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Unified Diff: cc/trees/damage_tracker.cc

Issue 1057283003: Remove parts of //cc we aren't using (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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Index: cc/trees/damage_tracker.cc
diff --git a/cc/trees/damage_tracker.cc b/cc/trees/damage_tracker.cc
deleted file mode 100644
index 235dfcfd7ef6ea316a244b31122314dfacdf2ed3..0000000000000000000000000000000000000000
--- a/cc/trees/damage_tracker.cc
+++ /dev/null
@@ -1,404 +0,0 @@
-// Copyright 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/trees/damage_tracker.h"
-
-#include <algorithm>
-
-#include "cc/base/math_util.h"
-#include "cc/layers/heads_up_display_layer_impl.h"
-#include "cc/layers/layer_impl.h"
-#include "cc/layers/render_surface_impl.h"
-#include "cc/output/filter_operations.h"
-#include "cc/trees/layer_tree_host_common.h"
-#include "cc/trees/layer_tree_impl.h"
-#include "ui/gfx/geometry/rect_conversions.h"
-
-namespace cc {
-
-scoped_ptr<DamageTracker> DamageTracker::Create() {
- return make_scoped_ptr(new DamageTracker());
-}
-
-DamageTracker::DamageTracker()
- : mailboxId_(0) {}
-
-DamageTracker::~DamageTracker() {}
-
-static inline void ExpandRectWithFilters(gfx::Rect* rect,
- const FilterOperations& filters) {
- int top, right, bottom, left;
- filters.GetOutsets(&top, &right, &bottom, &left);
- rect->Inset(-left, -top, -right, -bottom);
-}
-
-static inline void ExpandDamageRectInsideRectWithFilters(
- gfx::Rect* damage_rect,
- const gfx::Rect& pre_filter_rect,
- const FilterOperations& filters) {
- gfx::Rect expanded_damage_rect = *damage_rect;
- ExpandRectWithFilters(&expanded_damage_rect, filters);
- gfx::Rect filter_rect = pre_filter_rect;
- ExpandRectWithFilters(&filter_rect, filters);
-
- expanded_damage_rect.Intersect(filter_rect);
- damage_rect->Union(expanded_damage_rect);
-}
-
-void DamageTracker::UpdateDamageTrackingState(
- const LayerImplList& layer_list,
- int target_surface_layer_id,
- bool target_surface_property_changed_only_from_descendant,
- const gfx::Rect& target_surface_content_rect,
- LayerImpl* target_surface_mask_layer,
- const FilterOperations& filters) {
- //
- // This function computes the "damage rect" of a target surface, and updates
- // the state that is used to correctly track damage across frames. The damage
- // rect is the region of the surface that may have changed and needs to be
- // redrawn. This can be used to scissor what is actually drawn, to save GPU
- // computation and bandwidth.
- //
- // The surface's damage rect is computed as the union of all possible changes
- // that have happened to the surface since the last frame was drawn. This
- // includes:
- // - any changes for existing layers/surfaces that contribute to the target
- // surface
- // - layers/surfaces that existed in the previous frame, but no longer exist
- //
- // The basic algorithm for computing the damage region is as follows:
- //
- // 1. compute damage caused by changes in active/new layers
- // for each layer in the layer_list:
- // if the layer is actually a render_surface:
- // add the surface's damage to our target surface.
- // else
- // add the layer's damage to the target surface.
- //
- // 2. compute damage caused by the target surface's mask, if it exists.
- //
- // 3. compute damage caused by old layers/surfaces that no longer exist
- // for each leftover layer:
- // add the old layer/surface bounds to the target surface damage.
- //
- // 4. combine all partial damage rects to get the full damage rect.
- //
- // Additional important points:
- //
- // - This algorithm is implicitly recursive; it assumes that descendant
- // surfaces have already computed their damage.
- //
- // - Changes to layers/surfaces indicate "damage" to the target surface; If a
- // layer is not changed, it does NOT mean that the layer can skip drawing.
- // All layers that overlap the damaged region still need to be drawn. For
- // example, if a layer changed its opacity, then layers underneath must be
- // re-drawn as well, even if they did not change.
- //
- // - If a layer/surface property changed, the old bounds and new bounds may
- // overlap... i.e. some of the exposed region may not actually be exposing
- // anything. But this does not artificially inflate the damage rect. If the
- // layer changed, its entire old bounds would always need to be redrawn,
- // regardless of how much it overlaps with the layer's new bounds, which
- // also need to be entirely redrawn.
- //
- // - See comments in the rest of the code to see what exactly is considered a
- // "change" in a layer/surface.
- //
- // - To correctly manage exposed rects, SortedRectMap is maintained:
- //
- // 1. All existing rects from the previous frame are marked as
- // not updated.
- // 2. The map contains all the layer bounds that contributed to
- // the previous frame (even outside the previous damaged area). If a
- // layer changes or does not exist anymore, those regions are then
- // exposed and damage the target surface. As the algorithm progresses,
- // entries are updated in the map until only leftover layers
- // that no longer exist stay marked not updated.
- //
- // 3. After the damage rect is computed, the leftover not marked regions
- // in a map are used to compute are damaged by deleted layers and
- // erased from map.
- //
-
- PrepareRectHistoryForUpdate();
- // These functions cannot be bypassed with early-exits, even if we know what
- // the damage will be for this frame, because we need to update the damage
- // tracker state to correctly track the next frame.
- gfx::Rect damage_from_active_layers =
- TrackDamageFromActiveLayers(layer_list, target_surface_layer_id);
- gfx::Rect damage_from_surface_mask =
- TrackDamageFromSurfaceMask(target_surface_mask_layer);
- gfx::Rect damage_from_leftover_rects = TrackDamageFromLeftoverRects();
-
- gfx::Rect damage_rect_for_this_update;
-
- if (target_surface_property_changed_only_from_descendant) {
- damage_rect_for_this_update = target_surface_content_rect;
- } else {
- // TODO(shawnsingh): can we clamp this damage to the surface's content rect?
- // (affects performance, but not correctness)
- damage_rect_for_this_update = damage_from_active_layers;
- damage_rect_for_this_update.Union(damage_from_surface_mask);
- damage_rect_for_this_update.Union(damage_from_leftover_rects);
-
- if (filters.HasReferenceFilter()) {
- // TODO(senorblanco): Once SkImageFilter reports its outsets, use
- // those here to limit damage.
- damage_rect_for_this_update = target_surface_content_rect;
- } else if (filters.HasFilterThatMovesPixels()) {
- ExpandRectWithFilters(&damage_rect_for_this_update, filters);
- }
- }
-
- // Damage accumulates until we are notified that we actually did draw on that
- // frame.
- current_damage_rect_.Union(damage_rect_for_this_update);
-}
-
-DamageTracker::RectMapData& DamageTracker::RectDataForLayer(
- int layer_id,
- bool* layer_is_new) {
-
- RectMapData data(layer_id);
-
- SortedRectMap::iterator it = std::lower_bound(rect_history_.begin(),
- rect_history_.end(), data);
-
- if (it == rect_history_.end() || it->layer_id_ != layer_id) {
- *layer_is_new = true;
- it = rect_history_.insert(it, data);
- }
-
- return *it;
-}
-
-gfx::Rect DamageTracker::TrackDamageFromActiveLayers(
- const LayerImplList& layer_list,
- int target_surface_layer_id) {
- gfx::Rect damage_rect;
-
- for (size_t layer_index = 0; layer_index < layer_list.size(); ++layer_index) {
- // Visit layers in back-to-front order.
- LayerImpl* layer = layer_list[layer_index];
-
- // We skip damage from the HUD layer because (a) the HUD layer damages the
- // whole frame and (b) we don't want HUD layer damage to be shown by the
- // HUD damage rect visualization.
- if (layer == layer->layer_tree_impl()->hud_layer())
- continue;
- if (LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerImpl>(
- layer, target_surface_layer_id))
- ExtendDamageForRenderSurface(layer, &damage_rect);
- else
- ExtendDamageForLayer(layer, &damage_rect);
- }
-
- return damage_rect;
-}
-
-gfx::Rect DamageTracker::TrackDamageFromSurfaceMask(
- LayerImpl* target_surface_mask_layer) {
- gfx::Rect damage_rect;
-
- if (!target_surface_mask_layer)
- return damage_rect;
-
- // Currently, if there is any change to the mask, we choose to damage the
- // entire surface. This could potentially be optimized later, but it is not
- // expected to be a common case.
- if (target_surface_mask_layer->LayerPropertyChanged() ||
- !target_surface_mask_layer->update_rect().IsEmpty()) {
- damage_rect = gfx::Rect(target_surface_mask_layer->bounds());
- }
-
- return damage_rect;
-}
-
-void DamageTracker::PrepareRectHistoryForUpdate() {
- mailboxId_++;
-}
-
-gfx::Rect DamageTracker::TrackDamageFromLeftoverRects() {
- // After computing damage for all active layers, any leftover items in the
- // current rect history correspond to layers/surfaces that no longer exist.
- // So, these regions are now exposed on the target surface.
-
- gfx::Rect damage_rect;
- SortedRectMap::iterator cur_pos = rect_history_.begin();
- SortedRectMap::iterator copy_pos = cur_pos;
-
- // Loop below basically implements std::remove_if loop with and extra
- // processing (adding deleted rect to damage_rect) for deleted items.
- // cur_pos iterator runs through all elements of the vector, but copy_pos
- // always points to the element after the last not deleted element. If new
- // not deleted element found then it is copied to the *copy_pos and copy_pos
- // moved to the next position.
- // If there are no deleted elements then copy_pos iterator is in sync with
- // cur_pos and no copy happens.
- while (cur_pos < rect_history_.end()) {
- if (cur_pos->mailboxId_ == mailboxId_) {
- if (cur_pos != copy_pos)
- *copy_pos = *cur_pos;
-
- ++copy_pos;
- } else {
- damage_rect.Union(cur_pos->rect_);
- }
-
- ++cur_pos;
- }
-
- if (copy_pos != rect_history_.end())
- rect_history_.erase(copy_pos, rect_history_.end());
-
- // If the vector has excessive storage, shrink it
- if (rect_history_.capacity() > rect_history_.size() * 4)
- SortedRectMap(rect_history_).swap(rect_history_);
-
- return damage_rect;
-}
-
-void DamageTracker::ExtendDamageForLayer(LayerImpl* layer,
- gfx::Rect* target_damage_rect) {
- // There are two ways that a layer can damage a region of the target surface:
- // 1. Property change (e.g. opacity, position, transforms):
- // - the entire region of the layer itself damages the surface.
- // - the old layer region also damages the surface, because this region
- // is now exposed.
- // - note that in many cases the old and new layer rects may overlap,
- // which is fine.
- //
- // 2. Repaint/update: If a region of the layer that was repainted/updated,
- // that region damages the surface.
- //
- // Property changes take priority over update rects.
- //
- // This method is called when we want to consider how a layer contributes to
- // its target RenderSurface, even if that layer owns the target RenderSurface
- // itself. To consider how a layer's target surface contributes to the
- // ancestor surface, ExtendDamageForRenderSurface() must be called instead.
-
- bool layer_is_new = false;
- RectMapData& data = RectDataForLayer(layer->id(), &layer_is_new);
- gfx::Rect old_rect_in_target_space = data.rect_;
-
- gfx::Rect rect_in_target_space = layer->GetEnclosingRectInTargetSpace();
- data.Update(rect_in_target_space, mailboxId_);
-
- gfx::RectF damage_rect =
- gfx::UnionRects(layer->update_rect(), layer->damage_rect());
-
- if (layer_is_new || layer->LayerPropertyChanged()) {
- // If a layer is new or has changed, then its entire layer rect affects the
- // target surface.
- target_damage_rect->Union(rect_in_target_space);
-
- // The layer's old region is now exposed on the target surface, too.
- // Note old_rect_in_target_space is already in target space.
- target_damage_rect->Union(old_rect_in_target_space);
- } else if (!damage_rect.IsEmpty()) {
- // If the layer properties haven't changed, then the the target surface is
- // only affected by the layer's damaged area, which could be empty.
- gfx::Rect damage_content_rect = layer->LayerRectToContentRect(damage_rect);
- gfx::Rect damage_rect_in_target_space = MathUtil::MapEnclosingClippedRect(
- layer->draw_transform(), damage_content_rect);
- target_damage_rect->Union(damage_rect_in_target_space);
- }
-}
-
-void DamageTracker::ExtendDamageForRenderSurface(
- LayerImpl* layer,
- gfx::Rect* target_damage_rect) {
- // There are two ways a "descendant surface" can damage regions of the "target
- // surface":
- // 1. Property change:
- // - a surface's geometry can change because of
- // - changes to descendants (i.e. the subtree) that affect the
- // surface's content rect
- // - changes to ancestor layers that propagate their property
- // changes to their entire subtree.
- // - just like layers, both the old surface rect and new surface rect
- // will damage the target surface in this case.
- //
- // 2. Damage rect: This surface may have been damaged by its own layer_list
- // as well, and that damage should propagate to the target surface.
- //
-
- RenderSurfaceImpl* render_surface = layer->render_surface();
-
- bool surface_is_new = false;
- RectMapData& data = RectDataForLayer(layer->id(), &surface_is_new);
- gfx::Rect old_surface_rect = data.rect_;
-
- // The drawableContextRect() already includes the replica if it exists.
- gfx::Rect surface_rect_in_target_space =
- gfx::ToEnclosingRect(render_surface->DrawableContentRect());
- data.Update(surface_rect_in_target_space, mailboxId_);
-
- gfx::Rect damage_rect_in_local_space;
- if (surface_is_new || render_surface->SurfacePropertyChanged()) {
- // The entire surface contributes damage.
- damage_rect_in_local_space = render_surface->content_rect();
-
- // The surface's old region is now exposed on the target surface, too.
- target_damage_rect->Union(old_surface_rect);
- } else {
- // Only the surface's damage_rect will damage the target surface.
- damage_rect_in_local_space =
- render_surface->damage_tracker()->current_damage_rect();
- }
-
- // If there was damage, transform it to target space, and possibly contribute
- // its reflection if needed.
- if (!damage_rect_in_local_space.IsEmpty()) {
- const gfx::Transform& draw_transform = render_surface->draw_transform();
- gfx::Rect damage_rect_in_target_space = MathUtil::MapEnclosingClippedRect(
- draw_transform, damage_rect_in_local_space);
- target_damage_rect->Union(damage_rect_in_target_space);
-
- if (layer->replica_layer()) {
- const gfx::Transform& replica_draw_transform =
- render_surface->replica_draw_transform();
- target_damage_rect->Union(MathUtil::MapEnclosingClippedRect(
- replica_draw_transform, damage_rect_in_local_space));
- }
- }
-
- // If there was damage on the replica's mask, then the target surface receives
- // that damage as well.
- if (layer->replica_layer() && layer->replica_layer()->mask_layer()) {
- LayerImpl* replica_mask_layer = layer->replica_layer()->mask_layer();
-
- bool replica_is_new = false;
- RectMapData& data =
- RectDataForLayer(replica_mask_layer->id(), &replica_is_new);
-
- const gfx::Transform& replica_draw_transform =
- render_surface->replica_draw_transform();
- gfx::Rect replica_mask_layer_rect = MathUtil::MapEnclosingClippedRect(
- replica_draw_transform, gfx::Rect(replica_mask_layer->bounds()));
- data.Update(replica_mask_layer_rect, mailboxId_);
-
- // In the current implementation, a change in the replica mask damages the
- // entire replica region.
- if (replica_is_new ||
- replica_mask_layer->LayerPropertyChanged() ||
- !replica_mask_layer->update_rect().IsEmpty())
- target_damage_rect->Union(replica_mask_layer_rect);
- }
-
- // If the layer has a background filter, this may cause pixels in our surface
- // to be expanded, so we will need to expand any damage at or below this
- // layer. We expand the damage from this layer too, as we need to readback
- // those pixels from the surface with only the contents of layers below this
- // one in them. This means we need to redraw any pixels in the surface being
- // used for the blur in this layer this frame.
- if (layer->background_filters().HasFilterThatMovesPixels()) {
- ExpandDamageRectInsideRectWithFilters(target_damage_rect,
- surface_rect_in_target_space,
- layer->background_filters());
- }
-}
-
-} // namespace cc
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