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Unified Diff: cc/trees/layer_tree_host_common.cc

Issue 1057283003: Remove parts of //cc we aren't using (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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Index: cc/trees/layer_tree_host_common.cc
diff --git a/cc/trees/layer_tree_host_common.cc b/cc/trees/layer_tree_host_common.cc
deleted file mode 100644
index aa115f722648acc87a848bae40f36ff35eee9116..0000000000000000000000000000000000000000
--- a/cc/trees/layer_tree_host_common.cc
+++ /dev/null
@@ -1,2566 +0,0 @@
-// Copyright 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/trees/layer_tree_host_common.h"
-
-#include <algorithm>
-
-#include "base/trace_event/trace_event.h"
-#include "cc/base/math_util.h"
-#include "cc/layers/heads_up_display_layer_impl.h"
-#include "cc/layers/layer.h"
-#include "cc/layers/layer_impl.h"
-#include "cc/layers/layer_iterator.h"
-#include "cc/layers/render_surface.h"
-#include "cc/layers/render_surface_impl.h"
-#include "cc/trees/draw_property_utils.h"
-#include "cc/trees/layer_tree_host.h"
-#include "cc/trees/layer_tree_impl.h"
-#include "ui/gfx/geometry/rect_conversions.h"
-#include "ui/gfx/geometry/vector2d_conversions.h"
-#include "ui/gfx/transform.h"
-#include "ui/gfx/transform_util.h"
-
-namespace cc {
-
-ScrollAndScaleSet::ScrollAndScaleSet()
- : page_scale_delta(1.f), top_controls_delta(0.f) {
-}
-
-ScrollAndScaleSet::~ScrollAndScaleSet() {}
-
-template <typename LayerType>
-static gfx::Vector2dF GetEffectiveScrollDelta(LayerType* layer) {
- // Layer's scroll offset can have an integer part and fractional part.
- // Due to Blink's limitation, it only counter-scrolls the position-fixed
- // layer using the integer part of Layer's scroll offset.
- // CC scrolls the layer using the full scroll offset, so we have to
- // add the ScrollCompensationAdjustment (fractional part of the scroll
- // offset) to the effective scroll delta which is used to counter-scroll
- // the position-fixed layer.
- gfx::Vector2dF scroll_delta =
- layer->ScrollDelta() + layer->ScrollCompensationAdjustment();
- // The scroll parent's scroll delta is the amount we've scrolled on the
- // compositor thread since the commit for this layer tree's source frame.
- // we last reported to the main thread. I.e., it's the discrepancy between
- // a scroll parent's scroll delta and offset, so we must add it here.
- if (layer->scroll_parent())
- scroll_delta += layer->scroll_parent()->ScrollDelta() +
- layer->ScrollCompensationAdjustment();
- return scroll_delta;
-}
-
-template <typename LayerType>
-static gfx::ScrollOffset GetEffectiveCurrentScrollOffset(LayerType* layer) {
- gfx::ScrollOffset offset = layer->CurrentScrollOffset();
- // The scroll parent's total scroll offset (scroll offset + scroll delta)
- // can't be used because its scroll offset has already been applied to the
- // scroll children's positions by the main thread layer positioning code.
- if (layer->scroll_parent())
- offset += gfx::ScrollOffset(layer->scroll_parent()->ScrollDelta());
- return offset;
-}
-
-inline gfx::Rect CalculateVisibleRectWithCachedLayerRect(
- const gfx::Rect& target_surface_rect,
- const gfx::Rect& layer_bound_rect,
- const gfx::Rect& layer_rect_in_target_space,
- const gfx::Transform& transform) {
- if (layer_rect_in_target_space.IsEmpty())
- return gfx::Rect();
-
- // Is this layer fully contained within the target surface?
- if (target_surface_rect.Contains(layer_rect_in_target_space))
- return layer_bound_rect;
-
- // If the layer doesn't fill up the entire surface, then find the part of
- // the surface rect where the layer could be visible. This avoids trying to
- // project surface rect points that are behind the projection point.
- gfx::Rect minimal_surface_rect = target_surface_rect;
- minimal_surface_rect.Intersect(layer_rect_in_target_space);
-
- if (minimal_surface_rect.IsEmpty())
- return gfx::Rect();
-
- // Project the corners of the target surface rect into the layer space.
- // This bounding rectangle may be larger than it needs to be (being
- // axis-aligned), but is a reasonable filter on the space to consider.
- // Non-invertible transforms will create an empty rect here.
-
- gfx::Transform surface_to_layer(gfx::Transform::kSkipInitialization);
- if (!transform.GetInverse(&surface_to_layer)) {
- // Because we cannot use the surface bounds to determine what portion of
- // the layer is visible, we must conservatively assume the full layer is
- // visible.
- return layer_bound_rect;
- }
-
- gfx::Rect layer_rect = MathUtil::ProjectEnclosingClippedRect(
- surface_to_layer, minimal_surface_rect);
- layer_rect.Intersect(layer_bound_rect);
- return layer_rect;
-}
-
-gfx::Rect LayerTreeHostCommon::CalculateVisibleRect(
- const gfx::Rect& target_surface_rect,
- const gfx::Rect& layer_bound_rect,
- const gfx::Transform& transform) {
- gfx::Rect layer_in_surface_space =
- MathUtil::MapEnclosingClippedRect(transform, layer_bound_rect);
- return CalculateVisibleRectWithCachedLayerRect(
- target_surface_rect, layer_bound_rect, layer_in_surface_space, transform);
-}
-
-template <typename LayerType>
-static LayerType* NextTargetSurface(LayerType* layer) {
- return layer->parent() ? layer->parent()->render_target() : 0;
-}
-
-// Given two layers, this function finds their respective render targets and,
-// computes a change of basis translation. It does this by accumulating the
-// translation components of the draw transforms of each target between the
-// ancestor and descendant. These transforms must be 2D translations, and this
-// requirement is enforced at every step.
-template <typename LayerType>
-static gfx::Vector2dF ComputeChangeOfBasisTranslation(
- const LayerType& ancestor_layer,
- const LayerType& descendant_layer) {
- DCHECK(descendant_layer.HasAncestor(&ancestor_layer));
- const LayerType* descendant_target = descendant_layer.render_target();
- DCHECK(descendant_target);
- const LayerType* ancestor_target = ancestor_layer.render_target();
- DCHECK(ancestor_target);
-
- gfx::Vector2dF translation;
- for (const LayerType* target = descendant_target; target != ancestor_target;
- target = NextTargetSurface(target)) {
- const gfx::Transform& trans = target->render_surface()->draw_transform();
- // Ensure that this translation is truly 2d.
- DCHECK(trans.IsIdentityOrTranslation());
- DCHECK_EQ(0.f, trans.matrix().get(2, 3));
- translation += trans.To2dTranslation();
- }
-
- return translation;
-}
-
-enum TranslateRectDirection {
- TRANSLATE_RECT_DIRECTION_TO_ANCESTOR,
- TRANSLATE_RECT_DIRECTION_TO_DESCENDANT
-};
-
-template <typename LayerType>
-static gfx::Rect TranslateRectToTargetSpace(const LayerType& ancestor_layer,
- const LayerType& descendant_layer,
- const gfx::Rect& rect,
- TranslateRectDirection direction) {
- gfx::Vector2dF translation = ComputeChangeOfBasisTranslation<LayerType>(
- ancestor_layer, descendant_layer);
- if (direction == TRANSLATE_RECT_DIRECTION_TO_DESCENDANT)
- translation.Scale(-1.f);
- return gfx::ToEnclosingRect(
- gfx::RectF(rect.origin() + translation, rect.size()));
-}
-
-// Attempts to update the clip rects for the given layer. If the layer has a
-// clip_parent, it may not inherit its immediate ancestor's clip.
-template <typename LayerType>
-static void UpdateClipRectsForClipChild(
- const LayerType* layer,
- gfx::Rect* clip_rect_in_parent_target_space,
- bool* subtree_should_be_clipped) {
- // If the layer has no clip_parent, or the ancestor is the same as its actual
- // parent, then we don't need special clip rects. Bail now and leave the out
- // parameters untouched.
- const LayerType* clip_parent = layer->scroll_parent();
-
- if (!clip_parent)
- clip_parent = layer->clip_parent();
-
- if (!clip_parent || clip_parent == layer->parent())
- return;
-
- // The root layer is never a clip child.
- DCHECK(layer->parent());
-
- // Grab the cached values.
- *clip_rect_in_parent_target_space = clip_parent->clip_rect();
- *subtree_should_be_clipped = clip_parent->is_clipped();
-
- // We may have to project the clip rect into our parent's target space. Note,
- // it must be our parent's target space, not ours. For one, we haven't
- // computed our transforms, so we couldn't put it in our space yet even if we
- // wanted to. But more importantly, this matches the expectations of
- // CalculateDrawPropertiesInternal. If we, say, create a render surface, these
- // clip rects will want to be in its target space, not ours.
- if (clip_parent == layer->clip_parent()) {
- *clip_rect_in_parent_target_space = TranslateRectToTargetSpace<LayerType>(
- *clip_parent, *layer->parent(), *clip_rect_in_parent_target_space,
- TRANSLATE_RECT_DIRECTION_TO_DESCENDANT);
- } else {
- // If we're being clipped by our scroll parent, we must translate through
- // our common ancestor. This happens to be our parent, so it is sufficent to
- // translate from our clip parent's space to the space of its ancestor (our
- // parent).
- *clip_rect_in_parent_target_space = TranslateRectToTargetSpace<LayerType>(
- *layer->parent(), *clip_parent, *clip_rect_in_parent_target_space,
- TRANSLATE_RECT_DIRECTION_TO_ANCESTOR);
- }
-}
-
-// We collect an accumulated drawable content rect per render surface.
-// Typically, a layer will contribute to only one surface, the surface
-// associated with its render target. Clip children, however, may affect
-// several surfaces since there may be several surfaces between the clip child
-// and its parent.
-//
-// NB: we accumulate the layer's *clipped* drawable content rect.
-template <typename LayerType>
-struct AccumulatedSurfaceState {
- explicit AccumulatedSurfaceState(LayerType* render_target)
- : render_target(render_target) {}
-
- // The accumulated drawable content rect for the surface associated with the
- // given |render_target|.
- gfx::Rect drawable_content_rect;
-
- // The target owning the surface. (We hang onto the target rather than the
- // surface so that we can DCHECK that the surface's draw transform is simply
- // a translation when |render_target| reports that it has no unclipped
- // descendants).
- LayerType* render_target;
-};
-
-template <typename LayerType>
-void UpdateAccumulatedSurfaceState(
- LayerType* layer,
- const gfx::Rect& drawable_content_rect,
- std::vector<AccumulatedSurfaceState<LayerType>>*
- accumulated_surface_state) {
- if (IsRootLayer(layer))
- return;
-
- // We will apply our drawable content rect to the accumulated rects for all
- // surfaces between us and |render_target| (inclusive). This is either our
- // clip parent's target if we are a clip child, or else simply our parent's
- // target. We use our parent's target because we're either the owner of a
- // render surface and we'll want to add our rect to our *surface's* target, or
- // we're not and our target is the same as our parent's. In both cases, the
- // parent's target gives us what we want.
- LayerType* render_target = layer->clip_parent()
- ? layer->clip_parent()->render_target()
- : layer->parent()->render_target();
-
- // If the layer owns a surface, then the content rect is in the wrong space.
- // Instead, we will use the surface's DrawableContentRect which is in target
- // space as required.
- gfx::Rect target_rect = drawable_content_rect;
- if (layer->render_surface()) {
- target_rect =
- gfx::ToEnclosedRect(layer->render_surface()->DrawableContentRect());
- }
-
- if (render_target->is_clipped()) {
- gfx::Rect clip_rect = render_target->clip_rect();
- // If the layer has a clip parent, the clip rect may be in the wrong space,
- // so we'll need to transform it before it is applied.
- if (layer->clip_parent()) {
- clip_rect = TranslateRectToTargetSpace<LayerType>(
- *layer->clip_parent(), *layer, clip_rect,
- TRANSLATE_RECT_DIRECTION_TO_DESCENDANT);
- }
- target_rect.Intersect(clip_rect);
- }
-
- // We must have at least one entry in the vector for the root.
- DCHECK_LT(0ul, accumulated_surface_state->size());
-
- typedef typename std::vector<AccumulatedSurfaceState<LayerType>>
- AccumulatedSurfaceStateVector;
- typedef typename AccumulatedSurfaceStateVector::reverse_iterator
- AccumulatedSurfaceStateIterator;
- AccumulatedSurfaceStateIterator current_state =
- accumulated_surface_state->rbegin();
-
- // Add this rect to the accumulated content rect for all surfaces until we
- // reach the target surface.
- bool found_render_target = false;
- for (; current_state != accumulated_surface_state->rend(); ++current_state) {
- current_state->drawable_content_rect.Union(target_rect);
-
- // If we've reached |render_target| our work is done and we can bail.
- if (current_state->render_target == render_target) {
- found_render_target = true;
- break;
- }
-
- // Transform rect from the current target's space to the next.
- LayerType* current_target = current_state->render_target;
- DCHECK(current_target->render_surface());
- const gfx::Transform& current_draw_transform =
- current_target->render_surface()->draw_transform();
-
- // If we have unclipped descendants, the draw transform is a translation.
- DCHECK(current_target->num_unclipped_descendants() == 0 ||
- current_draw_transform.IsIdentityOrTranslation());
-
- target_rect = gfx::ToEnclosingRect(
- MathUtil::MapClippedRect(current_draw_transform, target_rect));
- }
-
- // It is an error to not reach |render_target|. If this happens, it means that
- // either the clip parent is not an ancestor of the clip child or the surface
- // state vector is empty, both of which should be impossible.
- DCHECK(found_render_target);
-}
-
-template <typename LayerType> static inline bool IsRootLayer(LayerType* layer) {
- return !layer->parent();
-}
-
-template <typename LayerType>
-static inline bool LayerIsInExisting3DRenderingContext(LayerType* layer) {
- return layer->Is3dSorted() && layer->parent() &&
- layer->parent()->Is3dSorted() &&
- (layer->parent()->sorting_context_id() == layer->sorting_context_id());
-}
-
-template <typename LayerType>
-static bool IsRootLayerOfNewRenderingContext(LayerType* layer) {
- if (layer->parent())
- return !layer->parent()->Is3dSorted() && layer->Is3dSorted();
-
- return layer->Is3dSorted();
-}
-
-template <typename LayerType>
-static bool IsLayerBackFaceVisible(LayerType* layer) {
- // The current W3C spec on CSS transforms says that backface visibility should
- // be determined differently depending on whether the layer is in a "3d
- // rendering context" or not. For Chromium code, we can determine whether we
- // are in a 3d rendering context by checking if the parent preserves 3d.
-
- if (LayerIsInExisting3DRenderingContext(layer))
- return layer->draw_transform().IsBackFaceVisible();
-
- // In this case, either the layer establishes a new 3d rendering context, or
- // is not in a 3d rendering context at all.
- return layer->transform().IsBackFaceVisible();
-}
-
-template <typename LayerType>
-static bool IsSurfaceBackFaceVisible(LayerType* layer,
- const gfx::Transform& draw_transform) {
- if (LayerIsInExisting3DRenderingContext(layer))
- return draw_transform.IsBackFaceVisible();
-
- if (IsRootLayerOfNewRenderingContext(layer))
- return layer->transform().IsBackFaceVisible();
-
- // If the render_surface is not part of a new or existing rendering context,
- // then the layers that contribute to this surface will decide back-face
- // visibility for themselves.
- return false;
-}
-
-template <typename LayerType>
-static inline bool LayerClipsSubtree(LayerType* layer) {
- return layer->masks_to_bounds() || layer->mask_layer();
-}
-
-template <typename LayerType>
-static gfx::Rect CalculateVisibleContentRect(
- LayerType* layer,
- const gfx::Rect& clip_rect_of_target_surface_in_target_space,
- const gfx::Rect& layer_rect_in_target_space) {
- DCHECK(layer->render_target());
-
- // Nothing is visible if the layer bounds are empty.
- if (!layer->DrawsContent() || layer->content_bounds().IsEmpty() ||
- layer->drawable_content_rect().IsEmpty())
- return gfx::Rect();
-
- // Compute visible bounds in target surface space.
- gfx::Rect visible_rect_in_target_surface_space =
- layer->drawable_content_rect();
-
- if (layer->render_target()->render_surface()->is_clipped()) {
- // The |layer| L has a target T which owns a surface Ts. The surface Ts
- // has a target TsT.
- //
- // In this case the target surface Ts does clip the layer L that contributes
- // to it. So, we have to convert the clip rect of Ts from the target space
- // of Ts (that is the space of TsT), to the current render target's space
- // (that is the space of T). This conversion is done outside this function
- // so that it can be cached instead of computing it redundantly for every
- // layer.
- visible_rect_in_target_surface_space.Intersect(
- clip_rect_of_target_surface_in_target_space);
- }
-
- if (visible_rect_in_target_surface_space.IsEmpty())
- return gfx::Rect();
-
- return CalculateVisibleRectWithCachedLayerRect(
- visible_rect_in_target_surface_space,
- gfx::Rect(layer->content_bounds()),
- layer_rect_in_target_space,
- layer->draw_transform());
-}
-
-static inline bool TransformToParentIsKnown(LayerImpl* layer) { return true; }
-
-static inline bool TransformToParentIsKnown(Layer* layer) {
- return !layer->TransformIsAnimating();
-}
-
-static inline bool TransformToScreenIsKnown(LayerImpl* layer) { return true; }
-
-static inline bool TransformToScreenIsKnown(Layer* layer) {
- return !layer->screen_space_transform_is_animating();
-}
-
-template <typename LayerType>
-static bool LayerShouldBeSkipped(LayerType* layer, bool layer_is_drawn) {
- // Layers can be skipped if any of these conditions are met.
- // - is not drawn due to it or one of its ancestors being hidden (or having
- // no copy requests).
- // - does not draw content.
- // - is transparent.
- // - has empty bounds
- // - the layer is not double-sided, but its back face is visible.
- //
- // Some additional conditions need to be computed at a later point after the
- // recursion is finished.
- // - the intersection of render_surface content and layer clip_rect is empty
- // - the visible_content_rect is empty
- //
- // Note, if the layer should not have been drawn due to being fully
- // transparent, we would have skipped the entire subtree and never made it
- // into this function, so it is safe to omit this check here.
-
- if (!layer_is_drawn)
- return true;
-
- if (!layer->DrawsContent() || layer->bounds().IsEmpty())
- return true;
-
- LayerType* backface_test_layer = layer;
- if (layer->use_parent_backface_visibility()) {
- DCHECK(layer->parent());
- DCHECK(!layer->parent()->use_parent_backface_visibility());
- backface_test_layer = layer->parent();
- }
-
- // The layer should not be drawn if (1) it is not double-sided and (2) the
- // back of the layer is known to be facing the screen.
- if (!backface_test_layer->double_sided() &&
- TransformToScreenIsKnown(backface_test_layer) &&
- IsLayerBackFaceVisible(backface_test_layer))
- return true;
-
- return false;
-}
-
-template <typename LayerType>
-static bool HasInvertibleOrAnimatedTransform(LayerType* layer) {
- return layer->transform_is_invertible() || layer->TransformIsAnimating();
-}
-
-static inline bool SubtreeShouldBeSkipped(LayerImpl* layer,
- bool layer_is_drawn) {
- // If the layer transform is not invertible, it should not be drawn.
- // TODO(ajuma): Correctly process subtrees with singular transform for the
- // case where we may animate to a non-singular transform and wish to
- // pre-raster.
- if (!HasInvertibleOrAnimatedTransform(layer))
- return true;
-
- // When we need to do a readback/copy of a layer's output, we can not skip
- // it or any of its ancestors.
- if (layer->draw_properties().layer_or_descendant_has_copy_request)
- return false;
-
- // We cannot skip the the subtree if a descendant has a wheel or touch handler
- // or the hit testing code will break (it requires fresh transforms, etc).
- if (layer->draw_properties().layer_or_descendant_has_input_handler)
- return false;
-
- // If the layer is not drawn, then skip it and its subtree.
- if (!layer_is_drawn)
- return true;
-
- // If layer is on the pending tree and opacity is being animated then
- // this subtree can't be skipped as we need to create, prioritize and
- // include tiles for this layer when deciding if tree can be activated.
- if (layer->layer_tree_impl()->IsPendingTree() && layer->OpacityIsAnimating())
- return false;
-
- // The opacity of a layer always applies to its children (either implicitly
- // via a render surface or explicitly if the parent preserves 3D), so the
- // entire subtree can be skipped if this layer is fully transparent.
- return !layer->opacity();
-}
-
-static inline bool SubtreeShouldBeSkipped(Layer* layer, bool layer_is_drawn) {
- // If the layer transform is not invertible, it should not be drawn.
- if (!layer->transform_is_invertible() && !layer->TransformIsAnimating())
- return true;
-
- // When we need to do a readback/copy of a layer's output, we can not skip
- // it or any of its ancestors.
- if (layer->draw_properties().layer_or_descendant_has_copy_request)
- return false;
-
- // We cannot skip the the subtree if a descendant has a wheel or touch handler
- // or the hit testing code will break (it requires fresh transforms, etc).
- if (layer->draw_properties().layer_or_descendant_has_input_handler)
- return false;
-
- // If the layer is not drawn, then skip it and its subtree.
- if (!layer_is_drawn)
- return true;
-
- // If the opacity is being animated then the opacity on the main thread is
- // unreliable (since the impl thread may be using a different opacity), so it
- // should not be trusted.
- // In particular, it should not cause the subtree to be skipped.
- // Similarly, for layers that might animate opacity using an impl-only
- // animation, their subtree should also not be skipped.
- return !layer->opacity() && !layer->OpacityIsAnimating() &&
- !layer->OpacityCanAnimateOnImplThread();
-}
-
-static inline void SavePaintPropertiesLayer(LayerImpl* layer) {}
-
-static inline void SavePaintPropertiesLayer(Layer* layer) {
- layer->SavePaintProperties();
-
- if (layer->mask_layer())
- layer->mask_layer()->SavePaintProperties();
- if (layer->replica_layer() && layer->replica_layer()->mask_layer())
- layer->replica_layer()->mask_layer()->SavePaintProperties();
-}
-
-static bool SubtreeShouldRenderToSeparateSurface(
- Layer* layer,
- bool axis_aligned_with_respect_to_parent) {
- //
- // A layer and its descendants should render onto a new RenderSurfaceImpl if
- // any of these rules hold:
- //
-
- // The root layer owns a render surface, but it never acts as a contributing
- // surface to another render target. Compositor features that are applied via
- // a contributing surface can not be applied to the root layer. In order to
- // use these effects, another child of the root would need to be introduced
- // in order to act as a contributing surface to the root layer's surface.
- bool is_root = IsRootLayer(layer);
-
- // If the layer uses a mask.
- if (layer->mask_layer()) {
- DCHECK(!is_root);
- return true;
- }
-
- // If the layer has a reflection.
- if (layer->replica_layer()) {
- DCHECK(!is_root);
- return true;
- }
-
- // If the layer uses a CSS filter.
- if (!layer->filters().IsEmpty() || !layer->background_filters().IsEmpty()) {
- DCHECK(!is_root);
- return true;
- }
-
- // If the layer will use a CSS filter. In this case, the animation
- // will start and add a filter to this layer, so it needs a surface.
- if (layer->FilterIsAnimating()) {
- DCHECK(!is_root);
- return true;
- }
-
- int num_descendants_that_draw_content =
- layer->NumDescendantsThatDrawContent();
-
- // If the layer flattens its subtree, but it is treated as a 3D object by its
- // parent (i.e. parent participates in a 3D rendering context).
- if (LayerIsInExisting3DRenderingContext(layer) &&
- layer->should_flatten_transform() &&
- num_descendants_that_draw_content > 0) {
- TRACE_EVENT_INSTANT0(
- "cc",
- "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface flattening",
- TRACE_EVENT_SCOPE_THREAD);
- DCHECK(!is_root);
- return true;
- }
-
- // If the layer has blending.
- // TODO(rosca): this is temporary, until blending is implemented for other
- // types of quads than RenderPassDrawQuad. Layers having descendants that draw
- // content will still create a separate rendering surface.
- if (!layer->uses_default_blend_mode()) {
- TRACE_EVENT_INSTANT0(
- "cc",
- "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface blending",
- TRACE_EVENT_SCOPE_THREAD);
- DCHECK(!is_root);
- return true;
- }
-
- // If the layer clips its descendants but it is not axis-aligned with respect
- // to its parent.
- bool layer_clips_external_content =
- LayerClipsSubtree(layer) || layer->HasDelegatedContent();
- if (layer_clips_external_content && !axis_aligned_with_respect_to_parent &&
- num_descendants_that_draw_content > 0) {
- TRACE_EVENT_INSTANT0(
- "cc",
- "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface clipping",
- TRACE_EVENT_SCOPE_THREAD);
- DCHECK(!is_root);
- return true;
- }
-
- // If the layer has some translucency and does not have a preserves-3d
- // transform style. This condition only needs a render surface if two or more
- // layers in the subtree overlap. But checking layer overlaps is unnecessarily
- // costly so instead we conservatively create a surface whenever at least two
- // layers draw content for this subtree.
- bool at_least_two_layers_in_subtree_draw_content =
- num_descendants_that_draw_content > 0 &&
- (layer->DrawsContent() || num_descendants_that_draw_content > 1);
-
- if (layer->opacity() != 1.f && layer->should_flatten_transform() &&
- at_least_two_layers_in_subtree_draw_content) {
- TRACE_EVENT_INSTANT0(
- "cc",
- "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface opacity",
- TRACE_EVENT_SCOPE_THREAD);
- DCHECK(!is_root);
- return true;
- }
-
- // The root layer should always have a render_surface.
- if (is_root)
- return true;
-
- //
- // These are allowed on the root surface, as they don't require the surface to
- // be used as a contributing surface in order to apply correctly.
- //
-
- // If the layer has isolation.
- // TODO(rosca): to be optimized - create separate rendering surface only when
- // the blending descendants might have access to the content behind this layer
- // (layer has transparent background or descendants overflow).
- // https://code.google.com/p/chromium/issues/detail?id=301738
- if (layer->is_root_for_isolated_group()) {
- TRACE_EVENT_INSTANT0(
- "cc",
- "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface isolation",
- TRACE_EVENT_SCOPE_THREAD);
- return true;
- }
-
- // If we force it.
- if (layer->force_render_surface())
- return true;
-
- // If we'll make a copy of the layer's contents.
- if (layer->HasCopyRequest())
- return true;
-
- return false;
-}
-
-// This function returns a translation matrix that can be applied on a vector
-// that's in the layer's target surface coordinate, while the position offset is
-// specified in some ancestor layer's coordinate.
-template <typename LayerType>
-gfx::Transform ComputeSizeDeltaCompensation(
- LayerType* layer,
- LayerType* container,
- const gfx::Vector2dF& position_offset) {
- gfx::Transform result_transform;
-
- // To apply a translate in the container's layer space,
- // the following steps need to be done:
- // Step 1a. transform from target surface space to the container's target
- // surface space
- // Step 1b. transform from container's target surface space to the
- // container's layer space
- // Step 2. apply the compensation
- // Step 3. transform back to target surface space
-
- gfx::Transform target_surface_space_to_container_layer_space;
- // Calculate step 1a
- LayerType* container_target_surface = container->render_target();
- for (LayerType* current_target_surface = NextTargetSurface(layer);
- current_target_surface &&
- current_target_surface != container_target_surface;
- current_target_surface = NextTargetSurface(current_target_surface)) {
- // Note: Concat is used here to convert the result coordinate space from
- // current render surface to the next render surface.
- target_surface_space_to_container_layer_space.ConcatTransform(
- current_target_surface->render_surface()->draw_transform());
- }
- // Calculate step 1b
- gfx::Transform container_layer_space_to_container_target_surface_space =
- container->draw_transform();
- container_layer_space_to_container_target_surface_space.Scale(
- container->contents_scale_x(), container->contents_scale_y());
-
- gfx::Transform container_target_surface_space_to_container_layer_space;
- if (container_layer_space_to_container_target_surface_space.GetInverse(
- &container_target_surface_space_to_container_layer_space)) {
- // Note: Again, Concat is used to conver the result coordinate space from
- // the container render surface to the container layer.
- target_surface_space_to_container_layer_space.ConcatTransform(
- container_target_surface_space_to_container_layer_space);
- }
-
- // Apply step 3
- gfx::Transform container_layer_space_to_target_surface_space;
- if (target_surface_space_to_container_layer_space.GetInverse(
- &container_layer_space_to_target_surface_space)) {
- result_transform.PreconcatTransform(
- container_layer_space_to_target_surface_space);
- } else {
- // TODO(shawnsingh): A non-invertible matrix could still make meaningful
- // projection. For example ScaleZ(0) is non-invertible but the layer is
- // still visible.
- return gfx::Transform();
- }
-
- // Apply step 2
- result_transform.Translate(position_offset.x(), position_offset.y());
-
- // Apply step 1
- result_transform.PreconcatTransform(
- target_surface_space_to_container_layer_space);
-
- return result_transform;
-}
-
-template <typename LayerType>
-void ApplyPositionAdjustment(
- LayerType* layer,
- LayerType* container,
- const gfx::Transform& scroll_compensation,
- gfx::Transform* combined_transform) {
- if (!layer->position_constraint().is_fixed_position())
- return;
-
- // Special case: this layer is a composited fixed-position layer; we need to
- // explicitly compensate for all ancestors' nonzero scroll_deltas to keep
- // this layer fixed correctly.
- // Note carefully: this is Concat, not Preconcat
- // (current_scroll_compensation * combined_transform).
- combined_transform->ConcatTransform(scroll_compensation);
-
- // For right-edge or bottom-edge anchored fixed position layers,
- // the layer should relocate itself if the container changes its size.
- bool fixed_to_right_edge =
- layer->position_constraint().is_fixed_to_right_edge();
- bool fixed_to_bottom_edge =
- layer->position_constraint().is_fixed_to_bottom_edge();
- gfx::Vector2dF position_offset = container->FixedContainerSizeDelta();
- position_offset.set_x(fixed_to_right_edge ? position_offset.x() : 0);
- position_offset.set_y(fixed_to_bottom_edge ? position_offset.y() : 0);
- if (position_offset.IsZero())
- return;
-
- // Note: Again, this is Concat. The compensation matrix will be applied on
- // the vector in target surface space.
- combined_transform->ConcatTransform(
- ComputeSizeDeltaCompensation(layer, container, position_offset));
-}
-
-template <typename LayerType>
-gfx::Transform ComputeScrollCompensationForThisLayer(
- LayerType* scrolling_layer,
- const gfx::Transform& parent_matrix,
- const gfx::Vector2dF& scroll_delta) {
- // For every layer that has non-zero scroll_delta, we have to compute a
- // transform that can undo the scroll_delta translation. In particular, we
- // want this matrix to premultiply a fixed-position layer's parent_matrix, so
- // we design this transform in three steps as follows. The steps described
- // here apply from right-to-left, so Step 1 would be the right-most matrix:
- //
- // Step 1. transform from target surface space to the exact space where
- // scroll_delta is actually applied.
- // -- this is inverse of parent_matrix
- // Step 2. undo the scroll_delta
- // -- this is just a translation by scroll_delta.
- // Step 3. transform back to target surface space.
- // -- this transform is the parent_matrix
- //
- // These steps create a matrix that both start and end in target surface
- // space. So this matrix can pre-multiply any fixed-position layer's
- // draw_transform to undo the scroll_deltas -- as long as that fixed position
- // layer is fixed onto the same render_target as this scrolling_layer.
- //
-
- gfx::Transform scroll_compensation_for_this_layer = parent_matrix; // Step 3
- scroll_compensation_for_this_layer.Translate(
- scroll_delta.x(),
- scroll_delta.y()); // Step 2
-
- gfx::Transform inverse_parent_matrix(gfx::Transform::kSkipInitialization);
- if (!parent_matrix.GetInverse(&inverse_parent_matrix)) {
- // TODO(shawnsingh): Either we need to handle uninvertible transforms
- // here, or DCHECK that the transform is invertible.
- }
- scroll_compensation_for_this_layer.PreconcatTransform(
- inverse_parent_matrix); // Step 1
- return scroll_compensation_for_this_layer;
-}
-
-template <typename LayerType>
-gfx::Transform ComputeScrollCompensationMatrixForChildren(
- LayerType* layer,
- const gfx::Transform& parent_matrix,
- const gfx::Transform& current_scroll_compensation_matrix,
- const gfx::Vector2dF& scroll_delta) {
- // "Total scroll compensation" is the transform needed to cancel out all
- // scroll_delta translations that occurred since the nearest container layer,
- // even if there are render_surfaces in-between.
- //
- // There are some edge cases to be aware of, that are not explicit in the
- // code:
- // - A layer that is both a fixed-position and container should not be its
- // own container, instead, that means it is fixed to an ancestor, and is a
- // container for any fixed-position descendants.
- // - A layer that is a fixed-position container and has a render_surface
- // should behave the same as a container without a render_surface, the
- // render_surface is irrelevant in that case.
- // - A layer that does not have an explicit container is simply fixed to the
- // viewport. (i.e. the root render_surface.)
- // - If the fixed-position layer has its own render_surface, then the
- // render_surface is the one who gets fixed.
- //
- // This function needs to be called AFTER layers create their own
- // render_surfaces.
- //
-
- // Scroll compensation restarts from identity under two possible conditions:
- // - the current layer is a container for fixed-position descendants
- // - the current layer is fixed-position itself, so any fixed-position
- // descendants are positioned with respect to this layer. Thus, any
- // fixed position descendants only need to compensate for scrollDeltas
- // that occur below this layer.
- bool current_layer_resets_scroll_compensation_for_descendants =
- layer->IsContainerForFixedPositionLayers() ||
- layer->position_constraint().is_fixed_position();
-
- // Avoid the overheads (including stack allocation and matrix
- // initialization/copy) if we know that the scroll compensation doesn't need
- // to be reset or adjusted.
- if (!current_layer_resets_scroll_compensation_for_descendants &&
- scroll_delta.IsZero() && !layer->render_surface())
- return current_scroll_compensation_matrix;
-
- // Start as identity matrix.
- gfx::Transform next_scroll_compensation_matrix;
-
- // If this layer does not reset scroll compensation, then it inherits the
- // existing scroll compensations.
- if (!current_layer_resets_scroll_compensation_for_descendants)
- next_scroll_compensation_matrix = current_scroll_compensation_matrix;
-
- // If the current layer has a non-zero scroll_delta, then we should compute
- // its local scroll compensation and accumulate it to the
- // next_scroll_compensation_matrix.
- if (!scroll_delta.IsZero()) {
- gfx::Transform scroll_compensation_for_this_layer =
- ComputeScrollCompensationForThisLayer(
- layer, parent_matrix, scroll_delta);
- next_scroll_compensation_matrix.PreconcatTransform(
- scroll_compensation_for_this_layer);
- }
-
- // If the layer created its own render_surface, we have to adjust
- // next_scroll_compensation_matrix. The adjustment allows us to continue
- // using the scroll compensation on the next surface.
- // Step 1 (right-most in the math): transform from the new surface to the
- // original ancestor surface
- // Step 2: apply the scroll compensation
- // Step 3: transform back to the new surface.
- if (layer->render_surface() &&
- !next_scroll_compensation_matrix.IsIdentity()) {
- gfx::Transform inverse_surface_draw_transform(
- gfx::Transform::kSkipInitialization);
- if (!layer->render_surface()->draw_transform().GetInverse(
- &inverse_surface_draw_transform)) {
- // TODO(shawnsingh): Either we need to handle uninvertible transforms
- // here, or DCHECK that the transform is invertible.
- }
- next_scroll_compensation_matrix =
- inverse_surface_draw_transform * next_scroll_compensation_matrix *
- layer->render_surface()->draw_transform();
- }
-
- return next_scroll_compensation_matrix;
-}
-
-template <typename LayerType>
-static inline void UpdateLayerScaleDrawProperties(
- LayerType* layer,
- float ideal_contents_scale,
- float maximum_animation_contents_scale,
- float page_scale_factor,
- float device_scale_factor) {
- layer->draw_properties().ideal_contents_scale = ideal_contents_scale;
- layer->draw_properties().maximum_animation_contents_scale =
- maximum_animation_contents_scale;
- layer->draw_properties().page_scale_factor = page_scale_factor;
- layer->draw_properties().device_scale_factor = device_scale_factor;
-}
-
-static inline void CalculateContentsScale(LayerImpl* layer,
- float contents_scale) {
- // LayerImpl has all of its content scales and bounds pushed from the Main
- // thread during commit and just uses those values as-is.
-}
-
-static inline void CalculateContentsScale(Layer* layer, float contents_scale) {
- layer->CalculateContentsScale(contents_scale,
- &layer->draw_properties().contents_scale_x,
- &layer->draw_properties().contents_scale_y,
- &layer->draw_properties().content_bounds);
-
- Layer* mask_layer = layer->mask_layer();
- if (mask_layer) {
- mask_layer->CalculateContentsScale(
- contents_scale,
- &mask_layer->draw_properties().contents_scale_x,
- &mask_layer->draw_properties().contents_scale_y,
- &mask_layer->draw_properties().content_bounds);
- }
-
- Layer* replica_mask_layer =
- layer->replica_layer() ? layer->replica_layer()->mask_layer() : NULL;
- if (replica_mask_layer) {
- replica_mask_layer->CalculateContentsScale(
- contents_scale,
- &replica_mask_layer->draw_properties().contents_scale_x,
- &replica_mask_layer->draw_properties().contents_scale_y,
- &replica_mask_layer->draw_properties().content_bounds);
- }
-}
-
-static inline void UpdateLayerContentsScale(
- LayerImpl* layer,
- bool can_adjust_raster_scale,
- float ideal_contents_scale,
- float device_scale_factor,
- float page_scale_factor,
- bool animating_transform_to_screen) {
- CalculateContentsScale(layer, ideal_contents_scale);
-}
-
-static inline void UpdateLayerContentsScale(
- Layer* layer,
- bool can_adjust_raster_scale,
- float ideal_contents_scale,
- float device_scale_factor,
- float page_scale_factor,
- bool animating_transform_to_screen) {
- if (can_adjust_raster_scale) {
- float ideal_raster_scale =
- ideal_contents_scale / (device_scale_factor * page_scale_factor);
-
- bool need_to_set_raster_scale = layer->raster_scale_is_unknown();
-
- // If we've previously saved a raster_scale but the ideal changes, things
- // are unpredictable and we should just use 1.
- if (!need_to_set_raster_scale && layer->raster_scale() != 1.f &&
- ideal_raster_scale != layer->raster_scale()) {
- ideal_raster_scale = 1.f;
- need_to_set_raster_scale = true;
- }
-
- if (need_to_set_raster_scale) {
- bool use_and_save_ideal_scale =
- ideal_raster_scale >= 1.f && !animating_transform_to_screen;
- if (use_and_save_ideal_scale)
- layer->set_raster_scale(ideal_raster_scale);
- }
- }
-
- float raster_scale = 1.f;
- if (!layer->raster_scale_is_unknown())
- raster_scale = layer->raster_scale();
-
- gfx::Size old_content_bounds = layer->content_bounds();
- float old_contents_scale_x = layer->contents_scale_x();
- float old_contents_scale_y = layer->contents_scale_y();
-
- float contents_scale = raster_scale * device_scale_factor * page_scale_factor;
- CalculateContentsScale(layer, contents_scale);
-
- if (layer->content_bounds() != old_content_bounds ||
- layer->contents_scale_x() != old_contents_scale_x ||
- layer->contents_scale_y() != old_contents_scale_y)
- layer->SetNeedsPushProperties();
-}
-
-static inline void CalculateAnimationContentsScale(
- Layer* layer,
- bool ancestor_is_animating_scale,
- float ancestor_maximum_animation_contents_scale,
- const gfx::Transform& parent_transform,
- const gfx::Transform& combined_transform,
- bool* combined_is_animating_scale,
- float* combined_maximum_animation_contents_scale) {
- *combined_is_animating_scale = false;
- *combined_maximum_animation_contents_scale = 0.f;
-}
-
-static inline void CalculateAnimationContentsScale(
- LayerImpl* layer,
- bool ancestor_is_animating_scale,
- float ancestor_maximum_animation_contents_scale,
- const gfx::Transform& ancestor_transform,
- const gfx::Transform& combined_transform,
- bool* combined_is_animating_scale,
- float* combined_maximum_animation_contents_scale) {
- if (ancestor_is_animating_scale &&
- ancestor_maximum_animation_contents_scale == 0.f) {
- // We've already failed to compute a maximum animated scale at an
- // ancestor, so we'll continue to fail.
- *combined_maximum_animation_contents_scale = 0.f;
- *combined_is_animating_scale = true;
- return;
- }
-
- if (!combined_transform.IsScaleOrTranslation()) {
- // Computing maximum animated scale in the presence of
- // non-scale/translation transforms isn't supported.
- *combined_maximum_animation_contents_scale = 0.f;
- *combined_is_animating_scale = true;
- return;
- }
-
- // We currently only support computing maximum scale for combinations of
- // scales and translations. We treat all non-translations as potentially
- // affecting scale. Animations that include non-translation/scale components
- // will cause the computation of MaximumScale below to fail.
- bool layer_is_animating_scale =
- !layer->layer_animation_controller()->HasOnlyTranslationTransforms();
-
- if (!layer_is_animating_scale && !ancestor_is_animating_scale) {
- *combined_maximum_animation_contents_scale = 0.f;
- *combined_is_animating_scale = false;
- return;
- }
-
- // We don't attempt to accumulate animation scale from multiple nodes,
- // because of the risk of significant overestimation. For example, one node
- // may be increasing scale from 1 to 10 at the same time as a descendant is
- // decreasing scale from 10 to 1. Naively combining these scales would produce
- // a scale of 100.
- if (layer_is_animating_scale && ancestor_is_animating_scale) {
- *combined_maximum_animation_contents_scale = 0.f;
- *combined_is_animating_scale = true;
- return;
- }
-
- // At this point, we know either the layer or an ancestor, but not both,
- // is animating scale.
- *combined_is_animating_scale = true;
- if (!layer_is_animating_scale) {
- gfx::Vector2dF layer_transform_scales =
- MathUtil::ComputeTransform2dScaleComponents(layer->transform(), 0.f);
- *combined_maximum_animation_contents_scale =
- ancestor_maximum_animation_contents_scale *
- std::max(layer_transform_scales.x(), layer_transform_scales.y());
- return;
- }
-
- float layer_maximum_animated_scale = 0.f;
- if (!layer->layer_animation_controller()->MaximumTargetScale(
- &layer_maximum_animated_scale)) {
- *combined_maximum_animation_contents_scale = 0.f;
- return;
- }
- gfx::Vector2dF ancestor_transform_scales =
- MathUtil::ComputeTransform2dScaleComponents(ancestor_transform, 0.f);
- *combined_maximum_animation_contents_scale =
- layer_maximum_animated_scale *
- std::max(ancestor_transform_scales.x(), ancestor_transform_scales.y());
-}
-
-template <typename LayerTypePtr>
-static inline void MarkLayerWithRenderSurfaceLayerListId(
- LayerTypePtr layer,
- int current_render_surface_layer_list_id) {
- layer->draw_properties().last_drawn_render_surface_layer_list_id =
- current_render_surface_layer_list_id;
- layer->draw_properties().layer_or_descendant_is_drawn =
- !!current_render_surface_layer_list_id;
-}
-
-template <typename LayerTypePtr>
-static inline void MarkMasksWithRenderSurfaceLayerListId(
- LayerTypePtr layer,
- int current_render_surface_layer_list_id) {
- if (layer->mask_layer()) {
- MarkLayerWithRenderSurfaceLayerListId(layer->mask_layer(),
- current_render_surface_layer_list_id);
- }
- if (layer->replica_layer() && layer->replica_layer()->mask_layer()) {
- MarkLayerWithRenderSurfaceLayerListId(layer->replica_layer()->mask_layer(),
- current_render_surface_layer_list_id);
- }
-}
-
-template <typename LayerListType>
-static inline void MarkLayerListWithRenderSurfaceLayerListId(
- LayerListType* layer_list,
- int current_render_surface_layer_list_id) {
- for (typename LayerListType::iterator it = layer_list->begin();
- it != layer_list->end();
- ++it) {
- MarkLayerWithRenderSurfaceLayerListId(*it,
- current_render_surface_layer_list_id);
- MarkMasksWithRenderSurfaceLayerListId(*it,
- current_render_surface_layer_list_id);
- }
-}
-
-template <typename LayerType>
-static inline void RemoveSurfaceForEarlyExit(
- LayerType* layer_to_remove,
- typename LayerType::RenderSurfaceListType* render_surface_layer_list) {
- DCHECK(layer_to_remove->render_surface());
- // Technically, we know that the layer we want to remove should be
- // at the back of the render_surface_layer_list. However, we have had
- // bugs before that added unnecessary layers here
- // (https://bugs.webkit.org/show_bug.cgi?id=74147), but that causes
- // things to crash. So here we proactively remove any additional
- // layers from the end of the list.
- while (render_surface_layer_list->back() != layer_to_remove) {
- MarkLayerListWithRenderSurfaceLayerListId(
- &render_surface_layer_list->back()->render_surface()->layer_list(), 0);
- MarkLayerWithRenderSurfaceLayerListId(render_surface_layer_list->back(), 0);
-
- render_surface_layer_list->back()->ClearRenderSurfaceLayerList();
- render_surface_layer_list->pop_back();
- }
- DCHECK_EQ(render_surface_layer_list->back(), layer_to_remove);
- MarkLayerListWithRenderSurfaceLayerListId(
- &layer_to_remove->render_surface()->layer_list(), 0);
- MarkLayerWithRenderSurfaceLayerListId(layer_to_remove, 0);
- render_surface_layer_list->pop_back();
- layer_to_remove->ClearRenderSurfaceLayerList();
-}
-
-struct PreCalculateMetaInformationRecursiveData {
- bool layer_or_descendant_has_copy_request;
- bool layer_or_descendant_has_input_handler;
- int num_unclipped_descendants;
-
- PreCalculateMetaInformationRecursiveData()
- : layer_or_descendant_has_copy_request(false),
- layer_or_descendant_has_input_handler(false),
- num_unclipped_descendants(0) {}
-
- void Merge(const PreCalculateMetaInformationRecursiveData& data) {
- layer_or_descendant_has_copy_request |=
- data.layer_or_descendant_has_copy_request;
- layer_or_descendant_has_input_handler |=
- data.layer_or_descendant_has_input_handler;
- num_unclipped_descendants += data.num_unclipped_descendants;
- }
-};
-
-static void ValidateRenderSurface(LayerImpl* layer) {
- // This test verifies that there are no cases where a LayerImpl needs
- // a render surface, but doesn't have one.
- if (layer->render_surface())
- return;
-
- DCHECK(layer->filters().IsEmpty()) << "layer: " << layer->id();
- DCHECK(layer->background_filters().IsEmpty()) << "layer: " << layer->id();
- DCHECK(!layer->mask_layer()) << "layer: " << layer->id();
- DCHECK(!layer->replica_layer()) << "layer: " << layer->id();
- DCHECK(!IsRootLayer(layer)) << "layer: " << layer->id();
- DCHECK(!layer->is_root_for_isolated_group()) << "layer: " << layer->id();
- DCHECK(!layer->HasCopyRequest()) << "layer: " << layer->id();
-}
-
-static void ValidateRenderSurface(Layer* layer) {
-}
-
-// Recursively walks the layer tree to compute any information that is needed
-// before doing the main recursion.
-template <typename LayerType>
-static void PreCalculateMetaInformation(
- LayerType* layer,
- PreCalculateMetaInformationRecursiveData* recursive_data) {
- ValidateRenderSurface(layer);
-
- layer->draw_properties().sorted_for_recursion = false;
- layer->draw_properties().has_child_with_a_scroll_parent = false;
- layer->draw_properties().layer_or_descendant_is_drawn = false;
- layer->draw_properties().visited = false;
-
- if (!HasInvertibleOrAnimatedTransform(layer)) {
- // Layers with singular transforms should not be drawn, the whole subtree
- // can be skipped.
- return;
- }
-
- if (layer->clip_parent())
- recursive_data->num_unclipped_descendants++;
-
- for (size_t i = 0; i < layer->children().size(); ++i) {
- LayerType* child_layer =
- LayerTreeHostCommon::get_layer_as_raw_ptr(layer->children(), i);
-
- PreCalculateMetaInformationRecursiveData data_for_child;
- PreCalculateMetaInformation(child_layer, &data_for_child);
-
- if (child_layer->scroll_parent())
- layer->draw_properties().has_child_with_a_scroll_parent = true;
- recursive_data->Merge(data_for_child);
- }
-
- if (layer->clip_children()) {
- int num_clip_children = layer->clip_children()->size();
- DCHECK_GE(recursive_data->num_unclipped_descendants, num_clip_children);
- recursive_data->num_unclipped_descendants -= num_clip_children;
- }
-
- if (layer->HasCopyRequest())
- recursive_data->layer_or_descendant_has_copy_request = true;
-
- if (!layer->touch_event_handler_region().IsEmpty() ||
- layer->have_wheel_event_handlers())
- recursive_data->layer_or_descendant_has_input_handler = true;
-
- layer->draw_properties().num_unclipped_descendants =
- recursive_data->num_unclipped_descendants;
- layer->draw_properties().layer_or_descendant_has_copy_request =
- recursive_data->layer_or_descendant_has_copy_request;
- layer->draw_properties().layer_or_descendant_has_input_handler =
- recursive_data->layer_or_descendant_has_input_handler;
-}
-
-template <typename LayerType>
-struct SubtreeGlobals {
- int max_texture_size;
- float device_scale_factor;
- float page_scale_factor;
- const LayerType* page_scale_application_layer;
- gfx::Vector2dF elastic_overscroll;
- const LayerType* elastic_overscroll_application_layer;
- bool can_adjust_raster_scales;
- bool can_render_to_separate_surface;
- bool layers_always_allowed_lcd_text;
-};
-
-template<typename LayerType>
-struct DataForRecursion {
- // The accumulated sequence of transforms a layer will use to determine its
- // own draw transform.
- gfx::Transform parent_matrix;
-
- // The accumulated sequence of transforms a layer will use to determine its
- // own screen-space transform.
- gfx::Transform full_hierarchy_matrix;
-
- // The transform that removes all scrolling that may have occurred between a
- // fixed-position layer and its container, so that the layer actually does
- // remain fixed.
- gfx::Transform scroll_compensation_matrix;
-
- // The ancestor that would be the container for any fixed-position / sticky
- // layers.
- LayerType* fixed_container;
-
- // This is the normal clip rect that is propagated from parent to child.
- gfx::Rect clip_rect_in_target_space;
-
- // When the layer's children want to compute their visible content rect, they
- // want to know what their target surface's clip rect will be. BUT - they
- // want to know this clip rect represented in their own target space. This
- // requires inverse-projecting the surface's clip rect from the surface's
- // render target space down to the surface's own space. Instead of computing
- // this value redundantly for each child layer, it is computed only once
- // while dealing with the parent layer, and then this precomputed value is
- // passed down the recursion to the children that actually use it.
- gfx::Rect clip_rect_of_target_surface_in_target_space;
-
- // The maximum amount by which this layer will be scaled during the lifetime
- // of currently running animations.
- float maximum_animation_contents_scale;
-
- bool ancestor_is_animating_scale;
- bool ancestor_clips_subtree;
- typename LayerType::RenderSurfaceType*
- nearest_occlusion_immune_ancestor_surface;
- bool in_subtree_of_page_scale_application_layer;
- bool subtree_can_use_lcd_text;
- bool subtree_is_visible_from_ancestor;
-};
-
-template <typename LayerType>
-static LayerType* GetChildContainingLayer(const LayerType& parent,
- LayerType* layer) {
- for (LayerType* ancestor = layer; ancestor; ancestor = ancestor->parent()) {
- if (ancestor->parent() == &parent)
- return ancestor;
- }
- NOTREACHED();
- return 0;
-}
-
-template <typename LayerType>
-static void AddScrollParentChain(std::vector<LayerType*>* out,
- const LayerType& parent,
- LayerType* layer) {
- // At a high level, this function walks up the chain of scroll parents
- // recursively, and once we reach the end of the chain, we add the child
- // of |parent| containing each scroll ancestor as we unwind. The result is
- // an ordering of parent's children that ensures that scroll parents are
- // visited before their descendants.
- // Take for example this layer tree:
- //
- // + stacking_context
- // + scroll_child (1)
- // + scroll_parent_graphics_layer (*)
- // | + scroll_parent_scrolling_layer
- // | + scroll_parent_scrolling_content_layer (2)
- // + scroll_grandparent_graphics_layer (**)
- // + scroll_grandparent_scrolling_layer
- // + scroll_grandparent_scrolling_content_layer (3)
- //
- // The scroll child is (1), its scroll parent is (2) and its scroll
- // grandparent is (3). Note, this doesn't mean that (2)'s scroll parent is
- // (3), it means that (*)'s scroll parent is (3). We don't want our list to
- // look like [ (3), (2), (1) ], even though that does have the ancestor chain
- // in the right order. Instead, we want [ (**), (*), (1) ]. That is, only want
- // (1)'s siblings in the list, but we want them to appear in such an order
- // that the scroll ancestors get visited in the correct order.
- //
- // So our first task at this step of the recursion is to determine the layer
- // that we will potentionally add to the list. That is, the child of parent
- // containing |layer|.
- LayerType* child = GetChildContainingLayer(parent, layer);
- if (child->draw_properties().sorted_for_recursion)
- return;
-
- if (LayerType* scroll_parent = child->scroll_parent())
- AddScrollParentChain(out, parent, scroll_parent);
-
- out->push_back(child);
- child->draw_properties().sorted_for_recursion = true;
-}
-
-template <typename LayerType>
-static bool SortChildrenForRecursion(std::vector<LayerType*>* out,
- const LayerType& parent) {
- out->reserve(parent.children().size());
- bool order_changed = false;
- for (size_t i = 0; i < parent.children().size(); ++i) {
- LayerType* current =
- LayerTreeHostCommon::get_layer_as_raw_ptr(parent.children(), i);
-
- if (current->draw_properties().sorted_for_recursion) {
- order_changed = true;
- continue;
- }
-
- AddScrollParentChain(out, parent, current);
- }
-
- DCHECK_EQ(parent.children().size(), out->size());
- return order_changed;
-}
-
-template <typename LayerType>
-static void GetNewDescendantsStartIndexAndCount(LayerType* layer,
- size_t* start_index,
- size_t* count) {
- *start_index = layer->draw_properties().index_of_first_descendants_addition;
- *count = layer->draw_properties().num_descendants_added;
-}
-
-template <typename LayerType>
-static void GetNewRenderSurfacesStartIndexAndCount(LayerType* layer,
- size_t* start_index,
- size_t* count) {
- *start_index = layer->draw_properties()
- .index_of_first_render_surface_layer_list_addition;
- *count = layer->draw_properties().num_render_surfaces_added;
-}
-
-// We need to extract a list from the the two flavors of RenderSurfaceListType
-// for use in the sorting function below.
-static LayerList* GetLayerListForSorting(RenderSurfaceLayerList* rsll) {
- return &rsll->AsLayerList();
-}
-
-static LayerImplList* GetLayerListForSorting(LayerImplList* layer_list) {
- return layer_list;
-}
-
-static inline gfx::Vector2d BoundsDelta(Layer* layer) {
- return gfx::Vector2d();
-}
-
-static inline gfx::Vector2d BoundsDelta(LayerImpl* layer) {
- return gfx::ToCeiledVector2d(layer->bounds_delta());
-}
-
-template <typename LayerType, typename GetIndexAndCountType>
-static void SortLayerListContributions(
- const LayerType& parent,
- typename LayerType::LayerListType* unsorted,
- size_t start_index_for_all_contributions,
- GetIndexAndCountType get_index_and_count) {
- typename LayerType::LayerListType buffer;
- for (size_t i = 0; i < parent.children().size(); ++i) {
- LayerType* child =
- LayerTreeHostCommon::get_layer_as_raw_ptr(parent.children(), i);
-
- size_t start_index = 0;
- size_t count = 0;
- get_index_and_count(child, &start_index, &count);
- for (size_t j = start_index; j < start_index + count; ++j)
- buffer.push_back(unsorted->at(j));
- }
-
- DCHECK_EQ(buffer.size(),
- unsorted->size() - start_index_for_all_contributions);
-
- for (size_t i = 0; i < buffer.size(); ++i)
- (*unsorted)[i + start_index_for_all_contributions] = buffer[i];
-}
-
-// Recursively walks the layer tree starting at the given node and computes all
-// the necessary transformations, clip rects, render surfaces, etc.
-template <typename LayerType>
-static void CalculateDrawPropertiesInternal(
- LayerType* layer,
- const SubtreeGlobals<LayerType>& globals,
- const DataForRecursion<LayerType>& data_from_ancestor,
- typename LayerType::RenderSurfaceListType* render_surface_layer_list,
- typename LayerType::LayerListType* layer_list,
- std::vector<AccumulatedSurfaceState<LayerType>>* accumulated_surface_state,
- int current_render_surface_layer_list_id) {
- // This function computes the new matrix transformations recursively for this
- // layer and all its descendants. It also computes the appropriate render
- // surfaces.
- // Some important points to remember:
- //
- // 0. Here, transforms are notated in Matrix x Vector order, and in words we
- // describe what the transform does from left to right.
- //
- // 1. In our terminology, the "layer origin" refers to the top-left corner of
- // a layer, and the positive Y-axis points downwards. This interpretation is
- // valid because the orthographic projection applied at draw time flips the Y
- // axis appropriately.
- //
- // 2. The anchor point, when given as a PointF object, is specified in "unit
- // layer space", where the bounds of the layer map to [0, 1]. However, as a
- // Transform object, the transform to the anchor point is specified in "layer
- // space", where the bounds of the layer map to [bounds.width(),
- // bounds.height()].
- //
- // 3. Definition of various transforms used:
- // M[parent] is the parent matrix, with respect to the nearest render
- // surface, passed down recursively.
- //
- // M[root] is the full hierarchy, with respect to the root, passed down
- // recursively.
- //
- // Tr[origin] is the translation matrix from the parent's origin to
- // this layer's origin.
- //
- // Tr[origin2anchor] is the translation from the layer's origin to its
- // anchor point
- //
- // Tr[origin2center] is the translation from the layer's origin to its
- // center
- //
- // M[layer] is the layer's matrix (applied at the anchor point)
- //
- // S[layer2content] is the ratio of a layer's content_bounds() to its
- // Bounds().
- //
- // Some composite transforms can help in understanding the sequence of
- // transforms:
- // composite_layer_transform = Tr[origin2anchor] * M[layer] *
- // Tr[origin2anchor].inverse()
- //
- // 4. When a layer (or render surface) is drawn, it is drawn into a "target
- // render surface". Therefore the draw transform does not necessarily
- // transform from screen space to local layer space. Instead, the draw
- // transform is the transform between the "target render surface space" and
- // local layer space. Note that render surfaces, except for the root, also
- // draw themselves into a different target render surface, and so their draw
- // transform and origin transforms are also described with respect to the
- // target.
- //
- // Using these definitions, then:
- //
- // The draw transform for the layer is:
- // M[draw] = M[parent] * Tr[origin] * composite_layer_transform *
- // S[layer2content] = M[parent] * Tr[layer->position() + anchor] *
- // M[layer] * Tr[anchor2origin] * S[layer2content]
- //
- // Interpreting the math left-to-right, this transforms from the
- // layer's render surface to the origin of the layer in content space.
- //
- // The screen space transform is:
- // M[screenspace] = M[root] * Tr[origin] * composite_layer_transform *
- // S[layer2content]
- // = M[root] * Tr[layer->position() + anchor] * M[layer]
- // * Tr[anchor2origin] * S[layer2content]
- //
- // Interpreting the math left-to-right, this transforms from the root
- // render surface's content space to the origin of the layer in content
- // space.
- //
- // The transform hierarchy that is passed on to children (i.e. the child's
- // parent_matrix) is:
- // M[parent]_for_child = M[parent] * Tr[origin] *
- // composite_layer_transform
- // = M[parent] * Tr[layer->position() + anchor] *
- // M[layer] * Tr[anchor2origin]
- //
- // and a similar matrix for the full hierarchy with respect to the
- // root.
- //
- // Finally, note that the final matrix used by the shader for the layer is P *
- // M[draw] * S . This final product is computed in drawTexturedQuad(), where:
- // P is the projection matrix
- // S is the scale adjustment (to scale up a canonical quad to the
- // layer's size)
- //
- // When a render surface has a replica layer, that layer's transform is used
- // to draw a second copy of the surface. gfx::Transforms named here are
- // relative to the surface, unless they specify they are relative to the
- // replica layer.
- //
- // We will denote a scale by device scale S[deviceScale]
- //
- // The render surface draw transform to its target surface origin is:
- // M[surfaceDraw] = M[owningLayer->Draw]
- //
- // The render surface origin transform to its the root (screen space) origin
- // is:
- // M[surface2root] = M[owningLayer->screenspace] *
- // S[deviceScale].inverse()
- //
- // The replica draw transform to its target surface origin is:
- // M[replicaDraw] = S[deviceScale] * M[surfaceDraw] *
- // Tr[replica->position() + replica->anchor()] * Tr[replica] *
- // Tr[origin2anchor].inverse() * S[contents_scale].inverse()
- //
- // The replica draw transform to the root (screen space) origin is:
- // M[replica2root] = M[surface2root] * Tr[replica->position()] *
- // Tr[replica] * Tr[origin2anchor].inverse()
- //
-
- // It makes no sense to have a non-unit page_scale_factor without specifying
- // which layer roots the subtree the scale is applied to.
- DCHECK(globals.page_scale_application_layer ||
- (globals.page_scale_factor == 1.f));
-
- CHECK(!layer->draw_properties().visited);
- layer->draw_properties().visited = true;
-
- DataForRecursion<LayerType> data_for_children;
- typename LayerType::RenderSurfaceType*
- nearest_occlusion_immune_ancestor_surface =
- data_from_ancestor.nearest_occlusion_immune_ancestor_surface;
- data_for_children.in_subtree_of_page_scale_application_layer =
- data_from_ancestor.in_subtree_of_page_scale_application_layer;
- data_for_children.subtree_can_use_lcd_text =
- data_from_ancestor.subtree_can_use_lcd_text;
-
- // Layers that are marked as hidden will hide themselves and their subtree.
- // Exception: Layers with copy requests, whether hidden or not, must be drawn
- // anyway. In this case, we will inform their subtree they are visible to get
- // the right results.
- const bool layer_is_visible =
- data_from_ancestor.subtree_is_visible_from_ancestor &&
- !layer->hide_layer_and_subtree();
- const bool layer_is_drawn = layer_is_visible || layer->HasCopyRequest();
-
- // The root layer cannot skip CalcDrawProperties.
- if (!IsRootLayer(layer) && SubtreeShouldBeSkipped(layer, layer_is_drawn)) {
- if (layer->render_surface())
- layer->ClearRenderSurfaceLayerList();
- layer->draw_properties().render_target = nullptr;
- return;
- }
-
- // We need to circumvent the normal recursive flow of information for clip
- // children (they don't inherit their direct ancestor's clip information).
- // This is unfortunate, and would be unnecessary if we were to formally
- // separate the clipping hierarchy from the layer hierarchy.
- bool ancestor_clips_subtree = data_from_ancestor.ancestor_clips_subtree;
- gfx::Rect ancestor_clip_rect_in_target_space =
- data_from_ancestor.clip_rect_in_target_space;
-
- // Update our clipping state. If we have a clip parent we will need to pull
- // from the clip state cache rather than using the clip state passed from our
- // immediate ancestor.
- UpdateClipRectsForClipChild<LayerType>(
- layer, &ancestor_clip_rect_in_target_space, &ancestor_clips_subtree);
-
- // As this function proceeds, these are the properties for the current
- // layer that actually get computed. To avoid unnecessary copies
- // (particularly for matrices), we do computations directly on these values
- // when possible.
- DrawProperties<LayerType>& layer_draw_properties = layer->draw_properties();
-
- gfx::Rect clip_rect_in_target_space;
- bool layer_or_ancestor_clips_descendants = false;
-
- // This value is cached on the stack so that we don't have to inverse-project
- // the surface's clip rect redundantly for every layer. This value is the
- // same as the target surface's clip rect, except that instead of being
- // described in the target surface's target's space, it is described in the
- // current render target's space.
- gfx::Rect clip_rect_of_target_surface_in_target_space;
-
- float accumulated_draw_opacity = layer->opacity();
- bool animating_opacity_to_target = layer->OpacityIsAnimating();
- bool animating_opacity_to_screen = animating_opacity_to_target;
- if (layer->parent()) {
- accumulated_draw_opacity *= layer->parent()->draw_opacity();
- animating_opacity_to_target |= layer->parent()->draw_opacity_is_animating();
- animating_opacity_to_screen |=
- layer->parent()->screen_space_opacity_is_animating();
- }
-
- bool animating_transform_to_target = layer->TransformIsAnimating();
- bool animating_transform_to_screen = animating_transform_to_target;
- if (layer->parent()) {
- animating_transform_to_target |=
- layer->parent()->draw_transform_is_animating();
- animating_transform_to_screen |=
- layer->parent()->screen_space_transform_is_animating();
- }
- gfx::Point3F transform_origin = layer->transform_origin();
- gfx::ScrollOffset scroll_offset = GetEffectiveCurrentScrollOffset(layer);
- gfx::PointF position =
- layer->position() - ScrollOffsetToVector2dF(scroll_offset);
- gfx::Transform combined_transform = data_from_ancestor.parent_matrix;
- if (!layer->transform().IsIdentity()) {
- // LT = Tr[origin] * Tr[origin2transformOrigin]
- combined_transform.Translate3d(position.x() + transform_origin.x(),
- position.y() + transform_origin.y(),
- transform_origin.z());
- // LT = Tr[origin] * Tr[origin2origin] * M[layer]
- combined_transform.PreconcatTransform(layer->transform());
- // LT = Tr[origin] * Tr[origin2origin] * M[layer] *
- // Tr[transformOrigin2origin]
- combined_transform.Translate3d(
- -transform_origin.x(), -transform_origin.y(), -transform_origin.z());
- } else {
- combined_transform.Translate(position.x(), position.y());
- }
-
- gfx::Vector2dF effective_scroll_delta = GetEffectiveScrollDelta(layer);
- if (!animating_transform_to_target && layer->scrollable() &&
- combined_transform.IsScaleOrTranslation()) {
- // Align the scrollable layer's position to screen space pixels to avoid
- // blurriness. To avoid side-effects, do this only if the transform is
- // simple.
- gfx::Vector2dF previous_translation = combined_transform.To2dTranslation();
- combined_transform.RoundTranslationComponents();
- gfx::Vector2dF current_translation = combined_transform.To2dTranslation();
-
- // This rounding changes the scroll delta, and so must be included
- // in the scroll compensation matrix. The scaling converts from physical
- // coordinates to the scroll delta's CSS coordinates (using the parent
- // matrix instead of combined transform since scrolling is applied before
- // the layer's transform). For example, if we have a total scale factor of
- // 3.0, then 1 physical pixel is only 1/3 of a CSS pixel.
- gfx::Vector2dF parent_scales = MathUtil::ComputeTransform2dScaleComponents(
- data_from_ancestor.parent_matrix, 1.f);
- effective_scroll_delta -=
- gfx::ScaleVector2d(current_translation - previous_translation,
- 1.f / parent_scales.x(),
- 1.f / parent_scales.y());
- }
-
- // Apply adjustment from position constraints.
- ApplyPositionAdjustment(layer, data_from_ancestor.fixed_container,
- data_from_ancestor.scroll_compensation_matrix, &combined_transform);
-
- bool combined_is_animating_scale = false;
- float combined_maximum_animation_contents_scale = 0.f;
- if (globals.can_adjust_raster_scales) {
- CalculateAnimationContentsScale(
- layer,
- data_from_ancestor.ancestor_is_animating_scale,
- data_from_ancestor.maximum_animation_contents_scale,
- data_from_ancestor.parent_matrix,
- combined_transform,
- &combined_is_animating_scale,
- &combined_maximum_animation_contents_scale);
- }
- data_for_children.ancestor_is_animating_scale = combined_is_animating_scale;
- data_for_children.maximum_animation_contents_scale =
- combined_maximum_animation_contents_scale;
-
- // Compute the 2d scale components of the transform hierarchy up to the target
- // surface. From there, we can decide on a contents scale for the layer.
- float layer_scale_factors = globals.device_scale_factor;
- if (data_from_ancestor.in_subtree_of_page_scale_application_layer)
- layer_scale_factors *= globals.page_scale_factor;
- gfx::Vector2dF combined_transform_scales =
- MathUtil::ComputeTransform2dScaleComponents(
- combined_transform,
- layer_scale_factors);
-
- float ideal_contents_scale =
- globals.can_adjust_raster_scales
- ? std::max(combined_transform_scales.x(),
- combined_transform_scales.y())
- : layer_scale_factors;
- UpdateLayerContentsScale(
- layer,
- globals.can_adjust_raster_scales,
- ideal_contents_scale,
- globals.device_scale_factor,
- data_from_ancestor.in_subtree_of_page_scale_application_layer
- ? globals.page_scale_factor
- : 1.f,
- animating_transform_to_screen);
-
- UpdateLayerScaleDrawProperties(
- layer,
- ideal_contents_scale,
- combined_maximum_animation_contents_scale,
- data_from_ancestor.in_subtree_of_page_scale_application_layer
- ? globals.page_scale_factor
- : 1.f,
- globals.device_scale_factor);
-
- LayerType* mask_layer = layer->mask_layer();
- if (mask_layer) {
- UpdateLayerScaleDrawProperties(
- mask_layer,
- ideal_contents_scale,
- combined_maximum_animation_contents_scale,
- data_from_ancestor.in_subtree_of_page_scale_application_layer
- ? globals.page_scale_factor
- : 1.f,
- globals.device_scale_factor);
- }
-
- LayerType* replica_mask_layer =
- layer->replica_layer() ? layer->replica_layer()->mask_layer() : NULL;
- if (replica_mask_layer) {
- UpdateLayerScaleDrawProperties(
- replica_mask_layer,
- ideal_contents_scale,
- combined_maximum_animation_contents_scale,
- data_from_ancestor.in_subtree_of_page_scale_application_layer
- ? globals.page_scale_factor
- : 1.f,
- globals.device_scale_factor);
- }
-
- // The draw_transform that gets computed below is effectively the layer's
- // draw_transform, unless the layer itself creates a render_surface. In that
- // case, the render_surface re-parents the transforms.
- layer_draw_properties.target_space_transform = combined_transform;
- // M[draw] = M[parent] * LT * S[layer2content]
- layer_draw_properties.target_space_transform.Scale(
- SK_MScalar1 / layer->contents_scale_x(),
- SK_MScalar1 / layer->contents_scale_y());
-
- // The layer's screen_space_transform represents the transform between root
- // layer's "screen space" and local content space.
- layer_draw_properties.screen_space_transform =
- data_from_ancestor.full_hierarchy_matrix;
- layer_draw_properties.screen_space_transform.PreconcatTransform
- (layer_draw_properties.target_space_transform);
-
- // Adjusting text AA method during animation may cause repaints, which in-turn
- // causes jank.
- bool adjust_text_aa =
- !animating_opacity_to_screen && !animating_transform_to_screen;
- bool layer_can_use_lcd_text = true;
- bool subtree_can_use_lcd_text = true;
- if (!globals.layers_always_allowed_lcd_text) {
- // To avoid color fringing, LCD text should only be used on opaque layers
- // with just integral translation.
- subtree_can_use_lcd_text = data_from_ancestor.subtree_can_use_lcd_text &&
- accumulated_draw_opacity == 1.f &&
- layer_draw_properties.target_space_transform
- .IsIdentityOrIntegerTranslation();
- // Also disable LCD text locally for non-opaque content.
- layer_can_use_lcd_text = subtree_can_use_lcd_text &&
- layer->contents_opaque();
- }
-
- // full_hierarchy_matrix is the matrix that transforms objects between screen
- // space (except projection matrix) and the most recent RenderSurfaceImpl's
- // space. next_hierarchy_matrix will only change if this layer uses a new
- // RenderSurfaceImpl, otherwise remains the same.
- data_for_children.full_hierarchy_matrix =
- data_from_ancestor.full_hierarchy_matrix;
-
- bool render_to_separate_surface =
- IsRootLayer(layer) ||
- (globals.can_render_to_separate_surface && layer->render_surface());
-
- if (render_to_separate_surface) {
- DCHECK(layer->render_surface());
- // Check back-face visibility before continuing with this surface and its
- // subtree
- if (!layer->double_sided() && TransformToParentIsKnown(layer) &&
- IsSurfaceBackFaceVisible(layer, combined_transform)) {
- layer->ClearRenderSurfaceLayerList();
- layer->draw_properties().render_target = nullptr;
- return;
- }
-
- typename LayerType::RenderSurfaceType* render_surface =
- layer->render_surface();
- layer->ClearRenderSurfaceLayerList();
-
- layer_draw_properties.render_target = layer;
- if (IsRootLayer(layer)) {
- // The root layer's render surface size is predetermined and so the root
- // layer can't directly support non-identity transforms. It should just
- // forward top-level transforms to the rest of the tree.
- data_for_children.parent_matrix = combined_transform;
-
- // The root surface does not contribute to any other surface, it has no
- // target.
- layer->render_surface()->set_contributes_to_drawn_surface(false);
- } else {
- // The owning layer's draw transform has a scale from content to layer
- // space which we do not want; so here we use the combined_transform
- // instead of the draw_transform. However, we do need to add a different
- // scale factor that accounts for the surface's pixel dimensions.
- // Remove the combined_transform scale from the draw transform.
- gfx::Transform draw_transform = combined_transform;
- draw_transform.Scale(1.0 / combined_transform_scales.x(),
- 1.0 / combined_transform_scales.y());
- render_surface->SetDrawTransform(draw_transform);
-
- // The owning layer's transform was re-parented by the surface, so the
- // layer's new draw_transform only needs to scale the layer to surface
- // space.
- layer_draw_properties.target_space_transform.MakeIdentity();
- layer_draw_properties.target_space_transform.Scale(
- combined_transform_scales.x() / layer->contents_scale_x(),
- combined_transform_scales.y() / layer->contents_scale_y());
-
- // Inside the surface's subtree, we scale everything to the owning layer's
- // scale. The sublayer matrix transforms layer rects into target surface
- // content space. Conceptually, all layers in the subtree inherit the
- // scale at the point of the render surface in the transform hierarchy,
- // but we apply it explicitly to the owning layer and the remainder of the
- // subtree independently.
- DCHECK(data_for_children.parent_matrix.IsIdentity());
- data_for_children.parent_matrix.Scale(combined_transform_scales.x(),
- combined_transform_scales.y());
-
- // Even if the |layer_is_drawn|, it only contributes to a drawn surface
- // when the |layer_is_visible|.
- layer->render_surface()->set_contributes_to_drawn_surface(
- layer_is_visible);
- }
-
- // The opacity value is moved from the layer to its surface, so that the
- // entire subtree properly inherits opacity.
- render_surface->SetDrawOpacity(accumulated_draw_opacity);
- render_surface->SetDrawOpacityIsAnimating(animating_opacity_to_target);
- animating_opacity_to_target = false;
- layer_draw_properties.opacity = 1.f;
- layer_draw_properties.blend_mode = SkXfermode::kSrcOver_Mode;
- layer_draw_properties.opacity_is_animating = animating_opacity_to_target;
- layer_draw_properties.screen_space_opacity_is_animating =
- animating_opacity_to_screen;
-
- render_surface->SetTargetSurfaceTransformsAreAnimating(
- animating_transform_to_target);
- render_surface->SetScreenSpaceTransformsAreAnimating(
- animating_transform_to_screen);
- animating_transform_to_target = false;
- layer_draw_properties.target_space_transform_is_animating =
- animating_transform_to_target;
- layer_draw_properties.screen_space_transform_is_animating =
- animating_transform_to_screen;
-
- // Update the aggregate hierarchy matrix to include the transform of the
- // newly created RenderSurfaceImpl.
- data_for_children.full_hierarchy_matrix.PreconcatTransform(
- render_surface->draw_transform());
-
- // A render surface inherently acts as a flattening point for the content of
- // its descendants.
- data_for_children.full_hierarchy_matrix.FlattenTo2d();
-
- if (layer->mask_layer()) {
- DrawProperties<LayerType>& mask_layer_draw_properties =
- layer->mask_layer()->draw_properties();
- mask_layer_draw_properties.render_target = layer;
- mask_layer_draw_properties.visible_content_rect =
- gfx::Rect(layer->content_bounds());
- }
-
- if (layer->replica_layer() && layer->replica_layer()->mask_layer()) {
- DrawProperties<LayerType>& replica_mask_draw_properties =
- layer->replica_layer()->mask_layer()->draw_properties();
- replica_mask_draw_properties.render_target = layer;
- replica_mask_draw_properties.visible_content_rect =
- gfx::Rect(layer->content_bounds());
- }
-
- // Ignore occlusion from outside the surface when surface contents need to
- // be fully drawn. Layers with copy-request need to be complete.
- // We could be smarter about layers with replica and exclude regions
- // where both layer and the replica are occluded, but this seems like an
- // overkill. The same is true for layers with filters that move pixels.
- // TODO(senorblanco): make this smarter for the SkImageFilter case (check
- // for pixel-moving filters)
- if (layer->HasCopyRequest() ||
- layer->has_replica() ||
- layer->filters().HasReferenceFilter() ||
- layer->filters().HasFilterThatMovesPixels()) {
- nearest_occlusion_immune_ancestor_surface = render_surface;
- }
- render_surface->SetNearestOcclusionImmuneAncestor(
- nearest_occlusion_immune_ancestor_surface);
-
- layer_or_ancestor_clips_descendants = false;
- bool subtree_is_clipped_by_surface_bounds = false;
- if (ancestor_clips_subtree) {
- // It may be the layer or the surface doing the clipping of the subtree,
- // but in either case, we'll be clipping to the projected clip rect of our
- // ancestor.
- gfx::Transform inverse_surface_draw_transform(
- gfx::Transform::kSkipInitialization);
- if (!render_surface->draw_transform().GetInverse(
- &inverse_surface_draw_transform)) {
- // TODO(shawnsingh): Either we need to handle uninvertible transforms
- // here, or DCHECK that the transform is invertible.
- }
-
- gfx::Rect surface_clip_rect_in_target_space = gfx::IntersectRects(
- data_from_ancestor.clip_rect_of_target_surface_in_target_space,
- ancestor_clip_rect_in_target_space);
- gfx::Rect projected_surface_rect = MathUtil::ProjectEnclosingClippedRect(
- inverse_surface_draw_transform, surface_clip_rect_in_target_space);
-
- if (layer_draw_properties.num_unclipped_descendants > 0) {
- // If we have unclipped descendants, we cannot count on the render
- // surface's bounds clipping our subtree: the unclipped descendants
- // could cause us to expand our bounds. In this case, we must rely on
- // layer clipping for correctess. NB: since we can only encounter
- // translations between a clip child and its clip parent, clipping is
- // guaranteed to be exact in this case.
- layer_or_ancestor_clips_descendants = true;
- clip_rect_in_target_space = projected_surface_rect;
- } else {
- // The new render_surface here will correctly clip the entire subtree.
- // So, we do not need to continue propagating the clipping state further
- // down the tree. This way, we can avoid transforming clip rects from
- // ancestor target surface space to current target surface space that
- // could cause more w < 0 headaches. The render surface clip rect is
- // expressed in the space where this surface draws, i.e. the same space
- // as clip_rect_from_ancestor_in_ancestor_target_space.
- render_surface->SetClipRect(ancestor_clip_rect_in_target_space);
- clip_rect_of_target_surface_in_target_space = projected_surface_rect;
- subtree_is_clipped_by_surface_bounds = true;
- }
- }
-
- DCHECK(layer->render_surface());
- DCHECK(!layer->parent() || layer->parent()->render_target() ==
- accumulated_surface_state->back().render_target);
-
- accumulated_surface_state->push_back(
- AccumulatedSurfaceState<LayerType>(layer));
-
- render_surface->SetIsClipped(subtree_is_clipped_by_surface_bounds);
- if (!subtree_is_clipped_by_surface_bounds) {
- render_surface->SetClipRect(gfx::Rect());
- clip_rect_of_target_surface_in_target_space =
- data_from_ancestor.clip_rect_of_target_surface_in_target_space;
- }
-
- // If the new render surface is drawn translucent or with a non-integral
- // translation then the subtree that gets drawn on this render surface
- // cannot use LCD text.
- data_for_children.subtree_can_use_lcd_text = subtree_can_use_lcd_text;
-
- render_surface_layer_list->push_back(layer);
- } else {
- DCHECK(layer->parent());
-
- // Note: layer_draw_properties.target_space_transform is computed above,
- // before this if-else statement.
- layer_draw_properties.target_space_transform_is_animating =
- animating_transform_to_target;
- layer_draw_properties.screen_space_transform_is_animating =
- animating_transform_to_screen;
- layer_draw_properties.opacity = accumulated_draw_opacity;
- layer_draw_properties.blend_mode = layer->blend_mode();
- layer_draw_properties.opacity_is_animating = animating_opacity_to_target;
- layer_draw_properties.screen_space_opacity_is_animating =
- animating_opacity_to_screen;
- data_for_children.parent_matrix = combined_transform;
-
- // Layers without render_surfaces directly inherit the ancestor's clip
- // status.
- layer_or_ancestor_clips_descendants = ancestor_clips_subtree;
- if (ancestor_clips_subtree) {
- clip_rect_in_target_space =
- ancestor_clip_rect_in_target_space;
- }
-
- // The surface's cached clip rect value propagates regardless of what
- // clipping goes on between layers here.
- clip_rect_of_target_surface_in_target_space =
- data_from_ancestor.clip_rect_of_target_surface_in_target_space;
-
- // Layers that are not their own render_target will render into the target
- // of their nearest ancestor.
- layer_draw_properties.render_target = layer->parent()->render_target();
- }
-
- if (adjust_text_aa)
- layer_draw_properties.can_use_lcd_text = layer_can_use_lcd_text;
-
- gfx::Size content_size_affected_by_delta(layer->content_bounds());
-
- // Non-zero BoundsDelta imply the contents_scale of 1.0
- // because BoundsDela is only set on Android where
- // ContentScalingLayer is never used.
- DCHECK_IMPLIES(!BoundsDelta(layer).IsZero(),
- (layer->contents_scale_x() == 1.0 &&
- layer->contents_scale_y() == 1.0));
-
- // Thus we can omit contents scale in the following calculation.
- gfx::Vector2d bounds_delta = BoundsDelta(layer);
- content_size_affected_by_delta.Enlarge(bounds_delta.x(), bounds_delta.y());
-
- gfx::Rect rect_in_target_space = MathUtil::MapEnclosingClippedRect(
- layer->draw_transform(),
- gfx::Rect(content_size_affected_by_delta));
-
- if (LayerClipsSubtree(layer)) {
- layer_or_ancestor_clips_descendants = true;
- if (ancestor_clips_subtree && !render_to_separate_surface) {
- // A layer without render surface shares the same target as its ancestor.
- clip_rect_in_target_space =
- ancestor_clip_rect_in_target_space;
- clip_rect_in_target_space.Intersect(rect_in_target_space);
- } else {
- clip_rect_in_target_space = rect_in_target_space;
- }
- }
-
- // Tell the layer the rect that it's clipped by. In theory we could use a
- // tighter clip rect here (drawable_content_rect), but that actually does not
- // reduce how much would be drawn, and instead it would create unnecessary
- // changes to scissor state affecting GPU performance. Our clip information
- // is used in the recursion below, so we must set it beforehand.
- layer_draw_properties.is_clipped = layer_or_ancestor_clips_descendants;
- if (layer_or_ancestor_clips_descendants) {
- layer_draw_properties.clip_rect = clip_rect_in_target_space;
- } else {
- // Initialize the clip rect to a safe value that will not clip the
- // layer, just in case clipping is still accidentally used.
- layer_draw_properties.clip_rect = rect_in_target_space;
- }
-
- typename LayerType::LayerListType& descendants =
- (render_to_separate_surface ? layer->render_surface()->layer_list()
- : *layer_list);
-
- // Any layers that are appended after this point are in the layer's subtree
- // and should be included in the sorting process.
- size_t sorting_start_index = descendants.size();
-
- if (!LayerShouldBeSkipped(layer, layer_is_drawn)) {
- MarkLayerWithRenderSurfaceLayerListId(layer,
- current_render_surface_layer_list_id);
- descendants.push_back(layer);
- }
-
- // Any layers that are appended after this point may need to be sorted if we
- // visit the children out of order.
- size_t render_surface_layer_list_child_sorting_start_index =
- render_surface_layer_list->size();
- size_t layer_list_child_sorting_start_index = descendants.size();
-
- if (!layer->children().empty()) {
- if (layer == globals.page_scale_application_layer) {
- data_for_children.parent_matrix.Scale(
- globals.page_scale_factor,
- globals.page_scale_factor);
- data_for_children.in_subtree_of_page_scale_application_layer = true;
- }
- if (layer == globals.elastic_overscroll_application_layer) {
- data_for_children.parent_matrix.Translate(
- -globals.elastic_overscroll.x(), -globals.elastic_overscroll.y());
- }
-
- // Flatten to 2D if the layer doesn't preserve 3D.
- if (layer->should_flatten_transform())
- data_for_children.parent_matrix.FlattenTo2d();
-
- data_for_children.scroll_compensation_matrix =
- ComputeScrollCompensationMatrixForChildren(
- layer,
- data_from_ancestor.parent_matrix,
- data_from_ancestor.scroll_compensation_matrix,
- effective_scroll_delta);
- data_for_children.fixed_container =
- layer->IsContainerForFixedPositionLayers() ?
- layer : data_from_ancestor.fixed_container;
-
- data_for_children.clip_rect_in_target_space = clip_rect_in_target_space;
- data_for_children.clip_rect_of_target_surface_in_target_space =
- clip_rect_of_target_surface_in_target_space;
- data_for_children.ancestor_clips_subtree =
- layer_or_ancestor_clips_descendants;
- data_for_children.nearest_occlusion_immune_ancestor_surface =
- nearest_occlusion_immune_ancestor_surface;
- data_for_children.subtree_is_visible_from_ancestor = layer_is_drawn;
- }
-
- std::vector<LayerType*> sorted_children;
- bool child_order_changed = false;
- if (layer_draw_properties.has_child_with_a_scroll_parent)
- child_order_changed = SortChildrenForRecursion(&sorted_children, *layer);
-
- for (size_t i = 0; i < layer->children().size(); ++i) {
- // If one of layer's children has a scroll parent, then we may have to
- // visit the children out of order. The new order is stored in
- // sorted_children. Otherwise, we'll grab the child directly from the
- // layer's list of children.
- LayerType* child =
- layer_draw_properties.has_child_with_a_scroll_parent
- ? sorted_children[i]
- : LayerTreeHostCommon::get_layer_as_raw_ptr(layer->children(), i);
-
- child->draw_properties().index_of_first_descendants_addition =
- descendants.size();
- child->draw_properties().index_of_first_render_surface_layer_list_addition =
- render_surface_layer_list->size();
-
- CalculateDrawPropertiesInternal<LayerType>(
- child,
- globals,
- data_for_children,
- render_surface_layer_list,
- &descendants,
- accumulated_surface_state,
- current_render_surface_layer_list_id);
- // If the child is its own render target, then it has a render surface.
- if (child->render_target() == child &&
- !child->render_surface()->layer_list().empty() &&
- !child->render_surface()->content_rect().IsEmpty()) {
- // This child will contribute its render surface, which means
- // we need to mark just the mask layer (and replica mask layer)
- // with the id.
- MarkMasksWithRenderSurfaceLayerListId(
- child, current_render_surface_layer_list_id);
- descendants.push_back(child);
- }
-
- child->draw_properties().num_descendants_added =
- descendants.size() -
- child->draw_properties().index_of_first_descendants_addition;
- child->draw_properties().num_render_surfaces_added =
- render_surface_layer_list->size() -
- child->draw_properties()
- .index_of_first_render_surface_layer_list_addition;
- layer_draw_properties.layer_or_descendant_is_drawn |=
- child->draw_properties().layer_or_descendant_is_drawn;
- }
-
- // Add the unsorted layer list contributions, if necessary.
- if (child_order_changed) {
- SortLayerListContributions(
- *layer,
- GetLayerListForSorting(render_surface_layer_list),
- render_surface_layer_list_child_sorting_start_index,
- &GetNewRenderSurfacesStartIndexAndCount<LayerType>);
-
- SortLayerListContributions(
- *layer,
- &descendants,
- layer_list_child_sorting_start_index,
- &GetNewDescendantsStartIndexAndCount<LayerType>);
- }
-
- // Compute the total drawable_content_rect for this subtree (the rect is in
- // target surface space).
- gfx::Rect local_drawable_content_rect_of_subtree =
- accumulated_surface_state->back().drawable_content_rect;
- if (render_to_separate_surface) {
- DCHECK(accumulated_surface_state->back().render_target == layer);
- accumulated_surface_state->pop_back();
- }
-
- if (render_to_separate_surface && !IsRootLayer(layer) &&
- layer->render_surface()->layer_list().empty()) {
- RemoveSurfaceForEarlyExit(layer, render_surface_layer_list);
- return;
- }
-
- // Compute the layer's drawable content rect (the rect is in target surface
- // space).
- layer_draw_properties.drawable_content_rect = rect_in_target_space;
- if (layer_or_ancestor_clips_descendants) {
- layer_draw_properties.drawable_content_rect.Intersect(
- clip_rect_in_target_space);
- }
- if (layer->DrawsContent()) {
- local_drawable_content_rect_of_subtree.Union(
- layer_draw_properties.drawable_content_rect);
- }
-
- // Compute the layer's visible content rect (the rect is in content space).
- layer_draw_properties.visible_content_rect = CalculateVisibleContentRect(
- layer, clip_rect_of_target_surface_in_target_space, rect_in_target_space);
-
- // Compute the remaining properties for the render surface, if the layer has
- // one.
- if (IsRootLayer(layer)) {
- // The root layer's surface's content_rect is always the entire viewport.
- DCHECK(render_to_separate_surface);
- layer->render_surface()->SetContentRect(
- ancestor_clip_rect_in_target_space);
- } else if (render_to_separate_surface) {
- typename LayerType::RenderSurfaceType* render_surface =
- layer->render_surface();
- gfx::Rect clipped_content_rect = local_drawable_content_rect_of_subtree;
-
- // Don't clip if the layer is reflected as the reflection shouldn't be
- // clipped. If the layer is animating, then the surface's transform to
- // its target is not known on the main thread, and we should not use it
- // to clip.
- if (!layer->replica_layer() && TransformToParentIsKnown(layer)) {
- // Note, it is correct to use data_from_ancestor.ancestor_clips_subtree
- // here, because we are looking at this layer's render_surface, not the
- // layer itself.
- if (render_surface->is_clipped() && !clipped_content_rect.IsEmpty()) {
- gfx::Rect surface_clip_rect = LayerTreeHostCommon::CalculateVisibleRect(
- render_surface->clip_rect(),
- clipped_content_rect,
- render_surface->draw_transform());
- clipped_content_rect.Intersect(surface_clip_rect);
- }
- }
-
- // The RenderSurfaceImpl backing texture cannot exceed the maximum supported
- // texture size.
- clipped_content_rect.set_width(
- std::min(clipped_content_rect.width(), globals.max_texture_size));
- clipped_content_rect.set_height(
- std::min(clipped_content_rect.height(), globals.max_texture_size));
-
- if (clipped_content_rect.IsEmpty()) {
- RemoveSurfaceForEarlyExit(layer, render_surface_layer_list);
- return;
- }
-
- // Layers having a non-default blend mode will blend with the content
- // inside its parent's render target. This render target should be
- // either root_for_isolated_group, or the root of the layer tree.
- // Otherwise, this layer will use an incomplete backdrop, limited to its
- // render target and the blending result will be incorrect.
- DCHECK(layer->uses_default_blend_mode() || IsRootLayer(layer) ||
- !layer->parent()->render_target() ||
- IsRootLayer(layer->parent()->render_target()) ||
- layer->parent()->render_target()->is_root_for_isolated_group());
-
- render_surface->SetContentRect(clipped_content_rect);
-
- // The owning layer's screen_space_transform has a scale from content to
- // layer space which we need to undo and replace with a scale from the
- // surface's subtree into layer space.
- gfx::Transform screen_space_transform = layer->screen_space_transform();
- screen_space_transform.Scale(
- layer->contents_scale_x() / combined_transform_scales.x(),
- layer->contents_scale_y() / combined_transform_scales.y());
- render_surface->SetScreenSpaceTransform(screen_space_transform);
-
- if (layer->replica_layer()) {
- gfx::Transform surface_origin_to_replica_origin_transform;
- surface_origin_to_replica_origin_transform.Scale(
- combined_transform_scales.x(), combined_transform_scales.y());
- surface_origin_to_replica_origin_transform.Translate(
- layer->replica_layer()->position().x() +
- layer->replica_layer()->transform_origin().x(),
- layer->replica_layer()->position().y() +
- layer->replica_layer()->transform_origin().y());
- surface_origin_to_replica_origin_transform.PreconcatTransform(
- layer->replica_layer()->transform());
- surface_origin_to_replica_origin_transform.Translate(
- -layer->replica_layer()->transform_origin().x(),
- -layer->replica_layer()->transform_origin().y());
- surface_origin_to_replica_origin_transform.Scale(
- 1.0 / combined_transform_scales.x(),
- 1.0 / combined_transform_scales.y());
-
- // Compute the replica's "originTransform" that maps from the replica's
- // origin space to the target surface origin space.
- gfx::Transform replica_origin_transform =
- layer->render_surface()->draw_transform() *
- surface_origin_to_replica_origin_transform;
- render_surface->SetReplicaDrawTransform(replica_origin_transform);
-
- // Compute the replica's "screen_space_transform" that maps from the
- // replica's origin space to the screen's origin space.
- gfx::Transform replica_screen_space_transform =
- layer->render_surface()->screen_space_transform() *
- surface_origin_to_replica_origin_transform;
- render_surface->SetReplicaScreenSpaceTransform(
- replica_screen_space_transform);
- }
- }
-
- SavePaintPropertiesLayer(layer);
-
- // If neither this layer nor any of its children were added, early out.
- if (sorting_start_index == descendants.size()) {
- DCHECK(!render_to_separate_surface || IsRootLayer(layer));
- return;
- }
-
- UpdateAccumulatedSurfaceState<LayerType>(
- layer, local_drawable_content_rect_of_subtree, accumulated_surface_state);
-
- if (layer->HasContributingDelegatedRenderPasses()) {
- layer->render_target()->render_surface()->
- AddContributingDelegatedRenderPassLayer(layer);
- }
-} // NOLINT(readability/fn_size)
-
-template <typename LayerType, typename RenderSurfaceLayerListType>
-static void ProcessCalcDrawPropsInputs(
- const LayerTreeHostCommon::CalcDrawPropsInputs<LayerType,
- RenderSurfaceLayerListType>&
- inputs,
- SubtreeGlobals<LayerType>* globals,
- DataForRecursion<LayerType>* data_for_recursion) {
- DCHECK(inputs.root_layer);
- DCHECK(IsRootLayer(inputs.root_layer));
- DCHECK(inputs.render_surface_layer_list);
-
- gfx::Transform identity_matrix;
-
- // The root layer's render_surface should receive the device viewport as the
- // initial clip rect.
- gfx::Rect device_viewport_rect(inputs.device_viewport_size);
-
- gfx::Vector2dF device_transform_scale_components =
- MathUtil::ComputeTransform2dScaleComponents(inputs.device_transform, 1.f);
- // Not handling the rare case of different x and y device scale.
- float device_transform_scale =
- std::max(device_transform_scale_components.x(),
- device_transform_scale_components.y());
-
- gfx::Transform scaled_device_transform = inputs.device_transform;
- scaled_device_transform.Scale(inputs.device_scale_factor,
- inputs.device_scale_factor);
-
- globals->max_texture_size = inputs.max_texture_size;
- globals->device_scale_factor =
- inputs.device_scale_factor * device_transform_scale;
- globals->page_scale_factor = inputs.page_scale_factor;
- globals->page_scale_application_layer = inputs.page_scale_application_layer;
- globals->elastic_overscroll = inputs.elastic_overscroll;
- globals->elastic_overscroll_application_layer =
- inputs.elastic_overscroll_application_layer;
- globals->can_render_to_separate_surface =
- inputs.can_render_to_separate_surface;
- globals->can_adjust_raster_scales = inputs.can_adjust_raster_scales;
- globals->layers_always_allowed_lcd_text =
- inputs.layers_always_allowed_lcd_text;
-
- data_for_recursion->parent_matrix = scaled_device_transform;
- data_for_recursion->full_hierarchy_matrix = identity_matrix;
- data_for_recursion->scroll_compensation_matrix = identity_matrix;
- data_for_recursion->fixed_container = inputs.root_layer;
- data_for_recursion->clip_rect_in_target_space = device_viewport_rect;
- data_for_recursion->clip_rect_of_target_surface_in_target_space =
- device_viewport_rect;
- data_for_recursion->maximum_animation_contents_scale = 0.f;
- data_for_recursion->ancestor_is_animating_scale = false;
- data_for_recursion->ancestor_clips_subtree = true;
- data_for_recursion->nearest_occlusion_immune_ancestor_surface = NULL;
- data_for_recursion->in_subtree_of_page_scale_application_layer = false;
- data_for_recursion->subtree_can_use_lcd_text = inputs.can_use_lcd_text;
- data_for_recursion->subtree_is_visible_from_ancestor = true;
-}
-
-void LayerTreeHostCommon::UpdateRenderSurface(
- Layer* layer,
- bool can_render_to_separate_surface,
- gfx::Transform* transform,
- bool* draw_transform_is_axis_aligned) {
- bool preserves_2d_axis_alignment =
- transform->Preserves2dAxisAlignment() && *draw_transform_is_axis_aligned;
- if (IsRootLayer(layer) || (can_render_to_separate_surface &&
- SubtreeShouldRenderToSeparateSurface(
- layer, preserves_2d_axis_alignment))) {
- // We reset the transform here so that any axis-changing transforms
- // will now be relative to this RenderSurface.
- transform->MakeIdentity();
- *draw_transform_is_axis_aligned = true;
- if (!layer->render_surface()) {
- layer->CreateRenderSurface();
- }
- layer->SetHasRenderSurface(true);
- return;
- }
- layer->SetHasRenderSurface(false);
- if (layer->render_surface())
- layer->ClearRenderSurface();
-}
-
-void LayerTreeHostCommon::UpdateRenderSurfaces(
- Layer* layer,
- bool can_render_to_separate_surface,
- const gfx::Transform& parent_transform,
- bool draw_transform_is_axis_aligned) {
- gfx::Transform transform_for_children = layer->transform();
- transform_for_children *= parent_transform;
- draw_transform_is_axis_aligned &= layer->AnimationsPreserveAxisAlignment();
- UpdateRenderSurface(layer, can_render_to_separate_surface,
- &transform_for_children, &draw_transform_is_axis_aligned);
-
- for (size_t i = 0; i < layer->children().size(); ++i) {
- UpdateRenderSurfaces(layer->children()[i].get(),
- can_render_to_separate_surface, transform_for_children,
- draw_transform_is_axis_aligned);
- }
-}
-
-static bool ApproximatelyEqual(const gfx::Rect& r1, const gfx::Rect& r2) {
- static const int tolerance = 1;
- return std::abs(r1.x() - r2.x()) <= tolerance &&
- std::abs(r1.y() - r2.y()) <= tolerance &&
- std::abs(r1.width() - r2.width()) <= tolerance &&
- std::abs(r1.height() - r2.height()) <= tolerance;
-}
-
-void LayerTreeHostCommon::CalculateDrawProperties(
- CalcDrawPropsMainInputs* inputs) {
- UpdateRenderSurfaces(inputs->root_layer,
- inputs->can_render_to_separate_surface, gfx::Transform(),
- false);
- LayerList dummy_layer_list;
- SubtreeGlobals<Layer> globals;
- DataForRecursion<Layer> data_for_recursion;
- ProcessCalcDrawPropsInputs(*inputs, &globals, &data_for_recursion);
-
- PreCalculateMetaInformationRecursiveData recursive_data;
-
- if (!inputs->verify_property_trees) {
- PreCalculateMetaInformation(inputs->root_layer, &recursive_data);
- std::vector<AccumulatedSurfaceState<Layer>> accumulated_surface_state;
- CalculateDrawPropertiesInternal<Layer>(
- inputs->root_layer, globals, data_for_recursion,
- inputs->render_surface_layer_list, &dummy_layer_list,
- &accumulated_surface_state,
- inputs->current_render_surface_layer_list_id);
- } else {
- {
- TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug.cdp-perf"),
- "LayerTreeHostCommon::CalculateDrawProperties");
- PreCalculateMetaInformation(inputs->root_layer, &recursive_data);
- std::vector<AccumulatedSurfaceState<Layer>> accumulated_surface_state;
- CalculateDrawPropertiesInternal<Layer>(
- inputs->root_layer, globals, data_for_recursion,
- inputs->render_surface_layer_list, &dummy_layer_list,
- &accumulated_surface_state,
- inputs->current_render_surface_layer_list_id);
- }
-
- // The translation from layer to property trees is an intermediate state. We
- // will eventually get these data passed directly to the compositor.
- TransformTree transform_tree;
- ClipTree clip_tree;
- OpacityTree opacity_tree;
- {
- TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug.cdp-perf"),
- "LayerTreeHostCommon::ComputeVisibleRectsWithPropertyTrees");
- ComputeVisibleRectsUsingPropertyTrees(
- inputs->root_layer, inputs->page_scale_application_layer,
- inputs->page_scale_factor, inputs->device_scale_factor,
- gfx::Rect(inputs->device_viewport_size), inputs->device_transform,
- &transform_tree, &clip_tree, &opacity_tree);
- }
-
- LayerIterator<Layer> it, end;
- for (it = LayerIterator<Layer>::Begin(inputs->render_surface_layer_list),
- end = LayerIterator<Layer>::End(inputs->render_surface_layer_list);
- it != end; ++it) {
- Layer* current_layer = *it;
- if (!it.represents_itself() || !current_layer->DrawsContent())
- continue;
-
- const bool visible_rects_match =
- ApproximatelyEqual(current_layer->visible_content_rect(),
- current_layer->visible_rect_from_property_trees());
- CHECK(visible_rects_match);
-
- const bool draw_opacities_match =
- current_layer->draw_opacity() ==
- current_layer->DrawOpacityFromPropertyTrees(opacity_tree);
- CHECK(draw_opacities_match);
- }
- }
-
- // The dummy layer list should not have been used.
- DCHECK_EQ(0u, dummy_layer_list.size());
- // A root layer render_surface should always exist after
- // CalculateDrawProperties.
- DCHECK(inputs->root_layer->render_surface());
-}
-
-void LayerTreeHostCommon::CalculateDrawProperties(
- CalcDrawPropsImplInputs* inputs) {
- LayerImplList dummy_layer_list;
- SubtreeGlobals<LayerImpl> globals;
- DataForRecursion<LayerImpl> data_for_recursion;
- ProcessCalcDrawPropsInputs(*inputs, &globals, &data_for_recursion);
-
- PreCalculateMetaInformationRecursiveData recursive_data;
- PreCalculateMetaInformation(inputs->root_layer, &recursive_data);
- std::vector<AccumulatedSurfaceState<LayerImpl>> accumulated_surface_state;
- CalculateDrawPropertiesInternal<LayerImpl>(
- inputs->root_layer,
- globals,
- data_for_recursion,
- inputs->render_surface_layer_list,
- &dummy_layer_list,
- &accumulated_surface_state,
- inputs->current_render_surface_layer_list_id);
-
- // The dummy layer list should not have been used.
- DCHECK_EQ(0u, dummy_layer_list.size());
- // A root layer render_surface should always exist after
- // CalculateDrawProperties.
- DCHECK(inputs->root_layer->render_surface());
-}
-
-} // namespace cc
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