Chromium Code Reviews| Index: Source/platform/graphics/gpu/DrawingBuffer.h |
| diff --git a/Source/platform/graphics/gpu/DrawingBuffer.h b/Source/platform/graphics/gpu/DrawingBuffer.h |
| index d2531168184b3acb2b53f3d106097debe43f2abf..373a4bfb13e6bbdc34bf471cdee2a8a23c7eaa77 100644 |
| --- a/Source/platform/graphics/gpu/DrawingBuffer.h |
| +++ b/Source/platform/graphics/gpu/DrawingBuffer.h |
| @@ -164,6 +164,7 @@ public: |
| int sampleCount() const { return m_sampleCount; } |
| bool explicitResolveOfMultisampleData() const { return m_multisampleMode == ExplicitResolve; }; |
| + bool isRGBTextureSupported() const { return m_RGBTextureSupported; } |
| protected: // For unittests |
| DrawingBuffer( |
| @@ -221,7 +222,9 @@ private: |
| // Allocate buffer storage to be sent to compositor using either texImage2D or CHROMIUM_image based on available support. |
| void allocateTextureMemory(TextureInfo*, const IntSize&); |
| void deleteChromiumImageForTexture(TextureInfo*); |
| + void validateBackbuffer(); |
|
Ken Russell (switch to Gerrit)
2015/04/06 21:43:18
Please name this something more obvious like "dete
|
| + bool m_RGBTextureSupported; |
| PreserveDrawingBuffer m_preserveDrawingBuffer; |
| bool m_scissorEnabled; |
| Platform3DObject m_texture2DBinding; |