Index: Source/core/html/canvas/WebGLRenderingContextBase.cpp |
diff --git a/Source/core/html/canvas/WebGLRenderingContextBase.cpp b/Source/core/html/canvas/WebGLRenderingContextBase.cpp |
index 04c09abce23303508f49304394da37a391c32974..7dc0124aabcabc2cf7850c1dab72c0e3b4b02f00 100644 |
--- a/Source/core/html/canvas/WebGLRenderingContextBase.cpp |
+++ b/Source/core/html/canvas/WebGLRenderingContextBase.cpp |
@@ -1010,9 +1010,6 @@ void WebGLRenderingContextBase::reshape(int width, int height) |
// This is an approximation because at WebGLRenderingContextBase level we don't |
// know if the underlying FBO uses textures or renderbuffers. |
GLint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize); |
- // Limit drawing buffer size to 4k to avoid memory exhaustion. |
- const int sizeUpperLimit = 4096; |
- maxSize = std::min(maxSize, sizeUpperLimit); |
GLint maxWidth = std::min(maxSize, m_maxViewportDims[0]); |
GLint maxHeight = std::min(maxSize, m_maxViewportDims[1]); |
width = clamp(width, 1, maxWidth); |