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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_ANIMATION_TRANSFORM_OPERATIONS_H_ | |
| 6 #define CC_ANIMATION_TRANSFORM_OPERATIONS_H_ | |
| 7 | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "base/memory/scoped_ptr.h" | |
| 11 #include "cc/animation/transform_operation.h" | |
| 12 #include "cc/base/cc_export.h" | |
| 13 #include "ui/gfx/transform.h" | |
| 14 | |
| 15 namespace gfx { | |
| 16 class BoxF; | |
| 17 struct DecomposedTransform; | |
| 18 } | |
| 19 | |
| 20 namespace cc { | |
| 21 | |
| 22 // Transform operations are a decomposed transformation matrix. It can be | |
| 23 // applied to obtain a gfx::Transform at any time, and can be blended | |
| 24 // intelligently with other transform operations, so long as they represent the | |
| 25 // same decomposition. For example, if we have a transform that is made up of | |
| 26 // a rotation followed by skew, it can be blended intelligently with another | |
| 27 // transform made up of a rotation followed by a skew. Blending is possible if | |
| 28 // we have two dissimilar sets of transform operations, but the effect may not | |
| 29 // be what was intended. For more information, see the comments for the blend | |
| 30 // function below. | |
| 31 class CC_EXPORT TransformOperations { | |
| 32 public: | |
| 33 TransformOperations(); | |
| 34 TransformOperations(const TransformOperations& other); | |
| 35 ~TransformOperations(); | |
| 36 | |
| 37 // Returns a transformation matrix representing these transform operations. | |
| 38 gfx::Transform Apply() const; | |
| 39 | |
| 40 // Given another set of transform operations and a progress in the range | |
| 41 // [0, 1], returns a transformation matrix representing the intermediate | |
| 42 // value. If this->MatchesTypes(from), then each of the operations are | |
| 43 // blended separately and then combined. Otherwise, the two sets of | |
| 44 // transforms are baked to matrices (using apply), and the matrices are | |
| 45 // then decomposed and interpolated. For more information, see | |
| 46 // http://www.w3.org/TR/2011/WD-css3-2d-transforms-20111215/#matrix-decomposit
ion. | |
| 47 gfx::Transform Blend(const TransformOperations& from, | |
| 48 SkMScalar progress) const; | |
| 49 | |
| 50 // Sets |bounds| be the bounding box for the region within which |box| will | |
| 51 // exist when it is transformed by the result of calling Blend on |from| and | |
| 52 // with progress in the range [min_progress, max_progress]. If this region | |
| 53 // cannot be computed, returns false. | |
| 54 bool BlendedBoundsForBox(const gfx::BoxF& box, | |
| 55 const TransformOperations& from, | |
| 56 SkMScalar min_progress, | |
| 57 SkMScalar max_progress, | |
| 58 gfx::BoxF* bounds) const; | |
| 59 | |
| 60 // Returns true if these operations affect scale. | |
| 61 bool AffectsScale() const; | |
| 62 | |
| 63 // Returns true if these operations are only translations. | |
| 64 bool IsTranslation() const; | |
| 65 | |
| 66 // Returns false if the operations affect 2d axis alignment. | |
| 67 bool PreservesAxisAlignment() const; | |
| 68 | |
| 69 // Returns true if this operation and its descendants have the same types | |
| 70 // as other and its descendants. | |
| 71 bool MatchesTypes(const TransformOperations& other) const; | |
| 72 | |
| 73 // Returns true if these operations can be blended. It will only return | |
| 74 // false if we must resort to matrix interpolation, and matrix interpolation | |
| 75 // fails (this can happen if either matrix cannot be decomposed). | |
| 76 bool CanBlendWith(const TransformOperations& other) const; | |
| 77 | |
| 78 // If these operations have no more than one scale operation, and if the only | |
| 79 // other operations are translations, sets |scale| to the scale component | |
| 80 // of these operations. Otherwise, returns false. | |
| 81 bool ScaleComponent(gfx::Vector3dF* scale) const; | |
| 82 | |
| 83 void AppendTranslate(SkMScalar x, SkMScalar y, SkMScalar z); | |
| 84 void AppendRotate(SkMScalar x, SkMScalar y, SkMScalar z, SkMScalar degrees); | |
| 85 void AppendScale(SkMScalar x, SkMScalar y, SkMScalar z); | |
| 86 void AppendSkew(SkMScalar x, SkMScalar y); | |
| 87 void AppendPerspective(SkMScalar depth); | |
| 88 void AppendMatrix(const gfx::Transform& matrix); | |
| 89 void AppendIdentity(); | |
| 90 bool IsIdentity() const; | |
| 91 | |
| 92 private: | |
| 93 bool BlendInternal(const TransformOperations& from, | |
| 94 SkMScalar progress, | |
| 95 gfx::Transform* result) const; | |
| 96 | |
| 97 std::vector<TransformOperation> operations_; | |
| 98 | |
| 99 bool ComputeDecomposedTransform() const; | |
| 100 | |
| 101 // For efficiency, we cache the decomposed transform. | |
| 102 mutable scoped_ptr<gfx::DecomposedTransform> decomposed_transform_; | |
| 103 mutable bool decomposed_transform_dirty_; | |
| 104 | |
| 105 DISALLOW_ASSIGN(TransformOperations); | |
| 106 }; | |
| 107 | |
| 108 } // namespace cc | |
| 109 | |
| 110 #endif // CC_ANIMATION_TRANSFORM_OPERATIONS_H_ | |
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