| Index: third_party/khronos/GLES2/gl2.h
|
| diff --git a/third_party/khronos/GLES2/gl2.h b/third_party/khronos/GLES2/gl2.h
|
| index dc749b0efa8b620310dd14cccb24a063af1ed48c..7aef573b6af7f4e3c76bdfb741374521b2f1eca4 100644
|
| --- a/third_party/khronos/GLES2/gl2.h
|
| +++ b/third_party/khronos/GLES2/gl2.h
|
| @@ -1,84 +1,57 @@
|
| #ifndef __gl2_h_
|
| -#define __gl2_h_ 1
|
| +#define __gl2_h_
|
| +
|
| +/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
|
| +
|
| +#include <GLES2/gl2chromium.h>
|
| +#include <GLES2/gl2platform.h>
|
|
|
| #ifdef __cplusplus
|
| extern "C" {
|
| #endif
|
|
|
| /*
|
| -** Copyright (c) 2013 The Khronos Group Inc.
|
| -**
|
| -** Permission is hereby granted, free of charge, to any person obtaining a
|
| -** copy of this software and/or associated documentation files (the
|
| -** "Materials"), to deal in the Materials without restriction, including
|
| -** without limitation the rights to use, copy, modify, merge, publish,
|
| -** distribute, sublicense, and/or sell copies of the Materials, and to
|
| -** permit persons to whom the Materials are furnished to do so, subject to
|
| -** the following conditions:
|
| -**
|
| -** The above copyright notice and this permission notice shall be included
|
| -** in all copies or substantial portions of the Materials.
|
| -**
|
| -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| -*/
|
| -/*
|
| -** This header is generated from the Khronos OpenGL / OpenGL ES XML
|
| -** API Registry. The current version of the Registry, generator scripts
|
| -** used to make the header, and the header can be found at
|
| -** http://www.opengl.org/registry/
|
| -**
|
| -** Khronos $Revision: 24263 $ on $Date: 2013-12-02 03:42:02 -0800 (Mon, 02 Dec 2013) $
|
| -*/
|
| -
|
| -#include <GLES2/gl2chromium.h>
|
| -#include <GLES2/gl2platform.h>
|
| -
|
| -/* Generated on date 20131202 */
|
| -
|
| -/* Generated C header for:
|
| - * API: gles2
|
| - * Profile: common
|
| - * Versions considered: 2\.[0-9]
|
| - * Versions emitted: .*
|
| - * Default extensions included: None
|
| - * Additional extensions included: _nomatch_^
|
| - * Extensions removed: _nomatch_^
|
| + * This document is licensed under the SGI Free Software B License Version
|
| + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
| */
|
|
|
| -#ifndef GL_ES_VERSION_2_0
|
| -#define GL_ES_VERSION_2_0 1
|
| -#include <KHR/khrplatform.h>
|
| -typedef khronos_int8_t GLbyte;
|
| -typedef khronos_float_t GLclampf;
|
| -typedef khronos_int32_t GLfixed;
|
| -typedef short GLshort;
|
| -typedef unsigned short GLushort;
|
| -typedef void GLvoid;
|
| -typedef struct __GLsync *GLsync;
|
| -typedef khronos_int64_t GLint64;
|
| -typedef khronos_uint64_t GLuint64;
|
| -typedef unsigned int GLenum;
|
| -typedef unsigned int GLuint;
|
| -typedef char GLchar;
|
| -typedef khronos_float_t GLfloat;
|
| -typedef khronos_ssize_t GLsizeiptr;
|
| +/*-------------------------------------------------------------------------
|
| + * Data type definitions
|
| + *-----------------------------------------------------------------------*/
|
| +
|
| +typedef void GLvoid;
|
| +typedef char GLchar;
|
| +typedef unsigned int GLenum;
|
| +typedef unsigned char GLboolean;
|
| +typedef unsigned int GLbitfield;
|
| +typedef khronos_int8_t GLbyte;
|
| +typedef short GLshort;
|
| +typedef int GLint;
|
| +typedef int GLsizei;
|
| +typedef khronos_uint8_t GLubyte;
|
| +typedef unsigned short GLushort;
|
| +typedef unsigned int GLuint;
|
| +typedef khronos_float_t GLfloat;
|
| +typedef khronos_float_t GLclampf;
|
| +typedef khronos_int32_t GLfixed;
|
| +
|
| +/* GL types for handling large vertex buffer objects */
|
| typedef khronos_intptr_t GLintptr;
|
| -typedef unsigned int GLbitfield;
|
| -typedef int GLint;
|
| -typedef unsigned char GLboolean;
|
| -typedef int GLsizei;
|
| -typedef khronos_uint8_t GLubyte;
|
| +typedef khronos_ssize_t GLsizeiptr;
|
| +
|
| +/* OpenGL ES core versions */
|
| +#define GL_ES_VERSION_2_0 1
|
| +
|
| +/* ClearBufferMask */
|
| #define GL_DEPTH_BUFFER_BIT 0x00000100
|
| #define GL_STENCIL_BUFFER_BIT 0x00000400
|
| #define GL_COLOR_BUFFER_BIT 0x00004000
|
| +
|
| +/* Boolean */
|
| #define GL_FALSE 0
|
| #define GL_TRUE 1
|
| +
|
| +/* BeginMode */
|
| #define GL_POINTS 0x0000
|
| #define GL_LINES 0x0001
|
| #define GL_LINE_LOOP 0x0002
|
| @@ -86,6 +59,18 @@
|
| #define GL_TRIANGLES 0x0004
|
| #define GL_TRIANGLE_STRIP 0x0005
|
| #define GL_TRIANGLE_FAN 0x0006
|
| +
|
| +/* AlphaFunction (not supported in ES20) */
|
| +/* GL_NEVER */
|
| +/* GL_LESS */
|
| +/* GL_EQUAL */
|
| +/* GL_LEQUAL */
|
| +/* GL_GREATER */
|
| +/* GL_NOTEQUAL */
|
| +/* GL_GEQUAL */
|
| +/* GL_ALWAYS */
|
| +
|
| +/* BlendingFactorDest */
|
| #define GL_ZERO 0
|
| #define GL_ONE 1
|
| #define GL_SRC_COLOR 0x0300
|
| @@ -94,15 +79,29 @@
|
| #define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
| #define GL_DST_ALPHA 0x0304
|
| #define GL_ONE_MINUS_DST_ALPHA 0x0305
|
| +
|
| +/* BlendingFactorSrc */
|
| +/* GL_ZERO */
|
| +/* GL_ONE */
|
| #define GL_DST_COLOR 0x0306
|
| #define GL_ONE_MINUS_DST_COLOR 0x0307
|
| #define GL_SRC_ALPHA_SATURATE 0x0308
|
| +/* GL_SRC_ALPHA */
|
| +/* GL_ONE_MINUS_SRC_ALPHA */
|
| +/* GL_DST_ALPHA */
|
| +/* GL_ONE_MINUS_DST_ALPHA */
|
| +
|
| +/* BlendEquationSeparate */
|
| #define GL_FUNC_ADD 0x8006
|
| #define GL_BLEND_EQUATION 0x8009
|
| -#define GL_BLEND_EQUATION_RGB 0x8009
|
| +#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
|
| #define GL_BLEND_EQUATION_ALPHA 0x883D
|
| +
|
| +/* BlendSubtract */
|
| #define GL_FUNC_SUBTRACT 0x800A
|
| #define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
| +
|
| +/* Separate Blend Functions */
|
| #define GL_BLEND_DST_RGB 0x80C8
|
| #define GL_BLEND_SRC_RGB 0x80C9
|
| #define GL_BLEND_DST_ALPHA 0x80CA
|
| @@ -112,19 +111,38 @@
|
| #define GL_CONSTANT_ALPHA 0x8003
|
| #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
| #define GL_BLEND_COLOR 0x8005
|
| +
|
| +/* Buffer Objects */
|
| #define GL_ARRAY_BUFFER 0x8892
|
| #define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
| #define GL_ARRAY_BUFFER_BINDING 0x8894
|
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
| +
|
| #define GL_STREAM_DRAW 0x88E0
|
| #define GL_STATIC_DRAW 0x88E4
|
| #define GL_DYNAMIC_DRAW 0x88E8
|
| +
|
| #define GL_BUFFER_SIZE 0x8764
|
| #define GL_BUFFER_USAGE 0x8765
|
| +
|
| #define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
| +
|
| +/* CullFaceMode */
|
| #define GL_FRONT 0x0404
|
| #define GL_BACK 0x0405
|
| #define GL_FRONT_AND_BACK 0x0408
|
| +
|
| +/* DepthFunction */
|
| +/* GL_NEVER */
|
| +/* GL_LESS */
|
| +/* GL_EQUAL */
|
| +/* GL_LEQUAL */
|
| +/* GL_GREATER */
|
| +/* GL_NOTEQUAL */
|
| +/* GL_GEQUAL */
|
| +/* GL_ALWAYS */
|
| +
|
| +/* EnableCap */
|
| #define GL_TEXTURE_2D 0x0DE1
|
| #define GL_CULL_FACE 0x0B44
|
| #define GL_BLEND 0x0BE2
|
| @@ -135,13 +153,19 @@
|
| #define GL_POLYGON_OFFSET_FILL 0x8037
|
| #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
| #define GL_SAMPLE_COVERAGE 0x80A0
|
| +
|
| +/* ErrorCode */
|
| #define GL_NO_ERROR 0
|
| #define GL_INVALID_ENUM 0x0500
|
| #define GL_INVALID_VALUE 0x0501
|
| #define GL_INVALID_OPERATION 0x0502
|
| #define GL_OUT_OF_MEMORY 0x0505
|
| +
|
| +/* FrontFaceDirection */
|
| #define GL_CW 0x0900
|
| #define GL_CCW 0x0901
|
| +
|
| +/* GetPName */
|
| #define GL_LINE_WIDTH 0x0B21
|
| #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
| #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
| @@ -168,6 +192,7 @@
|
| #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
| #define GL_VIEWPORT 0x0BA2
|
| #define GL_SCISSOR_BOX 0x0C10
|
| +/* GL_SCISSOR_TEST */
|
| #define GL_COLOR_CLEAR_VALUE 0x0C22
|
| #define GL_COLOR_WRITEMASK 0x0C23
|
| #define GL_UNPACK_ALIGNMENT 0x0CF5
|
| @@ -182,18 +207,32 @@
|
| #define GL_DEPTH_BITS 0x0D56
|
| #define GL_STENCIL_BITS 0x0D57
|
| #define GL_POLYGON_OFFSET_UNITS 0x2A00
|
| +/* GL_POLYGON_OFFSET_FILL */
|
| #define GL_POLYGON_OFFSET_FACTOR 0x8038
|
| #define GL_TEXTURE_BINDING_2D 0x8069
|
| #define GL_SAMPLE_BUFFERS 0x80A8
|
| #define GL_SAMPLES 0x80A9
|
| #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
| #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
| +
|
| +/* GetTextureParameter */
|
| +/* GL_TEXTURE_MAG_FILTER */
|
| +/* GL_TEXTURE_MIN_FILTER */
|
| +/* GL_TEXTURE_WRAP_S */
|
| +/* GL_TEXTURE_WRAP_T */
|
| +
|
| #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
| #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
| +
|
| +/* HintMode */
|
| #define GL_DONT_CARE 0x1100
|
| #define GL_FASTEST 0x1101
|
| #define GL_NICEST 0x1102
|
| -#define GL_GENERATE_MIPMAP_HINT 0x8192
|
| +
|
| +/* HintTarget */
|
| +#define GL_GENERATE_MIPMAP_HINT 0x8192
|
| +
|
| +/* DataType */
|
| #define GL_BYTE 0x1400
|
| #define GL_UNSIGNED_BYTE 0x1401
|
| #define GL_SHORT 0x1402
|
| @@ -202,35 +241,44 @@
|
| #define GL_UNSIGNED_INT 0x1405
|
| #define GL_FLOAT 0x1406
|
| #define GL_FIXED 0x140C
|
| +
|
| +/* PixelFormat */
|
| #define GL_DEPTH_COMPONENT 0x1902
|
| #define GL_ALPHA 0x1906
|
| #define GL_RGB 0x1907
|
| #define GL_RGBA 0x1908
|
| #define GL_LUMINANCE 0x1909
|
| #define GL_LUMINANCE_ALPHA 0x190A
|
| +
|
| +/* PixelType */
|
| +/* GL_UNSIGNED_BYTE */
|
| #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
| #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
| #define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
| -#define GL_FRAGMENT_SHADER 0x8B30
|
| -#define GL_VERTEX_SHADER 0x8B31
|
| -#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
| -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
| -#define GL_MAX_VARYING_VECTORS 0x8DFC
|
| +
|
| +/* Shaders */
|
| +#define GL_FRAGMENT_SHADER 0x8B30
|
| +#define GL_VERTEX_SHADER 0x8B31
|
| +#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
| +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
| +#define GL_MAX_VARYING_VECTORS 0x8DFC
|
| #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
| -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
| -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
| -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
| -#define GL_SHADER_TYPE 0x8B4F
|
| -#define GL_DELETE_STATUS 0x8B80
|
| -#define GL_LINK_STATUS 0x8B82
|
| -#define GL_VALIDATE_STATUS 0x8B83
|
| -#define GL_ATTACHED_SHADERS 0x8B85
|
| -#define GL_ACTIVE_UNIFORMS 0x8B86
|
| -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
| -#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
| -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
| -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
| -#define GL_CURRENT_PROGRAM 0x8B8D
|
| +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
| +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
| +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
| +#define GL_SHADER_TYPE 0x8B4F
|
| +#define GL_DELETE_STATUS 0x8B80
|
| +#define GL_LINK_STATUS 0x8B82
|
| +#define GL_VALIDATE_STATUS 0x8B83
|
| +#define GL_ATTACHED_SHADERS 0x8B85
|
| +#define GL_ACTIVE_UNIFORMS 0x8B86
|
| +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
| +#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
| +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
| +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
| +#define GL_CURRENT_PROGRAM 0x8B8D
|
| +
|
| +/* StencilFunction */
|
| #define GL_NEVER 0x0200
|
| #define GL_LESS 0x0201
|
| #define GL_EQUAL 0x0202
|
| @@ -239,6 +287,9 @@
|
| #define GL_NOTEQUAL 0x0205
|
| #define GL_GEQUAL 0x0206
|
| #define GL_ALWAYS 0x0207
|
| +
|
| +/* StencilOp */
|
| +/* GL_ZERO */
|
| #define GL_KEEP 0x1E00
|
| #define GL_REPLACE 0x1E01
|
| #define GL_INCR 0x1E02
|
| @@ -246,21 +297,35 @@
|
| #define GL_INVERT 0x150A
|
| #define GL_INCR_WRAP 0x8507
|
| #define GL_DECR_WRAP 0x8508
|
| +
|
| +/* StringName */
|
| #define GL_VENDOR 0x1F00
|
| #define GL_RENDERER 0x1F01
|
| #define GL_VERSION 0x1F02
|
| #define GL_EXTENSIONS 0x1F03
|
| +
|
| +/* TextureMagFilter */
|
| #define GL_NEAREST 0x2600
|
| #define GL_LINEAR 0x2601
|
| +
|
| +/* TextureMinFilter */
|
| +/* GL_NEAREST */
|
| +/* GL_LINEAR */
|
| #define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
| #define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
| #define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
| #define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
| +
|
| +/* TextureParameterName */
|
| #define GL_TEXTURE_MAG_FILTER 0x2800
|
| #define GL_TEXTURE_MIN_FILTER 0x2801
|
| #define GL_TEXTURE_WRAP_S 0x2802
|
| #define GL_TEXTURE_WRAP_T 0x2803
|
| +
|
| +/* TextureTarget */
|
| +/* GL_TEXTURE_2D */
|
| #define GL_TEXTURE 0x1702
|
| +
|
| #define GL_TEXTURE_CUBE_MAP 0x8513
|
| #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
| @@ -270,6 +335,8 @@
|
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
| #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
| +
|
| +/* TextureUnit */
|
| #define GL_TEXTURE0 0x84C0
|
| #define GL_TEXTURE1 0x84C1
|
| #define GL_TEXTURE2 0x84C2
|
| @@ -303,9 +370,13 @@
|
| #define GL_TEXTURE30 0x84DE
|
| #define GL_TEXTURE31 0x84DF
|
| #define GL_ACTIVE_TEXTURE 0x84E0
|
| +
|
| +/* TextureWrapMode */
|
| #define GL_REPEAT 0x2901
|
| #define GL_CLAMP_TO_EDGE 0x812F
|
| #define GL_MIRRORED_REPEAT 0x8370
|
| +
|
| +/* Uniform Types */
|
| #define GL_FLOAT_VEC2 0x8B50
|
| #define GL_FLOAT_VEC3 0x8B51
|
| #define GL_FLOAT_VEC4 0x8B52
|
| @@ -321,34 +392,48 @@
|
| #define GL_FLOAT_MAT4 0x8B5C
|
| #define GL_SAMPLER_2D 0x8B5E
|
| #define GL_SAMPLER_CUBE 0x8B60
|
| -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
| -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
| -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
| -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
| -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
| -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
| +
|
| +/* Vertex Arrays */
|
| +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
| +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
| +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
| +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
| +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
| +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
| #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
| -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
| +
|
| +/* Read Format */
|
| +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
| #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
| +
|
| +/* Shader Source */
|
| #define GL_COMPILE_STATUS 0x8B81
|
| #define GL_INFO_LOG_LENGTH 0x8B84
|
| #define GL_SHADER_SOURCE_LENGTH 0x8B88
|
| #define GL_SHADER_COMPILER 0x8DFA
|
| +
|
| +/* Shader Binary */
|
| #define GL_SHADER_BINARY_FORMATS 0x8DF8
|
| #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
| +
|
| +/* Shader Precision-Specified Types */
|
| #define GL_LOW_FLOAT 0x8DF0
|
| #define GL_MEDIUM_FLOAT 0x8DF1
|
| #define GL_HIGH_FLOAT 0x8DF2
|
| #define GL_LOW_INT 0x8DF3
|
| #define GL_MEDIUM_INT 0x8DF4
|
| #define GL_HIGH_INT 0x8DF5
|
| +
|
| +/* Framebuffer Object. */
|
| #define GL_FRAMEBUFFER 0x8D40
|
| #define GL_RENDERBUFFER 0x8D41
|
| +
|
| #define GL_RGBA4 0x8056
|
| #define GL_RGB5_A1 0x8057
|
| #define GL_RGB565 0x8D62
|
| #define GL_DEPTH_COMPONENT16 0x81A5
|
| #define GL_STENCIL_INDEX8 0x8D48
|
| +
|
| #define GL_RENDERBUFFER_WIDTH 0x8D42
|
| #define GL_RENDERBUFFER_HEIGHT 0x8D43
|
| #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
| @@ -358,169 +443,179 @@
|
| #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
| #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
| #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
| -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
| -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
| -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
| +
|
| +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
| +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
| +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
| +
|
| #define GL_COLOR_ATTACHMENT0 0x8CE0
|
| #define GL_DEPTH_ATTACHMENT 0x8D00
|
| #define GL_STENCIL_ATTACHMENT 0x8D20
|
| +
|
| #define GL_NONE 0
|
| -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
| -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
| +
|
| +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
| +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
| -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
| -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
| +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
| +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
| +
|
| #define GL_FRAMEBUFFER_BINDING 0x8CA6
|
| #define GL_RENDERBUFFER_BINDING 0x8CA7
|
| #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
| +
|
| #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
| -GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
| -GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
| -GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
|
| -GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
| -GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
| -GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
| -GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
| -GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
| -GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
|
| -GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
| -GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
| -GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
| -GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
| -GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
| -GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
| -GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
| -GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
| -GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
|
| -GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
| -GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
| -GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
| -GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
| -GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
| -GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
| -GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
| -GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
| -GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
| -GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
| -GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
| -GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
|
| -GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
| -GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
|
| -GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
| -GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
| -GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
| -GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
| -GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
|
| -GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
| -GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
| -GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
| -GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
| -GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
| -GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
| -GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
| -GL_APICALL void GL_APIENTRY glFinish (void);
|
| -GL_APICALL void GL_APIENTRY glFlush (void);
|
| -GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
| -GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
| -GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
| -GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
| -GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
| -GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
|
| -GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
|
| -GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
| -GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
| -GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
| -GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
| -GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
|
| -GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
|
| -GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
| -GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
| -GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
|
| -GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
| -GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
|
| -GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
|
| -GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
| -GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
| -GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
|
| -GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
| -GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
| -GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
| -GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
|
| -GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
|
| -GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
| -GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
|
| -GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
|
| -GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
|
| -GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
|
| -GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
|
| -GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
|
| -GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
| -GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
| -GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
| -GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
| -GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
| -GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
| -GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
| -GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
| -GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
| -GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
| -GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
| -GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
| -GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
| -GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
| -GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
| -GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
|
| -GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
| -GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
|
| -GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
| -GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
| -GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
| -GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
| -GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
| -GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
| -GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
| -GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
| -GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
| -GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
|
| -GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
| -GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
|
| -GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
| -GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
|
| -GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
|
| -GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
|
| -GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
|
| -GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
|
| -GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
|
| -GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
|
| -GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
|
| -GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
| -GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
|
| -GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
|
| -GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
|
| -GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
| -GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
|
| -GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
| -GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
|
| -GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
| -GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
| -GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
| -GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
| -GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
| -GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
|
| -GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
|
| -GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
|
| -GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
|
| -GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
| -GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
|
| -GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
| -GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
|
| -GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
| -GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
| -#endif /* GL_ES_VERSION_2_0 */
|
| +
|
| +/*-------------------------------------------------------------------------
|
| + * GL core functions.
|
| + *-----------------------------------------------------------------------*/
|
| +
|
| +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
| +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
| +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
|
| +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
| +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
| +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
| +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
| +GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
| +GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
|
| +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
| +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
| +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
| +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
|
| +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
| +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
| +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
| +GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
| +GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
|
| +GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
| +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
| +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
| +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
|
| +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
|
| +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
| +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
| +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
| +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
| +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
| +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
|
| +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
|
| +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
| +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
|
| +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
| +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
|
| +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
| +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
| +GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
|
| +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
| +GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
| +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
| +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
| +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
|
| +GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
| +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
| +GL_APICALL void GL_APIENTRY glFinish (void);
|
| +GL_APICALL void GL_APIENTRY glFlush (void);
|
| +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
| +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
| +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
| +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
|
| +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
| +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
|
| +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
|
| +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
|
| +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
| +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
| +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
| +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
|
| +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
|
| +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
| +GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
| +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
|
| +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
| +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
|
| +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
|
| +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
| +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
| +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
|
| +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
| +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
| +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
|
| +GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
|
| +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
|
| +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
|
| +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
|
| +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
|
| +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
|
| +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
|
| +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
|
| +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
|
| +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
| +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
| +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
| +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
| +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
| +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
| +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
| +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
| +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
| +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
| +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
| +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
| +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
|
| +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
| +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
| +GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
|
| +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
| +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
|
| +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
| +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
| +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
| +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
| +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
| +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
| +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
| +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
| +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
| +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
|
| +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
| +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
|
| +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
|
| +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
|
| +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
|
| +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
|
| +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
|
| +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
|
| +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
|
| +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
|
| +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
|
| +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
|
| +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
|
| +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
|
| +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
|
| +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
| +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
|
| +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
|
| +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
|
| +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
| +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
| +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
| +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
| +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
| +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
|
| +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
|
| +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
|
| +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
|
| +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
| +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
|
| +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
| +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
|
| +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
|
| +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
| #ifdef __cplusplus
|
| }
|
| #endif
|
|
|
| -#endif
|
| +#endif /* __gl2_h_ */
|
|
|