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Side by Side Diff: gm/textblobcolortrans.cpp

Issue 1076593002: Start canonicalizing color for all A8 textblobs (Closed) Base URL: https://skia.googlesource.com/skia.git@atcachemasks
Patch Set: nits Created 5 years, 8 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gm.h"
9
10 #include "Resources.h"
11 #include "SkCanvas.h"
12 #include "SkGradientShader.h"
13 #include "SkStream.h"
14 #include "SkTextBlob.h"
15 #include "SkTypeface.h"
16
17 namespace skiagm {
18 class TextBlobColorTrans : public GM {
19 public:
20 // This gm tests that textblobs can be translated and have their colors rege nerated
21 // correctly. With smaller atlas sizes, it can also trigger regeneration of texture coords on
22 // the GPU backend
23 TextBlobColorTrans() { }
24
25 protected:
26 void onOnceBeforeDraw() override {
27 SkTextBlobBuilder builder;
28
29 // make textblob
30 // Large text is used to trigger atlas eviction
31 SkPaint paint;
32 paint.setTextSize(256);
33 const char* text = "AB";
34 sk_tool_utils::set_portable_typeface(&paint);
35
36 SkRect bounds;
37 paint.measureText(text, strlen(text), &bounds);
38
39 SkScalar yOffset = bounds.height();
40 sk_tool_utils::add_to_text_blob(&builder, text, paint, 0, yOffset - 30);
41
42 // A8
43 paint.setTextSize(28);
44 text = "The quick brown fox jumps over the lazy dog.";
45 paint.setSubpixelText(false);
46 paint.setLCDRenderText(false);
47 paint.measureText(text, strlen(text), &bounds);
48 sk_tool_utils::add_to_text_blob(&builder, text, paint, 0, yOffset - 8);
49
50 // build
51 fBlob.reset(builder.build());
52 }
53
54 SkString onShortName() override {
55 return SkString("textblobcolortrans");
56 }
57
58 SkISize onISize() override {
59 return SkISize::Make(kWidth, kHeight);
60 }
61
62 void onDraw(SkCanvas* canvas) override {
63
64 canvas->drawColor(SK_ColorGRAY);
65
66 SkPaint paint;
67 canvas->translate(10, 40);
68
69 SkRect bounds = fBlob->bounds();
70
71 // Colors were chosen to map to pairs of canonical colors. The GPU Back end will cache A8
72 // Texture Blobs based on the canonical color they map to. Canonical co lors are used to
73 // create masks. For A8 there are 8 of them.
74 SkColor colors[] = {SK_ColorCYAN, SK_ColorLTGRAY, SK_ColorYELLOW, SK_Col orWHITE};
75
76 size_t count = SK_ARRAY_COUNT(colors);
77 size_t colorIndex = 0;
78 for (int y = 0; y + SkScalarFloorToInt(bounds.height()) < kHeight;
79 y += SkScalarFloorToInt(bounds.height())) {
80 paint.setColor(colors[colorIndex++ % count]);
81 canvas->save();
82 canvas->translate(0, SkIntToScalar(y));
83 canvas->drawTextBlob(fBlob, 0, 0, paint);
84 canvas->restore();
85 }
86 }
87
88 private:
89 SkAutoTUnref<const SkTextBlob> fBlob;
90
91 static const int kWidth = 675;
92 static const int kHeight = 1600;
93
94 typedef GM INHERITED;
95 };
96
97 //////////////////////////////////////////////////////////////////////////////
98
99 DEF_GM( return SkNEW(TextBlobColorTrans); )
100 }
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