Index: third_party/WebKit/WebCore/platform/graphics/FloatQuad.cpp |
=================================================================== |
--- third_party/WebKit/WebCore/platform/graphics/FloatQuad.cpp (revision 0) |
+++ third_party/WebKit/WebCore/platform/graphics/FloatQuad.cpp (revision 5296) |
@@ -0,0 +1,60 @@ |
+/* |
+ * Copyright (C) 2008 Apple Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions |
+ * are met: |
+ * |
+ * 1. Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * 2. Redistributions in binary form must reproduce the above copyright |
+ * notice, this list of conditions and the following disclaimer in the |
+ * documentation and/or other materials provided with the distribution. |
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
+ * its contributors may be used to endorse or promote products derived |
+ * from this software without specific prior written permission. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+#include "config.h" |
+#include "FloatQuad.h" |
+ |
+#include <algorithm> |
+ |
+using std::max; |
+using std::min; |
+ |
+namespace WebCore { |
+ |
+static inline float min4(float a, float b, float c, float d) |
+{ |
+ return min(min(a, b), min(c, d)); |
+} |
+ |
+static inline float max4(float a, float b, float c, float d) |
+{ |
+ return max(max(a, b), max(c, d)); |
+} |
+ |
+FloatRect FloatQuad::boundingBox() const |
+{ |
+ float left = min4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x()); |
+ float top = min4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y()); |
+ |
+ float right = max4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x()); |
+ float bottom = max4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y()); |
+ |
+ return FloatRect(left, top, right - left, bottom - top); |
+} |
+ |
+} // namespace WebCore |