| Index: cc/output/shader.h
|
| diff --git a/cc/output/shader.h b/cc/output/shader.h
|
| index 561fe28d1049224634025531f857c3e9a52b4fa5..5ccaa77ebad600bdf0e76c8a44bd3dd151dfb61e 100644
|
| --- a/cc/output/shader.h
|
| +++ b/cc/output/shader.h
|
| @@ -8,7 +8,6 @@
|
| #include <string>
|
|
|
| #include "base/basictypes.h"
|
| -#include "cc/base/cc_export.h"
|
|
|
| namespace gfx {
|
| class Point;
|
| @@ -89,17 +88,15 @@ struct ShaderLocations {
|
| // the caching multi-thread/context safe in an easy low-overhead manner.
|
| // The caller must make sure to clear highp_threshold_cache to 0, so it can be
|
| // reinitialized, if a new or different context is used.
|
| -CC_EXPORT TexCoordPrecision
|
| - TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context,
|
| - int* highp_threshold_cache,
|
| - int highp_threshold_min,
|
| - const gfx::Point& max_coordinate);
|
| -
|
| -CC_EXPORT TexCoordPrecision TexCoordPrecisionRequired(
|
| - gpu::gles2::GLES2Interface* context,
|
| - int *highp_threshold_cache,
|
| - int highp_threshold_min,
|
| - const gfx::Size& max_size);
|
| +TexCoordPrecision TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context,
|
| + int* highp_threshold_cache,
|
| + int highp_threshold_min,
|
| + const gfx::Point& max_coordinate);
|
| +
|
| +TexCoordPrecision TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context,
|
| + int* highp_threshold_cache,
|
| + int highp_threshold_min,
|
| + const gfx::Size& max_size);
|
|
|
| class VertexShaderPosTex {
|
| public:
|
|
|