| Index: ui/gl/gl_wgl_api_implementation.h
|
| diff --git a/ui/gl/gl_wgl_api_implementation.h b/ui/gl/gl_wgl_api_implementation.h
|
| deleted file mode 100644
|
| index dbef51ac955b4addac6d346f8b5f81c3dec20fc4..0000000000000000000000000000000000000000
|
| --- a/ui/gl/gl_wgl_api_implementation.h
|
| +++ /dev/null
|
| @@ -1,64 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_GL_GL_WGL_API_IMPLEMENTATION_H_
|
| -#define UI_GL_GL_WGL_API_IMPLEMENTATION_H_
|
| -
|
| -#include "base/compiler_specific.h"
|
| -#include "ui/gl/gl_bindings.h"
|
| -#include "ui/gl/gl_export.h"
|
| -
|
| -namespace gfx {
|
| -
|
| -class GLContext;
|
| -struct GLWindowSystemBindingInfo;
|
| -
|
| -void InitializeStaticGLBindingsWGL();
|
| -void InitializeDebugGLBindingsWGL();
|
| -void ClearGLBindingsWGL();
|
| -bool GetGLWindowSystemBindingInfoWGL(GLWindowSystemBindingInfo* info);
|
| -
|
| -class GL_EXPORT WGLApiBase : public WGLApi {
|
| - public:
|
| - // Include the auto-generated part of this class. We split this because
|
| - // it means we can easily edit the non-auto generated parts right here in
|
| - // this file instead of having to edit some template or the code generator.
|
| - #include "gl_bindings_api_autogen_wgl.h"
|
| -
|
| - protected:
|
| - WGLApiBase();
|
| - virtual ~WGLApiBase();
|
| - void InitializeBase(DriverWGL* driver);
|
| -
|
| - DriverWGL* driver_;
|
| -};
|
| -
|
| -class GL_EXPORT RealWGLApi : public WGLApiBase {
|
| - public:
|
| - RealWGLApi();
|
| - virtual ~RealWGLApi();
|
| - void Initialize(DriverWGL* driver);
|
| -};
|
| -
|
| -// Inserts a TRACE for every WGL call.
|
| -class GL_EXPORT TraceWGLApi : public WGLApi {
|
| - public:
|
| - TraceWGLApi(WGLApi* wgl_api) : wgl_api_(wgl_api) { }
|
| - virtual ~TraceWGLApi();
|
| -
|
| - // Include the auto-generated part of this class. We split this because
|
| - // it means we can easily edit the non-auto generated parts right here in
|
| - // this file instead of having to edit some template or the code generator.
|
| - #include "gl_bindings_api_autogen_wgl.h"
|
| -
|
| - private:
|
| - WGLApi* wgl_api_;
|
| -};
|
| -
|
| -} // namespace gfx
|
| -
|
| -#endif // UI_GL_GL_WGL_API_IMPLEMENTATION_H_
|
| -
|
| -
|
| -
|
|
|