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| (Empty) |
1 Tests WebGLBuffer data state during the replay. | |
2 | |
3 | |
4 Started capturing. | |
5 Stopped capturing. | |
6 | |
7 Replayed call #1 | |
8 No bufferData available | |
9 | |
10 Replayed call #2 | |
11 bufferData: Uint8Array[5]: [0, 0, 0, 0, 0] | |
12 | |
13 Replayed call #3 | |
14 bufferData: Uint16Array[9]: [0x0000, 0x1122, 0x3344, 0x5566, 0x7788, 0x99aa, 0xb
bcc, 0xddee, 0xffff] | |
15 | |
16 Replayed call #4 | |
17 bufferData: Uint16Array[9]: [0x0000, 0x0101, 0x0202, 0x0303, 0x7788, 0x99aa, 0xb
bcc, 0xddee, 0xffff] | |
18 | |
19 Replayed call #5 | |
20 bufferData: Uint16Array[9]: [0x0000, 0x0101, 0x0202, 0x0303, 0x0000, 0x0000, 0xb
bcc, 0xddee, 0xffff] | |
21 | |
22 Replayed call #6 | |
23 bufferData: Uint16Array[9]: [0xddee, 0xffff, 0x0202, 0x0303, 0x0000, 0x0000, 0xb
bcc, 0xddee, 0xffff] | |
24 | |
25 Replayed call #7 | |
26 bufferData: Float32Array[3]: [-1, 0, 1] | |
27 | |
28 Replayed call #8 | |
29 bufferData: Uint32Array[3]: [1, 2, 3] | |
30 | |
31 Replayed call #9 | |
32 bufferData: Int16Array[6]: [-1, -2, -3, -4, -5, -6] | |
33 | |
34 Replayed call #10 | |
35 bufferData: Int8Array[12]: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12] | |
36 | |
37 Replayed call #11 | |
38 bufferData: Int8Array[12]: [1, -1, -1, -1, -1, -1, -1, -1, -1, 10, 11, 12] | |
39 | |
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