Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(605)

Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 1067733003: Handle GPU command buffer client side Get* caching. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h ('k') | no next file » | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <stdio.h> 7 #include <stdio.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <list> 10 #include <list>
(...skipping 2880 matching lines...) Expand 10 before | Expand all | Expand 10 after
2891 DoGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 2891 DoGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
2892 &caps.max_vertex_texture_image_units); 2892 &caps.max_vertex_texture_image_units);
2893 DoGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, 2893 DoGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS,
2894 &caps.max_vertex_uniform_vectors); 2894 &caps.max_vertex_uniform_vectors);
2895 DoGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 2895 DoGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS,
2896 &caps.num_compressed_texture_formats); 2896 &caps.num_compressed_texture_formats);
2897 DoGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &caps.num_shader_binary_formats); 2897 DoGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &caps.num_shader_binary_formats);
2898 DoGetIntegerv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, 2898 DoGetIntegerv(GL_BIND_GENERATES_RESOURCE_CHROMIUM,
2899 &caps.bind_generates_resource_chromium); 2899 &caps.bind_generates_resource_chromium);
2900 if (unsafe_es3_apis_enabled()) { 2900 if (unsafe_es3_apis_enabled()) {
2901 // TODO(zmo): Note that some parameter values could be more than 32-bit,
2902 // but for now we clamp them to 32-bit max.
2903 DoGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &caps.max_3d_texture_size);
2904 DoGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &caps.max_array_texture_layers);
2905 DoGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &caps.max_color_attachments);
2906 DoGetIntegerv(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
2907 &caps.max_combined_fragment_uniform_components);
2908 DoGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS,
2909 &caps.max_combined_uniform_blocks);
2910 DoGetIntegerv(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
2911 &caps.max_combined_vertex_uniform_components);
2912 DoGetIntegerv(GL_MAX_DRAW_BUFFERS, &caps.max_draw_buffers);
2913 DoGetIntegerv(GL_MAX_ELEMENT_INDEX, &caps.max_element_index);
2914 DoGetIntegerv(GL_MAX_ELEMENTS_INDICES, &caps.max_elements_indices);
2915 DoGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &caps.max_elements_vertices);
2916 DoGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS,
2917 &caps.max_fragment_input_components);
2918 DoGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS,
2919 &caps.max_fragment_uniform_blocks);
2920 DoGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
2921 &caps.max_fragment_uniform_components);
2922 DoGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET,
2923 &caps.max_program_texel_offset);
2924 DoGetIntegerv(GL_MAX_SAMPLES, &caps.max_samples);
2925 DoGetIntegerv(GL_MAX_SERVER_WAIT_TIMEOUT, &caps.max_server_wait_timeout);
2926 DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
2927 &caps.max_transform_feedback_interleaved_components);
2901 DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, 2928 DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
2902 &caps.max_transform_feedback_separate_attribs); 2929 &caps.max_transform_feedback_separate_attribs);
2930 DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
2931 &caps.max_transform_feedback_separate_components);
2932 DoGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &caps.max_uniform_block_size);
2903 DoGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, 2933 DoGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS,
2904 &caps.max_uniform_buffer_bindings); 2934 &caps.max_uniform_buffer_bindings);
2935 DoGetIntegerv(GL_MAX_VARYING_COMPONENTS, &caps.max_varying_components);
2936 DoGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS,
2937 &caps.max_vertex_output_components);
2938 DoGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS,
2939 &caps.max_vertex_uniform_blocks);
2940 DoGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS,
2941 &caps.max_vertex_uniform_components);
2942 DoGetIntegerv(GL_MIN_PROGRAM_TEXEL_OFFSET, &caps.min_program_texel_offset);
2943 DoGetIntegerv(GL_NUM_EXTENSIONS, &caps.num_extensions);
2944 DoGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS,
2945 &caps.num_program_binary_formats);
2905 DoGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 2946 DoGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
2906 &caps.uniform_buffer_offset_alignment); 2947 &caps.uniform_buffer_offset_alignment);
2948 // TODO(zmo): once we switch to MANGLE, we should query version numbers.
2949 caps.major_version = 3;
2950 caps.minor_version = 0;
2907 } 2951 }
2908 2952
2909 caps.egl_image_external = 2953 caps.egl_image_external =
2910 feature_info_->feature_flags().oes_egl_image_external; 2954 feature_info_->feature_flags().oes_egl_image_external;
2911 caps.texture_format_atc = 2955 caps.texture_format_atc =
2912 feature_info_->feature_flags().ext_texture_format_atc; 2956 feature_info_->feature_flags().ext_texture_format_atc;
2913 caps.texture_format_bgra8888 = 2957 caps.texture_format_bgra8888 =
2914 feature_info_->feature_flags().ext_texture_format_bgra8888; 2958 feature_info_->feature_flags().ext_texture_format_bgra8888;
2915 caps.texture_format_dxt1 = 2959 caps.texture_format_dxt1 =
2916 feature_info_->feature_flags().ext_texture_format_dxt1; 2960 feature_info_->feature_flags().ext_texture_format_dxt1;
(...skipping 9651 matching lines...) Expand 10 before | Expand all | Expand 10 after
12568 } 12612 }
12569 } 12613 }
12570 12614
12571 // Include the auto-generated part of this file. We split this because it means 12615 // Include the auto-generated part of this file. We split this because it means
12572 // we can easily edit the non-auto generated parts right here in this file 12616 // we can easily edit the non-auto generated parts right here in this file
12573 // instead of having to edit some template or the code generator. 12617 // instead of having to edit some template or the code generator.
12574 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 12618 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
12575 12619
12576 } // namespace gles2 12620 } // namespace gles2
12577 } // namespace gpu 12621 } // namespace gpu
OLDNEW
« no previous file with comments | « gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698