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1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/resources/priority_calculator.h" | |
6 | |
7 #include <algorithm> | |
8 | |
9 #include "ui/gfx/geometry/rect.h" | |
10 | |
11 namespace cc { | |
12 | |
13 static const int kNothingPriorityCutoff = -3; | |
14 | |
15 static const int kMostHighPriority = -2; | |
16 | |
17 static const int kUIDrawsToRootSurfacePriority = -1; | |
18 static const int kVisibleDrawsToRootSurfacePriority = 0; | |
19 static const int kRenderSurfacesPriority = 1; | |
20 static const int kUIDoesNotDrawToRootSurfacePriority = 2; | |
21 static const int kVisibleDoesNotDrawToRootSurfacePriority = 3; | |
22 | |
23 static const int kVisibleOnlyPriorityCutoff = 4; | |
24 | |
25 // The lower digits are how far from being visible the texture is, | |
26 // in pixels. | |
27 static const int kNotVisibleBasePriority = 1000000; | |
28 static const int kNotVisibleLimitPriority = 1900000; | |
29 | |
30 // Arbitrarily define "nearby" to be 2000 pixels. A better estimate | |
31 // would be percent-of-viewport or percent-of-screen. | |
32 static const int kVisibleAndNearbyPriorityCutoff = | |
33 kNotVisibleBasePriority + 2000; | |
34 | |
35 // Small animated layers are treated as though they are 512 pixels | |
36 // from being visible. | |
37 static const int kSmallAnimatedLayerPriority = kNotVisibleBasePriority + 512; | |
38 | |
39 static const int kLingeringBasePriority = 2000000; | |
40 static const int kLingeringLimitPriority = 2900000; | |
41 | |
42 static const int kMostLowPriority = 3000000; | |
43 | |
44 static const int kEverythingPriorityCutoff = 3000001; | |
45 | |
46 // static | |
47 int PriorityCalculator::UIPriority(bool draws_to_root_surface) { | |
48 return draws_to_root_surface ? kUIDrawsToRootSurfacePriority | |
49 : kUIDoesNotDrawToRootSurfacePriority; | |
50 } | |
51 | |
52 // static | |
53 int PriorityCalculator::VisiblePriority(bool draws_to_root_surface) { | |
54 return draws_to_root_surface ? kVisibleDrawsToRootSurfacePriority | |
55 : kVisibleDoesNotDrawToRootSurfacePriority; | |
56 } | |
57 | |
58 // static | |
59 int PriorityCalculator::RenderSurfacePriority() { | |
60 return kRenderSurfacesPriority; | |
61 } | |
62 | |
63 // static | |
64 int PriorityCalculator::LingeringPriority(int previous_priority) { | |
65 // TODO(reveman): We should remove this once we have priorities for all | |
66 // textures (we can't currently calculate distances for off-screen textures). | |
67 return std::min(kLingeringLimitPriority, | |
68 std::max(kLingeringBasePriority, previous_priority + 1)); | |
69 } | |
70 | |
71 // static | |
72 int PriorityCalculator::PriorityFromDistance(const gfx::Rect& visible_rect, | |
73 const gfx::Rect& texture_rect, | |
74 bool draws_to_root_surface) { | |
75 int distance = visible_rect.ManhattanInternalDistance(texture_rect); | |
76 if (!distance) | |
77 return VisiblePriority(draws_to_root_surface); | |
78 return std::min(kNotVisibleLimitPriority, kNotVisibleBasePriority + distance); | |
79 } | |
80 | |
81 // static | |
82 int PriorityCalculator::SmallAnimatedLayerMinPriority() { | |
83 return kSmallAnimatedLayerPriority; | |
84 } | |
85 | |
86 // static | |
87 int PriorityCalculator::HighestPriority() { | |
88 return kMostHighPriority; | |
89 } | |
90 | |
91 // static | |
92 int PriorityCalculator::LowestPriority() { | |
93 return kMostLowPriority; | |
94 } | |
95 | |
96 // static | |
97 int PriorityCalculator::AllowNothingCutoff() { | |
98 return kNothingPriorityCutoff; | |
99 } | |
100 | |
101 // static | |
102 int PriorityCalculator::AllowVisibleOnlyCutoff() { | |
103 return kVisibleOnlyPriorityCutoff; | |
104 } | |
105 | |
106 // static | |
107 int PriorityCalculator::AllowVisibleAndNearbyCutoff() { | |
108 return kVisibleAndNearbyPriorityCutoff; | |
109 } | |
110 | |
111 // static | |
112 int PriorityCalculator::AllowEverythingCutoff() { | |
113 return kEverythingPriorityCutoff; | |
114 } | |
115 | |
116 } // namespace cc | |
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