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| 1 /* |
| 2 * Copyright (C) 2008 Apple Inc. All rights reserved. |
| 3 * |
| 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions |
| 6 * are met: |
| 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright |
| 11 * notice, this list of conditions and the following disclaimer in the |
| 12 * documentation and/or other materials provided with the distribution. |
| 13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
| 14 * its contributors may be used to endorse or promote products derived |
| 15 * from this software without specific prior written permission. |
| 16 * |
| 17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| 18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 */ |
| 28 |
| 29 #include "config.h" |
| 30 #include "FloatQuad.h" |
| 31 |
| 32 #include <algorithm> |
| 33 |
| 34 using std::max; |
| 35 using std::min; |
| 36 |
| 37 namespace WebCore { |
| 38 |
| 39 static inline float min4(float a, float b, float c, float d) |
| 40 { |
| 41 return min(min(a, b), min(c, d)); |
| 42 } |
| 43 |
| 44 static inline float max4(float a, float b, float c, float d) |
| 45 { |
| 46 return max(max(a, b), max(c, d)); |
| 47 } |
| 48 |
| 49 FloatRect FloatQuad::boundingBox() const |
| 50 { |
| 51 float left = min4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x()); |
| 52 float top = min4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y()); |
| 53 |
| 54 float right = max4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x()); |
| 55 float bottom = max4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y()); |
| 56 |
| 57 return FloatRect(left, top, right - left, bottom - top); |
| 58 } |
| 59 |
| 60 } // namespace WebCore |
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