| Index: cc/resources/priority_calculator.cc
|
| diff --git a/cc/resources/priority_calculator.cc b/cc/resources/priority_calculator.cc
|
| deleted file mode 100644
|
| index 5f5916fda9c0c7f18d35817333dbebe1c3c3981f..0000000000000000000000000000000000000000
|
| --- a/cc/resources/priority_calculator.cc
|
| +++ /dev/null
|
| @@ -1,116 +0,0 @@
|
| -// Copyright 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "cc/resources/priority_calculator.h"
|
| -
|
| -#include <algorithm>
|
| -
|
| -#include "ui/gfx/geometry/rect.h"
|
| -
|
| -namespace cc {
|
| -
|
| -static const int kNothingPriorityCutoff = -3;
|
| -
|
| -static const int kMostHighPriority = -2;
|
| -
|
| -static const int kUIDrawsToRootSurfacePriority = -1;
|
| -static const int kVisibleDrawsToRootSurfacePriority = 0;
|
| -static const int kRenderSurfacesPriority = 1;
|
| -static const int kUIDoesNotDrawToRootSurfacePriority = 2;
|
| -static const int kVisibleDoesNotDrawToRootSurfacePriority = 3;
|
| -
|
| -static const int kVisibleOnlyPriorityCutoff = 4;
|
| -
|
| -// The lower digits are how far from being visible the texture is,
|
| -// in pixels.
|
| -static const int kNotVisibleBasePriority = 1000000;
|
| -static const int kNotVisibleLimitPriority = 1900000;
|
| -
|
| -// Arbitrarily define "nearby" to be 2000 pixels. A better estimate
|
| -// would be percent-of-viewport or percent-of-screen.
|
| -static const int kVisibleAndNearbyPriorityCutoff =
|
| - kNotVisibleBasePriority + 2000;
|
| -
|
| -// Small animated layers are treated as though they are 512 pixels
|
| -// from being visible.
|
| -static const int kSmallAnimatedLayerPriority = kNotVisibleBasePriority + 512;
|
| -
|
| -static const int kLingeringBasePriority = 2000000;
|
| -static const int kLingeringLimitPriority = 2900000;
|
| -
|
| -static const int kMostLowPriority = 3000000;
|
| -
|
| -static const int kEverythingPriorityCutoff = 3000001;
|
| -
|
| -// static
|
| -int PriorityCalculator::UIPriority(bool draws_to_root_surface) {
|
| - return draws_to_root_surface ? kUIDrawsToRootSurfacePriority
|
| - : kUIDoesNotDrawToRootSurfacePriority;
|
| -}
|
| -
|
| -// static
|
| -int PriorityCalculator::VisiblePriority(bool draws_to_root_surface) {
|
| - return draws_to_root_surface ? kVisibleDrawsToRootSurfacePriority
|
| - : kVisibleDoesNotDrawToRootSurfacePriority;
|
| -}
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| -
|
| -// static
|
| -int PriorityCalculator::RenderSurfacePriority() {
|
| - return kRenderSurfacesPriority;
|
| -}
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| -
|
| -// static
|
| -int PriorityCalculator::LingeringPriority(int previous_priority) {
|
| - // TODO(reveman): We should remove this once we have priorities for all
|
| - // textures (we can't currently calculate distances for off-screen textures).
|
| - return std::min(kLingeringLimitPriority,
|
| - std::max(kLingeringBasePriority, previous_priority + 1));
|
| -}
|
| -
|
| -// static
|
| -int PriorityCalculator::PriorityFromDistance(const gfx::Rect& visible_rect,
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| - const gfx::Rect& texture_rect,
|
| - bool draws_to_root_surface) {
|
| - int distance = visible_rect.ManhattanInternalDistance(texture_rect);
|
| - if (!distance)
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| - return VisiblePriority(draws_to_root_surface);
|
| - return std::min(kNotVisibleLimitPriority, kNotVisibleBasePriority + distance);
|
| -}
|
| -
|
| -// static
|
| -int PriorityCalculator::SmallAnimatedLayerMinPriority() {
|
| - return kSmallAnimatedLayerPriority;
|
| -}
|
| -
|
| -// static
|
| -int PriorityCalculator::HighestPriority() {
|
| - return kMostHighPriority;
|
| -}
|
| -
|
| -// static
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| -int PriorityCalculator::LowestPriority() {
|
| - return kMostLowPriority;
|
| -}
|
| -
|
| -// static
|
| -int PriorityCalculator::AllowNothingCutoff() {
|
| - return kNothingPriorityCutoff;
|
| -}
|
| -
|
| -// static
|
| -int PriorityCalculator::AllowVisibleOnlyCutoff() {
|
| - return kVisibleOnlyPriorityCutoff;
|
| -}
|
| -
|
| -// static
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| -int PriorityCalculator::AllowVisibleAndNearbyCutoff() {
|
| - return kVisibleAndNearbyPriorityCutoff;
|
| -}
|
| -
|
| -// static
|
| -int PriorityCalculator::AllowEverythingCutoff() {
|
| - return kEverythingPriorityCutoff;
|
| -}
|
| -
|
| -} // namespace cc
|
|
|