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Unified Diff: cc/trees/damage_tracker_unittest.cc

Issue 1057283003: Remove parts of //cc we aren't using (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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Index: cc/trees/damage_tracker_unittest.cc
diff --git a/cc/trees/damage_tracker_unittest.cc b/cc/trees/damage_tracker_unittest.cc
deleted file mode 100644
index 2df71ddf2a77e287617cdb6f67a0d3f864a40b4c..0000000000000000000000000000000000000000
--- a/cc/trees/damage_tracker_unittest.cc
+++ /dev/null
@@ -1,1474 +0,0 @@
-// Copyright 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/trees/damage_tracker.h"
-
-#include "cc/base/math_util.h"
-#include "cc/layers/layer_impl.h"
-#include "cc/output/filter_operation.h"
-#include "cc/output/filter_operations.h"
-#include "cc/test/fake_impl_proxy.h"
-#include "cc/test/fake_layer_tree_host_impl.h"
-#include "cc/test/geometry_test_utils.h"
-#include "cc/test/test_shared_bitmap_manager.h"
-#include "cc/test/test_task_graph_runner.h"
-#include "cc/trees/layer_tree_host_common.h"
-#include "cc/trees/single_thread_proxy.h"
-#include "testing/gtest/include/gtest/gtest.h"
-#include "third_party/skia/include/effects/SkBlurImageFilter.h"
-#include "ui/gfx/geometry/quad_f.h"
-#include "ui/gfx/geometry/rect_conversions.h"
-
-namespace cc {
-namespace {
-
-void ExecuteCalculateDrawProperties(LayerImpl* root,
- LayerImplList* render_surface_layer_list) {
- // Sanity check: The test itself should create the root layer's render
- // surface, so that the surface (and its damage tracker) can
- // persist across multiple calls to this function.
- ASSERT_TRUE(root->render_surface());
- ASSERT_FALSE(render_surface_layer_list->size());
-
- FakeLayerTreeHostImpl::RecursiveUpdateNumChildren(root);
- LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
- root, root->bounds(), render_surface_layer_list);
- LayerTreeHostCommon::CalculateDrawProperties(&inputs);
-}
-
-void ClearDamageForAllSurfaces(LayerImpl* layer) {
- if (layer->render_surface())
- layer->render_surface()->damage_tracker()->DidDrawDamagedArea();
-
- // Recursively clear damage for any existing surface.
- for (size_t i = 0; i < layer->children().size(); ++i)
- ClearDamageForAllSurfaces(layer->children()[i]);
-}
-
-void EmulateDrawingOneFrame(LayerImpl* root) {
- // This emulates only steps that are relevant to testing the damage tracker:
- // 1. computing the render passes and layerlists
- // 2. updating all damage trackers in the correct order
- // 3. resetting all update_rects and property_changed flags for all layers
- // and surfaces.
-
- LayerImplList render_surface_layer_list;
- ExecuteCalculateDrawProperties(root, &render_surface_layer_list);
-
- // Iterate back-to-front, so that damage correctly propagates from descendant
- // surfaces to ancestors.
- for (int i = render_surface_layer_list.size() - 1; i >= 0; --i) {
- RenderSurfaceImpl* target_surface =
- render_surface_layer_list[i]->render_surface();
- target_surface->damage_tracker()->UpdateDamageTrackingState(
- target_surface->layer_list(),
- target_surface->OwningLayerId(),
- target_surface->SurfacePropertyChangedOnlyFromDescendant(),
- target_surface->content_rect(),
- render_surface_layer_list[i]->mask_layer(),
- render_surface_layer_list[i]->filters());
- }
-
- root->ResetAllChangeTrackingForSubtree();
-}
-
-class DamageTrackerTest : public testing::Test {
- public:
- DamageTrackerTest()
- : host_impl_(&proxy_, &shared_bitmap_manager_, &task_graph_runner_) {}
-
- scoped_ptr<LayerImpl> CreateTestTreeWithOneSurface() {
- scoped_ptr<LayerImpl> root =
- LayerImpl::Create(host_impl_.active_tree(), 1);
- scoped_ptr<LayerImpl> child =
- LayerImpl::Create(host_impl_.active_tree(), 2);
-
- root->SetPosition(gfx::PointF());
- root->SetBounds(gfx::Size(500, 500));
- root->SetContentBounds(gfx::Size(500, 500));
- root->SetDrawsContent(true);
- root->SetHasRenderSurface(true);
- root->render_surface()->SetContentRect(gfx::Rect(0, 0, 500, 500));
-
- child->SetPosition(gfx::PointF(100.f, 100.f));
- child->SetBounds(gfx::Size(30, 30));
- child->SetContentBounds(gfx::Size(30, 30));
- child->SetDrawsContent(true);
- root->AddChild(child.Pass());
-
- return root.Pass();
- }
-
- scoped_ptr<LayerImpl> CreateTestTreeWithTwoSurfaces() {
- // This test tree has two render surfaces: one for the root, and one for
- // child1. Additionally, the root has a second child layer, and child1 has
- // two children of its own.
-
- scoped_ptr<LayerImpl> root =
- LayerImpl::Create(host_impl_.active_tree(), 1);
- scoped_ptr<LayerImpl> child1 =
- LayerImpl::Create(host_impl_.active_tree(), 2);
- scoped_ptr<LayerImpl> child2 =
- LayerImpl::Create(host_impl_.active_tree(), 3);
- scoped_ptr<LayerImpl> grand_child1 =
- LayerImpl::Create(host_impl_.active_tree(), 4);
- scoped_ptr<LayerImpl> grand_child2 =
- LayerImpl::Create(host_impl_.active_tree(), 5);
-
- root->SetPosition(gfx::PointF());
- root->SetBounds(gfx::Size(500, 500));
- root->SetContentBounds(gfx::Size(500, 500));
- root->SetDrawsContent(true);
- root->SetHasRenderSurface(true);
- root->render_surface()->SetContentRect(gfx::Rect(0, 0, 500, 500));
-
- child1->SetPosition(gfx::PointF(100.f, 100.f));
- child1->SetBounds(gfx::Size(30, 30));
- child1->SetContentBounds(gfx::Size(30, 30));
- // With a child that draws_content, opacity will cause the layer to create
- // its own RenderSurface. This layer does not draw, but is intended to
- // create its own RenderSurface.
- child1->SetDrawsContent(false);
- child1->SetHasRenderSurface(true);
-
- child2->SetPosition(gfx::PointF(11.f, 11.f));
- child2->SetBounds(gfx::Size(18, 18));
- child2->SetContentBounds(gfx::Size(18, 18));
- child2->SetDrawsContent(true);
-
- grand_child1->SetPosition(gfx::PointF(200.f, 200.f));
- grand_child1->SetBounds(gfx::Size(6, 8));
- grand_child1->SetContentBounds(gfx::Size(6, 8));
- grand_child1->SetDrawsContent(true);
-
- grand_child2->SetPosition(gfx::PointF(190.f, 190.f));
- grand_child2->SetBounds(gfx::Size(6, 8));
- grand_child2->SetContentBounds(gfx::Size(6, 8));
- grand_child2->SetDrawsContent(true);
-
- child1->AddChild(grand_child1.Pass());
- child1->AddChild(grand_child2.Pass());
- root->AddChild(child1.Pass());
- root->AddChild(child2.Pass());
-
- return root.Pass();
- }
-
- scoped_ptr<LayerImpl> CreateAndSetUpTestTreeWithOneSurface() {
- scoped_ptr<LayerImpl> root = CreateTestTreeWithOneSurface();
-
- // Setup includes going past the first frame which always damages
- // everything, so that we can actually perform specific tests.
- EmulateDrawingOneFrame(root.get());
-
- return root.Pass();
- }
-
- scoped_ptr<LayerImpl> CreateAndSetUpTestTreeWithTwoSurfaces() {
- scoped_ptr<LayerImpl> root = CreateTestTreeWithTwoSurfaces();
-
- // Setup includes going past the first frame which always damages
- // everything, so that we can actually perform specific tests.
- EmulateDrawingOneFrame(root.get());
-
- return root.Pass();
- }
-
- protected:
- FakeImplProxy proxy_;
- TestSharedBitmapManager shared_bitmap_manager_;
- TestTaskGraphRunner task_graph_runner_;
- FakeLayerTreeHostImpl host_impl_;
-};
-
-TEST_F(DamageTrackerTest, SanityCheckTestTreeWithOneSurface) {
- // Sanity check that the simple test tree will actually produce the expected
- // render surfaces and layer lists.
-
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
-
- EXPECT_EQ(2u, root->render_surface()->layer_list().size());
- EXPECT_EQ(1, root->render_surface()->layer_list()[0]->id());
- EXPECT_EQ(2, root->render_surface()->layer_list()[1]->id());
-
- gfx::Rect root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
-
- EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, SanityCheckTestTreeWithTwoSurfaces) {
- // Sanity check that the complex test tree will actually produce the expected
- // render surfaces and layer lists.
-
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
-
- LayerImpl* child1 = root->children()[0];
- LayerImpl* child2 = root->children()[1];
- gfx::Rect child_damage_rect =
- child1->render_surface()->damage_tracker()->current_damage_rect();
- gfx::Rect root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
-
- ASSERT_TRUE(child1->render_surface());
- EXPECT_FALSE(child2->render_surface());
- EXPECT_EQ(3u, root->render_surface()->layer_list().size());
- EXPECT_EQ(2u, child1->render_surface()->layer_list().size());
-
- // The render surface for child1 only has a content_rect that encloses
- // grand_child1 and grand_child2, because child1 does not draw content.
- EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
- child_damage_rect.ToString());
- EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForUpdateRects) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
- LayerImpl* child = root->children()[0];
-
- // CASE 1: Setting the update rect should cause the corresponding damage to
- // the surface.
- ClearDamageForAllSurfaces(root.get());
- child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
- EmulateDrawingOneFrame(root.get());
-
- // Damage position on the surface should be: position of update_rect (10, 11)
- // relative to the child (100, 100).
- gfx::Rect root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(),
- root_damage_rect.ToString());
-
- // CASE 2: The same update rect twice in a row still produces the same
- // damage.
- ClearDamageForAllSurfaces(root.get());
- child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
- EmulateDrawingOneFrame(root.get());
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(),
- root_damage_rect.ToString());
-
- // CASE 3: Setting a different update rect should cause damage on the new
- // update region, but no additional exposed old region.
- ClearDamageForAllSurfaces(root.get());
- child->SetUpdateRect(gfx::Rect(20, 25, 1, 2));
- EmulateDrawingOneFrame(root.get());
-
- // Damage position on the surface should be: position of update_rect (20, 25)
- // relative to the child (100, 100).
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(120, 125, 1, 2).ToString(), root_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForLayerDamageRects) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
- LayerImpl* child = root->children()[0];
-
- // CASE 1: Adding the layer damage rect should cause the corresponding damage
- // to the surface.
- ClearDamageForAllSurfaces(root.get());
- child->AddDamageRect(gfx::RectF(10.f, 11.f, 12.f, 13.f));
- EmulateDrawingOneFrame(root.get());
-
- // Damage position on the surface should be: position of layer damage_rect
- // (10, 11) relative to the child (100, 100).
- gfx::Rect root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13)));
-
- // CASE 2: The same layer damage rect twice in a row still produces the same
- // damage.
- ClearDamageForAllSurfaces(root.get());
- child->AddDamageRect(gfx::RectF(10.f, 11.f, 12.f, 13.f));
- EmulateDrawingOneFrame(root.get());
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13)));
-
- // CASE 3: Adding a different layer damage rect should cause damage on the
- // new damaged region, but no additional exposed old region.
- ClearDamageForAllSurfaces(root.get());
- child->AddDamageRect(gfx::RectF(20.f, 25.f, 1.f, 2.f));
- EmulateDrawingOneFrame(root.get());
-
- // Damage position on the surface should be: position of layer damage_rect
- // (20, 25) relative to the child (100, 100).
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2)));
-
- // CASE 4: Adding multiple layer damage rects should cause a unified
- // damage on root damage rect.
- ClearDamageForAllSurfaces(root.get());
- child->AddDamageRect(gfx::RectF(20.f, 25.f, 1.f, 2.f));
- child->AddDamageRect(gfx::RectF(10.f, 15.f, 3.f, 4.f));
- EmulateDrawingOneFrame(root.get());
-
- // Damage position on the surface should be: position of layer damage_rect
- // (20, 25) relative to the child (100, 100).
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2)));
- EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 115, 3, 4)));
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForLayerUpdateAndDamageRects) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
- LayerImpl* child = root->children()[0];
-
- // CASE 1: Adding the layer damage rect and update rect should cause the
- // corresponding damage to the surface.
- ClearDamageForAllSurfaces(root.get());
- child->AddDamageRect(gfx::RectF(5.f, 6.f, 12.f, 13.f));
- child->SetUpdateRect(gfx::Rect(15, 16, 14, 10));
- EmulateDrawingOneFrame(root.get());
-
- // Damage position on the surface should be: position of unified layer
- // damage_rect and update rect (5, 6)
- // relative to the child (100, 100).
- gfx::Rect root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 106, 24, 20)));
-
- // CASE 2: The same layer damage rect and update rect twice in a row still
- // produces the same damage.
- ClearDamageForAllSurfaces(root.get());
- child->AddDamageRect(gfx::RectF(10.f, 11.f, 12.f, 13.f));
- child->SetUpdateRect(gfx::Rect(10, 11, 14, 15));
- EmulateDrawingOneFrame(root.get());
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 14, 15)));
-
- // CASE 3: Adding a different layer damage rect and update rect should cause
- // damage on the new damaged region, but no additional exposed old region.
- ClearDamageForAllSurfaces(root.get());
- child->AddDamageRect(gfx::RectF(20.f, 25.f, 2.f, 3.f));
- child->SetUpdateRect(gfx::Rect(5, 10, 7, 8));
- EmulateDrawingOneFrame(root.get());
-
- // Damage position on the surface should be: position of unified layer damage
- // rect and update rect (5, 10) relative to the child (100, 100).
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 110, 17, 18)));
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForPropertyChanges) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
- LayerImpl* child = root->children()[0];
-
- // CASE 1: The layer's property changed flag takes priority over update rect.
- //
- ClearDamageForAllSurfaces(root.get());
- child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
- child->SetOpacity(0.5f);
- EmulateDrawingOneFrame(root.get());
-
- // Sanity check - we should not have accidentally created a separate render
- // surface for the translucent layer.
- ASSERT_FALSE(child->render_surface());
- ASSERT_EQ(2u, root->render_surface()->layer_list().size());
-
- // Damage should be the entire child layer in target_surface space.
- gfx::Rect expected_rect = gfx::Rect(100, 100, 30, 30);
- gfx::Rect root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString());
-
- // CASE 2: If a layer moves due to property change, it damages both the new
- // location and the old (exposed) location. The old location is the
- // entire old layer, not just the update_rect.
-
- // Cycle one frame of no change, just to sanity check that the next rect is
- // not because of the old damage state.
- ClearDamageForAllSurfaces(root.get());
- EmulateDrawingOneFrame(root.get());
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_TRUE(root_damage_rect.IsEmpty());
-
- // Then, test the actual layer movement.
- ClearDamageForAllSurfaces(root.get());
- child->SetPosition(gfx::PointF(200.f, 230.f));
- EmulateDrawingOneFrame(root.get());
-
- // Expect damage to be the combination of the previous one and the new one.
- expected_rect.Union(gfx::Rect(200, 230, 30, 30));
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_FLOAT_RECT_EQ(expected_rect, root_damage_rect);
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForTransformedLayer) {
- // If a layer is transformed, the damage rect should still enclose the entire
- // transformed layer.
-
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
- LayerImpl* child = root->children()[0];
-
- gfx::Transform rotation;
- rotation.Rotate(45.0);
-
- ClearDamageForAllSurfaces(root.get());
- child->SetTransformOrigin(gfx::Point3F(
- child->bounds().width() * 0.5f, child->bounds().height() * 0.5f, 0.f));
- child->SetPosition(gfx::PointF(85.f, 85.f));
- EmulateDrawingOneFrame(root.get());
-
- // Sanity check that the layer actually moved to (85, 85), damaging its old
- // location and new location.
- gfx::Rect root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(85, 85, 45, 45).ToString(), root_damage_rect.ToString());
-
- // With the anchor on the layer's center, now we can test the rotation more
- // intuitively, since it applies about the layer's anchor.
- ClearDamageForAllSurfaces(root.get());
- child->SetTransform(rotation);
- EmulateDrawingOneFrame(root.get());
-
- // Since the child layer is square, rotation by 45 degrees about the center
- // should increase the size of the expected rect by sqrt(2), centered around
- // (100, 100). The old exposed region should be fully contained in the new
- // region.
- float expected_width = 30.f * sqrt(2.f);
- float expected_position = 100.f - 0.5f * expected_width;
- gfx::Rect expected_rect = gfx::ToEnclosingRect(gfx::RectF(
- expected_position, expected_position, expected_width, expected_width));
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForPerspectiveClippedLayer) {
- // If a layer has a perspective transform that causes w < 0, then not
- // clipping the layer can cause an invalid damage rect. This test checks that
- // the w < 0 case is tracked properly.
- //
- // The transform is constructed so that if w < 0 clipping is not performed,
- // the incorrect rect will be very small, specifically: position (500.972504,
- // 498.544617) and size 0.056610 x 2.910767. Instead, the correctly
- // transformed rect should actually be very huge (i.e. in theory, -infinity
- // on the left), and positioned so that the right-most bound rect will be
- // approximately 501 units in root surface space.
- //
-
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
- LayerImpl* child = root->children()[0];
-
- gfx::Transform transform;
- transform.Translate3d(500.0, 500.0, 0.0);
- transform.ApplyPerspectiveDepth(1.0);
- transform.RotateAboutYAxis(45.0);
- transform.Translate3d(-50.0, -50.0, 0.0);
-
- // Set up the child
- child->SetPosition(gfx::PointF(0.f, 0.f));
- child->SetBounds(gfx::Size(100, 100));
- child->SetContentBounds(gfx::Size(100, 100));
- child->SetTransform(transform);
- EmulateDrawingOneFrame(root.get());
-
- // Sanity check that the child layer's bounds would actually get clipped by
- // w < 0, otherwise this test is not actually testing the intended scenario.
- gfx::QuadF test_quad(gfx::RectF(gfx::PointF(), gfx::SizeF(100.f, 100.f)));
- bool clipped = false;
- MathUtil::MapQuad(transform, test_quad, &clipped);
- EXPECT_TRUE(clipped);
-
- // Damage the child without moving it.
- ClearDamageForAllSurfaces(root.get());
- child->SetOpacity(0.5f);
- EmulateDrawingOneFrame(root.get());
-
- // The expected damage should cover the entire root surface (500x500), but we
- // don't care whether the damage rect was clamped or is larger than the
- // surface for this test.
- gfx::Rect root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- gfx::Rect damage_we_care_about = gfx::Rect(gfx::Size(500, 500));
- EXPECT_TRUE(root_damage_rect.Contains(damage_we_care_about));
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForBlurredSurface) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
- LayerImpl* surface = root->children()[0];
- LayerImpl* child = surface->children()[0];
-
- FilterOperations filters;
- filters.Append(FilterOperation::CreateBlurFilter(5.f));
- int outset_top, outset_right, outset_bottom, outset_left;
- filters.GetOutsets(&outset_top, &outset_right, &outset_bottom, &outset_left);
-
- // Setting the filter will damage the whole surface.
- ClearDamageForAllSurfaces(root.get());
- surface->SetFilters(filters);
- EmulateDrawingOneFrame(root.get());
-
- // Setting the update rect should cause the corresponding damage to the
- // surface, blurred based on the size of the blur filter.
- ClearDamageForAllSurfaces(root.get());
- child->SetUpdateRect(gfx::Rect(1, 2, 3, 4));
- EmulateDrawingOneFrame(root.get());
-
- // Damage position on the surface should be: position of update_rect (1, 2)
- // relative to the child (300, 300), but expanded by the blur outsets.
- gfx::Rect root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- gfx::Rect expected_damage_rect = gfx::Rect(301, 302, 3, 4);
-
- expected_damage_rect.Inset(-outset_left,
- -outset_top,
- -outset_right,
- -outset_bottom);
- EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForImageFilter) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
- LayerImpl* child = root->children()[0];
- gfx::Rect root_damage_rect, child_damage_rect;
-
- // Allow us to set damage on child too.
- child->SetDrawsContent(true);
-
- skia::RefPtr<SkImageFilter> filter = skia::AdoptRef(
- SkBlurImageFilter::Create(SkIntToScalar(2), SkIntToScalar(2)));
- FilterOperations filters;
- filters.Append(FilterOperation::CreateReferenceFilter(filter));
-
- // Setting the filter will damage the whole surface.
- ClearDamageForAllSurfaces(root.get());
- child->SetHasRenderSurface(true);
- child->SetFilters(filters);
- EmulateDrawingOneFrame(root.get());
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- child_damage_rect =
- child->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(),
- root_damage_rect.ToString());
- EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
-
- // CASE 1: Setting the update rect should damage the whole surface (for now)
- ClearDamageForAllSurfaces(root.get());
- child->SetUpdateRect(gfx::Rect(1, 1));
- EmulateDrawingOneFrame(root.get());
-
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- child_damage_rect =
- child->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(),
- root_damage_rect.ToString());
- EXPECT_EQ(gfx::Rect(30.f, 30.f).ToString(), child_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForBackgroundBlurredChild) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
- LayerImpl* child1 = root->children()[0];
- LayerImpl* child2 = root->children()[1];
-
- // Allow us to set damage on child1 too.
- child1->SetDrawsContent(true);
-
- FilterOperations filters;
- filters.Append(FilterOperation::CreateBlurFilter(2.f));
- int outset_top, outset_right, outset_bottom, outset_left;
- filters.GetOutsets(&outset_top, &outset_right, &outset_bottom, &outset_left);
-
- // Setting the filter will damage the whole surface.
- ClearDamageForAllSurfaces(root.get());
- child1->SetBackgroundFilters(filters);
- EmulateDrawingOneFrame(root.get());
-
- // CASE 1: Setting the update rect should cause the corresponding damage to
- // the surface, blurred based on the size of the child's background
- // blur filter.
- ClearDamageForAllSurfaces(root.get());
- root->SetUpdateRect(gfx::Rect(297, 297, 2, 2));
- EmulateDrawingOneFrame(root.get());
-
- gfx::Rect root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- // Damage position on the surface should be a composition of the damage on
- // the root and on child2. Damage on the root should be: position of
- // update_rect (297, 297), but expanded by the blur outsets.
- gfx::Rect expected_damage_rect = gfx::Rect(297, 297, 2, 2);
-
- expected_damage_rect.Inset(-outset_left,
- -outset_top,
- -outset_right,
- -outset_bottom);
- EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
-
- // CASE 2: Setting the update rect should cause the corresponding damage to
- // the surface, blurred based on the size of the child's background
- // blur filter. Since the damage extends to the right/bottom outside
- // of the blurred layer, only the left/top should end up expanded.
- ClearDamageForAllSurfaces(root.get());
- root->SetUpdateRect(gfx::Rect(297, 297, 30, 30));
- EmulateDrawingOneFrame(root.get());
-
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- // Damage position on the surface should be a composition of the damage on
- // the root and on child2. Damage on the root should be: position of
- // update_rect (297, 297), but expanded on the left/top by the blur outsets.
- expected_damage_rect = gfx::Rect(297, 297, 30, 30);
-
- expected_damage_rect.Inset(-outset_left,
- -outset_top,
- 0,
- 0);
- EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
-
- // CASE 3: Setting this update rect outside the blurred content_bounds of the
- // blurred child1 will not cause it to be expanded.
- ClearDamageForAllSurfaces(root.get());
- root->SetUpdateRect(gfx::Rect(30, 30, 2, 2));
- EmulateDrawingOneFrame(root.get());
-
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- // Damage on the root should be: position of update_rect (30, 30), not
- // expanded.
- expected_damage_rect = gfx::Rect(30, 30, 2, 2);
-
- EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
-
- // CASE 4: Setting this update rect inside the blurred content_bounds but
- // outside the original content_bounds of the blurred child1 will
- // cause it to be expanded.
- ClearDamageForAllSurfaces(root.get());
- root->SetUpdateRect(gfx::Rect(99, 99, 1, 1));
- EmulateDrawingOneFrame(root.get());
-
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- // Damage on the root should be: position of update_rect (99, 99), expanded by
- // the blurring on child1, but since it is 1 pixel outside the layer, the
- // expanding should be reduced by 1.
- expected_damage_rect = gfx::Rect(99, 99, 1, 1);
-
- expected_damage_rect.Inset(-outset_left + 1,
- -outset_top + 1,
- -outset_right,
- -outset_bottom);
- EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
-
- // CASE 5: Setting the update rect on child2, which is above child1, will
- // not get blurred by child1, so it does not need to get expanded.
- ClearDamageForAllSurfaces(root.get());
- child2->SetUpdateRect(gfx::Rect(1, 1));
- EmulateDrawingOneFrame(root.get());
-
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- // Damage on child2 should be: position of update_rect offset by the child's
- // position (11, 11), and not expanded by anything.
- expected_damage_rect = gfx::Rect(11, 11, 1, 1);
-
- EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
-
- // CASE 6: Setting the update rect on child1 will also blur the damage, so
- // that any pixels needed for the blur are redrawn in the current
- // frame.
- ClearDamageForAllSurfaces(root.get());
- child1->SetUpdateRect(gfx::Rect(1, 1));
- EmulateDrawingOneFrame(root.get());
-
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- // Damage on child1 should be: position of update_rect offset by the child's
- // position (100, 100), and expanded by the damage.
- expected_damage_rect = gfx::Rect(100, 100, 1, 1);
-
- expected_damage_rect.Inset(-outset_left,
- -outset_top,
- -outset_right,
- -outset_bottom);
- EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForAddingAndRemovingLayer) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
- LayerImpl* child1 = root->children()[0];
-
- // CASE 1: Adding a new layer should cause the appropriate damage.
- //
- ClearDamageForAllSurfaces(root.get());
- {
- scoped_ptr<LayerImpl> child2 =
- LayerImpl::Create(host_impl_.active_tree(), 3);
- child2->SetPosition(gfx::PointF(400.f, 380.f));
- child2->SetBounds(gfx::Size(6, 8));
- child2->SetContentBounds(gfx::Size(6, 8));
- child2->SetDrawsContent(true);
- root->AddChild(child2.Pass());
- }
- EmulateDrawingOneFrame(root.get());
-
- // Sanity check - all 3 layers should be on the same render surface; render
- // surfaces are tested elsewhere.
- ASSERT_EQ(3u, root->render_surface()->layer_list().size());
-
- gfx::Rect root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString());
-
- // CASE 2: If the layer is removed, its entire old layer becomes exposed, not
- // just the last update rect.
-
- // Advance one frame without damage so that we know the damage rect is not
- // leftover from the previous case.
- ClearDamageForAllSurfaces(root.get());
- EmulateDrawingOneFrame(root.get());
-
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_TRUE(root_damage_rect.IsEmpty());
-
- // Then, test removing child1.
- root->RemoveChild(child1);
- child1 = NULL;
- EmulateDrawingOneFrame(root.get());
-
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(),
- root_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForNewUnchangedLayer) {
- // If child2 is added to the layer tree, but it doesn't have any explicit
- // damage of its own, it should still indeed damage the target surface.
-
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
-
- ClearDamageForAllSurfaces(root.get());
- {
- scoped_ptr<LayerImpl> child2 =
- LayerImpl::Create(host_impl_.active_tree(), 3);
- child2->SetPosition(gfx::PointF(400.f, 380.f));
- child2->SetBounds(gfx::Size(6, 8));
- child2->SetContentBounds(gfx::Size(6, 8));
- child2->SetDrawsContent(true);
- child2->ResetAllChangeTrackingForSubtree();
- // Sanity check the initial conditions of the test, if these asserts
- // trigger, it means the test no longer actually covers the intended
- // scenario.
- ASSERT_FALSE(child2->LayerPropertyChanged());
- ASSERT_TRUE(child2->update_rect().IsEmpty());
- root->AddChild(child2.Pass());
- }
- EmulateDrawingOneFrame(root.get());
-
- // Sanity check - all 3 layers should be on the same render surface; render
- // surfaces are tested elsewhere.
- ASSERT_EQ(3u, root->render_surface()->layer_list().size());
-
- gfx::Rect root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForMultipleLayers) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
- LayerImpl* child1 = root->children()[0];
-
- // In this test we don't want the above tree manipulation to be considered
- // part of the same frame.
- ClearDamageForAllSurfaces(root.get());
- {
- scoped_ptr<LayerImpl> child2 =
- LayerImpl::Create(host_impl_.active_tree(), 3);
- child2->SetPosition(gfx::PointF(400.f, 380.f));
- child2->SetBounds(gfx::Size(6, 8));
- child2->SetContentBounds(gfx::Size(6, 8));
- child2->SetDrawsContent(true);
- root->AddChild(child2.Pass());
- }
- LayerImpl* child2 = root->children()[1];
- EmulateDrawingOneFrame(root.get());
-
- // Damaging two layers simultaneously should cause combined damage.
- // - child1 update rect in surface space: gfx::Rect(100, 100, 1, 2);
- // - child2 update rect in surface space: gfx::Rect(400, 380, 3, 4);
- ClearDamageForAllSurfaces(root.get());
- child1->SetUpdateRect(gfx::Rect(1, 2));
- child2->SetUpdateRect(gfx::Rect(3, 4));
- EmulateDrawingOneFrame(root.get());
- gfx::Rect root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(100, 100, 303, 284).ToString(),
- root_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForNestedSurfaces) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
- LayerImpl* child1 = root->children()[0];
- LayerImpl* child2 = root->children()[1];
- LayerImpl* grand_child1 = root->children()[0]->children()[0];
- gfx::Rect child_damage_rect;
- gfx::Rect root_damage_rect;
-
- // CASE 1: Damage to a descendant surface should propagate properly to
- // ancestor surface.
- ClearDamageForAllSurfaces(root.get());
- grand_child1->SetOpacity(0.5f);
- EmulateDrawingOneFrame(root.get());
- child_damage_rect =
- child1->render_surface()->damage_tracker()->current_damage_rect();
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString());
- EXPECT_EQ(gfx::Rect(300, 300, 6, 8).ToString(), root_damage_rect.ToString());
-
- // CASE 2: Same as previous case, but with additional damage elsewhere that
- // should be properly unioned.
- // - child1 surface damage in root surface space:
- // gfx::Rect(300, 300, 6, 8);
- // - child2 damage in root surface space:
- // gfx::Rect(11, 11, 18, 18);
- ClearDamageForAllSurfaces(root.get());
- grand_child1->SetOpacity(0.7f);
- child2->SetOpacity(0.7f);
- EmulateDrawingOneFrame(root.get());
- child_damage_rect =
- child1->render_surface()->damage_tracker()->current_damage_rect();
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString());
- EXPECT_EQ(gfx::Rect(11, 11, 295, 297).ToString(),
- root_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromDescendantLayer) {
- // If descendant layer changes and affects the content bounds of the render
- // surface, then the entire descendant surface should be damaged, and it
- // should damage its ancestor surface with the old and new surface regions.
-
- // This is a tricky case, since only the first grand_child changes, but the
- // entire surface should be marked dirty.
-
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
- LayerImpl* child1 = root->children()[0];
- LayerImpl* grand_child1 = root->children()[0]->children()[0];
- gfx::Rect child_damage_rect;
- gfx::Rect root_damage_rect;
-
- ClearDamageForAllSurfaces(root.get());
- grand_child1->SetPosition(gfx::PointF(195.f, 205.f));
- EmulateDrawingOneFrame(root.get());
- child_damage_rect =
- child1->render_surface()->damage_tracker()->current_damage_rect();
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
-
- // The new surface bounds should be damaged entirely, even though only one of
- // the layers changed.
- EXPECT_EQ(gfx::Rect(190, 190, 11, 23).ToString(),
- child_damage_rect.ToString());
-
- // Damage to the root surface should be the union of child1's *entire* render
- // surface (in target space), and its old exposed area (also in target
- // space).
- EXPECT_EQ(gfx::Rect(290, 290, 16, 23).ToString(),
- root_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromAncestorLayer) {
- // An ancestor/owning layer changes that affects the position/transform of
- // the render surface. Note that in this case, the layer_property_changed flag
- // already propagates to the subtree (tested in LayerImpltest), which damages
- // the entire child1 surface, but the damage tracker still needs the correct
- // logic to compute the exposed region on the root surface.
-
- // TODO(shawnsingh): the expectations of this test case should change when we
- // add support for a unique scissor_rect per RenderSurface. In that case, the
- // child1 surface should be completely unchanged, since we are only
- // transforming it, while the root surface would be damaged appropriately.
-
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
- LayerImpl* child1 = root->children()[0];
- gfx::Rect child_damage_rect;
- gfx::Rect root_damage_rect;
-
- ClearDamageForAllSurfaces(root.get());
- child1->SetPosition(gfx::PointF(50.f, 50.f));
- EmulateDrawingOneFrame(root.get());
- child_damage_rect =
- child1->render_surface()->damage_tracker()->current_damage_rect();
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
-
- // The new surface bounds should be damaged entirely.
- EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
- child_damage_rect.ToString());
-
- // The entire child1 surface and the old exposed child1 surface should damage
- // the root surface.
- // - old child1 surface in target space: gfx::Rect(290, 290, 16, 18)
- // - new child1 surface in target space: gfx::Rect(240, 240, 16, 18)
- EXPECT_EQ(gfx::Rect(240, 240, 66, 68).ToString(),
- root_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForAddingAndRemovingRenderSurfaces) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
- LayerImpl* child1 = root->children()[0];
- gfx::Rect child_damage_rect;
- gfx::Rect root_damage_rect;
-
- // CASE 1: If a descendant surface disappears, its entire old area becomes
- // exposed.
- ClearDamageForAllSurfaces(root.get());
- child1->SetHasRenderSurface(false);
- EmulateDrawingOneFrame(root.get());
-
- // Sanity check that there is only one surface now.
- ASSERT_FALSE(child1->render_surface());
- ASSERT_EQ(4u, root->render_surface()->layer_list().size());
-
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(),
- root_damage_rect.ToString());
-
- // CASE 2: If a descendant surface appears, its entire old area becomes
- // exposed.
-
- // Cycle one frame of no change, just to sanity check that the next rect is
- // not because of the old damage state.
- ClearDamageForAllSurfaces(root.get());
- EmulateDrawingOneFrame(root.get());
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_TRUE(root_damage_rect.IsEmpty());
-
- // Then change the tree so that the render surface is added back.
- ClearDamageForAllSurfaces(root.get());
- child1->SetHasRenderSurface(true);
-
- EmulateDrawingOneFrame(root.get());
-
- // Sanity check that there is a new surface now.
- ASSERT_TRUE(child1->render_surface());
- EXPECT_EQ(3u, root->render_surface()->layer_list().size());
- EXPECT_EQ(2u, child1->render_surface()->layer_list().size());
-
- child_damage_rect =
- child1->render_surface()->damage_tracker()->current_damage_rect();
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
- child_damage_rect.ToString());
- EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(),
- root_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, VerifyNoDamageWhenNothingChanged) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
- LayerImpl* child1 = root->children()[0];
- gfx::Rect child_damage_rect;
- gfx::Rect root_damage_rect;
-
- // CASE 1: If nothing changes, the damage rect should be empty.
- //
- ClearDamageForAllSurfaces(root.get());
- EmulateDrawingOneFrame(root.get());
- child_damage_rect =
- child1->render_surface()->damage_tracker()->current_damage_rect();
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_TRUE(child_damage_rect.IsEmpty());
- EXPECT_TRUE(root_damage_rect.IsEmpty());
-
- // CASE 2: If nothing changes twice in a row, the damage rect should still be
- // empty.
- //
- ClearDamageForAllSurfaces(root.get());
- EmulateDrawingOneFrame(root.get());
- child_damage_rect =
- child1->render_surface()->damage_tracker()->current_damage_rect();
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_TRUE(child_damage_rect.IsEmpty());
- EXPECT_TRUE(root_damage_rect.IsEmpty());
-}
-
-TEST_F(DamageTrackerTest, VerifyNoDamageForUpdateRectThatDoesNotDrawContent) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
- LayerImpl* child1 = root->children()[0];
- gfx::Rect child_damage_rect;
- gfx::Rect root_damage_rect;
-
- // In our specific tree, the update rect of child1 should not cause any
- // damage to any surface because it does not actually draw content.
- ClearDamageForAllSurfaces(root.get());
- child1->SetUpdateRect(gfx::Rect(1, 2));
- EmulateDrawingOneFrame(root.get());
- child_damage_rect =
- child1->render_surface()->damage_tracker()->current_damage_rect();
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_TRUE(child_damage_rect.IsEmpty());
- EXPECT_TRUE(root_damage_rect.IsEmpty());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForReplica) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
- LayerImpl* child1 = root->children()[0];
- LayerImpl* grand_child1 = child1->children()[0];
- LayerImpl* grand_child2 = child1->children()[1];
-
- // Damage on a surface that has a reflection should cause the target surface
- // to receive the surface's damage and the surface's reflected damage.
-
- // For this test case, we modify grand_child2, and add grand_child3 to extend
- // the bounds of child1's surface. This way, we can test reflection changes
- // without changing content_bounds of the surface.
- grand_child2->SetPosition(gfx::PointF(180.f, 180.f));
- {
- scoped_ptr<LayerImpl> grand_child3 =
- LayerImpl::Create(host_impl_.active_tree(), 6);
- grand_child3->SetPosition(gfx::PointF(240.f, 240.f));
- grand_child3->SetBounds(gfx::Size(10, 10));
- grand_child3->SetContentBounds(gfx::Size(10, 10));
- grand_child3->SetDrawsContent(true);
- child1->AddChild(grand_child3.Pass());
- }
- child1->SetOpacity(0.5f);
- EmulateDrawingOneFrame(root.get());
-
- // CASE 1: adding a reflection about the left edge of grand_child1.
- //
- ClearDamageForAllSurfaces(root.get());
- {
- scoped_ptr<LayerImpl> grand_child1_replica =
- LayerImpl::Create(host_impl_.active_tree(), 7);
- grand_child1_replica->SetPosition(gfx::PointF());
- gfx::Transform reflection;
- reflection.Scale3d(-1.0, 1.0, 1.0);
- grand_child1_replica->SetTransform(reflection);
- grand_child1->SetReplicaLayer(grand_child1_replica.Pass());
- grand_child1->SetHasRenderSurface(true);
- }
- EmulateDrawingOneFrame(root.get());
-
- gfx::Rect grand_child_damage_rect =
- grand_child1->render_surface()->damage_tracker()->current_damage_rect();
- gfx::Rect child_damage_rect =
- child1->render_surface()->damage_tracker()->current_damage_rect();
- gfx::Rect root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
-
- // The grand_child surface damage should not include its own replica. The
- // child surface damage should include the normal and replica surfaces.
- EXPECT_EQ(gfx::Rect(6, 8).ToString(), grand_child_damage_rect.ToString());
- EXPECT_EQ(gfx::Rect(194, 200, 12, 8).ToString(),
- child_damage_rect.ToString());
- EXPECT_EQ(gfx::Rect(294, 300, 12, 8).ToString(), root_damage_rect.ToString());
-
- // CASE 2: moving the descendant surface should cause both the original and
- // reflected areas to be damaged on the target.
- ClearDamageForAllSurfaces(root.get());
- gfx::Rect old_content_rect = child1->render_surface()->content_rect();
- grand_child1->SetPosition(gfx::PointF(195.f, 205.f));
- EmulateDrawingOneFrame(root.get());
- ASSERT_EQ(old_content_rect.width(),
- child1->render_surface()->content_rect().width());
- ASSERT_EQ(old_content_rect.height(),
- child1->render_surface()->content_rect().height());
-
- grand_child_damage_rect =
- grand_child1->render_surface()->
- damage_tracker()->current_damage_rect();
- child_damage_rect =
- child1->render_surface()->damage_tracker()->current_damage_rect();
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
-
- // The child surface damage should include normal and replica surfaces for
- // both old and new locations.
- // - old location in target space: gfx::Rect(194, 200, 12, 8)
- // - new location in target space: gfx::Rect(189, 205, 12, 8)
- EXPECT_EQ(gfx::Rect(6, 8).ToString(), grand_child_damage_rect.ToString());
- EXPECT_EQ(gfx::Rect(189, 200, 17, 13).ToString(),
- child_damage_rect.ToString());
- EXPECT_EQ(gfx::Rect(289, 300, 17, 13).ToString(),
- root_damage_rect.ToString());
-
- // CASE 3: removing the reflection should cause the entire region including
- // reflection to damage the target surface.
- ClearDamageForAllSurfaces(root.get());
- grand_child1->SetReplicaLayer(nullptr);
- grand_child1->SetHasRenderSurface(false);
- EmulateDrawingOneFrame(root.get());
- ASSERT_EQ(old_content_rect.width(),
- child1->render_surface()->content_rect().width());
- ASSERT_EQ(old_content_rect.height(),
- child1->render_surface()->content_rect().height());
-
- EXPECT_FALSE(grand_child1->render_surface());
- child_damage_rect =
- child1->render_surface()->damage_tracker()->current_damage_rect();
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
-
- EXPECT_EQ(gfx::Rect(189, 205, 12, 8).ToString(),
- child_damage_rect.ToString());
- EXPECT_EQ(gfx::Rect(289, 305, 12, 8).ToString(), root_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForMask) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
- LayerImpl* child = root->children()[0];
-
- // In the current implementation of the damage tracker, changes to mask
- // layers should damage the entire corresponding surface.
-
- ClearDamageForAllSurfaces(root.get());
-
- // Set up the mask layer.
- {
- scoped_ptr<LayerImpl> mask_layer =
- LayerImpl::Create(host_impl_.active_tree(), 3);
- mask_layer->SetPosition(child->position());
- mask_layer->SetBounds(child->bounds());
- mask_layer->SetContentBounds(child->bounds());
- child->SetMaskLayer(mask_layer.Pass());
- child->SetHasRenderSurface(true);
- }
- LayerImpl* mask_layer = child->mask_layer();
-
- // Add opacity and a grand_child so that the render surface persists even
- // after we remove the mask.
- {
- scoped_ptr<LayerImpl> grand_child =
- LayerImpl::Create(host_impl_.active_tree(), 4);
- grand_child->SetPosition(gfx::PointF(2.f, 2.f));
- grand_child->SetBounds(gfx::Size(2, 2));
- grand_child->SetContentBounds(gfx::Size(2, 2));
- grand_child->SetDrawsContent(true);
- child->AddChild(grand_child.Pass());
- }
- EmulateDrawingOneFrame(root.get());
-
- // CASE 1: the update_rect on a mask layer should damage the entire target
- // surface.
- ClearDamageForAllSurfaces(root.get());
- mask_layer->SetUpdateRect(gfx::Rect(1, 2, 3, 4));
- EmulateDrawingOneFrame(root.get());
- gfx::Rect child_damage_rect =
- child->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
-
- // CASE 2: a property change on the mask layer should damage the entire
- // target surface.
-
- // Advance one frame without damage so that we know the damage rect is not
- // leftover from the previous case.
- ClearDamageForAllSurfaces(root.get());
- EmulateDrawingOneFrame(root.get());
- child_damage_rect =
- child->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_TRUE(child_damage_rect.IsEmpty());
-
- // Then test the property change.
- ClearDamageForAllSurfaces(root.get());
- mask_layer->SetStackingOrderChanged(true);
-
- EmulateDrawingOneFrame(root.get());
- child_damage_rect =
- child->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
-
- // CASE 3: removing the mask also damages the entire target surface.
- //
-
- // Advance one frame without damage so that we know the damage rect is not
- // leftover from the previous case.
- ClearDamageForAllSurfaces(root.get());
- EmulateDrawingOneFrame(root.get());
- child_damage_rect =
- child->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_TRUE(child_damage_rect.IsEmpty());
-
- // Then test mask removal.
- ClearDamageForAllSurfaces(root.get());
- child->SetMaskLayer(nullptr);
- ASSERT_TRUE(child->LayerPropertyChanged());
- EmulateDrawingOneFrame(root.get());
-
- // Sanity check that a render surface still exists.
- ASSERT_TRUE(child->render_surface());
-
- child_damage_rect =
- child->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForReplicaMask) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
- LayerImpl* child1 = root->children()[0];
- LayerImpl* grand_child1 = child1->children()[0];
-
- // Changes to a replica's mask should not damage the original surface,
- // because it is not masked. But it does damage the ancestor target surface.
-
- ClearDamageForAllSurfaces(root.get());
-
- // Create a reflection about the left edge of grand_child1.
- {
- scoped_ptr<LayerImpl> grand_child1_replica =
- LayerImpl::Create(host_impl_.active_tree(), 6);
- grand_child1_replica->SetPosition(gfx::PointF());
- gfx::Transform reflection;
- reflection.Scale3d(-1.0, 1.0, 1.0);
- grand_child1_replica->SetTransform(reflection);
- grand_child1->SetReplicaLayer(grand_child1_replica.Pass());
- grand_child1->SetHasRenderSurface(true);
- }
- LayerImpl* grand_child1_replica = grand_child1->replica_layer();
-
- // Set up the mask layer on the replica layer
- {
- scoped_ptr<LayerImpl> replica_mask_layer =
- LayerImpl::Create(host_impl_.active_tree(), 7);
- replica_mask_layer->SetPosition(gfx::PointF());
- replica_mask_layer->SetBounds(grand_child1->bounds());
- replica_mask_layer->SetContentBounds(grand_child1->bounds());
- grand_child1_replica->SetMaskLayer(replica_mask_layer.Pass());
- }
- LayerImpl* replica_mask_layer = grand_child1_replica->mask_layer();
-
- EmulateDrawingOneFrame(root.get());
-
- // Sanity check that the appropriate render surfaces were created
- ASSERT_TRUE(grand_child1->render_surface());
-
- // CASE 1: a property change on the mask should damage only the reflected
- // region on the target surface.
- ClearDamageForAllSurfaces(root.get());
- replica_mask_layer->SetStackingOrderChanged(true);
- EmulateDrawingOneFrame(root.get());
-
- gfx::Rect grand_child_damage_rect =
- grand_child1->render_surface()->damage_tracker()->current_damage_rect();
- gfx::Rect child_damage_rect =
- child1->render_surface()->damage_tracker()->current_damage_rect();
-
- EXPECT_TRUE(grand_child_damage_rect.IsEmpty());
- EXPECT_EQ(gfx::Rect(194, 200, 6, 8).ToString(), child_damage_rect.ToString());
-
- // CASE 2: removing the replica mask damages only the reflected region on the
- // target surface.
- //
- ClearDamageForAllSurfaces(root.get());
- grand_child1_replica->SetMaskLayer(nullptr);
- EmulateDrawingOneFrame(root.get());
-
- grand_child_damage_rect =
- grand_child1->render_surface()->damage_tracker()->
- current_damage_rect();
- child_damage_rect =
- child1->render_surface()->damage_tracker()->current_damage_rect();
-
- EXPECT_TRUE(grand_child_damage_rect.IsEmpty());
- EXPECT_EQ(gfx::Rect(194, 200, 6, 8).ToString(), child_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForReplicaMaskWithTransformOrigin) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithTwoSurfaces();
- LayerImpl* child1 = root->children()[0];
- LayerImpl* grand_child1 = child1->children()[0];
-
- // Verify that the correct replica_origin_transform is used for the
- // replica_mask.
- ClearDamageForAllSurfaces(root.get());
-
- // This is not actually the transform origin point being tested, but by
- // convention its
- // expected to be the same as the replica's anchor point.
- grand_child1->SetTransformOrigin(
- gfx::Point3F(grand_child1->bounds().width(), 0.f, 0.f));
-
- {
- scoped_ptr<LayerImpl> grand_child1_replica =
- LayerImpl::Create(host_impl_.active_tree(), 6);
- grand_child1_replica->SetPosition(gfx::PointF());
-
- // This is the anchor being tested.
- grand_child1_replica->SetTransformOrigin(
- gfx::Point3F(grand_child1->bounds().width(), 0.f, 0.f));
- gfx::Transform reflection;
- reflection.Scale3d(-1.0, 1.0, 1.0);
- grand_child1_replica->SetTransform(reflection);
- grand_child1->SetReplicaLayer(grand_child1_replica.Pass());
- grand_child1->SetHasRenderSurface(true);
- }
- LayerImpl* grand_child1_replica = grand_child1->replica_layer();
-
- // Set up the mask layer on the replica layer
- {
- scoped_ptr<LayerImpl> replica_mask_layer =
- LayerImpl::Create(host_impl_.active_tree(), 7);
- replica_mask_layer->SetPosition(gfx::PointF());
- // Note: this is not the transform origin being tested.
- replica_mask_layer->SetBounds(grand_child1->bounds());
- replica_mask_layer->SetContentBounds(grand_child1->bounds());
- grand_child1_replica->SetMaskLayer(replica_mask_layer.Pass());
- }
- LayerImpl* replica_mask_layer = grand_child1_replica->mask_layer();
-
- EmulateDrawingOneFrame(root.get());
-
- // Sanity check that the appropriate render surfaces were created
- ASSERT_TRUE(grand_child1->render_surface());
-
- // A property change on the replica_mask should damage the reflected region on
- // the target surface.
- ClearDamageForAllSurfaces(root.get());
- replica_mask_layer->SetStackingOrderChanged(true);
-
- EmulateDrawingOneFrame(root.get());
-
- gfx::Rect child_damage_rect =
- child1->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(206, 200, 6, 8).ToString(), child_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, DamageWhenAddedExternally) {
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
- LayerImpl* child = root->children()[0];
-
- // Case 1: This test ensures that when the tracker is given damage, that
- // it is included with any other partial damage.
- //
- ClearDamageForAllSurfaces(root.get());
- child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
- root->render_surface()->damage_tracker()->AddDamageNextUpdate(
- gfx::Rect(15, 16, 32, 33));
- EmulateDrawingOneFrame(root.get());
- gfx::Rect root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::UnionRects(gfx::Rect(15, 16, 32, 33),
- gfx::Rect(100 + 10, 100 + 11, 12, 13)).ToString(),
- root_damage_rect.ToString());
-
- // Case 2: An additional sanity check that adding damage works even when
- // nothing on the layer tree changed.
- //
- ClearDamageForAllSurfaces(root.get());
- root->render_surface()->damage_tracker()->AddDamageNextUpdate(
- gfx::Rect(30, 31, 14, 15));
- EmulateDrawingOneFrame(root.get());
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(30, 31, 14, 15).ToString(), root_damage_rect.ToString());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageForEmptyLayerList) {
- // Though it should never happen, its a good idea to verify that the damage
- // tracker does not crash when it receives an empty layer_list.
-
- scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_.active_tree(), 1);
- root->SetHasRenderSurface(true);
- root->draw_properties().render_target = root.get();
-
- ASSERT_TRUE(root == root->render_target());
- RenderSurfaceImpl* target_surface = root->render_surface();
-
- LayerImplList empty_list;
- target_surface->damage_tracker()->UpdateDamageTrackingState(
- empty_list,
- target_surface->OwningLayerId(),
- false,
- gfx::Rect(),
- NULL,
- FilterOperations());
-
- gfx::Rect damage_rect =
- target_surface->damage_tracker()->current_damage_rect();
- EXPECT_TRUE(damage_rect.IsEmpty());
-}
-
-TEST_F(DamageTrackerTest, VerifyDamageAccumulatesUntilReset) {
- // If damage is not cleared, it should accumulate.
-
- scoped_ptr<LayerImpl> root = CreateAndSetUpTestTreeWithOneSurface();
- LayerImpl* child = root->children()[0];
-
- ClearDamageForAllSurfaces(root.get());
- child->SetUpdateRect(gfx::Rect(10.f, 11.f, 1.f, 2.f));
- EmulateDrawingOneFrame(root.get());
-
- // Sanity check damage after the first frame; this isnt the actual test yet.
- gfx::Rect root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(110, 111, 1, 2).ToString(), root_damage_rect.ToString());
-
- // New damage, without having cleared the previous damage, should be unioned
- // to the previous one.
- child->SetUpdateRect(gfx::Rect(20, 25, 1, 2));
- EmulateDrawingOneFrame(root.get());
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_EQ(gfx::Rect(110, 111, 11, 16).ToString(),
- root_damage_rect.ToString());
-
- // If we notify the damage tracker that we drew the damaged area, then damage
- // should be emptied.
- root->render_surface()->damage_tracker()->DidDrawDamagedArea();
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_TRUE(root_damage_rect.IsEmpty());
-
- // Damage should remain empty even after one frame, since there's yet no new
- // damage.
- EmulateDrawingOneFrame(root.get());
- root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- EXPECT_TRUE(root_damage_rect.IsEmpty());
-}
-
-TEST_F(DamageTrackerTest, HugeDamageRect) {
- // This number is so large that we start losting floating point accuracy.
- const int kBigNumber = 900000000;
- // Walk over a range to find floating point inaccuracy boundaries that move
- // toward the wrong direction.
- const int kRange = 5000;
-
- for (int i = 0; i < kRange; ++i) {
- scoped_ptr<LayerImpl> root = CreateTestTreeWithOneSurface();
- LayerImpl* child = root->children()[0];
-
- gfx::Transform transform;
- transform.Translate(-kBigNumber, -kBigNumber);
-
- // The child layer covers (0, 0, i, i) of the viewport,
- // but has a huge negative position.
- child->SetPosition(gfx::PointF());
- child->SetBounds(gfx::Size(kBigNumber + i, kBigNumber + i));
- child->SetContentBounds(gfx::Size(kBigNumber + i, kBigNumber + i));
- child->SetTransform(transform);
- EmulateDrawingOneFrame(root.get());
-
- // The expected damage should cover the visible part of the child layer,
- // which is (0, 0, i, i) in the viewport.
- gfx::Rect root_damage_rect =
- root->render_surface()->damage_tracker()->current_damage_rect();
- gfx::Rect damage_we_care_about = gfx::Rect(i, i);
- EXPECT_LE(damage_we_care_about.right(), root_damage_rect.right());
- EXPECT_LE(damage_we_care_about.bottom(), root_damage_rect.bottom());
- }
-}
-
-} // namespace
-} // namespace cc
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