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Issue 106903014: Revert of Updated Khronos GLES2 headers. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years ago
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1 #ifndef __gl2_h_ 1 #ifndef __gl2_h_
2 #define __gl2_h_ 1 2 #define __gl2_h_
3
4 /* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
5
6 #include <GLES2/gl2chromium.h>
7 #include <GLES2/gl2platform.h>
3 8
4 #ifdef __cplusplus 9 #ifdef __cplusplus
5 extern "C" { 10 extern "C" {
6 #endif 11 #endif
7 12
8 /* 13 /*
9 ** Copyright (c) 2013 The Khronos Group Inc. 14 * This document is licensed under the SGI Free Software B License Version
10 ** 15 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
11 ** Permission is hereby granted, free of charge, to any person obtaining a
12 ** copy of this software and/or associated documentation files (the
13 ** "Materials"), to deal in the Materials without restriction, including
14 ** without limitation the rights to use, copy, modify, merge, publish,
15 ** distribute, sublicense, and/or sell copies of the Materials, and to
16 ** permit persons to whom the Materials are furnished to do so, subject to
17 ** the following conditions:
18 **
19 ** The above copyright notice and this permission notice shall be included
20 ** in all copies or substantial portions of the Materials.
21 **
22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29 */
30 /*
31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32 ** API Registry. The current version of the Registry, generator scripts
33 ** used to make the header, and the header can be found at
34 ** http://www.opengl.org/registry/
35 **
36 ** Khronos $Revision: 24263 $ on $Date: 2013-12-02 03:42:02 -0800 (Mon, 02 Dec 2 013) $
37 */
38
39 #include <GLES2/gl2chromium.h>
40 #include <GLES2/gl2platform.h>
41
42 /* Generated on date 20131202 */
43
44 /* Generated C header for:
45 * API: gles2
46 * Profile: common
47 * Versions considered: 2\.[0-9]
48 * Versions emitted: .*
49 * Default extensions included: None
50 * Additional extensions included: _nomatch_^
51 * Extensions removed: _nomatch_^
52 */ 16 */
53 17
54 #ifndef GL_ES_VERSION_2_0 18 /*-------------------------------------------------------------------------
55 #define GL_ES_VERSION_2_0 1 19 * Data type definitions
56 #include <KHR/khrplatform.h> 20 *-----------------------------------------------------------------------*/
57 typedef khronos_int8_t GLbyte; 21
58 typedef khronos_float_t GLclampf; 22 typedef void GLvoid;
59 typedef khronos_int32_t GLfixed; 23 typedef char GLchar;
60 typedef short GLshort; 24 typedef unsigned int GLenum;
61 typedef unsigned short GLushort; 25 typedef unsigned char GLboolean;
62 typedef void GLvoid; 26 typedef unsigned int GLbitfield;
63 typedef struct __GLsync *GLsync; 27 typedef khronos_int8_t GLbyte;
64 typedef khronos_int64_t GLint64; 28 typedef short GLshort;
65 typedef khronos_uint64_t GLuint64; 29 typedef int GLint;
66 typedef unsigned int GLenum; 30 typedef int GLsizei;
67 typedef unsigned int GLuint; 31 typedef khronos_uint8_t GLubyte;
68 typedef char GLchar; 32 typedef unsigned short GLushort;
69 typedef khronos_float_t GLfloat; 33 typedef unsigned int GLuint;
70 typedef khronos_ssize_t GLsizeiptr; 34 typedef khronos_float_t GLfloat;
35 typedef khronos_float_t GLclampf;
36 typedef khronos_int32_t GLfixed;
37
38 /* GL types for handling large vertex buffer objects */
71 typedef khronos_intptr_t GLintptr; 39 typedef khronos_intptr_t GLintptr;
72 typedef unsigned int GLbitfield; 40 typedef khronos_ssize_t GLsizeiptr;
73 typedef int GLint; 41
74 typedef unsigned char GLboolean; 42 /* OpenGL ES core versions */
75 typedef int GLsizei; 43 #define GL_ES_VERSION_2_0 1
76 typedef khronos_uint8_t GLubyte; 44
45 /* ClearBufferMask */
77 #define GL_DEPTH_BUFFER_BIT 0x00000100 46 #define GL_DEPTH_BUFFER_BIT 0x00000100
78 #define GL_STENCIL_BUFFER_BIT 0x00000400 47 #define GL_STENCIL_BUFFER_BIT 0x00000400
79 #define GL_COLOR_BUFFER_BIT 0x00004000 48 #define GL_COLOR_BUFFER_BIT 0x00004000
49
50 /* Boolean */
80 #define GL_FALSE 0 51 #define GL_FALSE 0
81 #define GL_TRUE 1 52 #define GL_TRUE 1
53
54 /* BeginMode */
82 #define GL_POINTS 0x0000 55 #define GL_POINTS 0x0000
83 #define GL_LINES 0x0001 56 #define GL_LINES 0x0001
84 #define GL_LINE_LOOP 0x0002 57 #define GL_LINE_LOOP 0x0002
85 #define GL_LINE_STRIP 0x0003 58 #define GL_LINE_STRIP 0x0003
86 #define GL_TRIANGLES 0x0004 59 #define GL_TRIANGLES 0x0004
87 #define GL_TRIANGLE_STRIP 0x0005 60 #define GL_TRIANGLE_STRIP 0x0005
88 #define GL_TRIANGLE_FAN 0x0006 61 #define GL_TRIANGLE_FAN 0x0006
62
63 /* AlphaFunction (not supported in ES20) */
64 /* GL_NEVER */
65 /* GL_LESS */
66 /* GL_EQUAL */
67 /* GL_LEQUAL */
68 /* GL_GREATER */
69 /* GL_NOTEQUAL */
70 /* GL_GEQUAL */
71 /* GL_ALWAYS */
72
73 /* BlendingFactorDest */
89 #define GL_ZERO 0 74 #define GL_ZERO 0
90 #define GL_ONE 1 75 #define GL_ONE 1
91 #define GL_SRC_COLOR 0x0300 76 #define GL_SRC_COLOR 0x0300
92 #define GL_ONE_MINUS_SRC_COLOR 0x0301 77 #define GL_ONE_MINUS_SRC_COLOR 0x0301
93 #define GL_SRC_ALPHA 0x0302 78 #define GL_SRC_ALPHA 0x0302
94 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 79 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
95 #define GL_DST_ALPHA 0x0304 80 #define GL_DST_ALPHA 0x0304
96 #define GL_ONE_MINUS_DST_ALPHA 0x0305 81 #define GL_ONE_MINUS_DST_ALPHA 0x0305
82
83 /* BlendingFactorSrc */
84 /* GL_ZERO */
85 /* GL_ONE */
97 #define GL_DST_COLOR 0x0306 86 #define GL_DST_COLOR 0x0306
98 #define GL_ONE_MINUS_DST_COLOR 0x0307 87 #define GL_ONE_MINUS_DST_COLOR 0x0307
99 #define GL_SRC_ALPHA_SATURATE 0x0308 88 #define GL_SRC_ALPHA_SATURATE 0x0308
89 /* GL_SRC_ALPHA */
90 /* GL_ONE_MINUS_SRC_ALPHA */
91 /* GL_DST_ALPHA */
92 /* GL_ONE_MINUS_DST_ALPHA */
93
94 /* BlendEquationSeparate */
100 #define GL_FUNC_ADD 0x8006 95 #define GL_FUNC_ADD 0x8006
101 #define GL_BLEND_EQUATION 0x8009 96 #define GL_BLEND_EQUATION 0x8009
102 #define GL_BLEND_EQUATION_RGB 0x8009 97 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
103 #define GL_BLEND_EQUATION_ALPHA 0x883D 98 #define GL_BLEND_EQUATION_ALPHA 0x883D
99
100 /* BlendSubtract */
104 #define GL_FUNC_SUBTRACT 0x800A 101 #define GL_FUNC_SUBTRACT 0x800A
105 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 102 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
103
104 /* Separate Blend Functions */
106 #define GL_BLEND_DST_RGB 0x80C8 105 #define GL_BLEND_DST_RGB 0x80C8
107 #define GL_BLEND_SRC_RGB 0x80C9 106 #define GL_BLEND_SRC_RGB 0x80C9
108 #define GL_BLEND_DST_ALPHA 0x80CA 107 #define GL_BLEND_DST_ALPHA 0x80CA
109 #define GL_BLEND_SRC_ALPHA 0x80CB 108 #define GL_BLEND_SRC_ALPHA 0x80CB
110 #define GL_CONSTANT_COLOR 0x8001 109 #define GL_CONSTANT_COLOR 0x8001
111 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 110 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
112 #define GL_CONSTANT_ALPHA 0x8003 111 #define GL_CONSTANT_ALPHA 0x8003
113 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 112 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
114 #define GL_BLEND_COLOR 0x8005 113 #define GL_BLEND_COLOR 0x8005
114
115 /* Buffer Objects */
115 #define GL_ARRAY_BUFFER 0x8892 116 #define GL_ARRAY_BUFFER 0x8892
116 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 117 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
117 #define GL_ARRAY_BUFFER_BINDING 0x8894 118 #define GL_ARRAY_BUFFER_BINDING 0x8894
118 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 119 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
120
119 #define GL_STREAM_DRAW 0x88E0 121 #define GL_STREAM_DRAW 0x88E0
120 #define GL_STATIC_DRAW 0x88E4 122 #define GL_STATIC_DRAW 0x88E4
121 #define GL_DYNAMIC_DRAW 0x88E8 123 #define GL_DYNAMIC_DRAW 0x88E8
124
122 #define GL_BUFFER_SIZE 0x8764 125 #define GL_BUFFER_SIZE 0x8764
123 #define GL_BUFFER_USAGE 0x8765 126 #define GL_BUFFER_USAGE 0x8765
127
124 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 128 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
129
130 /* CullFaceMode */
125 #define GL_FRONT 0x0404 131 #define GL_FRONT 0x0404
126 #define GL_BACK 0x0405 132 #define GL_BACK 0x0405
127 #define GL_FRONT_AND_BACK 0x0408 133 #define GL_FRONT_AND_BACK 0x0408
134
135 /* DepthFunction */
136 /* GL_NEVER */
137 /* GL_LESS */
138 /* GL_EQUAL */
139 /* GL_LEQUAL */
140 /* GL_GREATER */
141 /* GL_NOTEQUAL */
142 /* GL_GEQUAL */
143 /* GL_ALWAYS */
144
145 /* EnableCap */
128 #define GL_TEXTURE_2D 0x0DE1 146 #define GL_TEXTURE_2D 0x0DE1
129 #define GL_CULL_FACE 0x0B44 147 #define GL_CULL_FACE 0x0B44
130 #define GL_BLEND 0x0BE2 148 #define GL_BLEND 0x0BE2
131 #define GL_DITHER 0x0BD0 149 #define GL_DITHER 0x0BD0
132 #define GL_STENCIL_TEST 0x0B90 150 #define GL_STENCIL_TEST 0x0B90
133 #define GL_DEPTH_TEST 0x0B71 151 #define GL_DEPTH_TEST 0x0B71
134 #define GL_SCISSOR_TEST 0x0C11 152 #define GL_SCISSOR_TEST 0x0C11
135 #define GL_POLYGON_OFFSET_FILL 0x8037 153 #define GL_POLYGON_OFFSET_FILL 0x8037
136 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 154 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
137 #define GL_SAMPLE_COVERAGE 0x80A0 155 #define GL_SAMPLE_COVERAGE 0x80A0
156
157 /* ErrorCode */
138 #define GL_NO_ERROR 0 158 #define GL_NO_ERROR 0
139 #define GL_INVALID_ENUM 0x0500 159 #define GL_INVALID_ENUM 0x0500
140 #define GL_INVALID_VALUE 0x0501 160 #define GL_INVALID_VALUE 0x0501
141 #define GL_INVALID_OPERATION 0x0502 161 #define GL_INVALID_OPERATION 0x0502
142 #define GL_OUT_OF_MEMORY 0x0505 162 #define GL_OUT_OF_MEMORY 0x0505
163
164 /* FrontFaceDirection */
143 #define GL_CW 0x0900 165 #define GL_CW 0x0900
144 #define GL_CCW 0x0901 166 #define GL_CCW 0x0901
167
168 /* GetPName */
145 #define GL_LINE_WIDTH 0x0B21 169 #define GL_LINE_WIDTH 0x0B21
146 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 170 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
147 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 171 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
148 #define GL_CULL_FACE_MODE 0x0B45 172 #define GL_CULL_FACE_MODE 0x0B45
149 #define GL_FRONT_FACE 0x0B46 173 #define GL_FRONT_FACE 0x0B46
150 #define GL_DEPTH_RANGE 0x0B70 174 #define GL_DEPTH_RANGE 0x0B70
151 #define GL_DEPTH_WRITEMASK 0x0B72 175 #define GL_DEPTH_WRITEMASK 0x0B72
152 #define GL_DEPTH_CLEAR_VALUE 0x0B73 176 #define GL_DEPTH_CLEAR_VALUE 0x0B73
153 #define GL_DEPTH_FUNC 0x0B74 177 #define GL_DEPTH_FUNC 0x0B74
154 #define GL_STENCIL_CLEAR_VALUE 0x0B91 178 #define GL_STENCIL_CLEAR_VALUE 0x0B91
155 #define GL_STENCIL_FUNC 0x0B92 179 #define GL_STENCIL_FUNC 0x0B92
156 #define GL_STENCIL_FAIL 0x0B94 180 #define GL_STENCIL_FAIL 0x0B94
157 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 181 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
158 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 182 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
159 #define GL_STENCIL_REF 0x0B97 183 #define GL_STENCIL_REF 0x0B97
160 #define GL_STENCIL_VALUE_MASK 0x0B93 184 #define GL_STENCIL_VALUE_MASK 0x0B93
161 #define GL_STENCIL_WRITEMASK 0x0B98 185 #define GL_STENCIL_WRITEMASK 0x0B98
162 #define GL_STENCIL_BACK_FUNC 0x8800 186 #define GL_STENCIL_BACK_FUNC 0x8800
163 #define GL_STENCIL_BACK_FAIL 0x8801 187 #define GL_STENCIL_BACK_FAIL 0x8801
164 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 188 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
165 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 189 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
166 #define GL_STENCIL_BACK_REF 0x8CA3 190 #define GL_STENCIL_BACK_REF 0x8CA3
167 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 191 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
168 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 192 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
169 #define GL_VIEWPORT 0x0BA2 193 #define GL_VIEWPORT 0x0BA2
170 #define GL_SCISSOR_BOX 0x0C10 194 #define GL_SCISSOR_BOX 0x0C10
195 /* GL_SCISSOR_TEST */
171 #define GL_COLOR_CLEAR_VALUE 0x0C22 196 #define GL_COLOR_CLEAR_VALUE 0x0C22
172 #define GL_COLOR_WRITEMASK 0x0C23 197 #define GL_COLOR_WRITEMASK 0x0C23
173 #define GL_UNPACK_ALIGNMENT 0x0CF5 198 #define GL_UNPACK_ALIGNMENT 0x0CF5
174 #define GL_PACK_ALIGNMENT 0x0D05 199 #define GL_PACK_ALIGNMENT 0x0D05
175 #define GL_MAX_TEXTURE_SIZE 0x0D33 200 #define GL_MAX_TEXTURE_SIZE 0x0D33
176 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 201 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
177 #define GL_SUBPIXEL_BITS 0x0D50 202 #define GL_SUBPIXEL_BITS 0x0D50
178 #define GL_RED_BITS 0x0D52 203 #define GL_RED_BITS 0x0D52
179 #define GL_GREEN_BITS 0x0D53 204 #define GL_GREEN_BITS 0x0D53
180 #define GL_BLUE_BITS 0x0D54 205 #define GL_BLUE_BITS 0x0D54
181 #define GL_ALPHA_BITS 0x0D55 206 #define GL_ALPHA_BITS 0x0D55
182 #define GL_DEPTH_BITS 0x0D56 207 #define GL_DEPTH_BITS 0x0D56
183 #define GL_STENCIL_BITS 0x0D57 208 #define GL_STENCIL_BITS 0x0D57
184 #define GL_POLYGON_OFFSET_UNITS 0x2A00 209 #define GL_POLYGON_OFFSET_UNITS 0x2A00
210 /* GL_POLYGON_OFFSET_FILL */
185 #define GL_POLYGON_OFFSET_FACTOR 0x8038 211 #define GL_POLYGON_OFFSET_FACTOR 0x8038
186 #define GL_TEXTURE_BINDING_2D 0x8069 212 #define GL_TEXTURE_BINDING_2D 0x8069
187 #define GL_SAMPLE_BUFFERS 0x80A8 213 #define GL_SAMPLE_BUFFERS 0x80A8
188 #define GL_SAMPLES 0x80A9 214 #define GL_SAMPLES 0x80A9
189 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 215 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
190 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 216 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
217
218 /* GetTextureParameter */
219 /* GL_TEXTURE_MAG_FILTER */
220 /* GL_TEXTURE_MIN_FILTER */
221 /* GL_TEXTURE_WRAP_S */
222 /* GL_TEXTURE_WRAP_T */
223
191 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 224 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
192 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 225 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
226
227 /* HintMode */
193 #define GL_DONT_CARE 0x1100 228 #define GL_DONT_CARE 0x1100
194 #define GL_FASTEST 0x1101 229 #define GL_FASTEST 0x1101
195 #define GL_NICEST 0x1102 230 #define GL_NICEST 0x1102
196 #define GL_GENERATE_MIPMAP_HINT 0x8192 231
232 /* HintTarget */
233 #define GL_GENERATE_MIPMAP_HINT 0x8192
234
235 /* DataType */
197 #define GL_BYTE 0x1400 236 #define GL_BYTE 0x1400
198 #define GL_UNSIGNED_BYTE 0x1401 237 #define GL_UNSIGNED_BYTE 0x1401
199 #define GL_SHORT 0x1402 238 #define GL_SHORT 0x1402
200 #define GL_UNSIGNED_SHORT 0x1403 239 #define GL_UNSIGNED_SHORT 0x1403
201 #define GL_INT 0x1404 240 #define GL_INT 0x1404
202 #define GL_UNSIGNED_INT 0x1405 241 #define GL_UNSIGNED_INT 0x1405
203 #define GL_FLOAT 0x1406 242 #define GL_FLOAT 0x1406
204 #define GL_FIXED 0x140C 243 #define GL_FIXED 0x140C
244
245 /* PixelFormat */
205 #define GL_DEPTH_COMPONENT 0x1902 246 #define GL_DEPTH_COMPONENT 0x1902
206 #define GL_ALPHA 0x1906 247 #define GL_ALPHA 0x1906
207 #define GL_RGB 0x1907 248 #define GL_RGB 0x1907
208 #define GL_RGBA 0x1908 249 #define GL_RGBA 0x1908
209 #define GL_LUMINANCE 0x1909 250 #define GL_LUMINANCE 0x1909
210 #define GL_LUMINANCE_ALPHA 0x190A 251 #define GL_LUMINANCE_ALPHA 0x190A
252
253 /* PixelType */
254 /* GL_UNSIGNED_BYTE */
211 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 255 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
212 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 256 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
213 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 257 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
214 #define GL_FRAGMENT_SHADER 0x8B30 258
215 #define GL_VERTEX_SHADER 0x8B31 259 /* Shaders */
216 #define GL_MAX_VERTEX_ATTRIBS 0x8869 260 #define GL_FRAGMENT_SHADER 0x8B30
217 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 261 #define GL_VERTEX_SHADER 0x8B31
218 #define GL_MAX_VARYING_VECTORS 0x8DFC 262 #define GL_MAX_VERTEX_ATTRIBS 0x8869
263 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
264 #define GL_MAX_VARYING_VECTORS 0x8DFC
219 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 265 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
220 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 266 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
221 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 267 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
222 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 268 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
223 #define GL_SHADER_TYPE 0x8B4F 269 #define GL_SHADER_TYPE 0x8B4F
224 #define GL_DELETE_STATUS 0x8B80 270 #define GL_DELETE_STATUS 0x8B80
225 #define GL_LINK_STATUS 0x8B82 271 #define GL_LINK_STATUS 0x8B82
226 #define GL_VALIDATE_STATUS 0x8B83 272 #define GL_VALIDATE_STATUS 0x8B83
227 #define GL_ATTACHED_SHADERS 0x8B85 273 #define GL_ATTACHED_SHADERS 0x8B85
228 #define GL_ACTIVE_UNIFORMS 0x8B86 274 #define GL_ACTIVE_UNIFORMS 0x8B86
229 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 275 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
230 #define GL_ACTIVE_ATTRIBUTES 0x8B89 276 #define GL_ACTIVE_ATTRIBUTES 0x8B89
231 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 277 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
232 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 278 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
233 #define GL_CURRENT_PROGRAM 0x8B8D 279 #define GL_CURRENT_PROGRAM 0x8B8D
280
281 /* StencilFunction */
234 #define GL_NEVER 0x0200 282 #define GL_NEVER 0x0200
235 #define GL_LESS 0x0201 283 #define GL_LESS 0x0201
236 #define GL_EQUAL 0x0202 284 #define GL_EQUAL 0x0202
237 #define GL_LEQUAL 0x0203 285 #define GL_LEQUAL 0x0203
238 #define GL_GREATER 0x0204 286 #define GL_GREATER 0x0204
239 #define GL_NOTEQUAL 0x0205 287 #define GL_NOTEQUAL 0x0205
240 #define GL_GEQUAL 0x0206 288 #define GL_GEQUAL 0x0206
241 #define GL_ALWAYS 0x0207 289 #define GL_ALWAYS 0x0207
290
291 /* StencilOp */
292 /* GL_ZERO */
242 #define GL_KEEP 0x1E00 293 #define GL_KEEP 0x1E00
243 #define GL_REPLACE 0x1E01 294 #define GL_REPLACE 0x1E01
244 #define GL_INCR 0x1E02 295 #define GL_INCR 0x1E02
245 #define GL_DECR 0x1E03 296 #define GL_DECR 0x1E03
246 #define GL_INVERT 0x150A 297 #define GL_INVERT 0x150A
247 #define GL_INCR_WRAP 0x8507 298 #define GL_INCR_WRAP 0x8507
248 #define GL_DECR_WRAP 0x8508 299 #define GL_DECR_WRAP 0x8508
300
301 /* StringName */
249 #define GL_VENDOR 0x1F00 302 #define GL_VENDOR 0x1F00
250 #define GL_RENDERER 0x1F01 303 #define GL_RENDERER 0x1F01
251 #define GL_VERSION 0x1F02 304 #define GL_VERSION 0x1F02
252 #define GL_EXTENSIONS 0x1F03 305 #define GL_EXTENSIONS 0x1F03
306
307 /* TextureMagFilter */
253 #define GL_NEAREST 0x2600 308 #define GL_NEAREST 0x2600
254 #define GL_LINEAR 0x2601 309 #define GL_LINEAR 0x2601
310
311 /* TextureMinFilter */
312 /* GL_NEAREST */
313 /* GL_LINEAR */
255 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 314 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
256 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 315 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
257 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 316 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
258 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 317 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
318
319 /* TextureParameterName */
259 #define GL_TEXTURE_MAG_FILTER 0x2800 320 #define GL_TEXTURE_MAG_FILTER 0x2800
260 #define GL_TEXTURE_MIN_FILTER 0x2801 321 #define GL_TEXTURE_MIN_FILTER 0x2801
261 #define GL_TEXTURE_WRAP_S 0x2802 322 #define GL_TEXTURE_WRAP_S 0x2802
262 #define GL_TEXTURE_WRAP_T 0x2803 323 #define GL_TEXTURE_WRAP_T 0x2803
324
325 /* TextureTarget */
326 /* GL_TEXTURE_2D */
263 #define GL_TEXTURE 0x1702 327 #define GL_TEXTURE 0x1702
328
264 #define GL_TEXTURE_CUBE_MAP 0x8513 329 #define GL_TEXTURE_CUBE_MAP 0x8513
265 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 330 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
266 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 331 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
267 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 332 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
268 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 333 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
269 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 334 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
270 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 335 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
271 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 336 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
272 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 337 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
338
339 /* TextureUnit */
273 #define GL_TEXTURE0 0x84C0 340 #define GL_TEXTURE0 0x84C0
274 #define GL_TEXTURE1 0x84C1 341 #define GL_TEXTURE1 0x84C1
275 #define GL_TEXTURE2 0x84C2 342 #define GL_TEXTURE2 0x84C2
276 #define GL_TEXTURE3 0x84C3 343 #define GL_TEXTURE3 0x84C3
277 #define GL_TEXTURE4 0x84C4 344 #define GL_TEXTURE4 0x84C4
278 #define GL_TEXTURE5 0x84C5 345 #define GL_TEXTURE5 0x84C5
279 #define GL_TEXTURE6 0x84C6 346 #define GL_TEXTURE6 0x84C6
280 #define GL_TEXTURE7 0x84C7 347 #define GL_TEXTURE7 0x84C7
281 #define GL_TEXTURE8 0x84C8 348 #define GL_TEXTURE8 0x84C8
282 #define GL_TEXTURE9 0x84C9 349 #define GL_TEXTURE9 0x84C9
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296 #define GL_TEXTURE23 0x84D7 363 #define GL_TEXTURE23 0x84D7
297 #define GL_TEXTURE24 0x84D8 364 #define GL_TEXTURE24 0x84D8
298 #define GL_TEXTURE25 0x84D9 365 #define GL_TEXTURE25 0x84D9
299 #define GL_TEXTURE26 0x84DA 366 #define GL_TEXTURE26 0x84DA
300 #define GL_TEXTURE27 0x84DB 367 #define GL_TEXTURE27 0x84DB
301 #define GL_TEXTURE28 0x84DC 368 #define GL_TEXTURE28 0x84DC
302 #define GL_TEXTURE29 0x84DD 369 #define GL_TEXTURE29 0x84DD
303 #define GL_TEXTURE30 0x84DE 370 #define GL_TEXTURE30 0x84DE
304 #define GL_TEXTURE31 0x84DF 371 #define GL_TEXTURE31 0x84DF
305 #define GL_ACTIVE_TEXTURE 0x84E0 372 #define GL_ACTIVE_TEXTURE 0x84E0
373
374 /* TextureWrapMode */
306 #define GL_REPEAT 0x2901 375 #define GL_REPEAT 0x2901
307 #define GL_CLAMP_TO_EDGE 0x812F 376 #define GL_CLAMP_TO_EDGE 0x812F
308 #define GL_MIRRORED_REPEAT 0x8370 377 #define GL_MIRRORED_REPEAT 0x8370
378
379 /* Uniform Types */
309 #define GL_FLOAT_VEC2 0x8B50 380 #define GL_FLOAT_VEC2 0x8B50
310 #define GL_FLOAT_VEC3 0x8B51 381 #define GL_FLOAT_VEC3 0x8B51
311 #define GL_FLOAT_VEC4 0x8B52 382 #define GL_FLOAT_VEC4 0x8B52
312 #define GL_INT_VEC2 0x8B53 383 #define GL_INT_VEC2 0x8B53
313 #define GL_INT_VEC3 0x8B54 384 #define GL_INT_VEC3 0x8B54
314 #define GL_INT_VEC4 0x8B55 385 #define GL_INT_VEC4 0x8B55
315 #define GL_BOOL 0x8B56 386 #define GL_BOOL 0x8B56
316 #define GL_BOOL_VEC2 0x8B57 387 #define GL_BOOL_VEC2 0x8B57
317 #define GL_BOOL_VEC3 0x8B58 388 #define GL_BOOL_VEC3 0x8B58
318 #define GL_BOOL_VEC4 0x8B59 389 #define GL_BOOL_VEC4 0x8B59
319 #define GL_FLOAT_MAT2 0x8B5A 390 #define GL_FLOAT_MAT2 0x8B5A
320 #define GL_FLOAT_MAT3 0x8B5B 391 #define GL_FLOAT_MAT3 0x8B5B
321 #define GL_FLOAT_MAT4 0x8B5C 392 #define GL_FLOAT_MAT4 0x8B5C
322 #define GL_SAMPLER_2D 0x8B5E 393 #define GL_SAMPLER_2D 0x8B5E
323 #define GL_SAMPLER_CUBE 0x8B60 394 #define GL_SAMPLER_CUBE 0x8B60
324 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 395
325 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 396 /* Vertex Arrays */
326 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 397 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
327 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 398 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
328 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 399 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
329 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 400 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
401 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
402 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
330 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 403 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
331 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 404
405 /* Read Format */
406 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
332 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 407 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
408
409 /* Shader Source */
333 #define GL_COMPILE_STATUS 0x8B81 410 #define GL_COMPILE_STATUS 0x8B81
334 #define GL_INFO_LOG_LENGTH 0x8B84 411 #define GL_INFO_LOG_LENGTH 0x8B84
335 #define GL_SHADER_SOURCE_LENGTH 0x8B88 412 #define GL_SHADER_SOURCE_LENGTH 0x8B88
336 #define GL_SHADER_COMPILER 0x8DFA 413 #define GL_SHADER_COMPILER 0x8DFA
414
415 /* Shader Binary */
337 #define GL_SHADER_BINARY_FORMATS 0x8DF8 416 #define GL_SHADER_BINARY_FORMATS 0x8DF8
338 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 417 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
418
419 /* Shader Precision-Specified Types */
339 #define GL_LOW_FLOAT 0x8DF0 420 #define GL_LOW_FLOAT 0x8DF0
340 #define GL_MEDIUM_FLOAT 0x8DF1 421 #define GL_MEDIUM_FLOAT 0x8DF1
341 #define GL_HIGH_FLOAT 0x8DF2 422 #define GL_HIGH_FLOAT 0x8DF2
342 #define GL_LOW_INT 0x8DF3 423 #define GL_LOW_INT 0x8DF3
343 #define GL_MEDIUM_INT 0x8DF4 424 #define GL_MEDIUM_INT 0x8DF4
344 #define GL_HIGH_INT 0x8DF5 425 #define GL_HIGH_INT 0x8DF5
426
427 /* Framebuffer Object. */
345 #define GL_FRAMEBUFFER 0x8D40 428 #define GL_FRAMEBUFFER 0x8D40
346 #define GL_RENDERBUFFER 0x8D41 429 #define GL_RENDERBUFFER 0x8D41
430
347 #define GL_RGBA4 0x8056 431 #define GL_RGBA4 0x8056
348 #define GL_RGB5_A1 0x8057 432 #define GL_RGB5_A1 0x8057
349 #define GL_RGB565 0x8D62 433 #define GL_RGB565 0x8D62
350 #define GL_DEPTH_COMPONENT16 0x81A5 434 #define GL_DEPTH_COMPONENT16 0x81A5
351 #define GL_STENCIL_INDEX8 0x8D48 435 #define GL_STENCIL_INDEX8 0x8D48
436
352 #define GL_RENDERBUFFER_WIDTH 0x8D42 437 #define GL_RENDERBUFFER_WIDTH 0x8D42
353 #define GL_RENDERBUFFER_HEIGHT 0x8D43 438 #define GL_RENDERBUFFER_HEIGHT 0x8D43
354 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 439 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
355 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 440 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
356 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 441 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
357 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 442 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
358 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 443 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
359 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 444 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
360 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 445 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
361 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 446
362 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
363 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 448 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
364 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 450 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
451
365 #define GL_COLOR_ATTACHMENT0 0x8CE0 452 #define GL_COLOR_ATTACHMENT0 0x8CE0
366 #define GL_DEPTH_ATTACHMENT 0x8D00 453 #define GL_DEPTH_ATTACHMENT 0x8D00
367 #define GL_STENCIL_ATTACHMENT 0x8D20 454 #define GL_STENCIL_ATTACHMENT 0x8D20
455
368 #define GL_NONE 0 456 #define GL_NONE 0
369 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 457
370 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
459 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
371 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 460 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
372 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 461 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
373 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 462 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
463
374 #define GL_FRAMEBUFFER_BINDING 0x8CA6 464 #define GL_FRAMEBUFFER_BINDING 0x8CA6
375 #define GL_RENDERBUFFER_BINDING 0x8CA7 465 #define GL_RENDERBUFFER_BINDING 0x8CA7
376 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 466 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
467
377 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 468 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
378 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 469
379 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 470 /*-------------------------------------------------------------------------
380 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 471 * GL core functions.
381 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 472 *-----------------------------------------------------------------------*/
382 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer ); 473
383 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuff er); 474 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
384 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shade r);
385 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat bl ue, GLfloat alpha); 476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
386 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
387 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum mode Alpha); 478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint fra mebuffer);
388 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint re nderbuffer);
389 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfact orRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture );
390 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 481 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
391 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLs izeiptr size, const void *data); 482 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
392 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 483 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLe num modeAlpha);
393 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 484 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor) ;
394 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat bl ue, GLfloat alpha); 485 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum d stRGB, GLenum srcAlpha, GLenum dstAlpha);
395 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 486 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size , const GLvoid* data, GLenum usage);
396 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 487 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr off set, GLsizeiptr size, const GLvoid* data);
397 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboole an blue, GLboolean alpha); 488 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
398 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 489 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
399 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imag eSize, const void *data); 490 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
400 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint leve l, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, G Lsizei imageSize, const void *data); 491 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
401 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 492 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
402 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLi nt xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 493 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
403 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
404 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 495 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsi zei imageSize, const GLvoid* data);
405 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 496 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GL int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum f ormat, GLsizei imageSize, const GLvoid* data);
406 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 497 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level , GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
407 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *frame buffers); 498 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint le vel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei heig ht);
408 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 499 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
409 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *rend erbuffers); 500 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
410 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 501 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
411 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures) ; 502 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* bu ffers);
412 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 503 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuin t* framebuffers);
413 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 504 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
414 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 505 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLui nt* renderbuffers);
415 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 506 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
416 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 507 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* t extures);
417 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 508 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
418 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei coun t); 509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
419 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum t ype, const void *indices); 510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar );
420 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shade r);
421 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 512 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
422 GL_APICALL void GL_APIENTRY glFinish (void); 513 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
423 GL_APICALL void GL_APIENTRY glFlush (void); 514 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsi zei count);
424 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum att achment, GLenum renderbuffertarget, GLuint renderbuffer); 515 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
425 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attach ment, GLenum textarget, GLuint texture, GLint level); 516 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
426 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 517 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
427 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 518 GL_APICALL void GL_APIENTRY glFinish (void);
428 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 519 GL_APICALL void GL_APIENTRY glFlush (void);
429 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 520 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GL enum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
430 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers ); 521 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenu m attachment, GLenum textarget, GLuint texture, GLint level);
431 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 522 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
432 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLs izei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 523 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
433 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GL sizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 524 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
434 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCou nt, GLsizei *count, GLuint *shaders); 525 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* frameb uffers);
435 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar * name); 526 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* rende rbuffers);
436 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 527 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
437 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 528 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint in dex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
438 GL_APICALL GLenum GL_APIENTRY glGetError (void); 529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint i ndex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) ;
439 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsize i maxcount, GLsizei* count, GLuint* shaders);
440 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target , GLenum attachment, GLenum pname, GLint *params); 531 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const G Lchar* name);
441 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 532 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* para ms);
442 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 533 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenu m pname, GLint* params);
443 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize , GLsizei *length, GLchar *infoLog); 534 GL_APICALL GLenum GL_APIENTRY glGetError (void);
444 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 535 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
445 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *p arams); 536 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu m target, GLenum attachment, GLenum pname, GLint* params);
446 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 537 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
447 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenu m precisiontype, GLint *range, GLint *precision); 538 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname , GLint* params);
448 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, G Lsizei *length, GLchar *source); 539 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
449 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 540 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
450 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GL float *params); 541 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
451 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GL int *params); 542 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei b ufsize, GLsizei* length, GLchar* infolog);
452 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfl oat *params); 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertyp e, GLenum precisiontype, GLint* range, GLint* precision);
453 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLin t *params); 544 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bu fsize, GLsizei* length, GLchar* source);
454 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 545 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
455 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLf loat *params); 546 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p name, GLfloat* params);
456 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLi nt *params); 547 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum p name, GLint* params);
457 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pnam e, void **pointer); 548 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint locati on, GLfloat* params);
458 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 549 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint locati on, GLint* params);
459 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 550 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
460 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 551 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pn ame, GLfloat* params);
461 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 552 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pn ame, GLint* params);
462 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 553 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe num pname, GLvoid** pointer);
463 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 554 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
464 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 555 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
465 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 556 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
466 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
467 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 558 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
468 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 559 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
469 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 560 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
470 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsiz ei height, GLenum format, GLenum type, void *pixels); 561 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
471 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 562 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
472 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum interna lformat, GLsizei width, GLsizei height); 563 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
473 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 564 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
474 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 565 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni ts);
475 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders , GLenum binaryformat, const void *binary, GLsizei length); 566 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt h, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
476 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 567 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
477 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 568 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
478 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLi nt ref, GLuint mask); 569 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
479 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 570 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
480 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 571 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* sha ders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
481 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass ); 572 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count , const GLchar* const* string, const GLint* length);
482 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLen um dpfail, GLenum dppass); 573 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuin t mask);
483 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint inte rnalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum t ype, const void *pixels); 574 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum f unc, GLint ref, GLuint mask);
484 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloa t param); 575 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
485 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 576 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint m ask);
486 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 577 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLen um zpass);
487 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 578 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fai l, GLenum zfail, GLenum zpass);
488 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint x offset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type , const void *pixels); 579 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GL int internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
489 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 580 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname , GLfloat param);
490 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const G Lfloat *value); 581 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pnam e, const GLfloat* params);
491 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 582 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname , GLint param);
492 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const G Lint *value); 583 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pnam e, const GLint* params);
493 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1) ; 584 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLe num type, const GLvoid* pixels);
494 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const G Lfloat *value); 585 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
495 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 586 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
496 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const G Lint *value); 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
497 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 588 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
498 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const G Lfloat *value); 589 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfl oat y);
499 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLi nt v2); 590 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
500 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const G Lint *value); 591 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
501 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 592 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
502 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const G Lfloat *value); 593 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfl oat y, GLfloat z);
503 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLi nt v2, GLint v3); 594 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
504 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const G Lint *value); 595 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
505 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, G Lboolean transpose, const GLfloat *value); 596 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
506 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, G Lboolean transpose, const GLfloat *value); 597 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfl oat y, GLfloat z, GLfloat w);
507 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, G Lboolean transpose, const GLfloat *value); 598 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
508 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 599 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
509 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 600 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
510 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 601 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
511 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 602 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
512 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y ); 603 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
513 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 604 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
514 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y , GLfloat z); 605 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
515 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 606 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
516 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y , GLfloat z, GLfloat w); 607 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa t* values);
517 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 608 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL float y);
518 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLe num type, GLboolean normalized, GLsizei stride, const void *pointer); 609 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa t* values);
519 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 610 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL float y, GLfloat z);
520 #endif /* GL_ES_VERSION_2_0 */ 611 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa t* values);
612 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL float y, GLfloat z, GLfloat w);
613 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa t* values);
614 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint si ze, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
615 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
521 616
522 #ifdef __cplusplus 617 #ifdef __cplusplus
523 } 618 }
524 #endif 619 #endif
525 620
526 #endif 621 #endif /* __gl2_h_ */
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