Index: cc/trees/damage_tracker.cc |
diff --git a/cc/trees/damage_tracker.cc b/cc/trees/damage_tracker.cc |
deleted file mode 100644 |
index 235dfcfd7ef6ea316a244b31122314dfacdf2ed3..0000000000000000000000000000000000000000 |
--- a/cc/trees/damage_tracker.cc |
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@@ -1,404 +0,0 @@ |
-// Copyright 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "cc/trees/damage_tracker.h" |
- |
-#include <algorithm> |
- |
-#include "cc/base/math_util.h" |
-#include "cc/layers/heads_up_display_layer_impl.h" |
-#include "cc/layers/layer_impl.h" |
-#include "cc/layers/render_surface_impl.h" |
-#include "cc/output/filter_operations.h" |
-#include "cc/trees/layer_tree_host_common.h" |
-#include "cc/trees/layer_tree_impl.h" |
-#include "ui/gfx/geometry/rect_conversions.h" |
- |
-namespace cc { |
- |
-scoped_ptr<DamageTracker> DamageTracker::Create() { |
- return make_scoped_ptr(new DamageTracker()); |
-} |
- |
-DamageTracker::DamageTracker() |
- : mailboxId_(0) {} |
- |
-DamageTracker::~DamageTracker() {} |
- |
-static inline void ExpandRectWithFilters(gfx::Rect* rect, |
- const FilterOperations& filters) { |
- int top, right, bottom, left; |
- filters.GetOutsets(&top, &right, &bottom, &left); |
- rect->Inset(-left, -top, -right, -bottom); |
-} |
- |
-static inline void ExpandDamageRectInsideRectWithFilters( |
- gfx::Rect* damage_rect, |
- const gfx::Rect& pre_filter_rect, |
- const FilterOperations& filters) { |
- gfx::Rect expanded_damage_rect = *damage_rect; |
- ExpandRectWithFilters(&expanded_damage_rect, filters); |
- gfx::Rect filter_rect = pre_filter_rect; |
- ExpandRectWithFilters(&filter_rect, filters); |
- |
- expanded_damage_rect.Intersect(filter_rect); |
- damage_rect->Union(expanded_damage_rect); |
-} |
- |
-void DamageTracker::UpdateDamageTrackingState( |
- const LayerImplList& layer_list, |
- int target_surface_layer_id, |
- bool target_surface_property_changed_only_from_descendant, |
- const gfx::Rect& target_surface_content_rect, |
- LayerImpl* target_surface_mask_layer, |
- const FilterOperations& filters) { |
- // |
- // This function computes the "damage rect" of a target surface, and updates |
- // the state that is used to correctly track damage across frames. The damage |
- // rect is the region of the surface that may have changed and needs to be |
- // redrawn. This can be used to scissor what is actually drawn, to save GPU |
- // computation and bandwidth. |
- // |
- // The surface's damage rect is computed as the union of all possible changes |
- // that have happened to the surface since the last frame was drawn. This |
- // includes: |
- // - any changes for existing layers/surfaces that contribute to the target |
- // surface |
- // - layers/surfaces that existed in the previous frame, but no longer exist |
- // |
- // The basic algorithm for computing the damage region is as follows: |
- // |
- // 1. compute damage caused by changes in active/new layers |
- // for each layer in the layer_list: |
- // if the layer is actually a render_surface: |
- // add the surface's damage to our target surface. |
- // else |
- // add the layer's damage to the target surface. |
- // |
- // 2. compute damage caused by the target surface's mask, if it exists. |
- // |
- // 3. compute damage caused by old layers/surfaces that no longer exist |
- // for each leftover layer: |
- // add the old layer/surface bounds to the target surface damage. |
- // |
- // 4. combine all partial damage rects to get the full damage rect. |
- // |
- // Additional important points: |
- // |
- // - This algorithm is implicitly recursive; it assumes that descendant |
- // surfaces have already computed their damage. |
- // |
- // - Changes to layers/surfaces indicate "damage" to the target surface; If a |
- // layer is not changed, it does NOT mean that the layer can skip drawing. |
- // All layers that overlap the damaged region still need to be drawn. For |
- // example, if a layer changed its opacity, then layers underneath must be |
- // re-drawn as well, even if they did not change. |
- // |
- // - If a layer/surface property changed, the old bounds and new bounds may |
- // overlap... i.e. some of the exposed region may not actually be exposing |
- // anything. But this does not artificially inflate the damage rect. If the |
- // layer changed, its entire old bounds would always need to be redrawn, |
- // regardless of how much it overlaps with the layer's new bounds, which |
- // also need to be entirely redrawn. |
- // |
- // - See comments in the rest of the code to see what exactly is considered a |
- // "change" in a layer/surface. |
- // |
- // - To correctly manage exposed rects, SortedRectMap is maintained: |
- // |
- // 1. All existing rects from the previous frame are marked as |
- // not updated. |
- // 2. The map contains all the layer bounds that contributed to |
- // the previous frame (even outside the previous damaged area). If a |
- // layer changes or does not exist anymore, those regions are then |
- // exposed and damage the target surface. As the algorithm progresses, |
- // entries are updated in the map until only leftover layers |
- // that no longer exist stay marked not updated. |
- // |
- // 3. After the damage rect is computed, the leftover not marked regions |
- // in a map are used to compute are damaged by deleted layers and |
- // erased from map. |
- // |
- |
- PrepareRectHistoryForUpdate(); |
- // These functions cannot be bypassed with early-exits, even if we know what |
- // the damage will be for this frame, because we need to update the damage |
- // tracker state to correctly track the next frame. |
- gfx::Rect damage_from_active_layers = |
- TrackDamageFromActiveLayers(layer_list, target_surface_layer_id); |
- gfx::Rect damage_from_surface_mask = |
- TrackDamageFromSurfaceMask(target_surface_mask_layer); |
- gfx::Rect damage_from_leftover_rects = TrackDamageFromLeftoverRects(); |
- |
- gfx::Rect damage_rect_for_this_update; |
- |
- if (target_surface_property_changed_only_from_descendant) { |
- damage_rect_for_this_update = target_surface_content_rect; |
- } else { |
- // TODO(shawnsingh): can we clamp this damage to the surface's content rect? |
- // (affects performance, but not correctness) |
- damage_rect_for_this_update = damage_from_active_layers; |
- damage_rect_for_this_update.Union(damage_from_surface_mask); |
- damage_rect_for_this_update.Union(damage_from_leftover_rects); |
- |
- if (filters.HasReferenceFilter()) { |
- // TODO(senorblanco): Once SkImageFilter reports its outsets, use |
- // those here to limit damage. |
- damage_rect_for_this_update = target_surface_content_rect; |
- } else if (filters.HasFilterThatMovesPixels()) { |
- ExpandRectWithFilters(&damage_rect_for_this_update, filters); |
- } |
- } |
- |
- // Damage accumulates until we are notified that we actually did draw on that |
- // frame. |
- current_damage_rect_.Union(damage_rect_for_this_update); |
-} |
- |
-DamageTracker::RectMapData& DamageTracker::RectDataForLayer( |
- int layer_id, |
- bool* layer_is_new) { |
- |
- RectMapData data(layer_id); |
- |
- SortedRectMap::iterator it = std::lower_bound(rect_history_.begin(), |
- rect_history_.end(), data); |
- |
- if (it == rect_history_.end() || it->layer_id_ != layer_id) { |
- *layer_is_new = true; |
- it = rect_history_.insert(it, data); |
- } |
- |
- return *it; |
-} |
- |
-gfx::Rect DamageTracker::TrackDamageFromActiveLayers( |
- const LayerImplList& layer_list, |
- int target_surface_layer_id) { |
- gfx::Rect damage_rect; |
- |
- for (size_t layer_index = 0; layer_index < layer_list.size(); ++layer_index) { |
- // Visit layers in back-to-front order. |
- LayerImpl* layer = layer_list[layer_index]; |
- |
- // We skip damage from the HUD layer because (a) the HUD layer damages the |
- // whole frame and (b) we don't want HUD layer damage to be shown by the |
- // HUD damage rect visualization. |
- if (layer == layer->layer_tree_impl()->hud_layer()) |
- continue; |
- if (LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerImpl>( |
- layer, target_surface_layer_id)) |
- ExtendDamageForRenderSurface(layer, &damage_rect); |
- else |
- ExtendDamageForLayer(layer, &damage_rect); |
- } |
- |
- return damage_rect; |
-} |
- |
-gfx::Rect DamageTracker::TrackDamageFromSurfaceMask( |
- LayerImpl* target_surface_mask_layer) { |
- gfx::Rect damage_rect; |
- |
- if (!target_surface_mask_layer) |
- return damage_rect; |
- |
- // Currently, if there is any change to the mask, we choose to damage the |
- // entire surface. This could potentially be optimized later, but it is not |
- // expected to be a common case. |
- if (target_surface_mask_layer->LayerPropertyChanged() || |
- !target_surface_mask_layer->update_rect().IsEmpty()) { |
- damage_rect = gfx::Rect(target_surface_mask_layer->bounds()); |
- } |
- |
- return damage_rect; |
-} |
- |
-void DamageTracker::PrepareRectHistoryForUpdate() { |
- mailboxId_++; |
-} |
- |
-gfx::Rect DamageTracker::TrackDamageFromLeftoverRects() { |
- // After computing damage for all active layers, any leftover items in the |
- // current rect history correspond to layers/surfaces that no longer exist. |
- // So, these regions are now exposed on the target surface. |
- |
- gfx::Rect damage_rect; |
- SortedRectMap::iterator cur_pos = rect_history_.begin(); |
- SortedRectMap::iterator copy_pos = cur_pos; |
- |
- // Loop below basically implements std::remove_if loop with and extra |
- // processing (adding deleted rect to damage_rect) for deleted items. |
- // cur_pos iterator runs through all elements of the vector, but copy_pos |
- // always points to the element after the last not deleted element. If new |
- // not deleted element found then it is copied to the *copy_pos and copy_pos |
- // moved to the next position. |
- // If there are no deleted elements then copy_pos iterator is in sync with |
- // cur_pos and no copy happens. |
- while (cur_pos < rect_history_.end()) { |
- if (cur_pos->mailboxId_ == mailboxId_) { |
- if (cur_pos != copy_pos) |
- *copy_pos = *cur_pos; |
- |
- ++copy_pos; |
- } else { |
- damage_rect.Union(cur_pos->rect_); |
- } |
- |
- ++cur_pos; |
- } |
- |
- if (copy_pos != rect_history_.end()) |
- rect_history_.erase(copy_pos, rect_history_.end()); |
- |
- // If the vector has excessive storage, shrink it |
- if (rect_history_.capacity() > rect_history_.size() * 4) |
- SortedRectMap(rect_history_).swap(rect_history_); |
- |
- return damage_rect; |
-} |
- |
-void DamageTracker::ExtendDamageForLayer(LayerImpl* layer, |
- gfx::Rect* target_damage_rect) { |
- // There are two ways that a layer can damage a region of the target surface: |
- // 1. Property change (e.g. opacity, position, transforms): |
- // - the entire region of the layer itself damages the surface. |
- // - the old layer region also damages the surface, because this region |
- // is now exposed. |
- // - note that in many cases the old and new layer rects may overlap, |
- // which is fine. |
- // |
- // 2. Repaint/update: If a region of the layer that was repainted/updated, |
- // that region damages the surface. |
- // |
- // Property changes take priority over update rects. |
- // |
- // This method is called when we want to consider how a layer contributes to |
- // its target RenderSurface, even if that layer owns the target RenderSurface |
- // itself. To consider how a layer's target surface contributes to the |
- // ancestor surface, ExtendDamageForRenderSurface() must be called instead. |
- |
- bool layer_is_new = false; |
- RectMapData& data = RectDataForLayer(layer->id(), &layer_is_new); |
- gfx::Rect old_rect_in_target_space = data.rect_; |
- |
- gfx::Rect rect_in_target_space = layer->GetEnclosingRectInTargetSpace(); |
- data.Update(rect_in_target_space, mailboxId_); |
- |
- gfx::RectF damage_rect = |
- gfx::UnionRects(layer->update_rect(), layer->damage_rect()); |
- |
- if (layer_is_new || layer->LayerPropertyChanged()) { |
- // If a layer is new or has changed, then its entire layer rect affects the |
- // target surface. |
- target_damage_rect->Union(rect_in_target_space); |
- |
- // The layer's old region is now exposed on the target surface, too. |
- // Note old_rect_in_target_space is already in target space. |
- target_damage_rect->Union(old_rect_in_target_space); |
- } else if (!damage_rect.IsEmpty()) { |
- // If the layer properties haven't changed, then the the target surface is |
- // only affected by the layer's damaged area, which could be empty. |
- gfx::Rect damage_content_rect = layer->LayerRectToContentRect(damage_rect); |
- gfx::Rect damage_rect_in_target_space = MathUtil::MapEnclosingClippedRect( |
- layer->draw_transform(), damage_content_rect); |
- target_damage_rect->Union(damage_rect_in_target_space); |
- } |
-} |
- |
-void DamageTracker::ExtendDamageForRenderSurface( |
- LayerImpl* layer, |
- gfx::Rect* target_damage_rect) { |
- // There are two ways a "descendant surface" can damage regions of the "target |
- // surface": |
- // 1. Property change: |
- // - a surface's geometry can change because of |
- // - changes to descendants (i.e. the subtree) that affect the |
- // surface's content rect |
- // - changes to ancestor layers that propagate their property |
- // changes to their entire subtree. |
- // - just like layers, both the old surface rect and new surface rect |
- // will damage the target surface in this case. |
- // |
- // 2. Damage rect: This surface may have been damaged by its own layer_list |
- // as well, and that damage should propagate to the target surface. |
- // |
- |
- RenderSurfaceImpl* render_surface = layer->render_surface(); |
- |
- bool surface_is_new = false; |
- RectMapData& data = RectDataForLayer(layer->id(), &surface_is_new); |
- gfx::Rect old_surface_rect = data.rect_; |
- |
- // The drawableContextRect() already includes the replica if it exists. |
- gfx::Rect surface_rect_in_target_space = |
- gfx::ToEnclosingRect(render_surface->DrawableContentRect()); |
- data.Update(surface_rect_in_target_space, mailboxId_); |
- |
- gfx::Rect damage_rect_in_local_space; |
- if (surface_is_new || render_surface->SurfacePropertyChanged()) { |
- // The entire surface contributes damage. |
- damage_rect_in_local_space = render_surface->content_rect(); |
- |
- // The surface's old region is now exposed on the target surface, too. |
- target_damage_rect->Union(old_surface_rect); |
- } else { |
- // Only the surface's damage_rect will damage the target surface. |
- damage_rect_in_local_space = |
- render_surface->damage_tracker()->current_damage_rect(); |
- } |
- |
- // If there was damage, transform it to target space, and possibly contribute |
- // its reflection if needed. |
- if (!damage_rect_in_local_space.IsEmpty()) { |
- const gfx::Transform& draw_transform = render_surface->draw_transform(); |
- gfx::Rect damage_rect_in_target_space = MathUtil::MapEnclosingClippedRect( |
- draw_transform, damage_rect_in_local_space); |
- target_damage_rect->Union(damage_rect_in_target_space); |
- |
- if (layer->replica_layer()) { |
- const gfx::Transform& replica_draw_transform = |
- render_surface->replica_draw_transform(); |
- target_damage_rect->Union(MathUtil::MapEnclosingClippedRect( |
- replica_draw_transform, damage_rect_in_local_space)); |
- } |
- } |
- |
- // If there was damage on the replica's mask, then the target surface receives |
- // that damage as well. |
- if (layer->replica_layer() && layer->replica_layer()->mask_layer()) { |
- LayerImpl* replica_mask_layer = layer->replica_layer()->mask_layer(); |
- |
- bool replica_is_new = false; |
- RectMapData& data = |
- RectDataForLayer(replica_mask_layer->id(), &replica_is_new); |
- |
- const gfx::Transform& replica_draw_transform = |
- render_surface->replica_draw_transform(); |
- gfx::Rect replica_mask_layer_rect = MathUtil::MapEnclosingClippedRect( |
- replica_draw_transform, gfx::Rect(replica_mask_layer->bounds())); |
- data.Update(replica_mask_layer_rect, mailboxId_); |
- |
- // In the current implementation, a change in the replica mask damages the |
- // entire replica region. |
- if (replica_is_new || |
- replica_mask_layer->LayerPropertyChanged() || |
- !replica_mask_layer->update_rect().IsEmpty()) |
- target_damage_rect->Union(replica_mask_layer_rect); |
- } |
- |
- // If the layer has a background filter, this may cause pixels in our surface |
- // to be expanded, so we will need to expand any damage at or below this |
- // layer. We expand the damage from this layer too, as we need to readback |
- // those pixels from the surface with only the contents of layers below this |
- // one in them. This means we need to redraw any pixels in the surface being |
- // used for the blur in this layer this frame. |
- if (layer->background_filters().HasFilterThatMovesPixels()) { |
- ExpandDamageRectInsideRectWithFilters(target_damage_rect, |
- surface_rect_in_target_space, |
- layer->background_filters()); |
- } |
-} |
- |
-} // namespace cc |