Index: ui/ozone/platform/dri/scanout_surface.h |
diff --git a/ui/ozone/platform/dri/scanout_surface.h b/ui/ozone/platform/dri/scanout_surface.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..d362ae18e812e306ee500e4f4f651bd83d322c19 |
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+++ b/ui/ozone/platform/dri/scanout_surface.h |
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+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_OZONE_PLATFORM_DRI_SCANOUT_SURFACE_H_ |
+#define UI_OZONE_PLATFORM_DRI_SCANOUT_SURFACE_H_ |
+ |
+#include <stdint.h> |
+ |
+namespace gfx { |
+class Size; |
+} |
+ |
+namespace ui { |
+ |
+// ScanoutSurface is an interface for a surface that can be scanned out to a |
+// monitor using the DRM/KMS API. Implementations will store the internal state |
+// associated with the drawing surface. Implementations are also required to |
+// performs all the needed operations to initialize and update the drawing |
+// surface. |
+// |
+// The typical usage pattern is: |
+// ----------------------------------------------------------------------------- |
+// HardwareDisplayController controller; |
+// // Initialize controller |
+// |
+// ScanoutSurface* surface = new ScanoutSurfaceImpl(size); |
+// surface.Initialize(); |
+// controller.BindSurfaceToController(surface); |
+// |
+// while (true) { |
+// DrawIntoSurface(surface); |
+// controller.SchedulePageFlip(); |
+// |
+// Wait for page flip event. The DRM page flip handler will call |
+// surface.SwapBuffers(); |
+// } |
+// |
+// delete surface; |
+// ----------------------------------------------------------------------------- |
+// In the above example the wait consists of reading a DRM pageflip event from |
+// the graphics card file descriptor. This is done by calling |drmHandleEvent|, |
+// which will read and process the event. |drmHandleEvent| will call a callback |
+// registered by |SchedulePageFlip| which will update the internal state. |
+// |
+// |SchedulePageFlip| can also be used to limit drawing to the screen's vsync |
+// since page flips only happen on vsync. In a threaded environment a message |
+// loop would listen on the graphics card file descriptor for an event and |
+// |drmHandleEvent| would be called from the message loop. The event handler |
+// would also be responsible for updating the renderer's state and signal that |
+// it is OK to start drawing the next frame. |
+class ScanoutSurface { |
+ public: |
+ virtual ~ScanoutSurface() {} |
+ |
+ // Used to allocate all necessary buffers for this surface. If the |
+ // initialization succeeds, the device is ready to be used for drawing |
+ // operations. |
+ // Returns true if the initialization is successful, false otherwise. |
+ virtual bool Initialize() = 0; |
+ |
+ // Swaps the back buffer with the front buffer. |
+ virtual void SwapBuffers() = 0; |
+ |
+ // Returns the ID of the current backbuffer. |
+ virtual uint32_t GetFramebufferId() const = 0; |
+ |
+ // Returns the handle of the current backbuffer. |
+ virtual uint32_t GetHandle() const = 0; |
+ |
+ // Returns the surface size. |
+ virtual gfx::Size Size() const = 0; |
+}; |
+ |
+class ScanoutSurfaceGenerator { |
+ public: |
+ virtual ~ScanoutSurfaceGenerator() {} |
+ |
+ virtual ScanoutSurface* Create(const gfx::Size& size) = 0; |
+}; |
+ |
+} // namespace ui |
+ |
+#endif // UI_OZONE_PLATFORM_DRI_SCANOUT_SURFACE_H_ |