Index: LayoutTests/inspector/profiler/webgl/webgl-profiler-enum-descriptions.html |
diff --git a/LayoutTests/inspector/profiler/webgl/webgl-profiler-enum-descriptions.html b/LayoutTests/inspector/profiler/webgl/webgl-profiler-enum-descriptions.html |
deleted file mode 100644 |
index 3b1b70341612d67a9cf696abd633bfd9afd004ec..0000000000000000000000000000000000000000 |
--- a/LayoutTests/inspector/profiler/webgl/webgl-profiler-enum-descriptions.html |
+++ /dev/null |
@@ -1,103 +0,0 @@ |
-<html> |
-<head> |
- <script src="../../../http/tests/inspector/inspector-test.js"></script> |
- <script src="../canvas-profiler-test.js"></script> |
-<script> |
-if (window.internals) |
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
- |
-var gl; |
- |
-function createCanvasContext() |
-{ |
- gl = createWebGLContext(document.getElementById("canvas")); |
-} |
- |
-function doSomeCanvasCalls() |
-{ |
- gl.getError(); |
- |
- gl.activeTexture(gl.TEXTURE2); |
- gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); |
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0,0,0, 1,1,1]), gl.STATIC_DRAW); |
- |
- gl.bindFramebuffer(gl.FRAMEBUFFER, gl.createFramebuffer()); |
- |
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true); |
- var texture = gl.createTexture(); |
- |
- var texture2DTargetWrapped = { valueOf: function() { return gl.TEXTURE_2D; } }; |
- gl.bindTexture(texture2DTargetWrapped, texture); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST); |
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 512, 512, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
- gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER); |
- gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER); |
- |
- var renderbuffer = gl.createRenderbuffer(); |
- gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer); |
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, 512, 512); |
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); |
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderbuffer); |
- gl.checkFramebufferStatus(gl.FRAMEBUFFER); |
- |
- gl.blendEquation(gl.FUNC_SUBTRACT); |
- gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_REVERSE_SUBTRACT); |
- gl.blendFunc(gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_DST_COLOR); |
- gl.blendFuncSeparate(gl.ZERO, gl.ONE, gl.ONE, gl.ZERO); |
- |
- gl.clear(gl.DEPTH_BUFFER_BIT | gl.COLOR_BUFFER_BIT); |
- |
- gl.createShader(gl.FRAGMENT_SHADER); |
- gl.cullFace(gl.FRONT_AND_BACK); |
- gl.depthFunc(gl.NOTEQUAL); |
- |
- gl.disable(gl.DITHER); |
- gl.enable(gl.POLYGON_OFFSET_FILL); |
- gl.isEnabled(gl.SCISSOR_TEST); |
- gl.getParameter(gl.BLEND_EQUATION_RGB); // Ambiguous enum name, should be displayed as BLEND_EQUATION |
- |
- gl.bindTexture(gl.TEXTURE_2D, gl.createTexture()); |
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, new Image()); // texImage2D short version |
-} |
- |
-function test() |
-{ |
- var traceLogId; |
- InspectorTest.enableCanvasAgent(step1); |
- function step1() |
- { |
- InspectorTest.evaluateInPage("createCanvasContext()", step2); |
- } |
- function step2() |
- { |
- InspectorTest.CanvasAgent.startCapturing(didStartCapturing); |
- } |
- function didStartCapturing(error, id) |
- { |
- InspectorTest.assertTrue(!error && !!id, "Unexpected error: " + error); |
- traceLogId = id; |
- InspectorTest.evaluateInPage("doSomeCanvasCalls()", didSomeCanvasCalls); |
- } |
- function didSomeCanvasCalls() |
- { |
- InspectorTest.CanvasAgent.getTraceLog(traceLogId, 0, undefined, didReceiveTraceLog); |
- } |
- function didReceiveTraceLog(error, traceLog) |
- { |
- InspectorTest.assertTrue(!error && !!traceLog, "Unexpected error: " + error); |
- InspectorTest.addResult(""); |
- InspectorTest.dumpTraceLog(traceLog, "", {functionName:true, arguments:true, result:true}); |
- InspectorTest.completeTest(); |
- } |
-} |
- |
-</script> |
-</head> |
-<body onload="runTest()"> |
-<p> |
-Tests WebGL enum formatting. |
-</p> |
-<canvas id="canvas"></canvas> |
-</body> |
-</html> |