Index: cc/animation/transform_operations.h |
diff --git a/cc/animation/transform_operations.h b/cc/animation/transform_operations.h |
deleted file mode 100644 |
index 65f8511d5110a60e50ec4f9c22b236399da4dab4..0000000000000000000000000000000000000000 |
--- a/cc/animation/transform_operations.h |
+++ /dev/null |
@@ -1,110 +0,0 @@ |
-// Copyright 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CC_ANIMATION_TRANSFORM_OPERATIONS_H_ |
-#define CC_ANIMATION_TRANSFORM_OPERATIONS_H_ |
- |
-#include <vector> |
- |
-#include "base/memory/scoped_ptr.h" |
-#include "cc/animation/transform_operation.h" |
-#include "cc/base/cc_export.h" |
-#include "ui/gfx/transform.h" |
- |
-namespace gfx { |
-class BoxF; |
-struct DecomposedTransform; |
-} |
- |
-namespace cc { |
- |
-// Transform operations are a decomposed transformation matrix. It can be |
-// applied to obtain a gfx::Transform at any time, and can be blended |
-// intelligently with other transform operations, so long as they represent the |
-// same decomposition. For example, if we have a transform that is made up of |
-// a rotation followed by skew, it can be blended intelligently with another |
-// transform made up of a rotation followed by a skew. Blending is possible if |
-// we have two dissimilar sets of transform operations, but the effect may not |
-// be what was intended. For more information, see the comments for the blend |
-// function below. |
-class CC_EXPORT TransformOperations { |
- public: |
- TransformOperations(); |
- TransformOperations(const TransformOperations& other); |
- ~TransformOperations(); |
- |
- // Returns a transformation matrix representing these transform operations. |
- gfx::Transform Apply() const; |
- |
- // Given another set of transform operations and a progress in the range |
- // [0, 1], returns a transformation matrix representing the intermediate |
- // value. If this->MatchesTypes(from), then each of the operations are |
- // blended separately and then combined. Otherwise, the two sets of |
- // transforms are baked to matrices (using apply), and the matrices are |
- // then decomposed and interpolated. For more information, see |
- // http://www.w3.org/TR/2011/WD-css3-2d-transforms-20111215/#matrix-decomposition. |
- gfx::Transform Blend(const TransformOperations& from, |
- SkMScalar progress) const; |
- |
- // Sets |bounds| be the bounding box for the region within which |box| will |
- // exist when it is transformed by the result of calling Blend on |from| and |
- // with progress in the range [min_progress, max_progress]. If this region |
- // cannot be computed, returns false. |
- bool BlendedBoundsForBox(const gfx::BoxF& box, |
- const TransformOperations& from, |
- SkMScalar min_progress, |
- SkMScalar max_progress, |
- gfx::BoxF* bounds) const; |
- |
- // Returns true if these operations affect scale. |
- bool AffectsScale() const; |
- |
- // Returns true if these operations are only translations. |
- bool IsTranslation() const; |
- |
- // Returns false if the operations affect 2d axis alignment. |
- bool PreservesAxisAlignment() const; |
- |
- // Returns true if this operation and its descendants have the same types |
- // as other and its descendants. |
- bool MatchesTypes(const TransformOperations& other) const; |
- |
- // Returns true if these operations can be blended. It will only return |
- // false if we must resort to matrix interpolation, and matrix interpolation |
- // fails (this can happen if either matrix cannot be decomposed). |
- bool CanBlendWith(const TransformOperations& other) const; |
- |
- // If these operations have no more than one scale operation, and if the only |
- // other operations are translations, sets |scale| to the scale component |
- // of these operations. Otherwise, returns false. |
- bool ScaleComponent(gfx::Vector3dF* scale) const; |
- |
- void AppendTranslate(SkMScalar x, SkMScalar y, SkMScalar z); |
- void AppendRotate(SkMScalar x, SkMScalar y, SkMScalar z, SkMScalar degrees); |
- void AppendScale(SkMScalar x, SkMScalar y, SkMScalar z); |
- void AppendSkew(SkMScalar x, SkMScalar y); |
- void AppendPerspective(SkMScalar depth); |
- void AppendMatrix(const gfx::Transform& matrix); |
- void AppendIdentity(); |
- bool IsIdentity() const; |
- |
- private: |
- bool BlendInternal(const TransformOperations& from, |
- SkMScalar progress, |
- gfx::Transform* result) const; |
- |
- std::vector<TransformOperation> operations_; |
- |
- bool ComputeDecomposedTransform() const; |
- |
- // For efficiency, we cache the decomposed transform. |
- mutable scoped_ptr<gfx::DecomposedTransform> decomposed_transform_; |
- mutable bool decomposed_transform_dirty_; |
- |
- DISALLOW_ASSIGN(TransformOperations); |
-}; |
- |
-} // namespace cc |
- |
-#endif // CC_ANIMATION_TRANSFORM_OPERATIONS_H_ |