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Side by Side Diff: cc/output/shader.h

Issue 1057283003: Remove parts of //cc we aren't using (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 8 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_SHADER_H_ 5 #ifndef CC_OUTPUT_SHADER_H_
6 #define CC_OUTPUT_SHADER_H_ 6 #define CC_OUTPUT_SHADER_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 #include "cc/base/cc_export.h"
12 11
13 namespace gfx { 12 namespace gfx {
14 class Point; 13 class Point;
15 class Size; 14 class Size;
16 } 15 }
17 16
18 namespace gpu { 17 namespace gpu {
19 namespace gles2 { 18 namespace gles2 {
20 class GLES2Interface; 19 class GLES2Interface;
21 } 20 }
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82 int tex_transform = -1; 81 int tex_transform = -1;
83 int backdrop = -1; 82 int backdrop = -1;
84 int backdrop_rect = -1; 83 int backdrop_rect = -1;
85 int original_backdrop = -1; 84 int original_backdrop = -1;
86 }; 85 };
87 86
88 // Note: The highp_threshold_cache must be provided by the caller to make 87 // Note: The highp_threshold_cache must be provided by the caller to make
89 // the caching multi-thread/context safe in an easy low-overhead manner. 88 // the caching multi-thread/context safe in an easy low-overhead manner.
90 // The caller must make sure to clear highp_threshold_cache to 0, so it can be 89 // The caller must make sure to clear highp_threshold_cache to 0, so it can be
91 // reinitialized, if a new or different context is used. 90 // reinitialized, if a new or different context is used.
92 CC_EXPORT TexCoordPrecision 91 TexCoordPrecision TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context,
93 TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context, 92 int* highp_threshold_cache,
94 int* highp_threshold_cache, 93 int highp_threshold_min,
95 int highp_threshold_min, 94 const gfx::Point& max_coordinate);
96 const gfx::Point& max_coordinate);
97 95
98 CC_EXPORT TexCoordPrecision TexCoordPrecisionRequired( 96 TexCoordPrecision TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context,
99 gpu::gles2::GLES2Interface* context, 97 int* highp_threshold_cache,
100 int *highp_threshold_cache, 98 int highp_threshold_min,
101 int highp_threshold_min, 99 const gfx::Size& max_size);
102 const gfx::Size& max_size);
103 100
104 class VertexShaderPosTex { 101 class VertexShaderPosTex {
105 public: 102 public:
106 VertexShaderPosTex(); 103 VertexShaderPosTex();
107 104
108 void Init(gpu::gles2::GLES2Interface* context, 105 void Init(gpu::gles2::GLES2Interface* context,
109 unsigned program, 106 unsigned program,
110 int* base_uniform_index); 107 int* base_uniform_index);
111 std::string GetShaderString() const; 108 std::string GetShaderString() const;
112 static std::string GetShaderHead(); 109 static std::string GetShaderHead();
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881 int tex_transform_location_; 878 int tex_transform_location_;
882 int frequency_location_; 879 int frequency_location_;
883 int color_location_; 880 int color_location_;
884 881
885 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); 882 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard);
886 }; 883 };
887 884
888 } // namespace cc 885 } // namespace cc
889 886
890 #endif // CC_OUTPUT_SHADER_H_ 887 #endif // CC_OUTPUT_SHADER_H_
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