Index: Source/platform/graphics/gpu/DrawingBuffer.cpp |
diff --git a/Source/platform/graphics/gpu/DrawingBuffer.cpp b/Source/platform/graphics/gpu/DrawingBuffer.cpp |
index aa528a3b761c82c8ed8dd9b4e8eaa86145009398..8b3d8f9cf74e1a0412f03f5f735999b619e3803b 100644 |
--- a/Source/platform/graphics/gpu/DrawingBuffer.cpp |
+++ b/Source/platform/graphics/gpu/DrawingBuffer.cpp |
@@ -54,6 +54,9 @@ namespace { |
const float s_resourceAdjustedRatio = 0.5; |
+// Drawing buffers with more pixels than this will be explicitly checked for out of memory errors upon creation |
+const int s_largeBufferSize = 4096 * 4096; |
+ |
DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, drawingBufferCounter, ("DrawingBuffer")); |
class ScopedTextureUnit0BindingRestorer { |
@@ -77,6 +80,57 @@ private: |
Platform3DObject m_oldTextureUnitZeroId; |
}; |
+class ScopedConditionalErrorCache { |
+public: |
+ ScopedConditionalErrorCache(WebGraphicsContext3D* context, bool active) |
+ : m_context(context) |
+ , m_active(active) |
+ { |
+ if (m_active) { |
+ GLenum error = m_context->getError(); |
+ while (error != GL_NO_ERROR) { |
+ m_cachedErrors.append(error); |
+ error = m_context->getError(); |
+ // Avoid infinite looping if glGetError is behaving badly. |
Ken Russell (switch to Gerrit)
2015/04/07 22:18:00
This won't affect the behavior of the product, onl
|
+ ASSERT(m_cachedErrors.size() < 100); |
+ } |
+ } |
+ } |
+ |
+ ~ScopedConditionalErrorCache() |
+ { |
+ while (m_cachedErrors.size()) { |
+ m_context->synthesizeGLError(m_cachedErrors.first()); |
+ m_cachedErrors.remove(0); |
+ } |
+ } |
+ |
+ bool consumeErrorIf(GLenum error) |
+ { |
+ if (m_active) { |
+ GLenum nextError = m_context->getError(); |
+ if (error == GL_NO_ERROR) |
+ return false; |
+ |
+ if (nextError == error) |
+ return true; |
+ |
+ m_cachedErrors.append(nextError); |
+ } |
+ return false; |
+ } |
+ |
+private: |
+ WebGraphicsContext3D* m_context; |
+ bool m_active; |
+ Vector<GLenum> m_cachedErrors; |
+}; |
+ |
+bool isLargeBuffer(const IntSize& size) |
+{ |
+ return s_largeBufferSize <= size.width() * size.height(); |
+} |
+ |
} // namespace |
PassRefPtr<DrawingBuffer> DrawingBuffer::create(PassOwnPtr<WebGraphicsContext3D> context, const IntSize& size, PreserveDrawingBuffer preserve, WebGraphicsContext3D::Attributes requestedAttributes) |
@@ -620,7 +674,8 @@ bool DrawingBuffer::resizeFramebuffer(const IntSize& size) |
m_context->bindTexture(GL_TEXTURE_2D, m_colorBuffer.textureId); |
- allocateTextureMemory(&m_colorBuffer, size); |
+ if (!allocateTextureMemory(&m_colorBuffer, size)) |
+ return false; |
if (m_multisampleMode == ImplicitResolve) |
m_context->framebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer.textureId, 0, m_sampleCount); |
@@ -629,8 +684,10 @@ bool DrawingBuffer::resizeFramebuffer(const IntSize& size) |
m_context->bindTexture(GL_TEXTURE_2D, 0); |
- if (m_multisampleMode != ExplicitResolve) |
- resizeDepthStencil(size); |
+ if (m_multisampleMode != ExplicitResolve) { |
+ if (!resizeDepthStencil(size)) |
+ return false; |
+ } |
if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) |
return false; |
@@ -640,16 +697,19 @@ bool DrawingBuffer::resizeFramebuffer(const IntSize& size) |
bool DrawingBuffer::resizeMultisampleFramebuffer(const IntSize& size) |
{ |
if (m_multisampleMode == ExplicitResolve) { |
+ ScopedConditionalErrorCache errorCache(m_context.get(), isLargeBuffer(size)); |
+ |
m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO); |
m_context->bindRenderbuffer(GL_RENDERBUFFER, m_multisampleColorBuffer); |
m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m_sampleCount, m_internalRenderbufferFormat, size.width(), size.height()); |
- if (m_context->getError() == GL_OUT_OF_MEMORY) |
+ if (errorCache.consumeErrorIf(GL_OUT_OF_MEMORY)) |
return false; |
m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_multisampleColorBuffer); |
- resizeDepthStencil(size); |
+ if (!resizeDepthStencil(size)) |
+ return false; |
if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) |
return false; |
} |
@@ -657,10 +717,12 @@ bool DrawingBuffer::resizeMultisampleFramebuffer(const IntSize& size) |
return true; |
} |
-void DrawingBuffer::resizeDepthStencil(const IntSize& size) |
+bool DrawingBuffer::resizeDepthStencil(const IntSize& size) |
{ |
if (!m_requestedAttributes.depth && !m_requestedAttributes.stencil) |
- return; |
+ return true; |
+ |
+ ScopedConditionalErrorCache errorCache(m_context.get(), isLargeBuffer(size)); |
if (m_packedDepthStencilExtensionSupported) { |
if (!m_depthStencilBuffer) |
@@ -701,6 +763,11 @@ void DrawingBuffer::resizeDepthStencil(const IntSize& size) |
} |
} |
m_context->bindRenderbuffer(GL_RENDERBUFFER, 0); |
+ |
+ if (errorCache.consumeErrorIf(GL_OUT_OF_MEMORY)) |
+ return false; |
+ |
+ return true; |
} |
@@ -963,19 +1030,30 @@ void DrawingBuffer::texImage2DResourceSafe(GLenum target, GLint level, GLenum in |
m_context->texImage2D(target, level, internalformat, width, height, border, format, type, 0); |
} |
-void DrawingBuffer::allocateTextureMemory(TextureInfo* info, const IntSize& size) |
+bool DrawingBuffer::allocateTextureMemory(TextureInfo* info, const IntSize& size) |
{ |
+ ScopedConditionalErrorCache errorCache(m_context.get(), isLargeBuffer(size)); |
+ |
if (RuntimeEnabledFeatures::webGLImageChromiumEnabled()) { |
deleteChromiumImageForTexture(info); |
info->imageId = m_context->createGpuMemoryBufferImageCHROMIUM(size.width(), size.height(), GL_RGBA, GC3D_SCANOUT_CHROMIUM); |
+ |
+ if (errorCache.consumeErrorIf(GL_OUT_OF_MEMORY)) |
+ return false; |
+ |
if (info->imageId) { |
m_context->bindTexImage2DCHROMIUM(GL_TEXTURE_2D, info->imageId); |
- return; |
+ return true; |
} |
} |
texImage2DResourceSafe(GL_TEXTURE_2D, 0, m_internalColorFormat, size.width(), size.height(), 0, m_colorFormat, GL_UNSIGNED_BYTE); |
+ |
+ if (errorCache.consumeErrorIf(GL_OUT_OF_MEMORY)) |
+ return false; |
+ |
+ return true; |
} |
void DrawingBuffer::deleteChromiumImageForTexture(TextureInfo* info) |