| Index: ui/gl/gl_surface_win.cc
|
| diff --git a/ui/gl/gl_surface_win.cc b/ui/gl/gl_surface_win.cc
|
| deleted file mode 100644
|
| index ed2958e864065f5ed03cbe083bb181a2daf41c52..0000000000000000000000000000000000000000
|
| --- a/ui/gl/gl_surface_win.cc
|
| +++ /dev/null
|
| @@ -1,351 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ui/gl/gl_surface.h"
|
| -
|
| -#include <dwmapi.h>
|
| -
|
| -#include "base/command_line.h"
|
| -#include "base/logging.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -#include "base/trace_event/trace_event.h"
|
| -#include "base/win/windows_version.h"
|
| -#include "ui/gfx/frame_time.h"
|
| -#include "ui/gfx/native_widget_types.h"
|
| -#include "ui/gl/gl_bindings.h"
|
| -#include "ui/gl/gl_implementation.h"
|
| -#include "ui/gl/gl_surface_egl.h"
|
| -#include "ui/gl/gl_surface_osmesa.h"
|
| -#include "ui/gl/gl_surface_stub.h"
|
| -#include "ui/gl/gl_surface_wgl.h"
|
| -
|
| -// From ANGLE's egl/eglext.h.
|
| -#if !defined(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE)
|
| -#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE \
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| - reinterpret_cast<EGLNativeDisplayType>(-2)
|
| -#endif
|
| -
|
| -namespace gfx {
|
| -
|
| -// This OSMesa GL surface can use GDI to swap the contents of the buffer to a
|
| -// view.
|
| -class NativeViewGLSurfaceOSMesa : public GLSurfaceOSMesa {
|
| - public:
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| - explicit NativeViewGLSurfaceOSMesa(gfx::AcceleratedWidget window);
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| - virtual ~NativeViewGLSurfaceOSMesa();
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| -
|
| - // Implement subset of GLSurface.
|
| - virtual bool Initialize() override;
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| - virtual void Destroy() override;
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| - virtual bool IsOffscreen() override;
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| - virtual bool SwapBuffers() override;
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| - virtual bool SupportsPostSubBuffer() override;
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| - virtual bool PostSubBuffer(int x, int y, int width, int height) override;
|
| -
|
| - private:
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| - gfx::AcceleratedWidget window_;
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| - HDC device_context_;
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| -
|
| - DISALLOW_COPY_AND_ASSIGN(NativeViewGLSurfaceOSMesa);
|
| -};
|
| -
|
| -class WinVSyncProvider : public VSyncProvider {
|
| - public:
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| - explicit WinVSyncProvider(gfx::AcceleratedWidget window) :
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| - window_(window)
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| - {
|
| - use_dwm_ = (base::win::GetVersion() >= base::win::VERSION_WIN7);
|
| - }
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| -
|
| - virtual ~WinVSyncProvider() {}
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| -
|
| - virtual void GetVSyncParameters(const UpdateVSyncCallback& callback) {
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| - TRACE_EVENT0("gpu", "WinVSyncProvider::GetVSyncParameters");
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| -
|
| - base::TimeTicks timebase;
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| - base::TimeDelta interval;
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| - bool dwm_active = false;
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| -
|
| - // Query the DWM timing info first if available. This will provide the most
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| - // precise values.
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| - if (use_dwm_) {
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| - DWM_TIMING_INFO timing_info;
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| - timing_info.cbSize = sizeof(timing_info);
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| - HRESULT result = DwmGetCompositionTimingInfo(NULL, &timing_info);
|
| - if (result == S_OK) {
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| - dwm_active = true;
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| - if (gfx::FrameTime::TimestampsAreHighRes()) {
|
| - // qpcRefreshPeriod is very accurate but noisy, and must be used with
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| - // a high resolution timebase to avoid frequently missing Vsync.
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| - timebase = gfx::FrameTime::FromQPCValue(
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| - static_cast<LONGLONG>(timing_info.qpcVBlank));
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| - interval = base::TimeDelta::FromQPCValue(
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| - static_cast<LONGLONG>(timing_info.qpcRefreshPeriod));
|
| - } else if (timing_info.rateRefresh.uiDenominator > 0 &&
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| - timing_info.rateRefresh.uiNumerator > 0) {
|
| - // If FrameTime is not high resolution, we do not want to translate
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| - // the QPC value provided by DWM into the low-resolution timebase,
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| - // which would be error prone and jittery. As a fallback, we assume
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| - // the timebase is zero and use rateRefresh, which may be rounded but
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| - // isn't noisy like qpcRefreshPeriod, instead. The fact that we don't
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| - // have a timebase here may lead to brief periods of jank when our
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| - // scheduling becomes offset from the hardware vsync.
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| -
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| - // Swap the numerator/denominator to convert frequency to period.
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| - interval = base::TimeDelta::FromMicroseconds(
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| - timing_info.rateRefresh.uiDenominator *
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| - base::Time::kMicrosecondsPerSecond /
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| - timing_info.rateRefresh.uiNumerator);
|
| - }
|
| - }
|
| - }
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| -
|
| - if (!dwm_active) {
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| - // When DWM compositing is active all displays are normalized to the
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| - // refresh rate of the primary display, and won't composite any faster.
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| - // If DWM compositing is disabled, though, we can use the refresh rates
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| - // reported by each display, which will help systems that have mis-matched
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| - // displays that run at different frequencies.
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| - HMONITOR monitor = MonitorFromWindow(window_, MONITOR_DEFAULTTONEAREST);
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| - MONITORINFOEX monitor_info;
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| - monitor_info.cbSize = sizeof(MONITORINFOEX);
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| - BOOL result = GetMonitorInfo(monitor, &monitor_info);
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| - if (result) {
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| - DEVMODE display_info;
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| - display_info.dmSize = sizeof(DEVMODE);
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| - display_info.dmDriverExtra = 0;
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| - result = EnumDisplaySettings(monitor_info.szDevice,
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| - ENUM_CURRENT_SETTINGS, &display_info);
|
| - if (result && display_info.dmDisplayFrequency > 1) {
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| - interval = base::TimeDelta::FromMicroseconds(
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| - (1.0 / static_cast<double>(display_info.dmDisplayFrequency)) *
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| - base::Time::kMicrosecondsPerSecond);
|
| - }
|
| - }
|
| - }
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| -
|
| - if (interval.ToInternalValue() != 0) {
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| - callback.Run(timebase, interval);
|
| - }
|
| - }
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| -
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| - private:
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| - DISALLOW_COPY_AND_ASSIGN(WinVSyncProvider);
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| -
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| - gfx::AcceleratedWidget window_;
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| - bool use_dwm_;
|
| -};
|
| -
|
| -// Helper routine that does one-off initialization like determining the
|
| -// pixel format.
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| -bool GLSurface::InitializeOneOffInternal() {
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| - switch (GetGLImplementation()) {
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| - case kGLImplementationDesktopGL:
|
| - if (!GLSurfaceWGL::InitializeOneOff()) {
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| - LOG(ERROR) << "GLSurfaceWGL::InitializeOneOff failed.";
|
| - return false;
|
| - }
|
| - break;
|
| - case kGLImplementationEGLGLES2:
|
| - if (!GLSurfaceEGL::InitializeOneOff()) {
|
| - LOG(ERROR) << "GLSurfaceEGL::InitializeOneOff failed.";
|
| - return false;
|
| - }
|
| - break;
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -NativeViewGLSurfaceOSMesa::NativeViewGLSurfaceOSMesa(
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| - gfx::AcceleratedWidget window)
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| - : GLSurfaceOSMesa(OSMesaSurfaceFormatRGBA, gfx::Size(1, 1)),
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| - window_(window),
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| - device_context_(NULL) {
|
| - DCHECK(window);
|
| -}
|
| -
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| -NativeViewGLSurfaceOSMesa::~NativeViewGLSurfaceOSMesa() {
|
| - Destroy();
|
| -}
|
| -
|
| -bool NativeViewGLSurfaceOSMesa::Initialize() {
|
| - if (!GLSurfaceOSMesa::Initialize())
|
| - return false;
|
| -
|
| - device_context_ = GetDC(window_);
|
| - return true;
|
| -}
|
| -
|
| -void NativeViewGLSurfaceOSMesa::Destroy() {
|
| - if (window_ && device_context_)
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| - ReleaseDC(window_, device_context_);
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| -
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| - device_context_ = NULL;
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| -
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| - GLSurfaceOSMesa::Destroy();
|
| -}
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| -
|
| -bool NativeViewGLSurfaceOSMesa::IsOffscreen() {
|
| - return false;
|
| -}
|
| -
|
| -bool NativeViewGLSurfaceOSMesa::SwapBuffers() {
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| - DCHECK(device_context_);
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| -
|
| - gfx::Size size = GetSize();
|
| -
|
| - // Note: negating the height below causes GDI to treat the bitmap data as row
|
| - // 0 being at the top.
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| - BITMAPV4HEADER info = { sizeof(BITMAPV4HEADER) };
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| - info.bV4Width = size.width();
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| - info.bV4Height = -size.height();
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| - info.bV4Planes = 1;
|
| - info.bV4BitCount = 32;
|
| - info.bV4V4Compression = BI_BITFIELDS;
|
| - info.bV4RedMask = 0x000000FF;
|
| - info.bV4GreenMask = 0x0000FF00;
|
| - info.bV4BlueMask = 0x00FF0000;
|
| - info.bV4AlphaMask = 0xFF000000;
|
| -
|
| - // Copy the back buffer to the window's device context. Do not check whether
|
| - // StretchDIBits succeeds or not. It will fail if the window has been
|
| - // destroyed but it is preferable to allow rendering to silently fail if the
|
| - // window is destroyed. This is because the primary application of this
|
| - // class of GLContext is for testing and we do not want every GL related ui /
|
| - // browser test to become flaky if there is a race condition between GL
|
| - // context destruction and window destruction.
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| - StretchDIBits(device_context_,
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| - 0, 0, size.width(), size.height(),
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| - 0, 0, size.width(), size.height(),
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| - GetHandle(),
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| - reinterpret_cast<BITMAPINFO*>(&info),
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| - DIB_RGB_COLORS,
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| - SRCCOPY);
|
| -
|
| - return true;
|
| -}
|
| -
|
| -bool NativeViewGLSurfaceOSMesa::SupportsPostSubBuffer() {
|
| - return true;
|
| -}
|
| -
|
| -bool NativeViewGLSurfaceOSMesa::PostSubBuffer(
|
| - int x, int y, int width, int height) {
|
| - DCHECK(device_context_);
|
| -
|
| - gfx::Size size = GetSize();
|
| -
|
| - // Note: negating the height below causes GDI to treat the bitmap data as row
|
| - // 0 being at the top.
|
| - BITMAPV4HEADER info = { sizeof(BITMAPV4HEADER) };
|
| - info.bV4Width = size.width();
|
| - info.bV4Height = -size.height();
|
| - info.bV4Planes = 1;
|
| - info.bV4BitCount = 32;
|
| - info.bV4V4Compression = BI_BITFIELDS;
|
| - info.bV4RedMask = 0x000000FF;
|
| - info.bV4GreenMask = 0x0000FF00;
|
| - info.bV4BlueMask = 0x00FF0000;
|
| - info.bV4AlphaMask = 0xFF000000;
|
| -
|
| - // Copy the back buffer to the window's device context. Do not check whether
|
| - // StretchDIBits succeeds or not. It will fail if the window has been
|
| - // destroyed but it is preferable to allow rendering to silently fail if the
|
| - // window is destroyed. This is because the primary application of this
|
| - // class of GLContext is for testing and we do not want every GL related ui /
|
| - // browser test to become flaky if there is a race condition between GL
|
| - // context destruction and window destruction.
|
| - StretchDIBits(device_context_,
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| - x, size.height() - y - height, width, height,
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| - x, y, width, height,
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| - GetHandle(),
|
| - reinterpret_cast<BITMAPINFO*>(&info),
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| - DIB_RGB_COLORS,
|
| - SRCCOPY);
|
| -
|
| - return true;
|
| -}
|
| -
|
| -scoped_refptr<GLSurface> GLSurface::CreateViewGLSurface(
|
| - gfx::AcceleratedWidget window) {
|
| - TRACE_EVENT0("gpu", "GLSurface::CreateViewGLSurface");
|
| - switch (GetGLImplementation()) {
|
| - case kGLImplementationOSMesaGL: {
|
| - scoped_refptr<GLSurface> surface(
|
| - new NativeViewGLSurfaceOSMesa(window));
|
| - if (!surface->Initialize())
|
| - return NULL;
|
| -
|
| - return surface;
|
| - }
|
| - case kGLImplementationEGLGLES2: {
|
| - DCHECK(window != gfx::kNullAcceleratedWidget);
|
| - scoped_refptr<NativeViewGLSurfaceEGL> surface(
|
| - new NativeViewGLSurfaceEGL(window));
|
| - scoped_ptr<VSyncProvider> sync_provider;
|
| - sync_provider.reset(new WinVSyncProvider(window));
|
| - if (!surface->Initialize(sync_provider.Pass()))
|
| - return NULL;
|
| -
|
| - return surface;
|
| - }
|
| - case kGLImplementationDesktopGL: {
|
| - scoped_refptr<GLSurface> surface(new NativeViewGLSurfaceWGL(
|
| - window));
|
| - if (!surface->Initialize())
|
| - return NULL;
|
| -
|
| - return surface;
|
| - }
|
| - case kGLImplementationMockGL:
|
| - return new GLSurfaceStub;
|
| - default:
|
| - NOTREACHED();
|
| - return NULL;
|
| - }
|
| -}
|
| -
|
| -scoped_refptr<GLSurface> GLSurface::CreateOffscreenGLSurface(
|
| - const gfx::Size& size) {
|
| - TRACE_EVENT0("gpu", "GLSurface::CreateOffscreenGLSurface");
|
| - switch (GetGLImplementation()) {
|
| - case kGLImplementationOSMesaGL: {
|
| - scoped_refptr<GLSurface> surface(
|
| - new GLSurfaceOSMesa(OSMesaSurfaceFormatRGBA, size));
|
| - if (!surface->Initialize())
|
| - return NULL;
|
| -
|
| - return surface;
|
| - }
|
| - case kGLImplementationEGLGLES2: {
|
| - scoped_refptr<GLSurface> surface(new PbufferGLSurfaceEGL(size));
|
| - if (!surface->Initialize())
|
| - return NULL;
|
| -
|
| - return surface;
|
| - }
|
| - case kGLImplementationDesktopGL: {
|
| - scoped_refptr<GLSurface> surface(new PbufferGLSurfaceWGL(size));
|
| - if (!surface->Initialize())
|
| - return NULL;
|
| -
|
| - return surface;
|
| - }
|
| - case kGLImplementationMockGL:
|
| - return new GLSurfaceStub;
|
| - default:
|
| - NOTREACHED();
|
| - return NULL;
|
| - }
|
| -}
|
| -
|
| -EGLNativeDisplayType GetPlatformDefaultEGLNativeDisplay() {
|
| - if (base::CommandLine::ForCurrentProcess()->HasSwitch(
|
| - switches::kDisableD3D11) ||
|
| - base::CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseWarp))
|
| - return GetDC(NULL);
|
| - return EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE;
|
| -}
|
| -
|
| -} // namespace gfx
|
|
|