Index: cc/trees/damage_tracker_unittest.cc |
diff --git a/cc/trees/damage_tracker_unittest.cc b/cc/trees/damage_tracker_unittest.cc |
deleted file mode 100644 |
index 2df71ddf2a77e287617cdb6f67a0d3f864a40b4c..0000000000000000000000000000000000000000 |
--- a/cc/trees/damage_tracker_unittest.cc |
+++ /dev/null |
@@ -1,1474 +0,0 @@ |
-// Copyright 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "cc/trees/damage_tracker.h" |
- |
-#include "cc/base/math_util.h" |
-#include "cc/layers/layer_impl.h" |
-#include "cc/output/filter_operation.h" |
-#include "cc/output/filter_operations.h" |
-#include "cc/test/fake_impl_proxy.h" |
-#include "cc/test/fake_layer_tree_host_impl.h" |
-#include "cc/test/geometry_test_utils.h" |
-#include "cc/test/test_shared_bitmap_manager.h" |
-#include "cc/test/test_task_graph_runner.h" |
-#include "cc/trees/layer_tree_host_common.h" |
-#include "cc/trees/single_thread_proxy.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
-#include "third_party/skia/include/effects/SkBlurImageFilter.h" |
-#include "ui/gfx/geometry/quad_f.h" |
-#include "ui/gfx/geometry/rect_conversions.h" |
- |
-namespace cc { |
-namespace { |
- |
-void ExecuteCalculateDrawProperties(LayerImpl* root, |
- LayerImplList* render_surface_layer_list) { |
- // Sanity check: The test itself should create the root layer's render |
- // surface, so that the surface (and its damage tracker) can |
- // persist across multiple calls to this function. |
- ASSERT_TRUE(root->render_surface()); |
- ASSERT_FALSE(render_surface_layer_list->size()); |
- |
- FakeLayerTreeHostImpl::RecursiveUpdateNumChildren(root); |
- LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs( |
- root, root->bounds(), render_surface_layer_list); |
- LayerTreeHostCommon::CalculateDrawProperties(&inputs); |
-} |
- |
-void ClearDamageForAllSurfaces(LayerImpl* layer) { |
- if (layer->render_surface()) |
- layer->render_surface()->damage_tracker()->DidDrawDamagedArea(); |
- |
- // Recursively clear damage for any existing surface. |
- for (size_t i = 0; i < layer->children().size(); ++i) |
- ClearDamageForAllSurfaces(layer->children()[i]); |
-} |
- |
-void EmulateDrawingOneFrame(LayerImpl* root) { |
- // This emulates only steps that are relevant to testing the damage tracker: |
- // 1. computing the render passes and layerlists |
- // 2. updating all damage trackers in the correct order |
- // 3. resetting all update_rects and property_changed flags for all layers |
- // and surfaces. |
- |
- LayerImplList render_surface_layer_list; |
- ExecuteCalculateDrawProperties(root, &render_surface_layer_list); |
- |
- // Iterate back-to-front, so that damage correctly propagates from descendant |
- // surfaces to ancestors. |
- for (int i = render_surface_layer_list.size() - 1; i >= 0; --i) { |
- RenderSurfaceImpl* target_surface = |
- render_surface_layer_list[i]->render_surface(); |
- target_surface->damage_tracker()->UpdateDamageTrackingState( |
- target_surface->layer_list(), |
- target_surface->OwningLayerId(), |
- target_surface->SurfacePropertyChangedOnlyFromDescendant(), |
- target_surface->content_rect(), |
- render_surface_layer_list[i]->mask_layer(), |
- render_surface_layer_list[i]->filters()); |
- } |
- |
- root->ResetAllChangeTrackingForSubtree(); |
-} |
- |
-class DamageTrackerTest : public testing::Test { |
- public: |
- DamageTrackerTest() |
- : host_impl_(&proxy_, &shared_bitmap_manager_, &task_graph_runner_) {} |
- |
- scoped_ptr<LayerImpl> CreateTestTreeWithOneSurface() { |
- scoped_ptr<LayerImpl> root = |
- LayerImpl::Create(host_impl_.active_tree(), 1); |
- scoped_ptr<LayerImpl> child = |
- LayerImpl::Create(host_impl_.active_tree(), 2); |
- |
- root->SetPosition(gfx::PointF()); |
- root->SetBounds(gfx::Size(500, 500)); |
- root->SetContentBounds(gfx::Size(500, 500)); |
- root->SetDrawsContent(true); |
- root->SetHasRenderSurface(true); |
- root->render_surface()->SetContentRect(gfx::Rect(0, 0, 500, 500)); |
- |
- child->SetPosition(gfx::PointF(100.f, 100.f)); |
- child->SetBounds(gfx::Size(30, 30)); |
- child->SetContentBounds(gfx::Size(30, 30)); |
- child->SetDrawsContent(true); |
- root->AddChild(child.Pass()); |
- |
- return root.Pass(); |
- } |
- |
- scoped_ptr<LayerImpl> CreateTestTreeWithTwoSurfaces() { |
- // This test tree has two render surfaces: one for the root, and one for |
- // child1. Additionally, the root has a second child layer, and child1 has |
- // two children of its own. |
- |
- scoped_ptr<LayerImpl> root = |
- LayerImpl::Create(host_impl_.active_tree(), 1); |
- scoped_ptr<LayerImpl> child1 = |
- LayerImpl::Create(host_impl_.active_tree(), 2); |
- scoped_ptr<LayerImpl> child2 = |
- LayerImpl::Create(host_impl_.active_tree(), 3); |
- scoped_ptr<LayerImpl> grand_child1 = |
- LayerImpl::Create(host_impl_.active_tree(), 4); |
- scoped_ptr<LayerImpl> grand_child2 = |
- LayerImpl::Create(host_impl_.active_tree(), 5); |
- |
- root->SetPosition(gfx::PointF()); |
- root->SetBounds(gfx::Size(500, 500)); |
- root->SetContentBounds(gfx::Size(500, 500)); |
- root->SetDrawsContent(true); |
- root->SetHasRenderSurface(true); |
- root->render_surface()->SetContentRect(gfx::Rect(0, 0, 500, 500)); |
- |
- child1->SetPosition(gfx::PointF(100.f, 100.f)); |
- child1->SetBounds(gfx::Size(30, 30)); |
- child1->SetContentBounds(gfx::Size(30, 30)); |
- // With a child that draws_content, opacity will cause the layer to create |
- // its own RenderSurface. This layer does not draw, but is intended to |
- // create its own RenderSurface. |
- child1->SetDrawsContent(false); |
- child1->SetHasRenderSurface(true); |
- |
- child2->SetPosition(gfx::PointF(11.f, 11.f)); |
- child2->SetBounds(gfx::Size(18, 18)); |
- child2->SetContentBounds(gfx::Size(18, 18)); |
- child2->SetDrawsContent(true); |
- |
- grand_child1->SetPosition(gfx::PointF(200.f, 200.f)); |
- grand_child1->SetBounds(gfx::Size(6, 8)); |
- grand_child1->SetContentBounds(gfx::Size(6, 8)); |
- grand_child1->SetDrawsContent(true); |
- |
- grand_child2->SetPosition(gfx::PointF(190.f, 190.f)); |
- grand_child2->SetBounds(gfx::Size(6, 8)); |
- grand_child2->SetContentBounds(gfx::Size(6, 8)); |
- grand_child2->SetDrawsContent(true); |
- |
- child1->AddChild(grand_child1.Pass()); |
- child1->AddChild(grand_child2.Pass()); |
- root->AddChild(child1.Pass()); |
- root->AddChild(child2.Pass()); |
- |
- return root.Pass(); |
- } |
- |
- scoped_ptr<LayerImpl> CreateAndSetUpTestTreeWithOneSurface() { |
- scoped_ptr<LayerImpl> root = CreateTestTreeWithOneSurface(); |
- |
- // Setup includes going past the first frame which always damages |
- // everything, so that we can actually perform specific tests. |
- EmulateDrawingOneFrame(root.get()); |
- |
- return root.Pass(); |
- } |
- |
- scoped_ptr<LayerImpl> CreateAndSetUpTestTreeWithTwoSurfaces() { |
- scoped_ptr<LayerImpl> root = CreateTestTreeWithTwoSurfaces(); |
- |
- // Setup includes going past the first frame which always damages |
- // everything, so that we can actually perform specific tests. |
- EmulateDrawingOneFrame(root.get()); |
- |
- return root.Pass(); |
- } |
- |
- protected: |
- FakeImplProxy proxy_; |
- TestSharedBitmapManager shared_bitmap_manager_; |
- TestTaskGraphRunner task_graph_runner_; |
- FakeLayerTreeHostImpl host_impl_; |
-}; |
- |
-TEST_F(DamageTrackerTest, SanityCheckTestTreeWithOneSurface) { |
- // Sanity check that the simple test tree will actually produce the expected |
- // render surfaces and layer lists. |
- |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface(); |
- |
- EXPECT_EQ(2u, root->render_surface()->layer_list().size()); |
- EXPECT_EQ(1, root->render_surface()->layer_list()[0]->id()); |
- EXPECT_EQ(2, root->render_surface()->layer_list()[1]->id()); |
- |
- gfx::Rect root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- |
- EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, SanityCheckTestTreeWithTwoSurfaces) { |
- // Sanity check that the complex test tree will actually produce the expected |
- // render surfaces and layer lists. |
- |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces(); |
- |
- LayerImpl* child1 = root->children()[0]; |
- LayerImpl* child2 = root->children()[1]; |
- gfx::Rect child_damage_rect = |
- child1->render_surface()->damage_tracker()->current_damage_rect(); |
- gfx::Rect root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- |
- ASSERT_TRUE(child1->render_surface()); |
- EXPECT_FALSE(child2->render_surface()); |
- EXPECT_EQ(3u, root->render_surface()->layer_list().size()); |
- EXPECT_EQ(2u, child1->render_surface()->layer_list().size()); |
- |
- // The render surface for child1 only has a content_rect that encloses |
- // grand_child1 and grand_child2, because child1 does not draw content. |
- EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(), |
- child_damage_rect.ToString()); |
- EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForUpdateRects) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface(); |
- LayerImpl* child = root->children()[0]; |
- |
- // CASE 1: Setting the update rect should cause the corresponding damage to |
- // the surface. |
- ClearDamageForAllSurfaces(root.get()); |
- child->SetUpdateRect(gfx::Rect(10, 11, 12, 13)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Damage position on the surface should be: position of update_rect (10, 11) |
- // relative to the child (100, 100). |
- gfx::Rect root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(), |
- root_damage_rect.ToString()); |
- |
- // CASE 2: The same update rect twice in a row still produces the same |
- // damage. |
- ClearDamageForAllSurfaces(root.get()); |
- child->SetUpdateRect(gfx::Rect(10, 11, 12, 13)); |
- EmulateDrawingOneFrame(root.get()); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(), |
- root_damage_rect.ToString()); |
- |
- // CASE 3: Setting a different update rect should cause damage on the new |
- // update region, but no additional exposed old region. |
- ClearDamageForAllSurfaces(root.get()); |
- child->SetUpdateRect(gfx::Rect(20, 25, 1, 2)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Damage position on the surface should be: position of update_rect (20, 25) |
- // relative to the child (100, 100). |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(120, 125, 1, 2).ToString(), root_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForLayerDamageRects) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface(); |
- LayerImpl* child = root->children()[0]; |
- |
- // CASE 1: Adding the layer damage rect should cause the corresponding damage |
- // to the surface. |
- ClearDamageForAllSurfaces(root.get()); |
- child->AddDamageRect(gfx::RectF(10.f, 11.f, 12.f, 13.f)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Damage position on the surface should be: position of layer damage_rect |
- // (10, 11) relative to the child (100, 100). |
- gfx::Rect root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13))); |
- |
- // CASE 2: The same layer damage rect twice in a row still produces the same |
- // damage. |
- ClearDamageForAllSurfaces(root.get()); |
- child->AddDamageRect(gfx::RectF(10.f, 11.f, 12.f, 13.f)); |
- EmulateDrawingOneFrame(root.get()); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13))); |
- |
- // CASE 3: Adding a different layer damage rect should cause damage on the |
- // new damaged region, but no additional exposed old region. |
- ClearDamageForAllSurfaces(root.get()); |
- child->AddDamageRect(gfx::RectF(20.f, 25.f, 1.f, 2.f)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Damage position on the surface should be: position of layer damage_rect |
- // (20, 25) relative to the child (100, 100). |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2))); |
- |
- // CASE 4: Adding multiple layer damage rects should cause a unified |
- // damage on root damage rect. |
- ClearDamageForAllSurfaces(root.get()); |
- child->AddDamageRect(gfx::RectF(20.f, 25.f, 1.f, 2.f)); |
- child->AddDamageRect(gfx::RectF(10.f, 15.f, 3.f, 4.f)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Damage position on the surface should be: position of layer damage_rect |
- // (20, 25) relative to the child (100, 100). |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2))); |
- EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 115, 3, 4))); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForLayerUpdateAndDamageRects) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface(); |
- LayerImpl* child = root->children()[0]; |
- |
- // CASE 1: Adding the layer damage rect and update rect should cause the |
- // corresponding damage to the surface. |
- ClearDamageForAllSurfaces(root.get()); |
- child->AddDamageRect(gfx::RectF(5.f, 6.f, 12.f, 13.f)); |
- child->SetUpdateRect(gfx::Rect(15, 16, 14, 10)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Damage position on the surface should be: position of unified layer |
- // damage_rect and update rect (5, 6) |
- // relative to the child (100, 100). |
- gfx::Rect root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 106, 24, 20))); |
- |
- // CASE 2: The same layer damage rect and update rect twice in a row still |
- // produces the same damage. |
- ClearDamageForAllSurfaces(root.get()); |
- child->AddDamageRect(gfx::RectF(10.f, 11.f, 12.f, 13.f)); |
- child->SetUpdateRect(gfx::Rect(10, 11, 14, 15)); |
- EmulateDrawingOneFrame(root.get()); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 14, 15))); |
- |
- // CASE 3: Adding a different layer damage rect and update rect should cause |
- // damage on the new damaged region, but no additional exposed old region. |
- ClearDamageForAllSurfaces(root.get()); |
- child->AddDamageRect(gfx::RectF(20.f, 25.f, 2.f, 3.f)); |
- child->SetUpdateRect(gfx::Rect(5, 10, 7, 8)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Damage position on the surface should be: position of unified layer damage |
- // rect and update rect (5, 10) relative to the child (100, 100). |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 110, 17, 18))); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForPropertyChanges) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface(); |
- LayerImpl* child = root->children()[0]; |
- |
- // CASE 1: The layer's property changed flag takes priority over update rect. |
- // |
- ClearDamageForAllSurfaces(root.get()); |
- child->SetUpdateRect(gfx::Rect(10, 11, 12, 13)); |
- child->SetOpacity(0.5f); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Sanity check - we should not have accidentally created a separate render |
- // surface for the translucent layer. |
- ASSERT_FALSE(child->render_surface()); |
- ASSERT_EQ(2u, root->render_surface()->layer_list().size()); |
- |
- // Damage should be the entire child layer in target_surface space. |
- gfx::Rect expected_rect = gfx::Rect(100, 100, 30, 30); |
- gfx::Rect root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString()); |
- |
- // CASE 2: If a layer moves due to property change, it damages both the new |
- // location and the old (exposed) location. The old location is the |
- // entire old layer, not just the update_rect. |
- |
- // Cycle one frame of no change, just to sanity check that the next rect is |
- // not because of the old damage state. |
- ClearDamageForAllSurfaces(root.get()); |
- EmulateDrawingOneFrame(root.get()); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_TRUE(root_damage_rect.IsEmpty()); |
- |
- // Then, test the actual layer movement. |
- ClearDamageForAllSurfaces(root.get()); |
- child->SetPosition(gfx::PointF(200.f, 230.f)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Expect damage to be the combination of the previous one and the new one. |
- expected_rect.Union(gfx::Rect(200, 230, 30, 30)); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_FLOAT_RECT_EQ(expected_rect, root_damage_rect); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForTransformedLayer) { |
- // If a layer is transformed, the damage rect should still enclose the entire |
- // transformed layer. |
- |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface(); |
- LayerImpl* child = root->children()[0]; |
- |
- gfx::Transform rotation; |
- rotation.Rotate(45.0); |
- |
- ClearDamageForAllSurfaces(root.get()); |
- child->SetTransformOrigin(gfx::Point3F( |
- child->bounds().width() * 0.5f, child->bounds().height() * 0.5f, 0.f)); |
- child->SetPosition(gfx::PointF(85.f, 85.f)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Sanity check that the layer actually moved to (85, 85), damaging its old |
- // location and new location. |
- gfx::Rect root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(85, 85, 45, 45).ToString(), root_damage_rect.ToString()); |
- |
- // With the anchor on the layer's center, now we can test the rotation more |
- // intuitively, since it applies about the layer's anchor. |
- ClearDamageForAllSurfaces(root.get()); |
- child->SetTransform(rotation); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Since the child layer is square, rotation by 45 degrees about the center |
- // should increase the size of the expected rect by sqrt(2), centered around |
- // (100, 100). The old exposed region should be fully contained in the new |
- // region. |
- float expected_width = 30.f * sqrt(2.f); |
- float expected_position = 100.f - 0.5f * expected_width; |
- gfx::Rect expected_rect = gfx::ToEnclosingRect(gfx::RectF( |
- expected_position, expected_position, expected_width, expected_width)); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForPerspectiveClippedLayer) { |
- // If a layer has a perspective transform that causes w < 0, then not |
- // clipping the layer can cause an invalid damage rect. This test checks that |
- // the w < 0 case is tracked properly. |
- // |
- // The transform is constructed so that if w < 0 clipping is not performed, |
- // the incorrect rect will be very small, specifically: position (500.972504, |
- // 498.544617) and size 0.056610 x 2.910767. Instead, the correctly |
- // transformed rect should actually be very huge (i.e. in theory, -infinity |
- // on the left), and positioned so that the right-most bound rect will be |
- // approximately 501 units in root surface space. |
- // |
- |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface(); |
- LayerImpl* child = root->children()[0]; |
- |
- gfx::Transform transform; |
- transform.Translate3d(500.0, 500.0, 0.0); |
- transform.ApplyPerspectiveDepth(1.0); |
- transform.RotateAboutYAxis(45.0); |
- transform.Translate3d(-50.0, -50.0, 0.0); |
- |
- // Set up the child |
- child->SetPosition(gfx::PointF(0.f, 0.f)); |
- child->SetBounds(gfx::Size(100, 100)); |
- child->SetContentBounds(gfx::Size(100, 100)); |
- child->SetTransform(transform); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Sanity check that the child layer's bounds would actually get clipped by |
- // w < 0, otherwise this test is not actually testing the intended scenario. |
- gfx::QuadF test_quad(gfx::RectF(gfx::PointF(), gfx::SizeF(100.f, 100.f))); |
- bool clipped = false; |
- MathUtil::MapQuad(transform, test_quad, &clipped); |
- EXPECT_TRUE(clipped); |
- |
- // Damage the child without moving it. |
- ClearDamageForAllSurfaces(root.get()); |
- child->SetOpacity(0.5f); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // The expected damage should cover the entire root surface (500x500), but we |
- // don't care whether the damage rect was clamped or is larger than the |
- // surface for this test. |
- gfx::Rect root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- gfx::Rect damage_we_care_about = gfx::Rect(gfx::Size(500, 500)); |
- EXPECT_TRUE(root_damage_rect.Contains(damage_we_care_about)); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForBlurredSurface) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces(); |
- LayerImpl* surface = root->children()[0]; |
- LayerImpl* child = surface->children()[0]; |
- |
- FilterOperations filters; |
- filters.Append(FilterOperation::CreateBlurFilter(5.f)); |
- int outset_top, outset_right, outset_bottom, outset_left; |
- filters.GetOutsets(&outset_top, &outset_right, &outset_bottom, &outset_left); |
- |
- // Setting the filter will damage the whole surface. |
- ClearDamageForAllSurfaces(root.get()); |
- surface->SetFilters(filters); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Setting the update rect should cause the corresponding damage to the |
- // surface, blurred based on the size of the blur filter. |
- ClearDamageForAllSurfaces(root.get()); |
- child->SetUpdateRect(gfx::Rect(1, 2, 3, 4)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Damage position on the surface should be: position of update_rect (1, 2) |
- // relative to the child (300, 300), but expanded by the blur outsets. |
- gfx::Rect root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- gfx::Rect expected_damage_rect = gfx::Rect(301, 302, 3, 4); |
- |
- expected_damage_rect.Inset(-outset_left, |
- -outset_top, |
- -outset_right, |
- -outset_bottom); |
- EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForImageFilter) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface(); |
- LayerImpl* child = root->children()[0]; |
- gfx::Rect root_damage_rect, child_damage_rect; |
- |
- // Allow us to set damage on child too. |
- child->SetDrawsContent(true); |
- |
- skia::RefPtr<SkImageFilter> filter = skia::AdoptRef( |
- SkBlurImageFilter::Create(SkIntToScalar(2), SkIntToScalar(2))); |
- FilterOperations filters; |
- filters.Append(FilterOperation::CreateReferenceFilter(filter)); |
- |
- // Setting the filter will damage the whole surface. |
- ClearDamageForAllSurfaces(root.get()); |
- child->SetHasRenderSurface(true); |
- child->SetFilters(filters); |
- EmulateDrawingOneFrame(root.get()); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- child_damage_rect = |
- child->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(), |
- root_damage_rect.ToString()); |
- EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString()); |
- |
- // CASE 1: Setting the update rect should damage the whole surface (for now) |
- ClearDamageForAllSurfaces(root.get()); |
- child->SetUpdateRect(gfx::Rect(1, 1)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- child_damage_rect = |
- child->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(), |
- root_damage_rect.ToString()); |
- EXPECT_EQ(gfx::Rect(30.f, 30.f).ToString(), child_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForBackgroundBlurredChild) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces(); |
- LayerImpl* child1 = root->children()[0]; |
- LayerImpl* child2 = root->children()[1]; |
- |
- // Allow us to set damage on child1 too. |
- child1->SetDrawsContent(true); |
- |
- FilterOperations filters; |
- filters.Append(FilterOperation::CreateBlurFilter(2.f)); |
- int outset_top, outset_right, outset_bottom, outset_left; |
- filters.GetOutsets(&outset_top, &outset_right, &outset_bottom, &outset_left); |
- |
- // Setting the filter will damage the whole surface. |
- ClearDamageForAllSurfaces(root.get()); |
- child1->SetBackgroundFilters(filters); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // CASE 1: Setting the update rect should cause the corresponding damage to |
- // the surface, blurred based on the size of the child's background |
- // blur filter. |
- ClearDamageForAllSurfaces(root.get()); |
- root->SetUpdateRect(gfx::Rect(297, 297, 2, 2)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- gfx::Rect root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- // Damage position on the surface should be a composition of the damage on |
- // the root and on child2. Damage on the root should be: position of |
- // update_rect (297, 297), but expanded by the blur outsets. |
- gfx::Rect expected_damage_rect = gfx::Rect(297, 297, 2, 2); |
- |
- expected_damage_rect.Inset(-outset_left, |
- -outset_top, |
- -outset_right, |
- -outset_bottom); |
- EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); |
- |
- // CASE 2: Setting the update rect should cause the corresponding damage to |
- // the surface, blurred based on the size of the child's background |
- // blur filter. Since the damage extends to the right/bottom outside |
- // of the blurred layer, only the left/top should end up expanded. |
- ClearDamageForAllSurfaces(root.get()); |
- root->SetUpdateRect(gfx::Rect(297, 297, 30, 30)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- // Damage position on the surface should be a composition of the damage on |
- // the root and on child2. Damage on the root should be: position of |
- // update_rect (297, 297), but expanded on the left/top by the blur outsets. |
- expected_damage_rect = gfx::Rect(297, 297, 30, 30); |
- |
- expected_damage_rect.Inset(-outset_left, |
- -outset_top, |
- 0, |
- 0); |
- EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); |
- |
- // CASE 3: Setting this update rect outside the blurred content_bounds of the |
- // blurred child1 will not cause it to be expanded. |
- ClearDamageForAllSurfaces(root.get()); |
- root->SetUpdateRect(gfx::Rect(30, 30, 2, 2)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- // Damage on the root should be: position of update_rect (30, 30), not |
- // expanded. |
- expected_damage_rect = gfx::Rect(30, 30, 2, 2); |
- |
- EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); |
- |
- // CASE 4: Setting this update rect inside the blurred content_bounds but |
- // outside the original content_bounds of the blurred child1 will |
- // cause it to be expanded. |
- ClearDamageForAllSurfaces(root.get()); |
- root->SetUpdateRect(gfx::Rect(99, 99, 1, 1)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- // Damage on the root should be: position of update_rect (99, 99), expanded by |
- // the blurring on child1, but since it is 1 pixel outside the layer, the |
- // expanding should be reduced by 1. |
- expected_damage_rect = gfx::Rect(99, 99, 1, 1); |
- |
- expected_damage_rect.Inset(-outset_left + 1, |
- -outset_top + 1, |
- -outset_right, |
- -outset_bottom); |
- EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); |
- |
- // CASE 5: Setting the update rect on child2, which is above child1, will |
- // not get blurred by child1, so it does not need to get expanded. |
- ClearDamageForAllSurfaces(root.get()); |
- child2->SetUpdateRect(gfx::Rect(1, 1)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- // Damage on child2 should be: position of update_rect offset by the child's |
- // position (11, 11), and not expanded by anything. |
- expected_damage_rect = gfx::Rect(11, 11, 1, 1); |
- |
- EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); |
- |
- // CASE 6: Setting the update rect on child1 will also blur the damage, so |
- // that any pixels needed for the blur are redrawn in the current |
- // frame. |
- ClearDamageForAllSurfaces(root.get()); |
- child1->SetUpdateRect(gfx::Rect(1, 1)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- // Damage on child1 should be: position of update_rect offset by the child's |
- // position (100, 100), and expanded by the damage. |
- expected_damage_rect = gfx::Rect(100, 100, 1, 1); |
- |
- expected_damage_rect.Inset(-outset_left, |
- -outset_top, |
- -outset_right, |
- -outset_bottom); |
- EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForAddingAndRemovingLayer) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface(); |
- LayerImpl* child1 = root->children()[0]; |
- |
- // CASE 1: Adding a new layer should cause the appropriate damage. |
- // |
- ClearDamageForAllSurfaces(root.get()); |
- { |
- scoped_ptr<LayerImpl> child2 = |
- LayerImpl::Create(host_impl_.active_tree(), 3); |
- child2->SetPosition(gfx::PointF(400.f, 380.f)); |
- child2->SetBounds(gfx::Size(6, 8)); |
- child2->SetContentBounds(gfx::Size(6, 8)); |
- child2->SetDrawsContent(true); |
- root->AddChild(child2.Pass()); |
- } |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Sanity check - all 3 layers should be on the same render surface; render |
- // surfaces are tested elsewhere. |
- ASSERT_EQ(3u, root->render_surface()->layer_list().size()); |
- |
- gfx::Rect root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString()); |
- |
- // CASE 2: If the layer is removed, its entire old layer becomes exposed, not |
- // just the last update rect. |
- |
- // Advance one frame without damage so that we know the damage rect is not |
- // leftover from the previous case. |
- ClearDamageForAllSurfaces(root.get()); |
- EmulateDrawingOneFrame(root.get()); |
- |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_TRUE(root_damage_rect.IsEmpty()); |
- |
- // Then, test removing child1. |
- root->RemoveChild(child1); |
- child1 = NULL; |
- EmulateDrawingOneFrame(root.get()); |
- |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(), |
- root_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForNewUnchangedLayer) { |
- // If child2 is added to the layer tree, but it doesn't have any explicit |
- // damage of its own, it should still indeed damage the target surface. |
- |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface(); |
- |
- ClearDamageForAllSurfaces(root.get()); |
- { |
- scoped_ptr<LayerImpl> child2 = |
- LayerImpl::Create(host_impl_.active_tree(), 3); |
- child2->SetPosition(gfx::PointF(400.f, 380.f)); |
- child2->SetBounds(gfx::Size(6, 8)); |
- child2->SetContentBounds(gfx::Size(6, 8)); |
- child2->SetDrawsContent(true); |
- child2->ResetAllChangeTrackingForSubtree(); |
- // Sanity check the initial conditions of the test, if these asserts |
- // trigger, it means the test no longer actually covers the intended |
- // scenario. |
- ASSERT_FALSE(child2->LayerPropertyChanged()); |
- ASSERT_TRUE(child2->update_rect().IsEmpty()); |
- root->AddChild(child2.Pass()); |
- } |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Sanity check - all 3 layers should be on the same render surface; render |
- // surfaces are tested elsewhere. |
- ASSERT_EQ(3u, root->render_surface()->layer_list().size()); |
- |
- gfx::Rect root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForMultipleLayers) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface(); |
- LayerImpl* child1 = root->children()[0]; |
- |
- // In this test we don't want the above tree manipulation to be considered |
- // part of the same frame. |
- ClearDamageForAllSurfaces(root.get()); |
- { |
- scoped_ptr<LayerImpl> child2 = |
- LayerImpl::Create(host_impl_.active_tree(), 3); |
- child2->SetPosition(gfx::PointF(400.f, 380.f)); |
- child2->SetBounds(gfx::Size(6, 8)); |
- child2->SetContentBounds(gfx::Size(6, 8)); |
- child2->SetDrawsContent(true); |
- root->AddChild(child2.Pass()); |
- } |
- LayerImpl* child2 = root->children()[1]; |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Damaging two layers simultaneously should cause combined damage. |
- // - child1 update rect in surface space: gfx::Rect(100, 100, 1, 2); |
- // - child2 update rect in surface space: gfx::Rect(400, 380, 3, 4); |
- ClearDamageForAllSurfaces(root.get()); |
- child1->SetUpdateRect(gfx::Rect(1, 2)); |
- child2->SetUpdateRect(gfx::Rect(3, 4)); |
- EmulateDrawingOneFrame(root.get()); |
- gfx::Rect root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(100, 100, 303, 284).ToString(), |
- root_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForNestedSurfaces) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces(); |
- LayerImpl* child1 = root->children()[0]; |
- LayerImpl* child2 = root->children()[1]; |
- LayerImpl* grand_child1 = root->children()[0]->children()[0]; |
- gfx::Rect child_damage_rect; |
- gfx::Rect root_damage_rect; |
- |
- // CASE 1: Damage to a descendant surface should propagate properly to |
- // ancestor surface. |
- ClearDamageForAllSurfaces(root.get()); |
- grand_child1->SetOpacity(0.5f); |
- EmulateDrawingOneFrame(root.get()); |
- child_damage_rect = |
- child1->render_surface()->damage_tracker()->current_damage_rect(); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString()); |
- EXPECT_EQ(gfx::Rect(300, 300, 6, 8).ToString(), root_damage_rect.ToString()); |
- |
- // CASE 2: Same as previous case, but with additional damage elsewhere that |
- // should be properly unioned. |
- // - child1 surface damage in root surface space: |
- // gfx::Rect(300, 300, 6, 8); |
- // - child2 damage in root surface space: |
- // gfx::Rect(11, 11, 18, 18); |
- ClearDamageForAllSurfaces(root.get()); |
- grand_child1->SetOpacity(0.7f); |
- child2->SetOpacity(0.7f); |
- EmulateDrawingOneFrame(root.get()); |
- child_damage_rect = |
- child1->render_surface()->damage_tracker()->current_damage_rect(); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString()); |
- EXPECT_EQ(gfx::Rect(11, 11, 295, 297).ToString(), |
- root_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromDescendantLayer) { |
- // If descendant layer changes and affects the content bounds of the render |
- // surface, then the entire descendant surface should be damaged, and it |
- // should damage its ancestor surface with the old and new surface regions. |
- |
- // This is a tricky case, since only the first grand_child changes, but the |
- // entire surface should be marked dirty. |
- |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces(); |
- LayerImpl* child1 = root->children()[0]; |
- LayerImpl* grand_child1 = root->children()[0]->children()[0]; |
- gfx::Rect child_damage_rect; |
- gfx::Rect root_damage_rect; |
- |
- ClearDamageForAllSurfaces(root.get()); |
- grand_child1->SetPosition(gfx::PointF(195.f, 205.f)); |
- EmulateDrawingOneFrame(root.get()); |
- child_damage_rect = |
- child1->render_surface()->damage_tracker()->current_damage_rect(); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- |
- // The new surface bounds should be damaged entirely, even though only one of |
- // the layers changed. |
- EXPECT_EQ(gfx::Rect(190, 190, 11, 23).ToString(), |
- child_damage_rect.ToString()); |
- |
- // Damage to the root surface should be the union of child1's *entire* render |
- // surface (in target space), and its old exposed area (also in target |
- // space). |
- EXPECT_EQ(gfx::Rect(290, 290, 16, 23).ToString(), |
- root_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromAncestorLayer) { |
- // An ancestor/owning layer changes that affects the position/transform of |
- // the render surface. Note that in this case, the layer_property_changed flag |
- // already propagates to the subtree (tested in LayerImpltest), which damages |
- // the entire child1 surface, but the damage tracker still needs the correct |
- // logic to compute the exposed region on the root surface. |
- |
- // TODO(shawnsingh): the expectations of this test case should change when we |
- // add support for a unique scissor_rect per RenderSurface. In that case, the |
- // child1 surface should be completely unchanged, since we are only |
- // transforming it, while the root surface would be damaged appropriately. |
- |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces(); |
- LayerImpl* child1 = root->children()[0]; |
- gfx::Rect child_damage_rect; |
- gfx::Rect root_damage_rect; |
- |
- ClearDamageForAllSurfaces(root.get()); |
- child1->SetPosition(gfx::PointF(50.f, 50.f)); |
- EmulateDrawingOneFrame(root.get()); |
- child_damage_rect = |
- child1->render_surface()->damage_tracker()->current_damage_rect(); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- |
- // The new surface bounds should be damaged entirely. |
- EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(), |
- child_damage_rect.ToString()); |
- |
- // The entire child1 surface and the old exposed child1 surface should damage |
- // the root surface. |
- // - old child1 surface in target space: gfx::Rect(290, 290, 16, 18) |
- // - new child1 surface in target space: gfx::Rect(240, 240, 16, 18) |
- EXPECT_EQ(gfx::Rect(240, 240, 66, 68).ToString(), |
- root_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForAddingAndRemovingRenderSurfaces) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces(); |
- LayerImpl* child1 = root->children()[0]; |
- gfx::Rect child_damage_rect; |
- gfx::Rect root_damage_rect; |
- |
- // CASE 1: If a descendant surface disappears, its entire old area becomes |
- // exposed. |
- ClearDamageForAllSurfaces(root.get()); |
- child1->SetHasRenderSurface(false); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Sanity check that there is only one surface now. |
- ASSERT_FALSE(child1->render_surface()); |
- ASSERT_EQ(4u, root->render_surface()->layer_list().size()); |
- |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(), |
- root_damage_rect.ToString()); |
- |
- // CASE 2: If a descendant surface appears, its entire old area becomes |
- // exposed. |
- |
- // Cycle one frame of no change, just to sanity check that the next rect is |
- // not because of the old damage state. |
- ClearDamageForAllSurfaces(root.get()); |
- EmulateDrawingOneFrame(root.get()); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_TRUE(root_damage_rect.IsEmpty()); |
- |
- // Then change the tree so that the render surface is added back. |
- ClearDamageForAllSurfaces(root.get()); |
- child1->SetHasRenderSurface(true); |
- |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Sanity check that there is a new surface now. |
- ASSERT_TRUE(child1->render_surface()); |
- EXPECT_EQ(3u, root->render_surface()->layer_list().size()); |
- EXPECT_EQ(2u, child1->render_surface()->layer_list().size()); |
- |
- child_damage_rect = |
- child1->render_surface()->damage_tracker()->current_damage_rect(); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(), |
- child_damage_rect.ToString()); |
- EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(), |
- root_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyNoDamageWhenNothingChanged) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces(); |
- LayerImpl* child1 = root->children()[0]; |
- gfx::Rect child_damage_rect; |
- gfx::Rect root_damage_rect; |
- |
- // CASE 1: If nothing changes, the damage rect should be empty. |
- // |
- ClearDamageForAllSurfaces(root.get()); |
- EmulateDrawingOneFrame(root.get()); |
- child_damage_rect = |
- child1->render_surface()->damage_tracker()->current_damage_rect(); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_TRUE(child_damage_rect.IsEmpty()); |
- EXPECT_TRUE(root_damage_rect.IsEmpty()); |
- |
- // CASE 2: If nothing changes twice in a row, the damage rect should still be |
- // empty. |
- // |
- ClearDamageForAllSurfaces(root.get()); |
- EmulateDrawingOneFrame(root.get()); |
- child_damage_rect = |
- child1->render_surface()->damage_tracker()->current_damage_rect(); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_TRUE(child_damage_rect.IsEmpty()); |
- EXPECT_TRUE(root_damage_rect.IsEmpty()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyNoDamageForUpdateRectThatDoesNotDrawContent) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces(); |
- LayerImpl* child1 = root->children()[0]; |
- gfx::Rect child_damage_rect; |
- gfx::Rect root_damage_rect; |
- |
- // In our specific tree, the update rect of child1 should not cause any |
- // damage to any surface because it does not actually draw content. |
- ClearDamageForAllSurfaces(root.get()); |
- child1->SetUpdateRect(gfx::Rect(1, 2)); |
- EmulateDrawingOneFrame(root.get()); |
- child_damage_rect = |
- child1->render_surface()->damage_tracker()->current_damage_rect(); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_TRUE(child_damage_rect.IsEmpty()); |
- EXPECT_TRUE(root_damage_rect.IsEmpty()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForReplica) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces(); |
- LayerImpl* child1 = root->children()[0]; |
- LayerImpl* grand_child1 = child1->children()[0]; |
- LayerImpl* grand_child2 = child1->children()[1]; |
- |
- // Damage on a surface that has a reflection should cause the target surface |
- // to receive the surface's damage and the surface's reflected damage. |
- |
- // For this test case, we modify grand_child2, and add grand_child3 to extend |
- // the bounds of child1's surface. This way, we can test reflection changes |
- // without changing content_bounds of the surface. |
- grand_child2->SetPosition(gfx::PointF(180.f, 180.f)); |
- { |
- scoped_ptr<LayerImpl> grand_child3 = |
- LayerImpl::Create(host_impl_.active_tree(), 6); |
- grand_child3->SetPosition(gfx::PointF(240.f, 240.f)); |
- grand_child3->SetBounds(gfx::Size(10, 10)); |
- grand_child3->SetContentBounds(gfx::Size(10, 10)); |
- grand_child3->SetDrawsContent(true); |
- child1->AddChild(grand_child3.Pass()); |
- } |
- child1->SetOpacity(0.5f); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // CASE 1: adding a reflection about the left edge of grand_child1. |
- // |
- ClearDamageForAllSurfaces(root.get()); |
- { |
- scoped_ptr<LayerImpl> grand_child1_replica = |
- LayerImpl::Create(host_impl_.active_tree(), 7); |
- grand_child1_replica->SetPosition(gfx::PointF()); |
- gfx::Transform reflection; |
- reflection.Scale3d(-1.0, 1.0, 1.0); |
- grand_child1_replica->SetTransform(reflection); |
- grand_child1->SetReplicaLayer(grand_child1_replica.Pass()); |
- grand_child1->SetHasRenderSurface(true); |
- } |
- EmulateDrawingOneFrame(root.get()); |
- |
- gfx::Rect grand_child_damage_rect = |
- grand_child1->render_surface()->damage_tracker()->current_damage_rect(); |
- gfx::Rect child_damage_rect = |
- child1->render_surface()->damage_tracker()->current_damage_rect(); |
- gfx::Rect root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- |
- // The grand_child surface damage should not include its own replica. The |
- // child surface damage should include the normal and replica surfaces. |
- EXPECT_EQ(gfx::Rect(6, 8).ToString(), grand_child_damage_rect.ToString()); |
- EXPECT_EQ(gfx::Rect(194, 200, 12, 8).ToString(), |
- child_damage_rect.ToString()); |
- EXPECT_EQ(gfx::Rect(294, 300, 12, 8).ToString(), root_damage_rect.ToString()); |
- |
- // CASE 2: moving the descendant surface should cause both the original and |
- // reflected areas to be damaged on the target. |
- ClearDamageForAllSurfaces(root.get()); |
- gfx::Rect old_content_rect = child1->render_surface()->content_rect(); |
- grand_child1->SetPosition(gfx::PointF(195.f, 205.f)); |
- EmulateDrawingOneFrame(root.get()); |
- ASSERT_EQ(old_content_rect.width(), |
- child1->render_surface()->content_rect().width()); |
- ASSERT_EQ(old_content_rect.height(), |
- child1->render_surface()->content_rect().height()); |
- |
- grand_child_damage_rect = |
- grand_child1->render_surface()-> |
- damage_tracker()->current_damage_rect(); |
- child_damage_rect = |
- child1->render_surface()->damage_tracker()->current_damage_rect(); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- |
- // The child surface damage should include normal and replica surfaces for |
- // both old and new locations. |
- // - old location in target space: gfx::Rect(194, 200, 12, 8) |
- // - new location in target space: gfx::Rect(189, 205, 12, 8) |
- EXPECT_EQ(gfx::Rect(6, 8).ToString(), grand_child_damage_rect.ToString()); |
- EXPECT_EQ(gfx::Rect(189, 200, 17, 13).ToString(), |
- child_damage_rect.ToString()); |
- EXPECT_EQ(gfx::Rect(289, 300, 17, 13).ToString(), |
- root_damage_rect.ToString()); |
- |
- // CASE 3: removing the reflection should cause the entire region including |
- // reflection to damage the target surface. |
- ClearDamageForAllSurfaces(root.get()); |
- grand_child1->SetReplicaLayer(nullptr); |
- grand_child1->SetHasRenderSurface(false); |
- EmulateDrawingOneFrame(root.get()); |
- ASSERT_EQ(old_content_rect.width(), |
- child1->render_surface()->content_rect().width()); |
- ASSERT_EQ(old_content_rect.height(), |
- child1->render_surface()->content_rect().height()); |
- |
- EXPECT_FALSE(grand_child1->render_surface()); |
- child_damage_rect = |
- child1->render_surface()->damage_tracker()->current_damage_rect(); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- |
- EXPECT_EQ(gfx::Rect(189, 205, 12, 8).ToString(), |
- child_damage_rect.ToString()); |
- EXPECT_EQ(gfx::Rect(289, 305, 12, 8).ToString(), root_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForMask) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface(); |
- LayerImpl* child = root->children()[0]; |
- |
- // In the current implementation of the damage tracker, changes to mask |
- // layers should damage the entire corresponding surface. |
- |
- ClearDamageForAllSurfaces(root.get()); |
- |
- // Set up the mask layer. |
- { |
- scoped_ptr<LayerImpl> mask_layer = |
- LayerImpl::Create(host_impl_.active_tree(), 3); |
- mask_layer->SetPosition(child->position()); |
- mask_layer->SetBounds(child->bounds()); |
- mask_layer->SetContentBounds(child->bounds()); |
- child->SetMaskLayer(mask_layer.Pass()); |
- child->SetHasRenderSurface(true); |
- } |
- LayerImpl* mask_layer = child->mask_layer(); |
- |
- // Add opacity and a grand_child so that the render surface persists even |
- // after we remove the mask. |
- { |
- scoped_ptr<LayerImpl> grand_child = |
- LayerImpl::Create(host_impl_.active_tree(), 4); |
- grand_child->SetPosition(gfx::PointF(2.f, 2.f)); |
- grand_child->SetBounds(gfx::Size(2, 2)); |
- grand_child->SetContentBounds(gfx::Size(2, 2)); |
- grand_child->SetDrawsContent(true); |
- child->AddChild(grand_child.Pass()); |
- } |
- EmulateDrawingOneFrame(root.get()); |
- |
- // CASE 1: the update_rect on a mask layer should damage the entire target |
- // surface. |
- ClearDamageForAllSurfaces(root.get()); |
- mask_layer->SetUpdateRect(gfx::Rect(1, 2, 3, 4)); |
- EmulateDrawingOneFrame(root.get()); |
- gfx::Rect child_damage_rect = |
- child->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString()); |
- |
- // CASE 2: a property change on the mask layer should damage the entire |
- // target surface. |
- |
- // Advance one frame without damage so that we know the damage rect is not |
- // leftover from the previous case. |
- ClearDamageForAllSurfaces(root.get()); |
- EmulateDrawingOneFrame(root.get()); |
- child_damage_rect = |
- child->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_TRUE(child_damage_rect.IsEmpty()); |
- |
- // Then test the property change. |
- ClearDamageForAllSurfaces(root.get()); |
- mask_layer->SetStackingOrderChanged(true); |
- |
- EmulateDrawingOneFrame(root.get()); |
- child_damage_rect = |
- child->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString()); |
- |
- // CASE 3: removing the mask also damages the entire target surface. |
- // |
- |
- // Advance one frame without damage so that we know the damage rect is not |
- // leftover from the previous case. |
- ClearDamageForAllSurfaces(root.get()); |
- EmulateDrawingOneFrame(root.get()); |
- child_damage_rect = |
- child->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_TRUE(child_damage_rect.IsEmpty()); |
- |
- // Then test mask removal. |
- ClearDamageForAllSurfaces(root.get()); |
- child->SetMaskLayer(nullptr); |
- ASSERT_TRUE(child->LayerPropertyChanged()); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Sanity check that a render surface still exists. |
- ASSERT_TRUE(child->render_surface()); |
- |
- child_damage_rect = |
- child->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForReplicaMask) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces(); |
- LayerImpl* child1 = root->children()[0]; |
- LayerImpl* grand_child1 = child1->children()[0]; |
- |
- // Changes to a replica's mask should not damage the original surface, |
- // because it is not masked. But it does damage the ancestor target surface. |
- |
- ClearDamageForAllSurfaces(root.get()); |
- |
- // Create a reflection about the left edge of grand_child1. |
- { |
- scoped_ptr<LayerImpl> grand_child1_replica = |
- LayerImpl::Create(host_impl_.active_tree(), 6); |
- grand_child1_replica->SetPosition(gfx::PointF()); |
- gfx::Transform reflection; |
- reflection.Scale3d(-1.0, 1.0, 1.0); |
- grand_child1_replica->SetTransform(reflection); |
- grand_child1->SetReplicaLayer(grand_child1_replica.Pass()); |
- grand_child1->SetHasRenderSurface(true); |
- } |
- LayerImpl* grand_child1_replica = grand_child1->replica_layer(); |
- |
- // Set up the mask layer on the replica layer |
- { |
- scoped_ptr<LayerImpl> replica_mask_layer = |
- LayerImpl::Create(host_impl_.active_tree(), 7); |
- replica_mask_layer->SetPosition(gfx::PointF()); |
- replica_mask_layer->SetBounds(grand_child1->bounds()); |
- replica_mask_layer->SetContentBounds(grand_child1->bounds()); |
- grand_child1_replica->SetMaskLayer(replica_mask_layer.Pass()); |
- } |
- LayerImpl* replica_mask_layer = grand_child1_replica->mask_layer(); |
- |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Sanity check that the appropriate render surfaces were created |
- ASSERT_TRUE(grand_child1->render_surface()); |
- |
- // CASE 1: a property change on the mask should damage only the reflected |
- // region on the target surface. |
- ClearDamageForAllSurfaces(root.get()); |
- replica_mask_layer->SetStackingOrderChanged(true); |
- EmulateDrawingOneFrame(root.get()); |
- |
- gfx::Rect grand_child_damage_rect = |
- grand_child1->render_surface()->damage_tracker()->current_damage_rect(); |
- gfx::Rect child_damage_rect = |
- child1->render_surface()->damage_tracker()->current_damage_rect(); |
- |
- EXPECT_TRUE(grand_child_damage_rect.IsEmpty()); |
- EXPECT_EQ(gfx::Rect(194, 200, 6, 8).ToString(), child_damage_rect.ToString()); |
- |
- // CASE 2: removing the replica mask damages only the reflected region on the |
- // target surface. |
- // |
- ClearDamageForAllSurfaces(root.get()); |
- grand_child1_replica->SetMaskLayer(nullptr); |
- EmulateDrawingOneFrame(root.get()); |
- |
- grand_child_damage_rect = |
- grand_child1->render_surface()->damage_tracker()-> |
- current_damage_rect(); |
- child_damage_rect = |
- child1->render_surface()->damage_tracker()->current_damage_rect(); |
- |
- EXPECT_TRUE(grand_child_damage_rect.IsEmpty()); |
- EXPECT_EQ(gfx::Rect(194, 200, 6, 8).ToString(), child_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForReplicaMaskWithTransformOrigin) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces(); |
- LayerImpl* child1 = root->children()[0]; |
- LayerImpl* grand_child1 = child1->children()[0]; |
- |
- // Verify that the correct replica_origin_transform is used for the |
- // replica_mask. |
- ClearDamageForAllSurfaces(root.get()); |
- |
- // This is not actually the transform origin point being tested, but by |
- // convention its |
- // expected to be the same as the replica's anchor point. |
- grand_child1->SetTransformOrigin( |
- gfx::Point3F(grand_child1->bounds().width(), 0.f, 0.f)); |
- |
- { |
- scoped_ptr<LayerImpl> grand_child1_replica = |
- LayerImpl::Create(host_impl_.active_tree(), 6); |
- grand_child1_replica->SetPosition(gfx::PointF()); |
- |
- // This is the anchor being tested. |
- grand_child1_replica->SetTransformOrigin( |
- gfx::Point3F(grand_child1->bounds().width(), 0.f, 0.f)); |
- gfx::Transform reflection; |
- reflection.Scale3d(-1.0, 1.0, 1.0); |
- grand_child1_replica->SetTransform(reflection); |
- grand_child1->SetReplicaLayer(grand_child1_replica.Pass()); |
- grand_child1->SetHasRenderSurface(true); |
- } |
- LayerImpl* grand_child1_replica = grand_child1->replica_layer(); |
- |
- // Set up the mask layer on the replica layer |
- { |
- scoped_ptr<LayerImpl> replica_mask_layer = |
- LayerImpl::Create(host_impl_.active_tree(), 7); |
- replica_mask_layer->SetPosition(gfx::PointF()); |
- // Note: this is not the transform origin being tested. |
- replica_mask_layer->SetBounds(grand_child1->bounds()); |
- replica_mask_layer->SetContentBounds(grand_child1->bounds()); |
- grand_child1_replica->SetMaskLayer(replica_mask_layer.Pass()); |
- } |
- LayerImpl* replica_mask_layer = grand_child1_replica->mask_layer(); |
- |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Sanity check that the appropriate render surfaces were created |
- ASSERT_TRUE(grand_child1->render_surface()); |
- |
- // A property change on the replica_mask should damage the reflected region on |
- // the target surface. |
- ClearDamageForAllSurfaces(root.get()); |
- replica_mask_layer->SetStackingOrderChanged(true); |
- |
- EmulateDrawingOneFrame(root.get()); |
- |
- gfx::Rect child_damage_rect = |
- child1->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(206, 200, 6, 8).ToString(), child_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, DamageWhenAddedExternally) { |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface(); |
- LayerImpl* child = root->children()[0]; |
- |
- // Case 1: This test ensures that when the tracker is given damage, that |
- // it is included with any other partial damage. |
- // |
- ClearDamageForAllSurfaces(root.get()); |
- child->SetUpdateRect(gfx::Rect(10, 11, 12, 13)); |
- root->render_surface()->damage_tracker()->AddDamageNextUpdate( |
- gfx::Rect(15, 16, 32, 33)); |
- EmulateDrawingOneFrame(root.get()); |
- gfx::Rect root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::UnionRects(gfx::Rect(15, 16, 32, 33), |
- gfx::Rect(100 + 10, 100 + 11, 12, 13)).ToString(), |
- root_damage_rect.ToString()); |
- |
- // Case 2: An additional sanity check that adding damage works even when |
- // nothing on the layer tree changed. |
- // |
- ClearDamageForAllSurfaces(root.get()); |
- root->render_surface()->damage_tracker()->AddDamageNextUpdate( |
- gfx::Rect(30, 31, 14, 15)); |
- EmulateDrawingOneFrame(root.get()); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(30, 31, 14, 15).ToString(), root_damage_rect.ToString()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageForEmptyLayerList) { |
- // Though it should never happen, its a good idea to verify that the damage |
- // tracker does not crash when it receives an empty layer_list. |
- |
- scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_.active_tree(), 1); |
- root->SetHasRenderSurface(true); |
- root->draw_properties().render_target = root.get(); |
- |
- ASSERT_TRUE(root == root->render_target()); |
- RenderSurfaceImpl* target_surface = root->render_surface(); |
- |
- LayerImplList empty_list; |
- target_surface->damage_tracker()->UpdateDamageTrackingState( |
- empty_list, |
- target_surface->OwningLayerId(), |
- false, |
- gfx::Rect(), |
- NULL, |
- FilterOperations()); |
- |
- gfx::Rect damage_rect = |
- target_surface->damage_tracker()->current_damage_rect(); |
- EXPECT_TRUE(damage_rect.IsEmpty()); |
-} |
- |
-TEST_F(DamageTrackerTest, VerifyDamageAccumulatesUntilReset) { |
- // If damage is not cleared, it should accumulate. |
- |
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface(); |
- LayerImpl* child = root->children()[0]; |
- |
- ClearDamageForAllSurfaces(root.get()); |
- child->SetUpdateRect(gfx::Rect(10.f, 11.f, 1.f, 2.f)); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // Sanity check damage after the first frame; this isnt the actual test yet. |
- gfx::Rect root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(110, 111, 1, 2).ToString(), root_damage_rect.ToString()); |
- |
- // New damage, without having cleared the previous damage, should be unioned |
- // to the previous one. |
- child->SetUpdateRect(gfx::Rect(20, 25, 1, 2)); |
- EmulateDrawingOneFrame(root.get()); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_EQ(gfx::Rect(110, 111, 11, 16).ToString(), |
- root_damage_rect.ToString()); |
- |
- // If we notify the damage tracker that we drew the damaged area, then damage |
- // should be emptied. |
- root->render_surface()->damage_tracker()->DidDrawDamagedArea(); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_TRUE(root_damage_rect.IsEmpty()); |
- |
- // Damage should remain empty even after one frame, since there's yet no new |
- // damage. |
- EmulateDrawingOneFrame(root.get()); |
- root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- EXPECT_TRUE(root_damage_rect.IsEmpty()); |
-} |
- |
-TEST_F(DamageTrackerTest, HugeDamageRect) { |
- // This number is so large that we start losting floating point accuracy. |
- const int kBigNumber = 900000000; |
- // Walk over a range to find floating point inaccuracy boundaries that move |
- // toward the wrong direction. |
- const int kRange = 5000; |
- |
- for (int i = 0; i < kRange; ++i) { |
- scoped_ptr<LayerImpl> root = CreateTestTreeWithOneSurface(); |
- LayerImpl* child = root->children()[0]; |
- |
- gfx::Transform transform; |
- transform.Translate(-kBigNumber, -kBigNumber); |
- |
- // The child layer covers (0, 0, i, i) of the viewport, |
- // but has a huge negative position. |
- child->SetPosition(gfx::PointF()); |
- child->SetBounds(gfx::Size(kBigNumber + i, kBigNumber + i)); |
- child->SetContentBounds(gfx::Size(kBigNumber + i, kBigNumber + i)); |
- child->SetTransform(transform); |
- EmulateDrawingOneFrame(root.get()); |
- |
- // The expected damage should cover the visible part of the child layer, |
- // which is (0, 0, i, i) in the viewport. |
- gfx::Rect root_damage_rect = |
- root->render_surface()->damage_tracker()->current_damage_rect(); |
- gfx::Rect damage_we_care_about = gfx::Rect(i, i); |
- EXPECT_LE(damage_we_care_about.right(), root_damage_rect.right()); |
- EXPECT_LE(damage_we_care_about.bottom(), root_damage_rect.bottom()); |
- } |
-} |
- |
-} // namespace |
-} // namespace cc |