| Index: gpu/config/gpu_info.h
|
| diff --git a/gpu/config/gpu_info.h b/gpu/config/gpu_info.h
|
| index e5bef2371de6fbe0e5d9768cb11fa0530670a316..cbd83617134bf8fc8074860a525e86c75e792870 100644
|
| --- a/gpu/config/gpu_info.h
|
| +++ b/gpu/config/gpu_info.h
|
| @@ -138,6 +138,10 @@ struct GPU_EXPORT GPUInfo {
|
| // The version of the vertex shader used by the gpu.
|
| std::string vertex_shader_version;
|
|
|
| + // The maximum multisapling sample count, either through ES3 or
|
| + // EXT_multisampled_render_to_texture MSAA.
|
| + std::string max_msaa_samples;
|
| +
|
| // The machine model identifier. They can contain any character, including
|
| // whitespaces. Currently it is supported on MacOSX and Android.
|
| // Android examples: "Naxus 5", "XT1032".
|
|
|