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Unified Diff: ui/gl/gl_surface_win.cc

Issue 1061733002: Remove windows/mac/ios specific code from //ui (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: fix default try set Created 5 years, 9 months ago
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Index: ui/gl/gl_surface_win.cc
diff --git a/ui/gl/gl_surface_win.cc b/ui/gl/gl_surface_win.cc
deleted file mode 100644
index ed2958e864065f5ed03cbe083bb181a2daf41c52..0000000000000000000000000000000000000000
--- a/ui/gl/gl_surface_win.cc
+++ /dev/null
@@ -1,351 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/gl/gl_surface.h"
-
-#include <dwmapi.h>
-
-#include "base/command_line.h"
-#include "base/logging.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/trace_event/trace_event.h"
-#include "base/win/windows_version.h"
-#include "ui/gfx/frame_time.h"
-#include "ui/gfx/native_widget_types.h"
-#include "ui/gl/gl_bindings.h"
-#include "ui/gl/gl_implementation.h"
-#include "ui/gl/gl_surface_egl.h"
-#include "ui/gl/gl_surface_osmesa.h"
-#include "ui/gl/gl_surface_stub.h"
-#include "ui/gl/gl_surface_wgl.h"
-
-// From ANGLE's egl/eglext.h.
-#if !defined(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE)
-#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE \
- reinterpret_cast<EGLNativeDisplayType>(-2)
-#endif
-
-namespace gfx {
-
-// This OSMesa GL surface can use GDI to swap the contents of the buffer to a
-// view.
-class NativeViewGLSurfaceOSMesa : public GLSurfaceOSMesa {
- public:
- explicit NativeViewGLSurfaceOSMesa(gfx::AcceleratedWidget window);
- virtual ~NativeViewGLSurfaceOSMesa();
-
- // Implement subset of GLSurface.
- virtual bool Initialize() override;
- virtual void Destroy() override;
- virtual bool IsOffscreen() override;
- virtual bool SwapBuffers() override;
- virtual bool SupportsPostSubBuffer() override;
- virtual bool PostSubBuffer(int x, int y, int width, int height) override;
-
- private:
- gfx::AcceleratedWidget window_;
- HDC device_context_;
-
- DISALLOW_COPY_AND_ASSIGN(NativeViewGLSurfaceOSMesa);
-};
-
-class WinVSyncProvider : public VSyncProvider {
- public:
- explicit WinVSyncProvider(gfx::AcceleratedWidget window) :
- window_(window)
- {
- use_dwm_ = (base::win::GetVersion() >= base::win::VERSION_WIN7);
- }
-
- virtual ~WinVSyncProvider() {}
-
- virtual void GetVSyncParameters(const UpdateVSyncCallback& callback) {
- TRACE_EVENT0("gpu", "WinVSyncProvider::GetVSyncParameters");
-
- base::TimeTicks timebase;
- base::TimeDelta interval;
- bool dwm_active = false;
-
- // Query the DWM timing info first if available. This will provide the most
- // precise values.
- if (use_dwm_) {
- DWM_TIMING_INFO timing_info;
- timing_info.cbSize = sizeof(timing_info);
- HRESULT result = DwmGetCompositionTimingInfo(NULL, &timing_info);
- if (result == S_OK) {
- dwm_active = true;
- if (gfx::FrameTime::TimestampsAreHighRes()) {
- // qpcRefreshPeriod is very accurate but noisy, and must be used with
- // a high resolution timebase to avoid frequently missing Vsync.
- timebase = gfx::FrameTime::FromQPCValue(
- static_cast<LONGLONG>(timing_info.qpcVBlank));
- interval = base::TimeDelta::FromQPCValue(
- static_cast<LONGLONG>(timing_info.qpcRefreshPeriod));
- } else if (timing_info.rateRefresh.uiDenominator > 0 &&
- timing_info.rateRefresh.uiNumerator > 0) {
- // If FrameTime is not high resolution, we do not want to translate
- // the QPC value provided by DWM into the low-resolution timebase,
- // which would be error prone and jittery. As a fallback, we assume
- // the timebase is zero and use rateRefresh, which may be rounded but
- // isn't noisy like qpcRefreshPeriod, instead. The fact that we don't
- // have a timebase here may lead to brief periods of jank when our
- // scheduling becomes offset from the hardware vsync.
-
- // Swap the numerator/denominator to convert frequency to period.
- interval = base::TimeDelta::FromMicroseconds(
- timing_info.rateRefresh.uiDenominator *
- base::Time::kMicrosecondsPerSecond /
- timing_info.rateRefresh.uiNumerator);
- }
- }
- }
-
- if (!dwm_active) {
- // When DWM compositing is active all displays are normalized to the
- // refresh rate of the primary display, and won't composite any faster.
- // If DWM compositing is disabled, though, we can use the refresh rates
- // reported by each display, which will help systems that have mis-matched
- // displays that run at different frequencies.
- HMONITOR monitor = MonitorFromWindow(window_, MONITOR_DEFAULTTONEAREST);
- MONITORINFOEX monitor_info;
- monitor_info.cbSize = sizeof(MONITORINFOEX);
- BOOL result = GetMonitorInfo(monitor, &monitor_info);
- if (result) {
- DEVMODE display_info;
- display_info.dmSize = sizeof(DEVMODE);
- display_info.dmDriverExtra = 0;
- result = EnumDisplaySettings(monitor_info.szDevice,
- ENUM_CURRENT_SETTINGS, &display_info);
- if (result && display_info.dmDisplayFrequency > 1) {
- interval = base::TimeDelta::FromMicroseconds(
- (1.0 / static_cast<double>(display_info.dmDisplayFrequency)) *
- base::Time::kMicrosecondsPerSecond);
- }
- }
- }
-
- if (interval.ToInternalValue() != 0) {
- callback.Run(timebase, interval);
- }
- }
-
- private:
- DISALLOW_COPY_AND_ASSIGN(WinVSyncProvider);
-
- gfx::AcceleratedWidget window_;
- bool use_dwm_;
-};
-
-// Helper routine that does one-off initialization like determining the
-// pixel format.
-bool GLSurface::InitializeOneOffInternal() {
- switch (GetGLImplementation()) {
- case kGLImplementationDesktopGL:
- if (!GLSurfaceWGL::InitializeOneOff()) {
- LOG(ERROR) << "GLSurfaceWGL::InitializeOneOff failed.";
- return false;
- }
- break;
- case kGLImplementationEGLGLES2:
- if (!GLSurfaceEGL::InitializeOneOff()) {
- LOG(ERROR) << "GLSurfaceEGL::InitializeOneOff failed.";
- return false;
- }
- break;
- }
- return true;
-}
-
-NativeViewGLSurfaceOSMesa::NativeViewGLSurfaceOSMesa(
- gfx::AcceleratedWidget window)
- : GLSurfaceOSMesa(OSMesaSurfaceFormatRGBA, gfx::Size(1, 1)),
- window_(window),
- device_context_(NULL) {
- DCHECK(window);
-}
-
-NativeViewGLSurfaceOSMesa::~NativeViewGLSurfaceOSMesa() {
- Destroy();
-}
-
-bool NativeViewGLSurfaceOSMesa::Initialize() {
- if (!GLSurfaceOSMesa::Initialize())
- return false;
-
- device_context_ = GetDC(window_);
- return true;
-}
-
-void NativeViewGLSurfaceOSMesa::Destroy() {
- if (window_ && device_context_)
- ReleaseDC(window_, device_context_);
-
- device_context_ = NULL;
-
- GLSurfaceOSMesa::Destroy();
-}
-
-bool NativeViewGLSurfaceOSMesa::IsOffscreen() {
- return false;
-}
-
-bool NativeViewGLSurfaceOSMesa::SwapBuffers() {
- DCHECK(device_context_);
-
- gfx::Size size = GetSize();
-
- // Note: negating the height below causes GDI to treat the bitmap data as row
- // 0 being at the top.
- BITMAPV4HEADER info = { sizeof(BITMAPV4HEADER) };
- info.bV4Width = size.width();
- info.bV4Height = -size.height();
- info.bV4Planes = 1;
- info.bV4BitCount = 32;
- info.bV4V4Compression = BI_BITFIELDS;
- info.bV4RedMask = 0x000000FF;
- info.bV4GreenMask = 0x0000FF00;
- info.bV4BlueMask = 0x00FF0000;
- info.bV4AlphaMask = 0xFF000000;
-
- // Copy the back buffer to the window's device context. Do not check whether
- // StretchDIBits succeeds or not. It will fail if the window has been
- // destroyed but it is preferable to allow rendering to silently fail if the
- // window is destroyed. This is because the primary application of this
- // class of GLContext is for testing and we do not want every GL related ui /
- // browser test to become flaky if there is a race condition between GL
- // context destruction and window destruction.
- StretchDIBits(device_context_,
- 0, 0, size.width(), size.height(),
- 0, 0, size.width(), size.height(),
- GetHandle(),
- reinterpret_cast<BITMAPINFO*>(&info),
- DIB_RGB_COLORS,
- SRCCOPY);
-
- return true;
-}
-
-bool NativeViewGLSurfaceOSMesa::SupportsPostSubBuffer() {
- return true;
-}
-
-bool NativeViewGLSurfaceOSMesa::PostSubBuffer(
- int x, int y, int width, int height) {
- DCHECK(device_context_);
-
- gfx::Size size = GetSize();
-
- // Note: negating the height below causes GDI to treat the bitmap data as row
- // 0 being at the top.
- BITMAPV4HEADER info = { sizeof(BITMAPV4HEADER) };
- info.bV4Width = size.width();
- info.bV4Height = -size.height();
- info.bV4Planes = 1;
- info.bV4BitCount = 32;
- info.bV4V4Compression = BI_BITFIELDS;
- info.bV4RedMask = 0x000000FF;
- info.bV4GreenMask = 0x0000FF00;
- info.bV4BlueMask = 0x00FF0000;
- info.bV4AlphaMask = 0xFF000000;
-
- // Copy the back buffer to the window's device context. Do not check whether
- // StretchDIBits succeeds or not. It will fail if the window has been
- // destroyed but it is preferable to allow rendering to silently fail if the
- // window is destroyed. This is because the primary application of this
- // class of GLContext is for testing and we do not want every GL related ui /
- // browser test to become flaky if there is a race condition between GL
- // context destruction and window destruction.
- StretchDIBits(device_context_,
- x, size.height() - y - height, width, height,
- x, y, width, height,
- GetHandle(),
- reinterpret_cast<BITMAPINFO*>(&info),
- DIB_RGB_COLORS,
- SRCCOPY);
-
- return true;
-}
-
-scoped_refptr<GLSurface> GLSurface::CreateViewGLSurface(
- gfx::AcceleratedWidget window) {
- TRACE_EVENT0("gpu", "GLSurface::CreateViewGLSurface");
- switch (GetGLImplementation()) {
- case kGLImplementationOSMesaGL: {
- scoped_refptr<GLSurface> surface(
- new NativeViewGLSurfaceOSMesa(window));
- if (!surface->Initialize())
- return NULL;
-
- return surface;
- }
- case kGLImplementationEGLGLES2: {
- DCHECK(window != gfx::kNullAcceleratedWidget);
- scoped_refptr<NativeViewGLSurfaceEGL> surface(
- new NativeViewGLSurfaceEGL(window));
- scoped_ptr<VSyncProvider> sync_provider;
- sync_provider.reset(new WinVSyncProvider(window));
- if (!surface->Initialize(sync_provider.Pass()))
- return NULL;
-
- return surface;
- }
- case kGLImplementationDesktopGL: {
- scoped_refptr<GLSurface> surface(new NativeViewGLSurfaceWGL(
- window));
- if (!surface->Initialize())
- return NULL;
-
- return surface;
- }
- case kGLImplementationMockGL:
- return new GLSurfaceStub;
- default:
- NOTREACHED();
- return NULL;
- }
-}
-
-scoped_refptr<GLSurface> GLSurface::CreateOffscreenGLSurface(
- const gfx::Size& size) {
- TRACE_EVENT0("gpu", "GLSurface::CreateOffscreenGLSurface");
- switch (GetGLImplementation()) {
- case kGLImplementationOSMesaGL: {
- scoped_refptr<GLSurface> surface(
- new GLSurfaceOSMesa(OSMesaSurfaceFormatRGBA, size));
- if (!surface->Initialize())
- return NULL;
-
- return surface;
- }
- case kGLImplementationEGLGLES2: {
- scoped_refptr<GLSurface> surface(new PbufferGLSurfaceEGL(size));
- if (!surface->Initialize())
- return NULL;
-
- return surface;
- }
- case kGLImplementationDesktopGL: {
- scoped_refptr<GLSurface> surface(new PbufferGLSurfaceWGL(size));
- if (!surface->Initialize())
- return NULL;
-
- return surface;
- }
- case kGLImplementationMockGL:
- return new GLSurfaceStub;
- default:
- NOTREACHED();
- return NULL;
- }
-}
-
-EGLNativeDisplayType GetPlatformDefaultEGLNativeDisplay() {
- if (base::CommandLine::ForCurrentProcess()->HasSwitch(
- switches::kDisableD3D11) ||
- base::CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseWarp))
- return GetDC(NULL);
- return EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE;
-}
-
-} // namespace gfx
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