Index: third_party/WebKit/WebCore/platform/graphics/FloatQuad.h |
=================================================================== |
--- third_party/WebKit/WebCore/platform/graphics/FloatQuad.h (revision 0) |
+++ third_party/WebKit/WebCore/platform/graphics/FloatQuad.h (revision 5296) |
@@ -0,0 +1,138 @@ |
+/* |
+ * Copyright (C) 2008 Apple Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions |
+ * are met: |
+ * |
+ * 1. Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * 2. Redistributions in binary form must reproduce the above copyright |
+ * notice, this list of conditions and the following disclaimer in the |
+ * documentation and/or other materials provided with the distribution. |
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
+ * its contributors may be used to endorse or promote products derived |
+ * from this software without specific prior written permission. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+#ifndef FloatQuad_h |
+#define FloatQuad_h |
+ |
+#include "FloatPoint.h" |
+#include "FloatRect.h" |
+#include "IntRect.h" |
+ |
+namespace WebCore { |
+ |
+// A FloatQuad is a collection of 4 points, often representing the result of |
+// mapping a rectangle through transforms. When initialized from a rect, the |
+// points are in clockwise order from top left. |
+class FloatQuad { |
+public: |
+ FloatQuad() |
+ { |
+ } |
+ |
+ FloatQuad(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3, const FloatPoint& p4) |
+ : m_p1(p1) |
+ , m_p2(p2) |
+ , m_p3(p3) |
+ , m_p4(p4) |
+ { |
+ } |
+ |
+ FloatQuad(const FloatRect& inRect) |
+ : m_p1(inRect.location()) |
+ , m_p2(inRect.right(), inRect.y()) |
+ , m_p3(inRect.right(), inRect.bottom()) |
+ , m_p4(inRect.x(), inRect.bottom()) |
+ { |
+ } |
+ |
+ FloatPoint p1() const { return m_p1; } |
+ FloatPoint p2() const { return m_p2; } |
+ FloatPoint p3() const { return m_p3; } |
+ FloatPoint p4() const { return m_p4; } |
+ |
+ void setP1(const FloatPoint& p) { m_p1 = p; } |
+ void setP2(const FloatPoint& p) { m_p2 = p; } |
+ void setP3(const FloatPoint& p) { m_p3 = p; } |
+ void setP4(const FloatPoint& p) { m_p4 = p; } |
+ |
+ // isEmpty tests that the bounding box is empty. This will not identify |
+ // "slanted" empty quads. |
+ bool isEmpty() const { return boundingBox().isEmpty(); } |
+ |
+ FloatRect boundingBox() const; |
+ IntRect enclosingBoundingBox() const |
+ { |
+ return enclosingIntRect(boundingBox()); |
+ } |
+ |
+ void move(const FloatSize& offset) |
+ { |
+ m_p1 += offset; |
+ m_p2 += offset; |
+ m_p3 += offset; |
+ m_p4 += offset; |
+ } |
+ |
+ void move(float dx, float dy) |
+ { |
+ m_p1.move(dx, dy); |
+ m_p2.move(dx, dy); |
+ m_p3.move(dx, dy); |
+ m_p4.move(dx, dy); |
+ } |
+ |
+private: |
+ FloatPoint m_p1; |
+ FloatPoint m_p2; |
+ FloatPoint m_p3; |
+ FloatPoint m_p4; |
+}; |
+ |
+inline FloatQuad& operator+=(FloatQuad& a, const FloatSize& b) |
+{ |
+ a.move(b); |
+ return a; |
+} |
+ |
+inline FloatQuad& operator-=(FloatQuad& a, const FloatSize& b) |
+{ |
+ a.move(-b.width(), -b.height()); |
+ return a; |
+} |
+ |
+inline bool operator==(const FloatQuad& a, const FloatQuad& b) |
+{ |
+ return a.p1() == b.p1() && |
+ a.p2() == b.p2() && |
+ a.p3() == b.p3() && |
+ a.p4() == b.p4(); |
+} |
+ |
+inline bool operator!=(const FloatQuad& a, const FloatQuad& b) |
+{ |
+ return a.p1() != b.p1() || |
+ a.p2() != b.p2() || |
+ a.p3() != b.p3() || |
+ a.p4() != b.p4(); |
+} |
+ |
+} // namespace WebCore |
+ |
+ |
+#endif // FloatQuad_h |
+ |