| Index: cc/trees/damage_tracker.cc
|
| diff --git a/cc/trees/damage_tracker.cc b/cc/trees/damage_tracker.cc
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| deleted file mode 100644
|
| index 235dfcfd7ef6ea316a244b31122314dfacdf2ed3..0000000000000000000000000000000000000000
|
| --- a/cc/trees/damage_tracker.cc
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| +++ /dev/null
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| @@ -1,404 +0,0 @@
|
| -// Copyright 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "cc/trees/damage_tracker.h"
|
| -
|
| -#include <algorithm>
|
| -
|
| -#include "cc/base/math_util.h"
|
| -#include "cc/layers/heads_up_display_layer_impl.h"
|
| -#include "cc/layers/layer_impl.h"
|
| -#include "cc/layers/render_surface_impl.h"
|
| -#include "cc/output/filter_operations.h"
|
| -#include "cc/trees/layer_tree_host_common.h"
|
| -#include "cc/trees/layer_tree_impl.h"
|
| -#include "ui/gfx/geometry/rect_conversions.h"
|
| -
|
| -namespace cc {
|
| -
|
| -scoped_ptr<DamageTracker> DamageTracker::Create() {
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| - return make_scoped_ptr(new DamageTracker());
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| -}
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| -
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| -DamageTracker::DamageTracker()
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| - : mailboxId_(0) {}
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| -
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| -DamageTracker::~DamageTracker() {}
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| -
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| -static inline void ExpandRectWithFilters(gfx::Rect* rect,
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| - const FilterOperations& filters) {
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| - int top, right, bottom, left;
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| - filters.GetOutsets(&top, &right, &bottom, &left);
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| - rect->Inset(-left, -top, -right, -bottom);
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| -}
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| -
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| -static inline void ExpandDamageRectInsideRectWithFilters(
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| - gfx::Rect* damage_rect,
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| - const gfx::Rect& pre_filter_rect,
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| - const FilterOperations& filters) {
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| - gfx::Rect expanded_damage_rect = *damage_rect;
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| - ExpandRectWithFilters(&expanded_damage_rect, filters);
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| - gfx::Rect filter_rect = pre_filter_rect;
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| - ExpandRectWithFilters(&filter_rect, filters);
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| -
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| - expanded_damage_rect.Intersect(filter_rect);
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| - damage_rect->Union(expanded_damage_rect);
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| -}
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| -
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| -void DamageTracker::UpdateDamageTrackingState(
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| - const LayerImplList& layer_list,
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| - int target_surface_layer_id,
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| - bool target_surface_property_changed_only_from_descendant,
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| - const gfx::Rect& target_surface_content_rect,
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| - LayerImpl* target_surface_mask_layer,
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| - const FilterOperations& filters) {
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| - //
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| - // This function computes the "damage rect" of a target surface, and updates
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| - // the state that is used to correctly track damage across frames. The damage
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| - // rect is the region of the surface that may have changed and needs to be
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| - // redrawn. This can be used to scissor what is actually drawn, to save GPU
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| - // computation and bandwidth.
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| - //
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| - // The surface's damage rect is computed as the union of all possible changes
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| - // that have happened to the surface since the last frame was drawn. This
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| - // includes:
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| - // - any changes for existing layers/surfaces that contribute to the target
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| - // surface
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| - // - layers/surfaces that existed in the previous frame, but no longer exist
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| - //
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| - // The basic algorithm for computing the damage region is as follows:
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| - //
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| - // 1. compute damage caused by changes in active/new layers
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| - // for each layer in the layer_list:
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| - // if the layer is actually a render_surface:
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| - // add the surface's damage to our target surface.
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| - // else
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| - // add the layer's damage to the target surface.
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| - //
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| - // 2. compute damage caused by the target surface's mask, if it exists.
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| - //
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| - // 3. compute damage caused by old layers/surfaces that no longer exist
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| - // for each leftover layer:
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| - // add the old layer/surface bounds to the target surface damage.
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| - //
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| - // 4. combine all partial damage rects to get the full damage rect.
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| - //
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| - // Additional important points:
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| - //
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| - // - This algorithm is implicitly recursive; it assumes that descendant
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| - // surfaces have already computed their damage.
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| - //
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| - // - Changes to layers/surfaces indicate "damage" to the target surface; If a
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| - // layer is not changed, it does NOT mean that the layer can skip drawing.
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| - // All layers that overlap the damaged region still need to be drawn. For
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| - // example, if a layer changed its opacity, then layers underneath must be
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| - // re-drawn as well, even if they did not change.
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| - //
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| - // - If a layer/surface property changed, the old bounds and new bounds may
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| - // overlap... i.e. some of the exposed region may not actually be exposing
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| - // anything. But this does not artificially inflate the damage rect. If the
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| - // layer changed, its entire old bounds would always need to be redrawn,
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| - // regardless of how much it overlaps with the layer's new bounds, which
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| - // also need to be entirely redrawn.
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| - //
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| - // - See comments in the rest of the code to see what exactly is considered a
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| - // "change" in a layer/surface.
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| - //
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| - // - To correctly manage exposed rects, SortedRectMap is maintained:
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| - //
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| - // 1. All existing rects from the previous frame are marked as
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| - // not updated.
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| - // 2. The map contains all the layer bounds that contributed to
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| - // the previous frame (even outside the previous damaged area). If a
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| - // layer changes or does not exist anymore, those regions are then
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| - // exposed and damage the target surface. As the algorithm progresses,
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| - // entries are updated in the map until only leftover layers
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| - // that no longer exist stay marked not updated.
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| - //
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| - // 3. After the damage rect is computed, the leftover not marked regions
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| - // in a map are used to compute are damaged by deleted layers and
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| - // erased from map.
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| - //
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| -
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| - PrepareRectHistoryForUpdate();
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| - // These functions cannot be bypassed with early-exits, even if we know what
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| - // the damage will be for this frame, because we need to update the damage
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| - // tracker state to correctly track the next frame.
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| - gfx::Rect damage_from_active_layers =
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| - TrackDamageFromActiveLayers(layer_list, target_surface_layer_id);
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| - gfx::Rect damage_from_surface_mask =
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| - TrackDamageFromSurfaceMask(target_surface_mask_layer);
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| - gfx::Rect damage_from_leftover_rects = TrackDamageFromLeftoverRects();
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| -
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| - gfx::Rect damage_rect_for_this_update;
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| -
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| - if (target_surface_property_changed_only_from_descendant) {
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| - damage_rect_for_this_update = target_surface_content_rect;
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| - } else {
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| - // TODO(shawnsingh): can we clamp this damage to the surface's content rect?
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| - // (affects performance, but not correctness)
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| - damage_rect_for_this_update = damage_from_active_layers;
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| - damage_rect_for_this_update.Union(damage_from_surface_mask);
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| - damage_rect_for_this_update.Union(damage_from_leftover_rects);
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| -
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| - if (filters.HasReferenceFilter()) {
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| - // TODO(senorblanco): Once SkImageFilter reports its outsets, use
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| - // those here to limit damage.
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| - damage_rect_for_this_update = target_surface_content_rect;
|
| - } else if (filters.HasFilterThatMovesPixels()) {
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| - ExpandRectWithFilters(&damage_rect_for_this_update, filters);
|
| - }
|
| - }
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| -
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| - // Damage accumulates until we are notified that we actually did draw on that
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| - // frame.
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| - current_damage_rect_.Union(damage_rect_for_this_update);
|
| -}
|
| -
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| -DamageTracker::RectMapData& DamageTracker::RectDataForLayer(
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| - int layer_id,
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| - bool* layer_is_new) {
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| -
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| - RectMapData data(layer_id);
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| -
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| - SortedRectMap::iterator it = std::lower_bound(rect_history_.begin(),
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| - rect_history_.end(), data);
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| -
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| - if (it == rect_history_.end() || it->layer_id_ != layer_id) {
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| - *layer_is_new = true;
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| - it = rect_history_.insert(it, data);
|
| - }
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| -
|
| - return *it;
|
| -}
|
| -
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| -gfx::Rect DamageTracker::TrackDamageFromActiveLayers(
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| - const LayerImplList& layer_list,
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| - int target_surface_layer_id) {
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| - gfx::Rect damage_rect;
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| -
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| - for (size_t layer_index = 0; layer_index < layer_list.size(); ++layer_index) {
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| - // Visit layers in back-to-front order.
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| - LayerImpl* layer = layer_list[layer_index];
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| -
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| - // We skip damage from the HUD layer because (a) the HUD layer damages the
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| - // whole frame and (b) we don't want HUD layer damage to be shown by the
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| - // HUD damage rect visualization.
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| - if (layer == layer->layer_tree_impl()->hud_layer())
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| - continue;
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| - if (LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerImpl>(
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| - layer, target_surface_layer_id))
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| - ExtendDamageForRenderSurface(layer, &damage_rect);
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| - else
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| - ExtendDamageForLayer(layer, &damage_rect);
|
| - }
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| -
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| - return damage_rect;
|
| -}
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| -
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| -gfx::Rect DamageTracker::TrackDamageFromSurfaceMask(
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| - LayerImpl* target_surface_mask_layer) {
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| - gfx::Rect damage_rect;
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| -
|
| - if (!target_surface_mask_layer)
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| - return damage_rect;
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| -
|
| - // Currently, if there is any change to the mask, we choose to damage the
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| - // entire surface. This could potentially be optimized later, but it is not
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| - // expected to be a common case.
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| - if (target_surface_mask_layer->LayerPropertyChanged() ||
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| - !target_surface_mask_layer->update_rect().IsEmpty()) {
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| - damage_rect = gfx::Rect(target_surface_mask_layer->bounds());
|
| - }
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| -
|
| - return damage_rect;
|
| -}
|
| -
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| -void DamageTracker::PrepareRectHistoryForUpdate() {
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| - mailboxId_++;
|
| -}
|
| -
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| -gfx::Rect DamageTracker::TrackDamageFromLeftoverRects() {
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| - // After computing damage for all active layers, any leftover items in the
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| - // current rect history correspond to layers/surfaces that no longer exist.
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| - // So, these regions are now exposed on the target surface.
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| -
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| - gfx::Rect damage_rect;
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| - SortedRectMap::iterator cur_pos = rect_history_.begin();
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| - SortedRectMap::iterator copy_pos = cur_pos;
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| -
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| - // Loop below basically implements std::remove_if loop with and extra
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| - // processing (adding deleted rect to damage_rect) for deleted items.
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| - // cur_pos iterator runs through all elements of the vector, but copy_pos
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| - // always points to the element after the last not deleted element. If new
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| - // not deleted element found then it is copied to the *copy_pos and copy_pos
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| - // moved to the next position.
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| - // If there are no deleted elements then copy_pos iterator is in sync with
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| - // cur_pos and no copy happens.
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| - while (cur_pos < rect_history_.end()) {
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| - if (cur_pos->mailboxId_ == mailboxId_) {
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| - if (cur_pos != copy_pos)
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| - *copy_pos = *cur_pos;
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| -
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| - ++copy_pos;
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| - } else {
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| - damage_rect.Union(cur_pos->rect_);
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| - }
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| -
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| - ++cur_pos;
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| - }
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| -
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| - if (copy_pos != rect_history_.end())
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| - rect_history_.erase(copy_pos, rect_history_.end());
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| -
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| - // If the vector has excessive storage, shrink it
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| - if (rect_history_.capacity() > rect_history_.size() * 4)
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| - SortedRectMap(rect_history_).swap(rect_history_);
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| -
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| - return damage_rect;
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| -}
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| -
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| -void DamageTracker::ExtendDamageForLayer(LayerImpl* layer,
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| - gfx::Rect* target_damage_rect) {
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| - // There are two ways that a layer can damage a region of the target surface:
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| - // 1. Property change (e.g. opacity, position, transforms):
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| - // - the entire region of the layer itself damages the surface.
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| - // - the old layer region also damages the surface, because this region
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| - // is now exposed.
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| - // - note that in many cases the old and new layer rects may overlap,
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| - // which is fine.
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| - //
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| - // 2. Repaint/update: If a region of the layer that was repainted/updated,
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| - // that region damages the surface.
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| - //
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| - // Property changes take priority over update rects.
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| - //
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| - // This method is called when we want to consider how a layer contributes to
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| - // its target RenderSurface, even if that layer owns the target RenderSurface
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| - // itself. To consider how a layer's target surface contributes to the
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| - // ancestor surface, ExtendDamageForRenderSurface() must be called instead.
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| -
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| - bool layer_is_new = false;
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| - RectMapData& data = RectDataForLayer(layer->id(), &layer_is_new);
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| - gfx::Rect old_rect_in_target_space = data.rect_;
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| -
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| - gfx::Rect rect_in_target_space = layer->GetEnclosingRectInTargetSpace();
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| - data.Update(rect_in_target_space, mailboxId_);
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| -
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| - gfx::RectF damage_rect =
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| - gfx::UnionRects(layer->update_rect(), layer->damage_rect());
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| -
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| - if (layer_is_new || layer->LayerPropertyChanged()) {
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| - // If a layer is new or has changed, then its entire layer rect affects the
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| - // target surface.
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| - target_damage_rect->Union(rect_in_target_space);
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| -
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| - // The layer's old region is now exposed on the target surface, too.
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| - // Note old_rect_in_target_space is already in target space.
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| - target_damage_rect->Union(old_rect_in_target_space);
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| - } else if (!damage_rect.IsEmpty()) {
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| - // If the layer properties haven't changed, then the the target surface is
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| - // only affected by the layer's damaged area, which could be empty.
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| - gfx::Rect damage_content_rect = layer->LayerRectToContentRect(damage_rect);
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| - gfx::Rect damage_rect_in_target_space = MathUtil::MapEnclosingClippedRect(
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| - layer->draw_transform(), damage_content_rect);
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| - target_damage_rect->Union(damage_rect_in_target_space);
|
| - }
|
| -}
|
| -
|
| -void DamageTracker::ExtendDamageForRenderSurface(
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| - LayerImpl* layer,
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| - gfx::Rect* target_damage_rect) {
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| - // There are two ways a "descendant surface" can damage regions of the "target
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| - // surface":
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| - // 1. Property change:
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| - // - a surface's geometry can change because of
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| - // - changes to descendants (i.e. the subtree) that affect the
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| - // surface's content rect
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| - // - changes to ancestor layers that propagate their property
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| - // changes to their entire subtree.
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| - // - just like layers, both the old surface rect and new surface rect
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| - // will damage the target surface in this case.
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| - //
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| - // 2. Damage rect: This surface may have been damaged by its own layer_list
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| - // as well, and that damage should propagate to the target surface.
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| - //
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| -
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| - RenderSurfaceImpl* render_surface = layer->render_surface();
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| -
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| - bool surface_is_new = false;
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| - RectMapData& data = RectDataForLayer(layer->id(), &surface_is_new);
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| - gfx::Rect old_surface_rect = data.rect_;
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| -
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| - // The drawableContextRect() already includes the replica if it exists.
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| - gfx::Rect surface_rect_in_target_space =
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| - gfx::ToEnclosingRect(render_surface->DrawableContentRect());
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| - data.Update(surface_rect_in_target_space, mailboxId_);
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| -
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| - gfx::Rect damage_rect_in_local_space;
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| - if (surface_is_new || render_surface->SurfacePropertyChanged()) {
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| - // The entire surface contributes damage.
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| - damage_rect_in_local_space = render_surface->content_rect();
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| -
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| - // The surface's old region is now exposed on the target surface, too.
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| - target_damage_rect->Union(old_surface_rect);
|
| - } else {
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| - // Only the surface's damage_rect will damage the target surface.
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| - damage_rect_in_local_space =
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| - render_surface->damage_tracker()->current_damage_rect();
|
| - }
|
| -
|
| - // If there was damage, transform it to target space, and possibly contribute
|
| - // its reflection if needed.
|
| - if (!damage_rect_in_local_space.IsEmpty()) {
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| - const gfx::Transform& draw_transform = render_surface->draw_transform();
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| - gfx::Rect damage_rect_in_target_space = MathUtil::MapEnclosingClippedRect(
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| - draw_transform, damage_rect_in_local_space);
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| - target_damage_rect->Union(damage_rect_in_target_space);
|
| -
|
| - if (layer->replica_layer()) {
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| - const gfx::Transform& replica_draw_transform =
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| - render_surface->replica_draw_transform();
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| - target_damage_rect->Union(MathUtil::MapEnclosingClippedRect(
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| - replica_draw_transform, damage_rect_in_local_space));
|
| - }
|
| - }
|
| -
|
| - // If there was damage on the replica's mask, then the target surface receives
|
| - // that damage as well.
|
| - if (layer->replica_layer() && layer->replica_layer()->mask_layer()) {
|
| - LayerImpl* replica_mask_layer = layer->replica_layer()->mask_layer();
|
| -
|
| - bool replica_is_new = false;
|
| - RectMapData& data =
|
| - RectDataForLayer(replica_mask_layer->id(), &replica_is_new);
|
| -
|
| - const gfx::Transform& replica_draw_transform =
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| - render_surface->replica_draw_transform();
|
| - gfx::Rect replica_mask_layer_rect = MathUtil::MapEnclosingClippedRect(
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| - replica_draw_transform, gfx::Rect(replica_mask_layer->bounds()));
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| - data.Update(replica_mask_layer_rect, mailboxId_);
|
| -
|
| - // In the current implementation, a change in the replica mask damages the
|
| - // entire replica region.
|
| - if (replica_is_new ||
|
| - replica_mask_layer->LayerPropertyChanged() ||
|
| - !replica_mask_layer->update_rect().IsEmpty())
|
| - target_damage_rect->Union(replica_mask_layer_rect);
|
| - }
|
| -
|
| - // If the layer has a background filter, this may cause pixels in our surface
|
| - // to be expanded, so we will need to expand any damage at or below this
|
| - // layer. We expand the damage from this layer too, as we need to readback
|
| - // those pixels from the surface with only the contents of layers below this
|
| - // one in them. This means we need to redraw any pixels in the surface being
|
| - // used for the blur in this layer this frame.
|
| - if (layer->background_filters().HasFilterThatMovesPixels()) {
|
| - ExpandDamageRectInsideRectWithFilters(target_damage_rect,
|
| - surface_rect_in_target_space,
|
| - layer->background_filters());
|
| - }
|
| -}
|
| -
|
| -} // namespace cc
|
|
|