Index: cc/output/shader.h |
diff --git a/cc/output/shader.h b/cc/output/shader.h |
index 561fe28d1049224634025531f857c3e9a52b4fa5..5ccaa77ebad600bdf0e76c8a44bd3dd151dfb61e 100644 |
--- a/cc/output/shader.h |
+++ b/cc/output/shader.h |
@@ -8,7 +8,6 @@ |
#include <string> |
#include "base/basictypes.h" |
-#include "cc/base/cc_export.h" |
namespace gfx { |
class Point; |
@@ -89,17 +88,15 @@ struct ShaderLocations { |
// the caching multi-thread/context safe in an easy low-overhead manner. |
// The caller must make sure to clear highp_threshold_cache to 0, so it can be |
// reinitialized, if a new or different context is used. |
-CC_EXPORT TexCoordPrecision |
- TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context, |
- int* highp_threshold_cache, |
- int highp_threshold_min, |
- const gfx::Point& max_coordinate); |
- |
-CC_EXPORT TexCoordPrecision TexCoordPrecisionRequired( |
- gpu::gles2::GLES2Interface* context, |
- int *highp_threshold_cache, |
- int highp_threshold_min, |
- const gfx::Size& max_size); |
+TexCoordPrecision TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context, |
+ int* highp_threshold_cache, |
+ int highp_threshold_min, |
+ const gfx::Point& max_coordinate); |
+ |
+TexCoordPrecision TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context, |
+ int* highp_threshold_cache, |
+ int highp_threshold_min, |
+ const gfx::Size& max_size); |
class VertexShaderPosTex { |
public: |