Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
index 6ed2f8948c338d4211f4f1e1067c2d734b0c9a08..0e9866de0b5f44d7647f5dc65351d829ac26a079 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
@@ -2898,12 +2898,56 @@ Capabilities GLES2DecoderImpl::GetCapabilities() { |
DoGetIntegerv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, |
&caps.bind_generates_resource_chromium); |
if (unsafe_es3_apis_enabled()) { |
+ // TODO(zmo): Note that some parameter values could be more than 32-bit, |
+ // but for now we clamp them to 32-bit max. |
+ DoGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &caps.max_3d_texture_size); |
+ DoGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &caps.max_array_texture_layers); |
+ DoGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &caps.max_color_attachments); |
+ DoGetIntegerv(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, |
+ &caps.max_combined_fragment_uniform_components); |
+ DoGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, |
+ &caps.max_combined_uniform_blocks); |
+ DoGetIntegerv(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, |
+ &caps.max_combined_vertex_uniform_components); |
+ DoGetIntegerv(GL_MAX_DRAW_BUFFERS, &caps.max_draw_buffers); |
+ DoGetIntegerv(GL_MAX_ELEMENT_INDEX, &caps.max_element_index); |
+ DoGetIntegerv(GL_MAX_ELEMENTS_INDICES, &caps.max_elements_indices); |
+ DoGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &caps.max_elements_vertices); |
+ DoGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS, |
+ &caps.max_fragment_input_components); |
+ DoGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, |
+ &caps.max_fragment_uniform_blocks); |
+ DoGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, |
+ &caps.max_fragment_uniform_components); |
+ DoGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET, |
+ &caps.max_program_texel_offset); |
+ DoGetIntegerv(GL_MAX_SAMPLES, &caps.max_samples); |
+ DoGetIntegerv(GL_MAX_SERVER_WAIT_TIMEOUT, &caps.max_server_wait_timeout); |
+ DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, |
+ &caps.max_transform_feedback_interleaved_components); |
DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, |
&caps.max_transform_feedback_separate_attribs); |
+ DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, |
+ &caps.max_transform_feedback_separate_components); |
+ DoGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &caps.max_uniform_block_size); |
DoGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, |
&caps.max_uniform_buffer_bindings); |
+ DoGetIntegerv(GL_MAX_VARYING_COMPONENTS, &caps.max_varying_components); |
+ DoGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, |
+ &caps.max_vertex_output_components); |
+ DoGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, |
+ &caps.max_vertex_uniform_blocks); |
+ DoGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, |
+ &caps.max_vertex_uniform_components); |
+ DoGetIntegerv(GL_MIN_PROGRAM_TEXEL_OFFSET, &caps.min_program_texel_offset); |
+ DoGetIntegerv(GL_NUM_EXTENSIONS, &caps.num_extensions); |
+ DoGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, |
+ &caps.num_program_binary_formats); |
DoGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, |
&caps.uniform_buffer_offset_alignment); |
+ // TODO(zmo): once we switch to MANGLE, we should query version numbers. |
+ caps.major_version = 3; |
+ caps.minor_version = 0; |
} |
caps.egl_image_external = |