| OLD | NEW |
| 1 #ifndef __gl2_h_ | 1 #ifndef __gl2_h_ |
| 2 #define __gl2_h_ 1 | 2 #define __gl2_h_ |
| 3 |
| 4 /* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */ |
| 5 |
| 6 #include <GLES2/gl2chromium.h> |
| 7 #include <GLES2/gl2platform.h> |
| 3 | 8 |
| 4 #ifdef __cplusplus | 9 #ifdef __cplusplus |
| 5 extern "C" { | 10 extern "C" { |
| 6 #endif | 11 #endif |
| 7 | 12 |
| 8 /* | 13 /* |
| 9 ** Copyright (c) 2013 The Khronos Group Inc. | 14 * This document is licensed under the SGI Free Software B License Version |
| 10 ** | 15 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . |
| 11 ** Permission is hereby granted, free of charge, to any person obtaining a | |
| 12 ** copy of this software and/or associated documentation files (the | |
| 13 ** "Materials"), to deal in the Materials without restriction, including | |
| 14 ** without limitation the rights to use, copy, modify, merge, publish, | |
| 15 ** distribute, sublicense, and/or sell copies of the Materials, and to | |
| 16 ** permit persons to whom the Materials are furnished to do so, subject to | |
| 17 ** the following conditions: | |
| 18 ** | |
| 19 ** The above copyright notice and this permission notice shall be included | |
| 20 ** in all copies or substantial portions of the Materials. | |
| 21 ** | |
| 22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
| 23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
| 24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
| 25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | |
| 26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | |
| 27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | |
| 28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. | |
| 29 */ | |
| 30 /* | |
| 31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML | |
| 32 ** API Registry. The current version of the Registry, generator scripts | |
| 33 ** used to make the header, and the header can be found at | |
| 34 ** http://www.opengl.org/registry/ | |
| 35 ** | |
| 36 ** Khronos $Revision: 24263 $ on $Date: 2013-12-02 03:42:02 -0800 (Mon, 02 Dec 2
013) $ | |
| 37 */ | |
| 38 | |
| 39 #include <GLES2/gl2chromium.h> | |
| 40 #include <GLES2/gl2platform.h> | |
| 41 | |
| 42 /* Generated on date 20131202 */ | |
| 43 | |
| 44 /* Generated C header for: | |
| 45 * API: gles2 | |
| 46 * Profile: common | |
| 47 * Versions considered: 2\.[0-9] | |
| 48 * Versions emitted: .* | |
| 49 * Default extensions included: None | |
| 50 * Additional extensions included: _nomatch_^ | |
| 51 * Extensions removed: _nomatch_^ | |
| 52 */ | 16 */ |
| 53 | 17 |
| 54 #ifndef GL_ES_VERSION_2_0 | 18 /*------------------------------------------------------------------------- |
| 55 #define GL_ES_VERSION_2_0 1 | 19 * Data type definitions |
| 56 #include <KHR/khrplatform.h> | 20 *-----------------------------------------------------------------------*/ |
| 57 typedef khronos_int8_t GLbyte; | 21 |
| 58 typedef khronos_float_t GLclampf; | 22 typedef void GLvoid; |
| 59 typedef khronos_int32_t GLfixed; | 23 typedef char GLchar; |
| 60 typedef short GLshort; | 24 typedef unsigned int GLenum; |
| 61 typedef unsigned short GLushort; | 25 typedef unsigned char GLboolean; |
| 62 typedef void GLvoid; | 26 typedef unsigned int GLbitfield; |
| 63 typedef struct __GLsync *GLsync; | 27 typedef khronos_int8_t GLbyte; |
| 64 typedef khronos_int64_t GLint64; | 28 typedef short GLshort; |
| 65 typedef khronos_uint64_t GLuint64; | 29 typedef int GLint; |
| 66 typedef unsigned int GLenum; | 30 typedef int GLsizei; |
| 67 typedef unsigned int GLuint; | 31 typedef khronos_uint8_t GLubyte; |
| 68 typedef char GLchar; | 32 typedef unsigned short GLushort; |
| 69 typedef khronos_float_t GLfloat; | 33 typedef unsigned int GLuint; |
| 70 typedef khronos_ssize_t GLsizeiptr; | 34 typedef khronos_float_t GLfloat; |
| 35 typedef khronos_float_t GLclampf; |
| 36 typedef khronos_int32_t GLfixed; |
| 37 |
| 38 /* GL types for handling large vertex buffer objects */ |
| 71 typedef khronos_intptr_t GLintptr; | 39 typedef khronos_intptr_t GLintptr; |
| 72 typedef unsigned int GLbitfield; | 40 typedef khronos_ssize_t GLsizeiptr; |
| 73 typedef int GLint; | 41 |
| 74 typedef unsigned char GLboolean; | 42 /* OpenGL ES core versions */ |
| 75 typedef int GLsizei; | 43 #define GL_ES_VERSION_2_0 1 |
| 76 typedef khronos_uint8_t GLubyte; | 44 |
| 45 /* ClearBufferMask */ |
| 77 #define GL_DEPTH_BUFFER_BIT 0x00000100 | 46 #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| 78 #define GL_STENCIL_BUFFER_BIT 0x00000400 | 47 #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| 79 #define GL_COLOR_BUFFER_BIT 0x00004000 | 48 #define GL_COLOR_BUFFER_BIT 0x00004000 |
| 49 |
| 50 /* Boolean */ |
| 80 #define GL_FALSE 0 | 51 #define GL_FALSE 0 |
| 81 #define GL_TRUE 1 | 52 #define GL_TRUE 1 |
| 53 |
| 54 /* BeginMode */ |
| 82 #define GL_POINTS 0x0000 | 55 #define GL_POINTS 0x0000 |
| 83 #define GL_LINES 0x0001 | 56 #define GL_LINES 0x0001 |
| 84 #define GL_LINE_LOOP 0x0002 | 57 #define GL_LINE_LOOP 0x0002 |
| 85 #define GL_LINE_STRIP 0x0003 | 58 #define GL_LINE_STRIP 0x0003 |
| 86 #define GL_TRIANGLES 0x0004 | 59 #define GL_TRIANGLES 0x0004 |
| 87 #define GL_TRIANGLE_STRIP 0x0005 | 60 #define GL_TRIANGLE_STRIP 0x0005 |
| 88 #define GL_TRIANGLE_FAN 0x0006 | 61 #define GL_TRIANGLE_FAN 0x0006 |
| 62 |
| 63 /* AlphaFunction (not supported in ES20) */ |
| 64 /* GL_NEVER */ |
| 65 /* GL_LESS */ |
| 66 /* GL_EQUAL */ |
| 67 /* GL_LEQUAL */ |
| 68 /* GL_GREATER */ |
| 69 /* GL_NOTEQUAL */ |
| 70 /* GL_GEQUAL */ |
| 71 /* GL_ALWAYS */ |
| 72 |
| 73 /* BlendingFactorDest */ |
| 89 #define GL_ZERO 0 | 74 #define GL_ZERO 0 |
| 90 #define GL_ONE 1 | 75 #define GL_ONE 1 |
| 91 #define GL_SRC_COLOR 0x0300 | 76 #define GL_SRC_COLOR 0x0300 |
| 92 #define GL_ONE_MINUS_SRC_COLOR 0x0301 | 77 #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| 93 #define GL_SRC_ALPHA 0x0302 | 78 #define GL_SRC_ALPHA 0x0302 |
| 94 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 | 79 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| 95 #define GL_DST_ALPHA 0x0304 | 80 #define GL_DST_ALPHA 0x0304 |
| 96 #define GL_ONE_MINUS_DST_ALPHA 0x0305 | 81 #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| 82 |
| 83 /* BlendingFactorSrc */ |
| 84 /* GL_ZERO */ |
| 85 /* GL_ONE */ |
| 97 #define GL_DST_COLOR 0x0306 | 86 #define GL_DST_COLOR 0x0306 |
| 98 #define GL_ONE_MINUS_DST_COLOR 0x0307 | 87 #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| 99 #define GL_SRC_ALPHA_SATURATE 0x0308 | 88 #define GL_SRC_ALPHA_SATURATE 0x0308 |
| 89 /* GL_SRC_ALPHA */ |
| 90 /* GL_ONE_MINUS_SRC_ALPHA */ |
| 91 /* GL_DST_ALPHA */ |
| 92 /* GL_ONE_MINUS_DST_ALPHA */ |
| 93 |
| 94 /* BlendEquationSeparate */ |
| 100 #define GL_FUNC_ADD 0x8006 | 95 #define GL_FUNC_ADD 0x8006 |
| 101 #define GL_BLEND_EQUATION 0x8009 | 96 #define GL_BLEND_EQUATION 0x8009 |
| 102 #define GL_BLEND_EQUATION_RGB 0x8009 | 97 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ |
| 103 #define GL_BLEND_EQUATION_ALPHA 0x883D | 98 #define GL_BLEND_EQUATION_ALPHA 0x883D |
| 99 |
| 100 /* BlendSubtract */ |
| 104 #define GL_FUNC_SUBTRACT 0x800A | 101 #define GL_FUNC_SUBTRACT 0x800A |
| 105 #define GL_FUNC_REVERSE_SUBTRACT 0x800B | 102 #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| 103 |
| 104 /* Separate Blend Functions */ |
| 106 #define GL_BLEND_DST_RGB 0x80C8 | 105 #define GL_BLEND_DST_RGB 0x80C8 |
| 107 #define GL_BLEND_SRC_RGB 0x80C9 | 106 #define GL_BLEND_SRC_RGB 0x80C9 |
| 108 #define GL_BLEND_DST_ALPHA 0x80CA | 107 #define GL_BLEND_DST_ALPHA 0x80CA |
| 109 #define GL_BLEND_SRC_ALPHA 0x80CB | 108 #define GL_BLEND_SRC_ALPHA 0x80CB |
| 110 #define GL_CONSTANT_COLOR 0x8001 | 109 #define GL_CONSTANT_COLOR 0x8001 |
| 111 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 | 110 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| 112 #define GL_CONSTANT_ALPHA 0x8003 | 111 #define GL_CONSTANT_ALPHA 0x8003 |
| 113 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 | 112 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| 114 #define GL_BLEND_COLOR 0x8005 | 113 #define GL_BLEND_COLOR 0x8005 |
| 114 |
| 115 /* Buffer Objects */ |
| 115 #define GL_ARRAY_BUFFER 0x8892 | 116 #define GL_ARRAY_BUFFER 0x8892 |
| 116 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 | 117 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| 117 #define GL_ARRAY_BUFFER_BINDING 0x8894 | 118 #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| 118 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 | 119 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| 120 |
| 119 #define GL_STREAM_DRAW 0x88E0 | 121 #define GL_STREAM_DRAW 0x88E0 |
| 120 #define GL_STATIC_DRAW 0x88E4 | 122 #define GL_STATIC_DRAW 0x88E4 |
| 121 #define GL_DYNAMIC_DRAW 0x88E8 | 123 #define GL_DYNAMIC_DRAW 0x88E8 |
| 124 |
| 122 #define GL_BUFFER_SIZE 0x8764 | 125 #define GL_BUFFER_SIZE 0x8764 |
| 123 #define GL_BUFFER_USAGE 0x8765 | 126 #define GL_BUFFER_USAGE 0x8765 |
| 127 |
| 124 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 | 128 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| 129 |
| 130 /* CullFaceMode */ |
| 125 #define GL_FRONT 0x0404 | 131 #define GL_FRONT 0x0404 |
| 126 #define GL_BACK 0x0405 | 132 #define GL_BACK 0x0405 |
| 127 #define GL_FRONT_AND_BACK 0x0408 | 133 #define GL_FRONT_AND_BACK 0x0408 |
| 134 |
| 135 /* DepthFunction */ |
| 136 /* GL_NEVER */ |
| 137 /* GL_LESS */ |
| 138 /* GL_EQUAL */ |
| 139 /* GL_LEQUAL */ |
| 140 /* GL_GREATER */ |
| 141 /* GL_NOTEQUAL */ |
| 142 /* GL_GEQUAL */ |
| 143 /* GL_ALWAYS */ |
| 144 |
| 145 /* EnableCap */ |
| 128 #define GL_TEXTURE_2D 0x0DE1 | 146 #define GL_TEXTURE_2D 0x0DE1 |
| 129 #define GL_CULL_FACE 0x0B44 | 147 #define GL_CULL_FACE 0x0B44 |
| 130 #define GL_BLEND 0x0BE2 | 148 #define GL_BLEND 0x0BE2 |
| 131 #define GL_DITHER 0x0BD0 | 149 #define GL_DITHER 0x0BD0 |
| 132 #define GL_STENCIL_TEST 0x0B90 | 150 #define GL_STENCIL_TEST 0x0B90 |
| 133 #define GL_DEPTH_TEST 0x0B71 | 151 #define GL_DEPTH_TEST 0x0B71 |
| 134 #define GL_SCISSOR_TEST 0x0C11 | 152 #define GL_SCISSOR_TEST 0x0C11 |
| 135 #define GL_POLYGON_OFFSET_FILL 0x8037 | 153 #define GL_POLYGON_OFFSET_FILL 0x8037 |
| 136 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E | 154 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| 137 #define GL_SAMPLE_COVERAGE 0x80A0 | 155 #define GL_SAMPLE_COVERAGE 0x80A0 |
| 156 |
| 157 /* ErrorCode */ |
| 138 #define GL_NO_ERROR 0 | 158 #define GL_NO_ERROR 0 |
| 139 #define GL_INVALID_ENUM 0x0500 | 159 #define GL_INVALID_ENUM 0x0500 |
| 140 #define GL_INVALID_VALUE 0x0501 | 160 #define GL_INVALID_VALUE 0x0501 |
| 141 #define GL_INVALID_OPERATION 0x0502 | 161 #define GL_INVALID_OPERATION 0x0502 |
| 142 #define GL_OUT_OF_MEMORY 0x0505 | 162 #define GL_OUT_OF_MEMORY 0x0505 |
| 163 |
| 164 /* FrontFaceDirection */ |
| 143 #define GL_CW 0x0900 | 165 #define GL_CW 0x0900 |
| 144 #define GL_CCW 0x0901 | 166 #define GL_CCW 0x0901 |
| 167 |
| 168 /* GetPName */ |
| 145 #define GL_LINE_WIDTH 0x0B21 | 169 #define GL_LINE_WIDTH 0x0B21 |
| 146 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D | 170 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| 147 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E | 171 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| 148 #define GL_CULL_FACE_MODE 0x0B45 | 172 #define GL_CULL_FACE_MODE 0x0B45 |
| 149 #define GL_FRONT_FACE 0x0B46 | 173 #define GL_FRONT_FACE 0x0B46 |
| 150 #define GL_DEPTH_RANGE 0x0B70 | 174 #define GL_DEPTH_RANGE 0x0B70 |
| 151 #define GL_DEPTH_WRITEMASK 0x0B72 | 175 #define GL_DEPTH_WRITEMASK 0x0B72 |
| 152 #define GL_DEPTH_CLEAR_VALUE 0x0B73 | 176 #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| 153 #define GL_DEPTH_FUNC 0x0B74 | 177 #define GL_DEPTH_FUNC 0x0B74 |
| 154 #define GL_STENCIL_CLEAR_VALUE 0x0B91 | 178 #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| 155 #define GL_STENCIL_FUNC 0x0B92 | 179 #define GL_STENCIL_FUNC 0x0B92 |
| 156 #define GL_STENCIL_FAIL 0x0B94 | 180 #define GL_STENCIL_FAIL 0x0B94 |
| 157 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | 181 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| 158 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | 182 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| 159 #define GL_STENCIL_REF 0x0B97 | 183 #define GL_STENCIL_REF 0x0B97 |
| 160 #define GL_STENCIL_VALUE_MASK 0x0B93 | 184 #define GL_STENCIL_VALUE_MASK 0x0B93 |
| 161 #define GL_STENCIL_WRITEMASK 0x0B98 | 185 #define GL_STENCIL_WRITEMASK 0x0B98 |
| 162 #define GL_STENCIL_BACK_FUNC 0x8800 | 186 #define GL_STENCIL_BACK_FUNC 0x8800 |
| 163 #define GL_STENCIL_BACK_FAIL 0x8801 | 187 #define GL_STENCIL_BACK_FAIL 0x8801 |
| 164 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 | 188 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| 165 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 | 189 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| 166 #define GL_STENCIL_BACK_REF 0x8CA3 | 190 #define GL_STENCIL_BACK_REF 0x8CA3 |
| 167 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 | 191 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| 168 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 | 192 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| 169 #define GL_VIEWPORT 0x0BA2 | 193 #define GL_VIEWPORT 0x0BA2 |
| 170 #define GL_SCISSOR_BOX 0x0C10 | 194 #define GL_SCISSOR_BOX 0x0C10 |
| 195 /* GL_SCISSOR_TEST */ |
| 171 #define GL_COLOR_CLEAR_VALUE 0x0C22 | 196 #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| 172 #define GL_COLOR_WRITEMASK 0x0C23 | 197 #define GL_COLOR_WRITEMASK 0x0C23 |
| 173 #define GL_UNPACK_ALIGNMENT 0x0CF5 | 198 #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| 174 #define GL_PACK_ALIGNMENT 0x0D05 | 199 #define GL_PACK_ALIGNMENT 0x0D05 |
| 175 #define GL_MAX_TEXTURE_SIZE 0x0D33 | 200 #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| 176 #define GL_MAX_VIEWPORT_DIMS 0x0D3A | 201 #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| 177 #define GL_SUBPIXEL_BITS 0x0D50 | 202 #define GL_SUBPIXEL_BITS 0x0D50 |
| 178 #define GL_RED_BITS 0x0D52 | 203 #define GL_RED_BITS 0x0D52 |
| 179 #define GL_GREEN_BITS 0x0D53 | 204 #define GL_GREEN_BITS 0x0D53 |
| 180 #define GL_BLUE_BITS 0x0D54 | 205 #define GL_BLUE_BITS 0x0D54 |
| 181 #define GL_ALPHA_BITS 0x0D55 | 206 #define GL_ALPHA_BITS 0x0D55 |
| 182 #define GL_DEPTH_BITS 0x0D56 | 207 #define GL_DEPTH_BITS 0x0D56 |
| 183 #define GL_STENCIL_BITS 0x0D57 | 208 #define GL_STENCIL_BITS 0x0D57 |
| 184 #define GL_POLYGON_OFFSET_UNITS 0x2A00 | 209 #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| 210 /* GL_POLYGON_OFFSET_FILL */ |
| 185 #define GL_POLYGON_OFFSET_FACTOR 0x8038 | 211 #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| 186 #define GL_TEXTURE_BINDING_2D 0x8069 | 212 #define GL_TEXTURE_BINDING_2D 0x8069 |
| 187 #define GL_SAMPLE_BUFFERS 0x80A8 | 213 #define GL_SAMPLE_BUFFERS 0x80A8 |
| 188 #define GL_SAMPLES 0x80A9 | 214 #define GL_SAMPLES 0x80A9 |
| 189 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA | 215 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| 190 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB | 216 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| 217 |
| 218 /* GetTextureParameter */ |
| 219 /* GL_TEXTURE_MAG_FILTER */ |
| 220 /* GL_TEXTURE_MIN_FILTER */ |
| 221 /* GL_TEXTURE_WRAP_S */ |
| 222 /* GL_TEXTURE_WRAP_T */ |
| 223 |
| 191 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | 224 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| 192 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 | 225 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| 226 |
| 227 /* HintMode */ |
| 193 #define GL_DONT_CARE 0x1100 | 228 #define GL_DONT_CARE 0x1100 |
| 194 #define GL_FASTEST 0x1101 | 229 #define GL_FASTEST 0x1101 |
| 195 #define GL_NICEST 0x1102 | 230 #define GL_NICEST 0x1102 |
| 196 #define GL_GENERATE_MIPMAP_HINT 0x8192 | 231 |
| 232 /* HintTarget */ |
| 233 #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| 234 |
| 235 /* DataType */ |
| 197 #define GL_BYTE 0x1400 | 236 #define GL_BYTE 0x1400 |
| 198 #define GL_UNSIGNED_BYTE 0x1401 | 237 #define GL_UNSIGNED_BYTE 0x1401 |
| 199 #define GL_SHORT 0x1402 | 238 #define GL_SHORT 0x1402 |
| 200 #define GL_UNSIGNED_SHORT 0x1403 | 239 #define GL_UNSIGNED_SHORT 0x1403 |
| 201 #define GL_INT 0x1404 | 240 #define GL_INT 0x1404 |
| 202 #define GL_UNSIGNED_INT 0x1405 | 241 #define GL_UNSIGNED_INT 0x1405 |
| 203 #define GL_FLOAT 0x1406 | 242 #define GL_FLOAT 0x1406 |
| 204 #define GL_FIXED 0x140C | 243 #define GL_FIXED 0x140C |
| 244 |
| 245 /* PixelFormat */ |
| 205 #define GL_DEPTH_COMPONENT 0x1902 | 246 #define GL_DEPTH_COMPONENT 0x1902 |
| 206 #define GL_ALPHA 0x1906 | 247 #define GL_ALPHA 0x1906 |
| 207 #define GL_RGB 0x1907 | 248 #define GL_RGB 0x1907 |
| 208 #define GL_RGBA 0x1908 | 249 #define GL_RGBA 0x1908 |
| 209 #define GL_LUMINANCE 0x1909 | 250 #define GL_LUMINANCE 0x1909 |
| 210 #define GL_LUMINANCE_ALPHA 0x190A | 251 #define GL_LUMINANCE_ALPHA 0x190A |
| 252 |
| 253 /* PixelType */ |
| 254 /* GL_UNSIGNED_BYTE */ |
| 211 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 | 255 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| 212 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | 256 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| 213 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | 257 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| 214 #define GL_FRAGMENT_SHADER 0x8B30 | 258 |
| 215 #define GL_VERTEX_SHADER 0x8B31 | 259 /* Shaders */ |
| 216 #define GL_MAX_VERTEX_ATTRIBS 0x8869 | 260 #define GL_FRAGMENT_SHADER 0x8B30 |
| 217 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB | 261 #define GL_VERTEX_SHADER 0x8B31 |
| 218 #define GL_MAX_VARYING_VECTORS 0x8DFC | 262 #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
| 263 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| 264 #define GL_MAX_VARYING_VECTORS 0x8DFC |
| 219 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | 265 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| 220 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | 266 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| 221 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 | 267 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| 222 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD | 268 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| 223 #define GL_SHADER_TYPE 0x8B4F | 269 #define GL_SHADER_TYPE 0x8B4F |
| 224 #define GL_DELETE_STATUS 0x8B80 | 270 #define GL_DELETE_STATUS 0x8B80 |
| 225 #define GL_LINK_STATUS 0x8B82 | 271 #define GL_LINK_STATUS 0x8B82 |
| 226 #define GL_VALIDATE_STATUS 0x8B83 | 272 #define GL_VALIDATE_STATUS 0x8B83 |
| 227 #define GL_ATTACHED_SHADERS 0x8B85 | 273 #define GL_ATTACHED_SHADERS 0x8B85 |
| 228 #define GL_ACTIVE_UNIFORMS 0x8B86 | 274 #define GL_ACTIVE_UNIFORMS 0x8B86 |
| 229 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 | 275 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| 230 #define GL_ACTIVE_ATTRIBUTES 0x8B89 | 276 #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
| 231 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A | 277 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| 232 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C | 278 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| 233 #define GL_CURRENT_PROGRAM 0x8B8D | 279 #define GL_CURRENT_PROGRAM 0x8B8D |
| 280 |
| 281 /* StencilFunction */ |
| 234 #define GL_NEVER 0x0200 | 282 #define GL_NEVER 0x0200 |
| 235 #define GL_LESS 0x0201 | 283 #define GL_LESS 0x0201 |
| 236 #define GL_EQUAL 0x0202 | 284 #define GL_EQUAL 0x0202 |
| 237 #define GL_LEQUAL 0x0203 | 285 #define GL_LEQUAL 0x0203 |
| 238 #define GL_GREATER 0x0204 | 286 #define GL_GREATER 0x0204 |
| 239 #define GL_NOTEQUAL 0x0205 | 287 #define GL_NOTEQUAL 0x0205 |
| 240 #define GL_GEQUAL 0x0206 | 288 #define GL_GEQUAL 0x0206 |
| 241 #define GL_ALWAYS 0x0207 | 289 #define GL_ALWAYS 0x0207 |
| 290 |
| 291 /* StencilOp */ |
| 292 /* GL_ZERO */ |
| 242 #define GL_KEEP 0x1E00 | 293 #define GL_KEEP 0x1E00 |
| 243 #define GL_REPLACE 0x1E01 | 294 #define GL_REPLACE 0x1E01 |
| 244 #define GL_INCR 0x1E02 | 295 #define GL_INCR 0x1E02 |
| 245 #define GL_DECR 0x1E03 | 296 #define GL_DECR 0x1E03 |
| 246 #define GL_INVERT 0x150A | 297 #define GL_INVERT 0x150A |
| 247 #define GL_INCR_WRAP 0x8507 | 298 #define GL_INCR_WRAP 0x8507 |
| 248 #define GL_DECR_WRAP 0x8508 | 299 #define GL_DECR_WRAP 0x8508 |
| 300 |
| 301 /* StringName */ |
| 249 #define GL_VENDOR 0x1F00 | 302 #define GL_VENDOR 0x1F00 |
| 250 #define GL_RENDERER 0x1F01 | 303 #define GL_RENDERER 0x1F01 |
| 251 #define GL_VERSION 0x1F02 | 304 #define GL_VERSION 0x1F02 |
| 252 #define GL_EXTENSIONS 0x1F03 | 305 #define GL_EXTENSIONS 0x1F03 |
| 306 |
| 307 /* TextureMagFilter */ |
| 253 #define GL_NEAREST 0x2600 | 308 #define GL_NEAREST 0x2600 |
| 254 #define GL_LINEAR 0x2601 | 309 #define GL_LINEAR 0x2601 |
| 310 |
| 311 /* TextureMinFilter */ |
| 312 /* GL_NEAREST */ |
| 313 /* GL_LINEAR */ |
| 255 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 | 314 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| 256 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 | 315 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| 257 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 | 316 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| 258 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 | 317 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| 318 |
| 319 /* TextureParameterName */ |
| 259 #define GL_TEXTURE_MAG_FILTER 0x2800 | 320 #define GL_TEXTURE_MAG_FILTER 0x2800 |
| 260 #define GL_TEXTURE_MIN_FILTER 0x2801 | 321 #define GL_TEXTURE_MIN_FILTER 0x2801 |
| 261 #define GL_TEXTURE_WRAP_S 0x2802 | 322 #define GL_TEXTURE_WRAP_S 0x2802 |
| 262 #define GL_TEXTURE_WRAP_T 0x2803 | 323 #define GL_TEXTURE_WRAP_T 0x2803 |
| 324 |
| 325 /* TextureTarget */ |
| 326 /* GL_TEXTURE_2D */ |
| 263 #define GL_TEXTURE 0x1702 | 327 #define GL_TEXTURE 0x1702 |
| 328 |
| 264 #define GL_TEXTURE_CUBE_MAP 0x8513 | 329 #define GL_TEXTURE_CUBE_MAP 0x8513 |
| 265 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 | 330 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| 266 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 | 331 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| 267 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 | 332 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| 268 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 | 333 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| 269 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 | 334 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| 270 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 | 335 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| 271 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A | 336 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| 272 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C | 337 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| 338 |
| 339 /* TextureUnit */ |
| 273 #define GL_TEXTURE0 0x84C0 | 340 #define GL_TEXTURE0 0x84C0 |
| 274 #define GL_TEXTURE1 0x84C1 | 341 #define GL_TEXTURE1 0x84C1 |
| 275 #define GL_TEXTURE2 0x84C2 | 342 #define GL_TEXTURE2 0x84C2 |
| 276 #define GL_TEXTURE3 0x84C3 | 343 #define GL_TEXTURE3 0x84C3 |
| 277 #define GL_TEXTURE4 0x84C4 | 344 #define GL_TEXTURE4 0x84C4 |
| 278 #define GL_TEXTURE5 0x84C5 | 345 #define GL_TEXTURE5 0x84C5 |
| 279 #define GL_TEXTURE6 0x84C6 | 346 #define GL_TEXTURE6 0x84C6 |
| 280 #define GL_TEXTURE7 0x84C7 | 347 #define GL_TEXTURE7 0x84C7 |
| 281 #define GL_TEXTURE8 0x84C8 | 348 #define GL_TEXTURE8 0x84C8 |
| 282 #define GL_TEXTURE9 0x84C9 | 349 #define GL_TEXTURE9 0x84C9 |
| (...skipping 13 matching lines...) Expand all Loading... |
| 296 #define GL_TEXTURE23 0x84D7 | 363 #define GL_TEXTURE23 0x84D7 |
| 297 #define GL_TEXTURE24 0x84D8 | 364 #define GL_TEXTURE24 0x84D8 |
| 298 #define GL_TEXTURE25 0x84D9 | 365 #define GL_TEXTURE25 0x84D9 |
| 299 #define GL_TEXTURE26 0x84DA | 366 #define GL_TEXTURE26 0x84DA |
| 300 #define GL_TEXTURE27 0x84DB | 367 #define GL_TEXTURE27 0x84DB |
| 301 #define GL_TEXTURE28 0x84DC | 368 #define GL_TEXTURE28 0x84DC |
| 302 #define GL_TEXTURE29 0x84DD | 369 #define GL_TEXTURE29 0x84DD |
| 303 #define GL_TEXTURE30 0x84DE | 370 #define GL_TEXTURE30 0x84DE |
| 304 #define GL_TEXTURE31 0x84DF | 371 #define GL_TEXTURE31 0x84DF |
| 305 #define GL_ACTIVE_TEXTURE 0x84E0 | 372 #define GL_ACTIVE_TEXTURE 0x84E0 |
| 373 |
| 374 /* TextureWrapMode */ |
| 306 #define GL_REPEAT 0x2901 | 375 #define GL_REPEAT 0x2901 |
| 307 #define GL_CLAMP_TO_EDGE 0x812F | 376 #define GL_CLAMP_TO_EDGE 0x812F |
| 308 #define GL_MIRRORED_REPEAT 0x8370 | 377 #define GL_MIRRORED_REPEAT 0x8370 |
| 378 |
| 379 /* Uniform Types */ |
| 309 #define GL_FLOAT_VEC2 0x8B50 | 380 #define GL_FLOAT_VEC2 0x8B50 |
| 310 #define GL_FLOAT_VEC3 0x8B51 | 381 #define GL_FLOAT_VEC3 0x8B51 |
| 311 #define GL_FLOAT_VEC4 0x8B52 | 382 #define GL_FLOAT_VEC4 0x8B52 |
| 312 #define GL_INT_VEC2 0x8B53 | 383 #define GL_INT_VEC2 0x8B53 |
| 313 #define GL_INT_VEC3 0x8B54 | 384 #define GL_INT_VEC3 0x8B54 |
| 314 #define GL_INT_VEC4 0x8B55 | 385 #define GL_INT_VEC4 0x8B55 |
| 315 #define GL_BOOL 0x8B56 | 386 #define GL_BOOL 0x8B56 |
| 316 #define GL_BOOL_VEC2 0x8B57 | 387 #define GL_BOOL_VEC2 0x8B57 |
| 317 #define GL_BOOL_VEC3 0x8B58 | 388 #define GL_BOOL_VEC3 0x8B58 |
| 318 #define GL_BOOL_VEC4 0x8B59 | 389 #define GL_BOOL_VEC4 0x8B59 |
| 319 #define GL_FLOAT_MAT2 0x8B5A | 390 #define GL_FLOAT_MAT2 0x8B5A |
| 320 #define GL_FLOAT_MAT3 0x8B5B | 391 #define GL_FLOAT_MAT3 0x8B5B |
| 321 #define GL_FLOAT_MAT4 0x8B5C | 392 #define GL_FLOAT_MAT4 0x8B5C |
| 322 #define GL_SAMPLER_2D 0x8B5E | 393 #define GL_SAMPLER_2D 0x8B5E |
| 323 #define GL_SAMPLER_CUBE 0x8B60 | 394 #define GL_SAMPLER_CUBE 0x8B60 |
| 324 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 | 395 |
| 325 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 | 396 /* Vertex Arrays */ |
| 326 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 | 397 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| 327 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 | 398 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| 328 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A | 399 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| 329 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 | 400 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| 401 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| 402 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| 330 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F | 403 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
| 331 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A | 404 |
| 405 /* Read Format */ |
| 406 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
| 332 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B | 407 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
| 408 |
| 409 /* Shader Source */ |
| 333 #define GL_COMPILE_STATUS 0x8B81 | 410 #define GL_COMPILE_STATUS 0x8B81 |
| 334 #define GL_INFO_LOG_LENGTH 0x8B84 | 411 #define GL_INFO_LOG_LENGTH 0x8B84 |
| 335 #define GL_SHADER_SOURCE_LENGTH 0x8B88 | 412 #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
| 336 #define GL_SHADER_COMPILER 0x8DFA | 413 #define GL_SHADER_COMPILER 0x8DFA |
| 414 |
| 415 /* Shader Binary */ |
| 337 #define GL_SHADER_BINARY_FORMATS 0x8DF8 | 416 #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
| 338 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 | 417 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| 418 |
| 419 /* Shader Precision-Specified Types */ |
| 339 #define GL_LOW_FLOAT 0x8DF0 | 420 #define GL_LOW_FLOAT 0x8DF0 |
| 340 #define GL_MEDIUM_FLOAT 0x8DF1 | 421 #define GL_MEDIUM_FLOAT 0x8DF1 |
| 341 #define GL_HIGH_FLOAT 0x8DF2 | 422 #define GL_HIGH_FLOAT 0x8DF2 |
| 342 #define GL_LOW_INT 0x8DF3 | 423 #define GL_LOW_INT 0x8DF3 |
| 343 #define GL_MEDIUM_INT 0x8DF4 | 424 #define GL_MEDIUM_INT 0x8DF4 |
| 344 #define GL_HIGH_INT 0x8DF5 | 425 #define GL_HIGH_INT 0x8DF5 |
| 426 |
| 427 /* Framebuffer Object. */ |
| 345 #define GL_FRAMEBUFFER 0x8D40 | 428 #define GL_FRAMEBUFFER 0x8D40 |
| 346 #define GL_RENDERBUFFER 0x8D41 | 429 #define GL_RENDERBUFFER 0x8D41 |
| 430 |
| 347 #define GL_RGBA4 0x8056 | 431 #define GL_RGBA4 0x8056 |
| 348 #define GL_RGB5_A1 0x8057 | 432 #define GL_RGB5_A1 0x8057 |
| 349 #define GL_RGB565 0x8D62 | 433 #define GL_RGB565 0x8D62 |
| 350 #define GL_DEPTH_COMPONENT16 0x81A5 | 434 #define GL_DEPTH_COMPONENT16 0x81A5 |
| 351 #define GL_STENCIL_INDEX8 0x8D48 | 435 #define GL_STENCIL_INDEX8 0x8D48 |
| 436 |
| 352 #define GL_RENDERBUFFER_WIDTH 0x8D42 | 437 #define GL_RENDERBUFFER_WIDTH 0x8D42 |
| 353 #define GL_RENDERBUFFER_HEIGHT 0x8D43 | 438 #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
| 354 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 | 439 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
| 355 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 | 440 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
| 356 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 | 441 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
| 357 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 | 442 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
| 358 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 | 443 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
| 359 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 | 444 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
| 360 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 | 445 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
| 361 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 | 446 |
| 362 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 | 447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
| 363 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 | 448 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
| 449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
| 364 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 | 450 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
| 451 |
| 365 #define GL_COLOR_ATTACHMENT0 0x8CE0 | 452 #define GL_COLOR_ATTACHMENT0 0x8CE0 |
| 366 #define GL_DEPTH_ATTACHMENT 0x8D00 | 453 #define GL_DEPTH_ATTACHMENT 0x8D00 |
| 367 #define GL_STENCIL_ATTACHMENT 0x8D20 | 454 #define GL_STENCIL_ATTACHMENT 0x8D20 |
| 455 |
| 368 #define GL_NONE 0 | 456 #define GL_NONE 0 |
| 369 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 | 457 |
| 370 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 | 458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
| 459 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
| 371 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | 460 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| 372 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 | 461 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
| 373 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD | 462 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
| 463 |
| 374 #define GL_FRAMEBUFFER_BINDING 0x8CA6 | 464 #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
| 375 #define GL_RENDERBUFFER_BINDING 0x8CA7 | 465 #define GL_RENDERBUFFER_BINDING 0x8CA7 |
| 376 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 | 466 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
| 467 |
| 377 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 | 468 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
| 378 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 469 |
| 379 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); | 470 /*------------------------------------------------------------------------- |
| 380 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index,
const GLchar *name); | 471 * GL core functions. |
| 381 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); | 472 *-----------------------------------------------------------------------*/ |
| 382 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer
); | 473 |
| 383 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuff
er); | 474 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
| 384 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); | 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shade
r); |
| 385 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat bl
ue, GLfloat alpha); | 476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint
index, const GLchar* name); |
| 386 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); | 477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
| 387 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum mode
Alpha); | 478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint fra
mebuffer); |
| 388 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); | 479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint re
nderbuffer); |
| 389 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfact
orRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); | 480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture
); |
| 390 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const
void *data, GLenum usage); | 481 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
| 391 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLs
izeiptr size, const void *data); | 482 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); |
| 392 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); | 483 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLe
num modeAlpha); |
| 393 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | 484 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor)
; |
| 394 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat bl
ue, GLfloat alpha); | 485 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum d
stRGB, GLenum srcAlpha, GLenum dstAlpha); |
| 395 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); | 486 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size
, const GLvoid* data, GLenum usage); |
| 396 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | 487 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr off
set, GLsizeiptr size, const GLvoid* data); |
| 397 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboole
an blue, GLboolean alpha); | 488 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
| 398 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); | 489 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
| 399 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imag
eSize, const void *data); | 490 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
| 400 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint leve
l, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, G
Lsizei imageSize, const void *data); | 491 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
| 401 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum
internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | 492 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
| 402 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLi
nt xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 493 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); |
| 403 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | 494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
| 404 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); | 495 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint
level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsi
zei imageSize, const GLvoid* data); |
| 405 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); | 496 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GL
int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum f
ormat, GLsizei imageSize, const GLvoid* data); |
| 406 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); | 497 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level
, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint
border); |
| 407 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *frame
buffers); | 498 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint le
vel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei heig
ht); |
| 408 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); | 499 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
| 409 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *rend
erbuffers); | 500 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
| 410 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); | 501 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
| 411 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures)
; | 502 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* bu
ffers); |
| 412 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); | 503 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuin
t* framebuffers); |
| 413 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); | 504 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
| 414 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); | 505 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLui
nt* renderbuffers); |
| 415 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); | 506 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
| 416 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); | 507 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* t
extures); |
| 417 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | 508 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
| 418 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei coun
t); | 509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
| 419 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum t
ype, const void *indices); | 510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar
); |
| 420 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shade
r); |
| 421 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | 512 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
| 422 GL_APICALL void GL_APIENTRY glFinish (void); | 513 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
| 423 GL_APICALL void GL_APIENTRY glFlush (void); | 514 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsi
zei count); |
| 424 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum att
achment, GLenum renderbuffertarget, GLuint renderbuffer); | 515 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count,
GLenum type, const GLvoid* indices); |
| 425 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attach
ment, GLenum textarget, GLuint texture, GLint level); | 516 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
| 426 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); | 517 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
| 427 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); | 518 GL_APICALL void GL_APIENTRY glFinish (void); |
| 428 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); | 519 GL_APICALL void GL_APIENTRY glFlush (void); |
| 429 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); | 520 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GL
enum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| 430 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers
); | 521 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenu
m attachment, GLenum textarget, GLuint texture, GLint level); |
| 431 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); | 522 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
| 432 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLs
izei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 523 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); |
| 433 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GL
sizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 524 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
| 434 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCou
nt, GLsizei *count, GLuint *shaders); | 525 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* frameb
uffers); |
| 435 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *
name); | 526 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* rende
rbuffers); |
| 436 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); | 527 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); |
| 437 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname,
GLint *params); | 528 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint in
dex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
| 438 GL_APICALL GLenum GL_APIENTRY glGetError (void); | 529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint i
ndex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
; |
| 439 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); | 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsize
i maxcount, GLsizei* count, GLuint* shaders); |
| 440 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target
, GLenum attachment, GLenum pname, GLint *params); | 531 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const G
Lchar* name); |
| 441 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); | 532 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* para
ms); |
| 442 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint
*params); | 533 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenu
m pname, GLint* params); |
| 443 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize
, GLsizei *length, GLchar *infoLog); | 534 GL_APICALL GLenum GL_APIENTRY glGetError (void); |
| 444 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum
pname, GLint *params); | 535 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); |
| 445 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *p
arams); | 536 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
m target, GLenum attachment, GLenum pname, GLint* params); |
| 446 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize,
GLsizei *length, GLchar *infoLog); | 537 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); |
| 447 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenu
m precisiontype, GLint *range, GLint *precision); | 538 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname
, GLint* params); |
| 448 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, G
Lsizei *length, GLchar *source); | 539 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei
bufsize, GLsizei* length, GLchar* infolog); |
| 449 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); | 540 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target,
GLenum pname, GLint* params); |
| 450 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GL
float *params); | 541 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname,
GLint* params); |
| 451 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GL
int *params); | 542 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei b
ufsize, GLsizei* length, GLchar* infolog); |
| 452 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfl
oat *params); | 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertyp
e, GLenum precisiontype, GLint* range, GLint* precision); |
| 453 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLin
t *params); | 544 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bu
fsize, GLsizei* length, GLchar* source); |
| 454 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar
*name); | 545 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); |
| 455 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLf
loat *params); | 546 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p
name, GLfloat* params); |
| 456 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLi
nt *params); | 547 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum p
name, GLint* params); |
| 457 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pnam
e, void **pointer); | 548 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint locati
on, GLfloat* params); |
| 458 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); | 549 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint locati
on, GLint* params); |
| 459 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); | 550 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const
GLchar* name); |
| 460 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); | 551 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pn
ame, GLfloat* params); |
| 461 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); | 552 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pn
ame, GLint* params); |
| 462 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); | 553 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
num pname, GLvoid** pointer); |
| 463 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); | 554 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
| 464 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); | 555 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
| 465 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); | 556 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
| 466 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | 557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
| 467 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); | 558 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
| 468 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); | 559 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
| 469 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); | 560 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
| 470 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsiz
ei height, GLenum format, GLenum type, void *pixels); | 561 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
| 471 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | 562 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
| 472 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum interna
lformat, GLsizei width, GLsizei height); | 563 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
| 473 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); | 564 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
| 474 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei
height); | 565 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni
ts); |
| 475 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders
, GLenum binaryformat, const void *binary, GLsizei length); | 566 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt
h, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); |
| 476 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const
GLchar *const*string, const GLint *length); | 567 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
| 477 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); | 568 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum
internalformat, GLsizei width, GLsizei height); |
| 478 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLi
nt ref, GLuint mask); | 569 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); |
| 479 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | 570 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); |
| 480 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); | 571 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* sha
ders, GLenum binaryformat, const GLvoid* binary, GLsizei length); |
| 481 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass
); | 572 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count
, const GLchar* const* string, const GLint* length); |
| 482 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLen
um dpfail, GLenum dppass); | 573 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuin
t mask); |
| 483 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint inte
rnalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum t
ype, const void *pixels); | 574 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum f
unc, GLint ref, GLuint mask); |
| 484 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloa
t param); | 575 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
| 485 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const
GLfloat *params); | 576 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint m
ask); |
| 486 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint
param); | 577 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLen
um zpass); |
| 487 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const
GLint *params); | 578 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fai
l, GLenum zfail, GLenum zpass); |
| 488 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint x
offset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type
, const void *pixels); | 579 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GL
int internalformat, GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const GLvoid* pixels); |
| 489 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); | 580 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname
, GLfloat param); |
| 490 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const G
Lfloat *value); | 581 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pnam
e, const GLfloat* params); |
| 491 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); | 582 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname
, GLint param); |
| 492 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const G
Lint *value); | 583 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pnam
e, const GLint* params); |
| 493 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1)
; | 584 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLe
num type, const GLvoid* pixels); |
| 494 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const G
Lfloat *value); | 585 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); |
| 495 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); | 586 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count,
const GLfloat* v); |
| 496 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const G
Lint *value); | 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); |
| 497 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1,
GLfloat v2); | 588 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count,
const GLint* v); |
| 498 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const G
Lfloat *value); | 589 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfl
oat y); |
| 499 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLi
nt v2); | 590 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count,
const GLfloat* v); |
| 500 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const G
Lint *value); | 591 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint
y); |
| 501 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1,
GLfloat v2, GLfloat v3); | 592 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count,
const GLint* v); |
| 502 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const G
Lfloat *value); | 593 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfl
oat y, GLfloat z); |
| 503 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLi
nt v2, GLint v3); | 594 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count,
const GLfloat* v); |
| 504 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const G
Lint *value); | 595 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint
y, GLint z); |
| 505 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, G
Lboolean transpose, const GLfloat *value); | 596 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count,
const GLint* v); |
| 506 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, G
Lboolean transpose, const GLfloat *value); | 597 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfl
oat y, GLfloat z, GLfloat w); |
| 507 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, G
Lboolean transpose, const GLfloat *value); | 598 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count,
const GLfloat* v); |
| 508 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); | 599 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint
y, GLint z, GLint w); |
| 509 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); | 600 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count,
const GLint* v); |
| 510 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); | 601 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei
count, GLboolean transpose, const GLfloat* value); |
| 511 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); | 602 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei
count, GLboolean transpose, const GLfloat* value); |
| 512 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y
); | 603 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei
count, GLboolean transpose, const GLfloat* value); |
| 513 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); | 604 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
| 514 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y
, GLfloat z); | 605 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
| 515 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); | 606 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); |
| 516 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y
, GLfloat z, GLfloat w); | 607 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa
t* values); |
| 517 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); | 608 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL
float y); |
| 518 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLe
num type, GLboolean normalized, GLsizei stride, const void *pointer); | 609 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa
t* values); |
| 519 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei
height); | 610 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL
float y, GLfloat z); |
| 520 #endif /* GL_ES_VERSION_2_0 */ | 611 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa
t* values); |
| 612 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL
float y, GLfloat z, GLfloat w); |
| 613 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa
t* values); |
| 614 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint si
ze, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); |
| 615 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); |
| 521 | 616 |
| 522 #ifdef __cplusplus | 617 #ifdef __cplusplus |
| 523 } | 618 } |
| 524 #endif | 619 #endif |
| 525 | 620 |
| 526 #endif | 621 #endif /* __gl2_h_ */ |
| OLD | NEW |