| Index: third_party/WebKit/WebCore/platform/graphics/FloatQuad.cpp
|
| ===================================================================
|
| --- third_party/WebKit/WebCore/platform/graphics/FloatQuad.cpp (revision 0)
|
| +++ third_party/WebKit/WebCore/platform/graphics/FloatQuad.cpp (revision 5296)
|
| @@ -0,0 +1,60 @@
|
| +/*
|
| + * Copyright (C) 2008 Apple Inc. All rights reserved.
|
| + *
|
| + * Redistribution and use in source and binary forms, with or without
|
| + * modification, are permitted provided that the following conditions
|
| + * are met:
|
| + *
|
| + * 1. Redistributions of source code must retain the above copyright
|
| + * notice, this list of conditions and the following disclaimer.
|
| + * 2. Redistributions in binary form must reproduce the above copyright
|
| + * notice, this list of conditions and the following disclaimer in the
|
| + * documentation and/or other materials provided with the distribution.
|
| + * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
|
| + * its contributors may be used to endorse or promote products derived
|
| + * from this software without specific prior written permission.
|
| + *
|
| + * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
|
| + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
| + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
| + * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
|
| + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
| + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
| + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
| + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
| + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| + */
|
| +
|
| +#include "config.h"
|
| +#include "FloatQuad.h"
|
| +
|
| +#include <algorithm>
|
| +
|
| +using std::max;
|
| +using std::min;
|
| +
|
| +namespace WebCore {
|
| +
|
| +static inline float min4(float a, float b, float c, float d)
|
| +{
|
| + return min(min(a, b), min(c, d));
|
| +}
|
| +
|
| +static inline float max4(float a, float b, float c, float d)
|
| +{
|
| + return max(max(a, b), max(c, d));
|
| +}
|
| +
|
| +FloatRect FloatQuad::boundingBox() const
|
| +{
|
| + float left = min4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x());
|
| + float top = min4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y());
|
| +
|
| + float right = max4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x());
|
| + float bottom = max4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y());
|
| +
|
| + return FloatRect(left, top, right - left, bottom - top);
|
| +}
|
| +
|
| +} // namespace WebCore
|
|
|