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| 1 /* | 1 /* |
| 2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 157 bool copyToPlatformTexture(WebGraphicsContext3D*, Platform3DObject texture, GLenum internalFormat, | 157 bool copyToPlatformTexture(WebGraphicsContext3D*, Platform3DObject texture, GLenum internalFormat, |
| 158 GLenum destType, GLint level, bool premultiplyAlpha, bool flipY, SourceD rawingBuffer); | 158 GLenum destType, GLint level, bool premultiplyAlpha, bool flipY, SourceD rawingBuffer); |
| 159 | 159 |
| 160 void setPackAlignment(GLint param); | 160 void setPackAlignment(GLint param); |
| 161 | 161 |
| 162 void paintRenderingResultsToCanvas(ImageBuffer*); | 162 void paintRenderingResultsToCanvas(ImageBuffer*); |
| 163 bool paintRenderingResultsToImageData(int&, int&, SourceDrawingBuffer, WTF:: ArrayBufferContents&); | 163 bool paintRenderingResultsToImageData(int&, int&, SourceDrawingBuffer, WTF:: ArrayBufferContents&); |
| 164 | 164 |
| 165 int sampleCount() const { return m_sampleCount; } | 165 int sampleCount() const { return m_sampleCount; } |
| 166 bool explicitResolveOfMultisampleData() const { return m_multisampleMode == ExplicitResolve; }; | 166 bool explicitResolveOfMultisampleData() const { return m_multisampleMode == ExplicitResolve; }; |
| 167 bool isRGBTextureSupported() const { return m_RGBTextureSupported; } | |
| 167 | 168 |
| 168 protected: // For unittests | 169 protected: // For unittests |
| 169 DrawingBuffer( | 170 DrawingBuffer( |
| 170 PassOwnPtr<WebGraphicsContext3D>, | 171 PassOwnPtr<WebGraphicsContext3D>, |
| 171 PassOwnPtr<Extensions3DUtil>, | 172 PassOwnPtr<Extensions3DUtil>, |
| 172 bool multisampleExtensionSupported, | 173 bool multisampleExtensionSupported, |
| 173 bool packedDepthStencilExtensionSupported, | 174 bool packedDepthStencilExtensionSupported, |
| 174 bool discardFramebufferSupported, | 175 bool discardFramebufferSupported, |
| 175 PreserveDrawingBuffer, | 176 PreserveDrawingBuffer, |
| 176 WebGraphicsContext3D::Attributes requestedAttributes); | 177 WebGraphicsContext3D::Attributes requestedAttributes); |
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| 214 | 215 |
| 215 // Helper function to flip a bitmap vertically. | 216 // Helper function to flip a bitmap vertically. |
| 216 void flipVertically(uint8_t* data, int width, int height); | 217 void flipVertically(uint8_t* data, int width, int height); |
| 217 | 218 |
| 218 // Helper to texImage2D with pixel==0 case: pixels are initialized to 0. | 219 // Helper to texImage2D with pixel==0 case: pixels are initialized to 0. |
| 219 // By default, alignment is 4, the OpenGL default setting. | 220 // By default, alignment is 4, the OpenGL default setting. |
| 220 void texImage2DResourceSafe(GLenum target, GLint level, GLenum internalforma t, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLin t alignment = 4); | 221 void texImage2DResourceSafe(GLenum target, GLint level, GLenum internalforma t, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLin t alignment = 4); |
| 221 // Allocate buffer storage to be sent to compositor using either texImage2D or CHROMIUM_image based on available support. | 222 // Allocate buffer storage to be sent to compositor using either texImage2D or CHROMIUM_image based on available support. |
| 222 void allocateTextureMemory(TextureInfo*, const IntSize&); | 223 void allocateTextureMemory(TextureInfo*, const IntSize&); |
| 223 void deleteChromiumImageForTexture(TextureInfo*); | 224 void deleteChromiumImageForTexture(TextureInfo*); |
| 225 void validateBackbuffer(); | |
|
Ken Russell (switch to Gerrit)
2015/04/06 21:43:18
Please name this something more obvious like "dete
| |
| 224 | 226 |
| 227 bool m_RGBTextureSupported; | |
| 225 PreserveDrawingBuffer m_preserveDrawingBuffer; | 228 PreserveDrawingBuffer m_preserveDrawingBuffer; |
| 226 bool m_scissorEnabled; | 229 bool m_scissorEnabled; |
| 227 Platform3DObject m_texture2DBinding; | 230 Platform3DObject m_texture2DBinding; |
| 228 Platform3DObject m_framebufferBinding; | 231 Platform3DObject m_framebufferBinding; |
| 229 GLenum m_activeTextureUnit; | 232 GLenum m_activeTextureUnit; |
| 230 | 233 |
| 231 OwnPtr<WebGraphicsContext3D> m_context; | 234 OwnPtr<WebGraphicsContext3D> m_context; |
| 232 OwnPtr<Extensions3DUtil> m_extensionsUtil; | 235 OwnPtr<Extensions3DUtil> m_extensionsUtil; |
| 233 IntSize m_size; | 236 IntSize m_size; |
| 234 WebGraphicsContext3D::Attributes m_requestedAttributes; | 237 WebGraphicsContext3D::Attributes m_requestedAttributes; |
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| 295 // used to resize the Canvas. | 298 // used to resize the Canvas. |
| 296 SkBitmap m_resizingBitmap; | 299 SkBitmap m_resizingBitmap; |
| 297 | 300 |
| 298 // Used to flip a bitmap vertically. | 301 // Used to flip a bitmap vertically. |
| 299 Vector<uint8_t> m_scanline; | 302 Vector<uint8_t> m_scanline; |
| 300 }; | 303 }; |
| 301 | 304 |
| 302 } // namespace blink | 305 } // namespace blink |
| 303 | 306 |
| 304 #endif // DrawingBuffer_h | 307 #endif // DrawingBuffer_h |
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