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| 1 <html> | |
| 2 <head> | |
| 3 <script src="../../../http/tests/inspector/inspector-test.js"></script> | |
| 4 <script src="../canvas-profiler-test.js"></script> | |
| 5 <script> | |
| 6 if (window.internals) | |
| 7 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); | |
| 8 | |
| 9 var gl; | |
| 10 | |
| 11 function createCanvasContext() | |
| 12 { | |
| 13 gl = createWebGLContext(document.getElementById("canvas")); | |
| 14 } | |
| 15 | |
| 16 function doSomeCanvasCalls() | |
| 17 { | |
| 18 gl.getError(); | |
| 19 | |
| 20 gl.activeTexture(gl.TEXTURE2); | |
| 21 gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); | |
| 22 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0,0,0, 1,1,1]), gl.STATIC_D
RAW); | |
| 23 | |
| 24 gl.bindFramebuffer(gl.FRAMEBUFFER, gl.createFramebuffer()); | |
| 25 | |
| 26 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true); | |
| 27 var texture = gl.createTexture(); | |
| 28 | |
| 29 var texture2DTargetWrapped = { valueOf: function() { return gl.TEXTURE_2D; }
}; | |
| 30 gl.bindTexture(texture2DTargetWrapped, texture); | |
| 31 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); | |
| 32 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAR
EST); | |
| 33 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 512, 512, 0, gl.RGBA, gl.UNSIGNED_B
YTE, null); | |
| 34 gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER); | |
| 35 gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER); | |
| 36 | |
| 37 var renderbuffer = gl.createRenderbuffer(); | |
| 38 gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer); | |
| 39 gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, 512, 512); | |
| 40 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D,
texture, 0); | |
| 41 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUF
FER, renderbuffer); | |
| 42 gl.checkFramebufferStatus(gl.FRAMEBUFFER); | |
| 43 | |
| 44 gl.blendEquation(gl.FUNC_SUBTRACT); | |
| 45 gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_REVERSE_SUBTRACT); | |
| 46 gl.blendFunc(gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_DST_COLOR); | |
| 47 gl.blendFuncSeparate(gl.ZERO, gl.ONE, gl.ONE, gl.ZERO); | |
| 48 | |
| 49 gl.clear(gl.DEPTH_BUFFER_BIT | gl.COLOR_BUFFER_BIT); | |
| 50 | |
| 51 gl.createShader(gl.FRAGMENT_SHADER); | |
| 52 gl.cullFace(gl.FRONT_AND_BACK); | |
| 53 gl.depthFunc(gl.NOTEQUAL); | |
| 54 | |
| 55 gl.disable(gl.DITHER); | |
| 56 gl.enable(gl.POLYGON_OFFSET_FILL); | |
| 57 gl.isEnabled(gl.SCISSOR_TEST); | |
| 58 gl.getParameter(gl.BLEND_EQUATION_RGB); // Ambiguous enum name, should be di
splayed as BLEND_EQUATION | |
| 59 | |
| 60 gl.bindTexture(gl.TEXTURE_2D, gl.createTexture()); | |
| 61 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, new Imag
e()); // texImage2D short version | |
| 62 } | |
| 63 | |
| 64 function test() | |
| 65 { | |
| 66 var traceLogId; | |
| 67 InspectorTest.enableCanvasAgent(step1); | |
| 68 function step1() | |
| 69 { | |
| 70 InspectorTest.evaluateInPage("createCanvasContext()", step2); | |
| 71 } | |
| 72 function step2() | |
| 73 { | |
| 74 InspectorTest.CanvasAgent.startCapturing(didStartCapturing); | |
| 75 } | |
| 76 function didStartCapturing(error, id) | |
| 77 { | |
| 78 InspectorTest.assertTrue(!error && !!id, "Unexpected error: " + error); | |
| 79 traceLogId = id; | |
| 80 InspectorTest.evaluateInPage("doSomeCanvasCalls()", didSomeCanvasCalls); | |
| 81 } | |
| 82 function didSomeCanvasCalls() | |
| 83 { | |
| 84 InspectorTest.CanvasAgent.getTraceLog(traceLogId, 0, undefined, didRecei
veTraceLog); | |
| 85 } | |
| 86 function didReceiveTraceLog(error, traceLog) | |
| 87 { | |
| 88 InspectorTest.assertTrue(!error && !!traceLog, "Unexpected error: " + er
ror); | |
| 89 InspectorTest.addResult(""); | |
| 90 InspectorTest.dumpTraceLog(traceLog, "", {functionName:true, arguments:t
rue, result:true}); | |
| 91 InspectorTest.completeTest(); | |
| 92 } | |
| 93 } | |
| 94 | |
| 95 </script> | |
| 96 </head> | |
| 97 <body onload="runTest()"> | |
| 98 <p> | |
| 99 Tests WebGL enum formatting. | |
| 100 </p> | |
| 101 <canvas id="canvas"></canvas> | |
| 102 </body> | |
| 103 </html> | |
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