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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_OZONE_PLATFORM_DRI_SCANOUT_SURFACE_H_ |
| 6 #define UI_OZONE_PLATFORM_DRI_SCANOUT_SURFACE_H_ |
| 7 |
| 8 #include <stdint.h> |
| 9 |
| 10 namespace gfx { |
| 11 class Size; |
| 12 } |
| 13 |
| 14 namespace ui { |
| 15 |
| 16 // ScanoutSurface is an interface for a surface that can be scanned out to a |
| 17 // monitor using the DRM/KMS API. Implementations will store the internal state |
| 18 // associated with the drawing surface. Implementations are also required to |
| 19 // performs all the needed operations to initialize and update the drawing |
| 20 // surface. |
| 21 // |
| 22 // The typical usage pattern is: |
| 23 // ----------------------------------------------------------------------------- |
| 24 // HardwareDisplayController controller; |
| 25 // // Initialize controller |
| 26 // |
| 27 // ScanoutSurface* surface = new ScanoutSurfaceImpl(size); |
| 28 // surface.Initialize(); |
| 29 // controller.BindSurfaceToController(surface); |
| 30 // |
| 31 // while (true) { |
| 32 // DrawIntoSurface(surface); |
| 33 // controller.SchedulePageFlip(); |
| 34 // |
| 35 // Wait for page flip event. The DRM page flip handler will call |
| 36 // surface.SwapBuffers(); |
| 37 // } |
| 38 // |
| 39 // delete surface; |
| 40 // ----------------------------------------------------------------------------- |
| 41 // In the above example the wait consists of reading a DRM pageflip event from |
| 42 // the graphics card file descriptor. This is done by calling |drmHandleEvent|, |
| 43 // which will read and process the event. |drmHandleEvent| will call a callback |
| 44 // registered by |SchedulePageFlip| which will update the internal state. |
| 45 // |
| 46 // |SchedulePageFlip| can also be used to limit drawing to the screen's vsync |
| 47 // since page flips only happen on vsync. In a threaded environment a message |
| 48 // loop would listen on the graphics card file descriptor for an event and |
| 49 // |drmHandleEvent| would be called from the message loop. The event handler |
| 50 // would also be responsible for updating the renderer's state and signal that |
| 51 // it is OK to start drawing the next frame. |
| 52 class ScanoutSurface { |
| 53 public: |
| 54 virtual ~ScanoutSurface() {} |
| 55 |
| 56 // Used to allocate all necessary buffers for this surface. If the |
| 57 // initialization succeeds, the device is ready to be used for drawing |
| 58 // operations. |
| 59 // Returns true if the initialization is successful, false otherwise. |
| 60 virtual bool Initialize() = 0; |
| 61 |
| 62 // Swaps the back buffer with the front buffer. |
| 63 virtual void SwapBuffers() = 0; |
| 64 |
| 65 // Returns the ID of the current backbuffer. |
| 66 virtual uint32_t GetFramebufferId() const = 0; |
| 67 |
| 68 // Returns the handle of the current backbuffer. |
| 69 virtual uint32_t GetHandle() const = 0; |
| 70 |
| 71 // Returns the surface size. |
| 72 virtual gfx::Size Size() const = 0; |
| 73 }; |
| 74 |
| 75 class ScanoutSurfaceGenerator { |
| 76 public: |
| 77 virtual ~ScanoutSurfaceGenerator() {} |
| 78 |
| 79 virtual ScanoutSurface* Create(const gfx::Size& size) = 0; |
| 80 }; |
| 81 |
| 82 } // namespace ui |
| 83 |
| 84 #endif // UI_OZONE_PLATFORM_DRI_SCANOUT_SURFACE_H_ |
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