Index: gpu/config/gpu_info.h |
diff --git a/gpu/config/gpu_info.h b/gpu/config/gpu_info.h |
index e5bef2371de6fbe0e5d9768cb11fa0530670a316..cbd83617134bf8fc8074860a525e86c75e792870 100644 |
--- a/gpu/config/gpu_info.h |
+++ b/gpu/config/gpu_info.h |
@@ -138,6 +138,10 @@ struct GPU_EXPORT GPUInfo { |
// The version of the vertex shader used by the gpu. |
std::string vertex_shader_version; |
+ // The maximum multisapling sample count, either through ES3 or |
+ // EXT_multisampled_render_to_texture MSAA. |
+ std::string max_msaa_samples; |
+ |
// The machine model identifier. They can contain any character, including |
// whitespaces. Currently it is supported on MacOSX and Android. |
// Android examples: "Naxus 5", "XT1032". |