GM { |
+public: |
+ // This gm tests that textblobs can be translated and have their colors regenerated |
+ // correctly. With smaller atlas sizes, it can also trigger regeneration of texture coords on |
+ // the GPU backend |
+ TextBlobColorTrans() { } |
+ |
+protected: |
+ void onOnceBeforeDraw() override { |
+ SkTextBlobBuilder builder; |
+ |
+ // make textblob |
+ // Large text is used to trigger atlas eviction |
+ SkPaint paint; |
+ paint.setTextSize(256); |
+ const char* text = "AB"; |
+ sk_tool_utils::set_portable_typeface(&paint); |
+ |
+ SkRect bounds; |
+ paint.measureText(text, strlen(text), &bounds); |
+ |
+ SkScalar yOffset = bounds.height(); |
+ sk_tool_utils::add_to_text_blob(&builder, text, paint, 0, yOffset - 30); |
+ |
+ // A8 |
+ paint.setTextSize(28); |
+ text = "The quick brown fox jumps over the lazy dog."; |
+ paint.setSubpixelText(false); |
+ paint.setLCDRenderText(false); |
+ paint.measureText(text, strlen(text), &bounds); |
+ sk_tool_utils::add_to_text_blob(&builder, text, paint, 0, yOffset - 8); |
+ |
+ // build |
+ fBlob.reset(builder.build()); |
+ } |
+ |
+ SkString onShortName() override { |
+ return SkString("textblobcolortrans"); |
+ } |
+ |
+ SkISize onISize() override { |
+ return SkISize::Make(kWidth, kHeight); |
+ } |
+ |
+ void onDraw(SkCanvas* canvas) override { |
+ |
+ canvas->drawColor(SK_ColorGRAY); |
+ |
+ SkPaint paint; |
+ canvas->translate(10, 40); |
+ |
+ SkRect bounds = fBlob->bounds(); |
+ |
+ // Colors were chosen to map to pairs of canonical colors. The GPU Backend will cache A8 |
+ // Texture Blobs based on the canonical color they map to. Canonical colors are used to |
+ // create masks. For A8 there are 8 of them. |
+ SkColor colors[] = {SK_ColorCYAN, SK_ColorLTGRAY, SK_ColorYELLOW, SK_ColorWHITE}; |
+ |
+ size_t count = SK_ARRAY_COUNT(colors); |
+ size_t colorIndex = 0; |
+ for (int y = 0; y + SkScalarFloorToInt(bounds.height()) < kHeight; |
+ y += SkScalarFloorToInt(bounds.height())) { |
+ paint.setColor(colors[colorIndex++ % count]); |
+ canvas->save(); |
+ canvas->translate(0, SkIntToScalar(y)); |
+ canvas->drawTextBlob(fBlob, 0, 0, paint); |
+ canvas->restore(); |
+ } |
+ } |
+ |
+private: |
+ SkAutoTUnref<const SkTextBlob> fBlob; |
+ |
+ static const int kWidth = 675; |
+ static const int kHeight = 1600; |
+ |
+ typedef GM INHERITED; |
+}; |
+ |
+////////////////////////////////////////////////////////////////////////////// |
+ |
+DEF_GM( return SkNEW(TextBlobColorTrans); ) |
+} |