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Side by Side Diff: LayoutTests/inspector/profiler/webgl/webgl-get-resource-state-expected.txt

Issue 1073863003: DevTools: remove Canvas profiler from DevTools source base. See details in the bug. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: tests gone Created 5 years, 8 months ago
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1 CONSOLE WARNING: 'CanvasRenderingContext2D.webkitImageSmoothingEnabled' is depre cated. Please use 'CanvasRenderingContext2D.imageSmoothingEnabled' instead.
2 Tests canvas WebGL ResourceState during the replay.
3
4
5 Started capturing.
6 Stopped capturing.
7
8 --- WebGLRenderingContext state ---
9 {ResourceState} length(imageURL):1594
10 ACTIVE_TEXTURE: TEXTURE2
11 ARRAY_BUFFER_BINDING: WebGLBuffer@1
12 BLEND: false
13 BLEND_COLOR: Float32Array[4]
14 BLEND_DST_ALPHA: 0
15 BLEND_DST_RGB: 1
16 BLEND_EQUATION_ALPHA: FUNC_REVERSE_SUBTRACT
17 BLEND_EQUATION_RGB: FUNC_ADD
18 BLEND_SRC_ALPHA: 1
19 BLEND_SRC_RGB: 0
20 COLOR_CLEAR_VALUE: Float32Array[4]
21 COLOR_WRITEMASK: Array[4]
22 CULL_FACE: false
23 CULL_FACE_MODE: FRONT_AND_BACK
24 CURRENT_PROGRAM: WebGLProgram@1
25 DEPTH_CLEAR_VALUE: 1
26 DEPTH_FUNC: NOTEQUAL
27 DEPTH_RANGE: Float32Array[2]
28 DEPTH_TEST: false
29 DEPTH_WRITEMASK: true
30 DITHER: false
31 ELEMENT_ARRAY_BUFFER_BINDING: null
32 ENABLED_EXTENSIONS[4]
33 EXT_texture_filter_anisotropic: EXTTextureFilterAnisotropic
34 OES_standard_derivatives: OESStandardDerivatives
35 OES_vertex_array_object: OESVertexArrayObject
36 WEBKIT_EXT_texture_filter_anisotropic: EXTTextureFilterAnisotropic
37 FRAGMENT_SHADER_DERIVATIVE_HINT_OES: DONT_CARE
38 FRAMEBUFFER_BINDING: WebGLFramebuffer@1
39 FRONT_FACE: CCW
40 GENERATE_MIPMAP_HINT: DONT_CARE
41 LINE_WIDTH: 1
42 PACK_ALIGNMENT: 4
43 POLYGON_OFFSET_FACTOR: 0
44 POLYGON_OFFSET_FILL: true
45 POLYGON_OFFSET_UNITS: 0
46 RENDERBUFFER_BINDING: WebGLRenderbuffer@1
47 SAMPLE_ALPHA_TO_COVERAGE: false
48 SAMPLE_COVERAGE: false
49 SAMPLE_COVERAGE_INVERT: false
50 SAMPLE_COVERAGE_VALUE: 1
51 SCISSOR_BOX: Int32Array[4]
52 SCISSOR_TEST: false
53 STENCIL_BACK_FAIL: KEEP
54 STENCIL_BACK_FUNC: ALWAYS
55 STENCIL_BACK_PASS_DEPTH_FAIL: KEEP
56 STENCIL_BACK_PASS_DEPTH_PASS: KEEP
57 STENCIL_BACK_REF: 0
58 STENCIL_BACK_VALUE_MASK: 4294967295
59 STENCIL_BACK_WRITEMASK: 4294967295
60 STENCIL_CLEAR_VALUE: 0
61 STENCIL_FAIL: KEEP
62 STENCIL_FUNC: ALWAYS
63 STENCIL_PASS_DEPTH_FAIL: KEEP
64 STENCIL_PASS_DEPTH_PASS: KEEP
65 STENCIL_REF: 0
66 STENCIL_TEST: false
67 STENCIL_VALUE_MASK: 4294967295
68 STENCIL_WRITEMASK: 4294967295
69 TEXTURE_BINDING_2D: WebGLTexture@2
70 TEXTURE_BINDING_CUBE_MAP: null
71 TEXTURE_UNITS[16]
72 TEXTURE0
73 TEXTURE_2D: WebGLTexture@1
74 TEXTURE_CUBE_MAP: null
75 TEXTURE1
76 TEXTURE_2D: null
77 TEXTURE_CUBE_MAP: null
78 TEXTURE2
79 TEXTURE_2D: WebGLTexture@2
80 TEXTURE_CUBE_MAP: null
81 TEXTURE3
82 TEXTURE_2D: null
83 TEXTURE_CUBE_MAP: null
84 TEXTURE4
85 TEXTURE_2D: null
86 TEXTURE_CUBE_MAP: null
87 TEXTURE5
88 TEXTURE_2D: null
89 TEXTURE_CUBE_MAP: null
90 TEXTURE6
91 TEXTURE_2D: null
92 TEXTURE_CUBE_MAP: null
93 TEXTURE7
94 TEXTURE_2D: null
95 TEXTURE_CUBE_MAP: null
96 TEXTURE8
97 TEXTURE_2D: null
98 TEXTURE_CUBE_MAP: null
99 TEXTURE9
100 TEXTURE_2D: null
101 TEXTURE_CUBE_MAP: null
102 TEXTURE10
103 TEXTURE_2D: null
104 TEXTURE_CUBE_MAP: null
105 TEXTURE11
106 TEXTURE_2D: null
107 TEXTURE_CUBE_MAP: null
108 TEXTURE12
109 TEXTURE_2D: null
110 TEXTURE_CUBE_MAP: null
111 TEXTURE13
112 TEXTURE_2D: null
113 TEXTURE_CUBE_MAP: null
114 TEXTURE14
115 TEXTURE_2D: null
116 TEXTURE_CUBE_MAP: null
117 TEXTURE15
118 TEXTURE_2D: null
119 TEXTURE_CUBE_MAP: null
120 UNPACK_ALIGNMENT: 4
121 UNPACK_COLORSPACE_CONVERSION_WEBGL: BROWSER_DEFAULT_WEBGL
122 UNPACK_FLIP_Y_WEBGL: true
123 UNPACK_PREMULTIPLY_ALPHA_WEBGL: false
124 VERTEX_ARRAY_BINDING_OES: null
125 VERTEX_ATTRIB_ARRAYS[16]
126 0
127 CURRENT_VERTEX_ATTRIB: Float32Array[4]
128 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
129 VERTEX_ATTRIB_ARRAY_ENABLED: false
130 VERTEX_ATTRIB_ARRAY_NORMALIZED: false
131 VERTEX_ATTRIB_ARRAY_POINTER: 0
132 VERTEX_ATTRIB_ARRAY_SIZE: 4
133 VERTEX_ATTRIB_ARRAY_STRIDE: 0
134 VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
135 1
136 CURRENT_VERTEX_ATTRIB: Float32Array[4]
137 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
138 VERTEX_ATTRIB_ARRAY_ENABLED: false
139 VERTEX_ATTRIB_ARRAY_NORMALIZED: false
140 VERTEX_ATTRIB_ARRAY_POINTER: 0
141 VERTEX_ATTRIB_ARRAY_SIZE: 4
142 VERTEX_ATTRIB_ARRAY_STRIDE: 0
143 VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
144 2
145 CURRENT_VERTEX_ATTRIB: Float32Array[4]
146 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
147 VERTEX_ATTRIB_ARRAY_ENABLED: false
148 VERTEX_ATTRIB_ARRAY_NORMALIZED: false
149 VERTEX_ATTRIB_ARRAY_POINTER: 0
150 VERTEX_ATTRIB_ARRAY_SIZE: 4
151 VERTEX_ATTRIB_ARRAY_STRIDE: 0
152 VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
153 3
154 CURRENT_VERTEX_ATTRIB: Float32Array[4]
155 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
156 VERTEX_ATTRIB_ARRAY_ENABLED: false
157 VERTEX_ATTRIB_ARRAY_NORMALIZED: false
158 VERTEX_ATTRIB_ARRAY_POINTER: 0
159 VERTEX_ATTRIB_ARRAY_SIZE: 4
160 VERTEX_ATTRIB_ARRAY_STRIDE: 0
161 VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
162 4
163 CURRENT_VERTEX_ATTRIB: Float32Array[4]
164 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
165 VERTEX_ATTRIB_ARRAY_ENABLED: false
166 VERTEX_ATTRIB_ARRAY_NORMALIZED: false
167 VERTEX_ATTRIB_ARRAY_POINTER: 0
168 VERTEX_ATTRIB_ARRAY_SIZE: 4
169 VERTEX_ATTRIB_ARRAY_STRIDE: 0
170 VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
171 5
172 CURRENT_VERTEX_ATTRIB: Float32Array[4]
173 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
174 VERTEX_ATTRIB_ARRAY_ENABLED: false
175 VERTEX_ATTRIB_ARRAY_NORMALIZED: false
176 VERTEX_ATTRIB_ARRAY_POINTER: 0
177 VERTEX_ATTRIB_ARRAY_SIZE: 4
178 VERTEX_ATTRIB_ARRAY_STRIDE: 0
179 VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
180 6
181 CURRENT_VERTEX_ATTRIB: Float32Array[4]
182 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
183 VERTEX_ATTRIB_ARRAY_ENABLED: false
184 VERTEX_ATTRIB_ARRAY_NORMALIZED: false
185 VERTEX_ATTRIB_ARRAY_POINTER: 0
186 VERTEX_ATTRIB_ARRAY_SIZE: 4
187 VERTEX_ATTRIB_ARRAY_STRIDE: 0
188 VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
189 7
190 CURRENT_VERTEX_ATTRIB: Float32Array[4]
191 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
192 VERTEX_ATTRIB_ARRAY_ENABLED: false
193 VERTEX_ATTRIB_ARRAY_NORMALIZED: false
194 VERTEX_ATTRIB_ARRAY_POINTER: 0
195 VERTEX_ATTRIB_ARRAY_SIZE: 4
196 VERTEX_ATTRIB_ARRAY_STRIDE: 0
197 VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
198 8
199 CURRENT_VERTEX_ATTRIB: Float32Array[4]
200 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
201 VERTEX_ATTRIB_ARRAY_ENABLED: false
202 VERTEX_ATTRIB_ARRAY_NORMALIZED: false
203 VERTEX_ATTRIB_ARRAY_POINTER: 0
204 VERTEX_ATTRIB_ARRAY_SIZE: 4
205 VERTEX_ATTRIB_ARRAY_STRIDE: 0
206 VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
207 9
208 CURRENT_VERTEX_ATTRIB: Float32Array[4]
209 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
210 VERTEX_ATTRIB_ARRAY_ENABLED: false
211 VERTEX_ATTRIB_ARRAY_NORMALIZED: false
212 VERTEX_ATTRIB_ARRAY_POINTER: 0
213 VERTEX_ATTRIB_ARRAY_SIZE: 4
214 VERTEX_ATTRIB_ARRAY_STRIDE: 0
215 VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
216 10
217 CURRENT_VERTEX_ATTRIB: Float32Array[4]
218 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
219 VERTEX_ATTRIB_ARRAY_ENABLED: false
220 VERTEX_ATTRIB_ARRAY_NORMALIZED: false
221 VERTEX_ATTRIB_ARRAY_POINTER: 0
222 VERTEX_ATTRIB_ARRAY_SIZE: 4
223 VERTEX_ATTRIB_ARRAY_STRIDE: 0
224 VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
225 11
226 CURRENT_VERTEX_ATTRIB: Float32Array[4]
227 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
228 VERTEX_ATTRIB_ARRAY_ENABLED: false
229 VERTEX_ATTRIB_ARRAY_NORMALIZED: false
230 VERTEX_ATTRIB_ARRAY_POINTER: 0
231 VERTEX_ATTRIB_ARRAY_SIZE: 4
232 VERTEX_ATTRIB_ARRAY_STRIDE: 0
233 VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
234 12
235 CURRENT_VERTEX_ATTRIB: Float32Array[4]
236 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
237 VERTEX_ATTRIB_ARRAY_ENABLED: false
238 VERTEX_ATTRIB_ARRAY_NORMALIZED: false
239 VERTEX_ATTRIB_ARRAY_POINTER: 0
240 VERTEX_ATTRIB_ARRAY_SIZE: 4
241 VERTEX_ATTRIB_ARRAY_STRIDE: 0
242 VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
243 13
244 CURRENT_VERTEX_ATTRIB: Float32Array[4]
245 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
246 VERTEX_ATTRIB_ARRAY_ENABLED: false
247 VERTEX_ATTRIB_ARRAY_NORMALIZED: false
248 VERTEX_ATTRIB_ARRAY_POINTER: 0
249 VERTEX_ATTRIB_ARRAY_SIZE: 4
250 VERTEX_ATTRIB_ARRAY_STRIDE: 0
251 VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
252 14
253 CURRENT_VERTEX_ATTRIB: Float32Array[4]
254 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
255 VERTEX_ATTRIB_ARRAY_ENABLED: false
256 VERTEX_ATTRIB_ARRAY_NORMALIZED: false
257 VERTEX_ATTRIB_ARRAY_POINTER: 0
258 VERTEX_ATTRIB_ARRAY_SIZE: 4
259 VERTEX_ATTRIB_ARRAY_STRIDE: 0
260 VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
261 15
262 CURRENT_VERTEX_ATTRIB: Float32Array[4]
263 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
264 VERTEX_ATTRIB_ARRAY_ENABLED: false
265 VERTEX_ATTRIB_ARRAY_NORMALIZED: false
266 VERTEX_ATTRIB_ARRAY_POINTER: 0
267 VERTEX_ATTRIB_ARRAY_SIZE: 4
268 VERTEX_ATTRIB_ARRAY_STRIDE: 0
269 VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
270 VIEWPORT: Int32Array[4]
271
272 --- WebGLBuffer state ---
273 {ResourceState} length(imageURL):0
274 BUFFER_SIZE: 24
275 BUFFER_USAGE: STATIC_DRAW
276 bufferData: Float32Array[6]
277 context: WebGLRenderingContext@1
278 isBuffer: true
279 target: ARRAY_BUFFER
280
281 --- WebGLTexture state ---
282 {ResourceState} length(imageURL):0
283 TEXTURE_MAG_FILTER: LINEAR
284 TEXTURE_MAX_ANISOTROPY_EXT: 1
285 TEXTURE_MIN_FILTER: NEAREST_MIPMAP_LINEAR
286 TEXTURE_WRAP_S: REPEAT
287 TEXTURE_WRAP_T: REPEAT
288 context: WebGLRenderingContext@1
289 isTexture: true
290 target: TEXTURE_2D
291
292 --- WebGLProgram state ---
293 {ResourceState} length(imageURL):0
294 ACTIVE_ATTRIBUTES[1]
295 0
296 name: aVertex
297 size: 1
298 type: FLOAT_VEC4
299 ACTIVE_UNIFORMS[1]
300 0
301 name: uColor
302 size: 1
303 type: FLOAT_VEC4
304 value: Float32Array[4]
305 ATTACHED_SHADERS[2]
306 FRAGMENT_SHADER: WebGLShader@2
307 VERTEX_SHADER: WebGLShader@1
308 DELETE_STATUS: false
309 LINK_STATUS: true
310 VALIDATE_STATUS: false
311 context: WebGLRenderingContext@1
312 getProgramInfoLog:
313 isProgram: true
314
315 --- WebGLShader state ---
316 {ResourceState} length(imageURL):0
317 COMPILE_STATUS: true
318 DELETE_STATUS: false
319 SHADER_TYPE: VERTEX_SHADER
320 context: WebGLRenderingContext@1
321 getShaderInfoLog:
322 getShaderPrecisionFormat
323 HIGH_FLOAT: WebGLShaderPrecisionFormat
324 HIGH_INT: WebGLShaderPrecisionFormat
325 LOW_FLOAT: WebGLShaderPrecisionFormat
326 LOW_INT: WebGLShaderPrecisionFormat
327 MEDIUM_FLOAT: WebGLShaderPrecisionFormat
328 MEDIUM_INT: WebGLShaderPrecisionFormat
329 getShaderSource: attribute vec4 aVertex; attribute vec4 aColor; varying vec4 v Color; void main() { vColor = aColor; gl_Position = aVertex; }
330 isShader: true
331
332 --- WebGLFramebuffer state ---
333 {ResourceState} length(imageURL):0
334 COLOR_ATTACHMENT0
335 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: WebGLTexture@2
336 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: TEXTURE
337 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 0
338 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 0
339 DEPTH_ATTACHMENT
340 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: WebGLRenderbuffer@1
341 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: RENDERBUFFER
342 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: null
343 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: null
344 STENCIL_ATTACHMENT
345 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: null
346 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 0
347 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: null
348 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: null
349 context: WebGLRenderingContext@1
350 isFramebuffer: true
351
352 --- WebGLRenderbuffer state ---
353 {ResourceState} length(imageURL):0
354 RENDERBUFFER_ALPHA_SIZE: 0
355 RENDERBUFFER_BLUE_SIZE: 0
356 RENDERBUFFER_DEPTH_SIZE: 16
357 RENDERBUFFER_GREEN_SIZE: 0
358 RENDERBUFFER_HEIGHT: 512
359 RENDERBUFFER_INTERNAL_FORMAT: DEPTH_COMPONENT16
360 RENDERBUFFER_RED_SIZE: 0
361 RENDERBUFFER_STENCIL_SIZE: 0
362 RENDERBUFFER_WIDTH: 512
363 context: WebGLRenderingContext@1
364 isRenderbuffer: true
365
366 --- WebGLUniformLocation state ---
367 {ResourceState} length(imageURL):0
368 context: WebGLRenderingContext@1
369 name: uColor
370 program: WebGLProgram@1
371 size: 1
372 type: FLOAT_VEC4
373 value: Float32Array[4]
374
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